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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
| 6 #define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
| 7 |
| 8 #include <d3d9.h> |
| 9 |
| 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/single_thread_task_runner.h" |
| 12 #include "base/synchronization/lock.h" |
| 13 #include "base/synchronization/waitable_event.h" |
| 14 #include "base/win/scoped_comptr.h" |
| 15 #include "ui/gfx/native_widget_types.h" |
| 16 #include "ui/gfx/size.h" |
| 17 #include "ui/surface/surface_export.h" |
| 18 |
| 19 namespace gfx { |
| 20 class Size; |
| 21 class Rect; |
| 22 } // namespace gfx |
| 23 |
| 24 // Provides useful image filtering operations that are implemented |
| 25 // efficiently on DirectX9-class hardware using fragment programs. |
| 26 class SURFACE_EXPORT AcceleratedSurfaceTransformer { |
| 27 public: |
| 28 // Constructs an uninitialized surface transformer. Call Init() before |
| 29 // using the resulting object. |
| 30 AcceleratedSurfaceTransformer(); |
| 31 |
| 32 // Init() initializes the transformer to operate on a device. This must be |
| 33 // called before any other method of this class, and it must be called |
| 34 // again after ReleaseAll() or DetachAll() before the class is used. |
| 35 // |
| 36 // Returns true if successful. |
| 37 bool Init(IDirect3DDevice9* device); |
| 38 |
| 39 // ReleaseAll() releases all direct3d resource references. |
| 40 void ReleaseAll(); |
| 41 |
| 42 // DetachAll() leaks all direct3d resource references. This exists in order to |
| 43 // work around particular driver bugs, and should only be called at shutdown. |
| 44 // TODO(ncarter): Update the leak expectations before checkin. |
| 45 void DetachAll(); |
| 46 |
| 47 // Draw a textured quad to a surface, flipping orientation in the y direction. |
| 48 bool CopyInverted( |
| 49 IDirect3DTexture9* src_texture, |
| 50 IDirect3DSurface9* dst_surface, |
| 51 const gfx::Size& dst_size); |
| 52 |
| 53 // Resize a surface using repeated bilinear interpolation. |
| 54 bool ResizeBilinear( |
| 55 IDirect3DSurface9* src_surface, |
| 56 const gfx::Rect& src_subrect, |
| 57 IDirect3DSurface9* dst_surface); |
| 58 |
| 59 private: |
| 60 enum ShaderCombo { |
| 61 SIMPLE_TEXTURE, |
| 62 NUM_SHADERS |
| 63 }; |
| 64 |
| 65 // Set the active vertex and pixel shader combination. |
| 66 bool SetShaderCombo(ShaderCombo combo); |
| 67 |
| 68 // Intitializes a vertex and pixel shader combination from compiled bytecode. |
| 69 bool InitShaderCombo(const BYTE vertex_shader_instructions[], |
| 70 const BYTE pixel_shader_instructions[], |
| 71 ShaderCombo shader_combo_name); |
| 72 |
| 73 IDirect3DDevice9* device(); |
| 74 |
| 75 base::win::ScopedComPtr<IDirect3DDevice9> device_; |
| 76 base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; |
| 77 base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; |
| 78 DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); |
| 79 }; |
| 80 |
| 81 #endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
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