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Unified Diff: src/gpu/gl/GrGLVertexArray.cpp

Issue 1142003003: Revert of Move copy-surface-as-draw fallback to GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@vares
Patch Set: Created 5 years, 7 months ago
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Index: src/gpu/gl/GrGLVertexArray.cpp
diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp
index 265b5b35ea6964034882a89e9a714747f633c67e..e20dbb5fed94c779f00ef5e7760e9059ec15bd32 100644
--- a/src/gpu/gl/GrGLVertexArray.cpp
+++ b/src/gpu/gl/GrGLVertexArray.cpp
@@ -9,10 +9,9 @@
#include "GrGLGpu.h"
-
-void GrGLAttribArrayState::set(GrGLGpu* gpu,
+void GrGLAttribArrayState::set(const GrGLGpu* gpu,
int index,
- GrGLuint vertexBufferID,
+ GrGLVertexBuffer* buffer,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
@@ -26,13 +25,13 @@
array->fEnabled = true;
}
if (!array->fAttribPointerIsValid ||
- array->fVertexBufferID != vertexBufferID ||
+ array->fVertexBufferID != buffer->bufferID() ||
array->fSize != size ||
array->fNormalized != normalized ||
array->fStride != stride ||
array->fOffset != offset) {
- gpu->bindVertexBuffer(vertexBufferID);
+ buffer->bind();
GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
size,
type,
@@ -40,7 +39,7 @@
stride,
offset));
array->fAttribPointerIsValid = true;
- array->fVertexBufferID = vertexBufferID;
+ array->fVertexBufferID = buffer->bufferID();
array->fSize = size;
array->fNormalized = normalized;
array->fStride = stride;
@@ -81,13 +80,15 @@
return &fAttribArrays;
}
-GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) {
+GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu,
+ const GrGLIndexBuffer* buffer) {
GrGLAttribArrayState* state = this->bind(gpu);
- if (state) {
- if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) {
- GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID));
+ if (state && buffer) {
+ GrGLuint bufferID = buffer->bufferID();
+ if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) {
+ GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
fIndexBufferIDIsValid = true;
- fIndexBufferID = ibufferID;
+ fIndexBufferID = bufferID;
}
}
return state;
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