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Unified Diff: skia/sgl/SkScan_Path.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/sgl/SkScan_Path.cpp
===================================================================
--- skia/sgl/SkScan_Path.cpp (revision 16859)
+++ skia/sgl/SkScan_Path.cpp (working copy)
@@ -1,671 +0,0 @@
-/* libs/graphics/sgl/SkScan_Path.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "SkScanPriv.h"
-#include "SkBlitter.h"
-#include "SkEdge.h"
-#include "SkGeometry.h"
-#include "SkPath.h"
-#include "SkRegion.h"
-#include "SkTemplates.h"
-
-#define kEDGE_HEAD_Y SK_MinS32
-#define kEDGE_TAIL_Y SK_MaxS32
-
-#ifdef SK_DEBUG
- static void validate_sort(const SkEdge* edge)
- {
- int y = kEDGE_HEAD_Y;
-
- while (edge->fFirstY != SK_MaxS32)
- {
- edge->validate();
- SkASSERT(y <= edge->fFirstY);
-
- y = edge->fFirstY;
- edge = edge->fNext;
- }
- }
-#else
- #define validate_sort(edge)
-#endif
-
-static inline void remove_edge(SkEdge* edge)
-{
- edge->fPrev->fNext = edge->fNext;
- edge->fNext->fPrev = edge->fPrev;
-}
-
-static inline void swap_edges(SkEdge* prev, SkEdge* next)
-{
- SkASSERT(prev->fNext == next && next->fPrev == prev);
-
- // remove prev from the list
- prev->fPrev->fNext = next;
- next->fPrev = prev->fPrev;
-
- // insert prev after next
- prev->fNext = next->fNext;
- next->fNext->fPrev = prev;
- next->fNext = prev;
- prev->fPrev = next;
-}
-
-static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y))
-{
- SkFixed x = edge->fX;
-
- for (;;)
- {
- SkEdge* prev = edge->fPrev;
-
- // add 1 to curr_y since we may have added new edges (built from curves)
- // that start on the next scanline
- SkASSERT(prev && prev->fFirstY <= curr_y + 1);
-
- if (prev->fX <= x)
- break;
-
- swap_edges(prev, edge);
- }
-}
-
-static void insert_new_edges(SkEdge* newEdge, int curr_y)
-{
- SkASSERT(newEdge->fFirstY >= curr_y);
-
- while (newEdge->fFirstY == curr_y)
- {
- SkEdge* next = newEdge->fNext;
- backward_insert_edge_based_on_x(newEdge SkPARAM(curr_y));
- newEdge = next;
- }
-}
-
-#ifdef SK_DEBUG
-static void validate_edges_for_y(const SkEdge* edge, int curr_y)
-{
- while (edge->fFirstY <= curr_y)
- {
- SkASSERT(edge->fPrev && edge->fNext);
- SkASSERT(edge->fPrev->fNext == edge);
- SkASSERT(edge->fNext->fPrev == edge);
- SkASSERT(edge->fFirstY <= edge->fLastY);
-
- SkASSERT(edge->fPrev->fX <= edge->fX);
- edge = edge->fNext;
- }
-}
-#else
- #define validate_edges_for_y(edge, curr_y)
-#endif
-
-#if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized
-#pragma warning ( push )
-#pragma warning ( disable : 4701 )
-#endif
-
-typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
-#define PREPOST_START true
-#define PREPOST_END false
-
-static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
- SkBlitter* blitter, int stop_y, PrePostProc proc)
-{
- validate_sort(prevHead->fNext);
-
- int curr_y = prevHead->fNext->fFirstY;
- // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
- int windingMask = (fillType & 1) ? 1 : -1;
-
- for (;;)
- {
- int w = 0;
- int left SK_INIT_TO_AVOID_WARNING;
- bool in_interval = false;
- SkEdge* currE = prevHead->fNext;
- SkFixed prevX = prevHead->fX;
-
- validate_edges_for_y(currE, curr_y);
-
- if (proc) {
- proc(blitter, curr_y, PREPOST_START); // pre-proc
- }
-
- while (currE->fFirstY <= curr_y)
- {
- SkASSERT(currE->fLastY >= curr_y);
-
- int x = (currE->fX + SK_Fixed1/2) >> 16;
- w += currE->fWinding;
- if ((w & windingMask) == 0) // we finished an interval
- {
- SkASSERT(in_interval);
- int width = x - left;
- SkASSERT(width >= 0);
- if (width)
- blitter->blitH(left, curr_y, width);
- in_interval = false;
- }
- else if (!in_interval)
- {
- left = x;
- in_interval = true;
- }
-
- SkEdge* next = currE->fNext;
- SkFixed newX;
-
- if (currE->fLastY == curr_y) // are we done with this edge?
- {
- if (currE->fCurveCount < 0)
- {
- if (((SkCubicEdge*)currE)->updateCubic())
- {
- SkASSERT(currE->fFirstY == curr_y + 1);
-
- newX = currE->fX;
- goto NEXT_X;
- }
- }
- else if (currE->fCurveCount > 0)
- {
- if (((SkQuadraticEdge*)currE)->updateQuadratic())
- {
- newX = currE->fX;
- goto NEXT_X;
- }
- }
- remove_edge(currE);
- }
- else
- {
- SkASSERT(currE->fLastY > curr_y);
- newX = currE->fX + currE->fDX;
- currE->fX = newX;
- NEXT_X:
- if (newX < prevX) // ripple currE backwards until it is x-sorted
- backward_insert_edge_based_on_x(currE SkPARAM(curr_y));
- else
- prevX = newX;
- }
- currE = next;
- SkASSERT(currE);
- }
-
- if (proc) {
- proc(blitter, curr_y, PREPOST_END); // post-proc
- }
-
- curr_y += 1;
- if (curr_y >= stop_y)
- break;
-
- // now currE points to the first edge with a Yint larger than curr_y
- insert_new_edges(currE, curr_y);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-// this guy overrides blitH, and will call its proxy blitter with the inverse
-// of the spans it is given (clipped to the left/right of the cliprect)
-//
-// used to implement inverse filltypes on paths
-//
-class InverseBlitter : public SkBlitter {
-public:
- void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
- fBlitter = blitter;
- fFirstX = clip.fLeft << shift;
- fLastX = clip.fRight << shift;
- }
- void prepost(int y, bool isStart) {
- if (isStart) {
- fPrevX = fFirstX;
- } else {
- int invWidth = fLastX - fPrevX;
- if (invWidth > 0) {
- fBlitter->blitH(fPrevX, y, invWidth);
- }
- }
- }
-
- // overrides
- virtual void blitH(int x, int y, int width) {
- int invWidth = x - fPrevX;
- if (invWidth > 0) {
- fBlitter->blitH(fPrevX, y, invWidth);
- }
- fPrevX = x + width;
- }
-
- // we do not expect to get called with these entrypoints
- virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
- SkASSERT(!"blitAntiH unexpected");
- }
- virtual void blitV(int x, int y, int height, SkAlpha alpha) {
- SkASSERT(!"blitV unexpected");
- }
- virtual void blitRect(int x, int y, int width, int height) {
- SkASSERT(!"blitRect unexpected");
- }
- virtual void blitMask(const SkMask&, const SkIRect& clip) {
- SkASSERT(!"blitMask unexpected");
- }
- virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
- SkASSERT(!"justAnOpaqueColor unexpected");
- return NULL;
- }
-
-private:
- SkBlitter* fBlitter;
- int fFirstX, fLastX, fPrevX;
-};
-
-static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
- ((InverseBlitter*)blitter)->prepost(y, isStart);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-#if defined _WIN32 && _MSC_VER >= 1300
-#pragma warning ( pop )
-#endif
-
-/* Our line edge relies on the maximum span being <= 512, so that it can
- use FDot6 and keep the dx,dy in 16bits (for much faster slope divide).
- This function returns true if the specified line is too big.
-*/
-static inline bool line_too_big(const SkPoint pts[2])
-{
- SkScalar dx = pts[1].fX - pts[0].fX;
- SkScalar dy = pts[1].fY - pts[0].fY;
-
- return SkScalarAbs(dx) > SkIntToScalar(511) ||
- SkScalarAbs(dy) > SkIntToScalar(511);
-}
-
-static int build_edges(SkEdge edge[], const SkPath& path,
- const SkIRect* clipRect, SkEdge* list[], int shiftUp) {
- SkEdge** start = list;
- SkPath::Iter iter(path, true);
- SkPoint pts[4];
- SkPath::Verb verb;
-
- while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
- switch (verb) {
- case SkPath::kLine_Verb:
- if (edge->setLine(pts[0], pts[1], clipRect, shiftUp)) {
- *list++ = edge;
- edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
- }
- break;
- case SkPath::kQuad_Verb: {
- SkPoint tmp[5];
- SkPoint* p = tmp;
- int count = SkChopQuadAtYExtrema(pts, tmp);
-
- do {
- if (((SkQuadraticEdge*)edge)->setQuadratic(p, clipRect,
- shiftUp))
- {
- *list++ = edge;
- edge = (SkEdge*)((char*)edge + sizeof(SkQuadraticEdge));
- }
- p += 2;
- } while (--count >= 0);
- break;
- }
- case SkPath::kCubic_Verb: {
- SkPoint tmp[10];
- SkPoint* p = tmp;
- int count = SkChopCubicAtYExtrema(pts, tmp);
- SkASSERT(count >= 0 && count <= 2);
-
- do {
- if (((SkCubicEdge*)edge)->setCubic(p, clipRect, shiftUp))
- {
- *list++ = edge;
- edge = (SkEdge*)((char*)edge + sizeof(SkCubicEdge));
- }
- p += 3;
- } while (--count >= 0);
- break;
- }
- default:
- break;
- }
- }
- return (int)(list - start);
-}
-
-extern "C" {
- static int edge_compare(const void* a, const void* b)
- {
- const SkEdge* edgea = *(const SkEdge**)a;
- const SkEdge* edgeb = *(const SkEdge**)b;
-
- int valuea = edgea->fFirstY;
- int valueb = edgeb->fFirstY;
-
- if (valuea == valueb)
- {
- valuea = edgea->fX;
- valueb = edgeb->fX;
- }
- return valuea - valueb;
- }
-}
-
-static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last)
-{
- qsort(list, count, sizeof(SkEdge*), edge_compare);
-
- // now make the edges linked in sorted order
- for (int i = 1; i < count; i++)
- {
- list[i - 1]->fNext = list[i];
- list[i]->fPrev = list[i - 1];
- }
-
- *last = list[count - 1];
- return list[0];
-}
-
-/* 'quick' computation of the max sized needed to allocated for
- our edgelist.
-*/
-static int worst_case_edge_count(const SkPath& path, size_t* storage)
-{
- size_t size = 0;
- int edgeCount = 0;
-
- SkPath::Iter iter(path, true);
- SkPath::Verb verb;
-
- while ((verb = iter.next(NULL)) != SkPath::kDone_Verb)
- {
- switch (verb) {
- case SkPath::kLine_Verb:
- edgeCount += 1;
- size += sizeof(SkQuadraticEdge); // treat line like Quad (in case its > 512)
- break;
- case SkPath::kQuad_Verb:
- edgeCount += 2; // might need 2 edges when we chop on Y extrema
- size += 2 * sizeof(SkQuadraticEdge);
- break;
- case SkPath::kCubic_Verb:
- edgeCount += 3; // might need 3 edges when we chop on Y extrema
- size += 3 * sizeof(SkCubicEdge);
- break;
- default:
- break;
- }
- }
-
- SkASSERT(storage);
- *storage = size;
- return edgeCount;
-}
-
-/* Much faster than worst_case_edge_count, but over estimates even more
-*/
-static int cheap_worst_case_edge_count(const SkPath& path, size_t* storage)
-{
- int ptCount = path.getPoints(NULL, 0);
- int edgeCount = ptCount;
- *storage = edgeCount * sizeof(SkCubicEdge);
- return edgeCount;
-}
-
-// clipRect may be null, even though we always have a clip. This indicates that
-// the path is contained in the clip, and so we can ignore it during the blit
-//
-// clipRect (if no null) has already been shifted up
-//
-void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
- int stop_y, int shiftEdgesUp, const SkRegion& clipRgn)
-{
- SkASSERT(&path && blitter);
-
- size_t size;
- int maxCount = cheap_worst_case_edge_count(path, &size);
-
-#ifdef SK_DEBUG
- {
- size_t size2;
- int maxCount2 = worst_case_edge_count(path, &size2);
-
- SkASSERT(maxCount >= maxCount2 && size >= size2);
- }
-#endif
-
- SkAutoMalloc memory(maxCount * sizeof(SkEdge*) + size);
- SkEdge** list = (SkEdge**)memory.get();
- SkEdge* edge = (SkEdge*)(list + maxCount);
- int count = build_edges(edge, path, clipRect, list, shiftEdgesUp);
- SkEdge headEdge, tailEdge, *last;
-
- SkASSERT(count <= maxCount);
- if (count == 0) {
- return;
- }
- SkASSERT(count > 1);
-
- // this returns the first and last edge after they're sorted into a dlink list
- edge = sort_edges(list, count, &last);
-
- headEdge.fPrev = NULL;
- headEdge.fNext = edge;
- headEdge.fFirstY = kEDGE_HEAD_Y;
- headEdge.fX = SK_MinS32;
- edge->fPrev = &headEdge;
-
- tailEdge.fPrev = last;
- tailEdge.fNext = NULL;
- tailEdge.fFirstY = kEDGE_TAIL_Y;
- last->fNext = &tailEdge;
-
- // now edge is the head of the sorted linklist
-
- stop_y <<= shiftEdgesUp;
- if (clipRect && stop_y > clipRect->fBottom) {
- stop_y = clipRect->fBottom;
- }
-
- InverseBlitter ib;
- PrePostProc proc = NULL;
-
- if (path.isInverseFillType()) {
- ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
- blitter = &ib;
- proc = PrePostInverseBlitterProc;
- }
-
- walk_edges(&headEdge, path.getFillType(), blitter, stop_y, proc);
-}
-
-void sk_blit_above_and_below(SkBlitter* blitter, const SkIRect& ir,
- const SkRegion& clip) {
- const SkIRect& cr = clip.getBounds();
- SkIRect tmp;
-
- tmp.fLeft = cr.fLeft;
- tmp.fRight = cr.fRight;
-
- tmp.fTop = cr.fTop;
- tmp.fBottom = ir.fTop;
- if (!tmp.isEmpty()) {
- blitter->blitRectRegion(tmp, clip);
- }
-
- tmp.fTop = ir.fBottom;
- tmp.fBottom = cr.fBottom;
- if (!tmp.isEmpty()) {
- blitter->blitRectRegion(tmp, clip);
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////////////
-
-SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip, const SkIRect& ir)
-{
- fBlitter = NULL; // null means blit nothing
- fClipRect = NULL;
-
- if (clip)
- {
- fClipRect = &clip->getBounds();
- if (!SkIRect::Intersects(*fClipRect, ir)) // completely clipped out
- return;
-
- if (clip->isRect())
- {
- if (fClipRect->contains(ir))
- fClipRect = NULL;
- else
- {
- // only need a wrapper blitter if we're horizontally clipped
- if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight)
- {
- fRectBlitter.init(blitter, *fClipRect);
- blitter = &fRectBlitter;
- }
- }
- }
- else
- {
- fRgnBlitter.init(blitter, clip);
- blitter = &fRgnBlitter;
- }
- }
- fBlitter = blitter;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-void SkScan::FillPath(const SkPath& path, const SkRegion& clip,
- SkBlitter* blitter) {
- if (clip.isEmpty()) {
- return;
- }
-
- SkRect r;
- SkIRect ir;
-
- path.computeBounds(&r, SkPath::kFast_BoundsType);
- r.round(&ir);
- if (ir.isEmpty()) {
- if (path.isInverseFillType()) {
- blitter->blitRegion(clip);
- }
- return;
- }
-
- SkScanClipper clipper(blitter, &clip, ir);
-
- blitter = clipper.getBlitter();
- if (blitter) {
- if (path.isInverseFillType()) {
- sk_blit_above_and_below(blitter, ir, clip);
- }
- sk_fill_path(path, clipper.getClipRect(), blitter, ir.fBottom, 0, clip);
- } else {
- // what does it mean to not have a blitter if path.isInverseFillType???
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
- const SkIRect* clipRect, SkEdge* list[]) {
- SkEdge** start = list;
-
- if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
- *list++ = edge;
- edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
- }
- if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
- *list++ = edge;
- edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
- }
- if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
- *list++ = edge;
- }
- return (int)(list - start);
-}
-
-
-void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
- SkBlitter* blitter, const SkIRect& ir) {
- SkASSERT(pts && blitter);
-
- SkEdge edgeStorage[3];
- SkEdge* list[3];
-
- int count = build_tri_edges(edgeStorage, pts, clipRect, list);
- if (count < 2) {
- return;
- }
-
- SkEdge headEdge, tailEdge, *last;
-
- // this returns the first and last edge after they're sorted into a dlink list
- SkEdge* edge = sort_edges(list, count, &last);
-
- headEdge.fPrev = NULL;
- headEdge.fNext = edge;
- headEdge.fFirstY = kEDGE_HEAD_Y;
- headEdge.fX = SK_MinS32;
- edge->fPrev = &headEdge;
-
- tailEdge.fPrev = last;
- tailEdge.fNext = NULL;
- tailEdge.fFirstY = kEDGE_TAIL_Y;
- last->fNext = &tailEdge;
-
- // now edge is the head of the sorted linklist
- int stop_y = ir.fBottom;
- if (clipRect && stop_y > clipRect->fBottom) {
- stop_y = clipRect->fBottom;
- }
- walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, stop_y, NULL);
-}
-
-void SkScan::FillTriangle(const SkPoint pts[], const SkRegion* clip,
- SkBlitter* blitter) {
- if (clip && clip->isEmpty()) {
- return;
- }
-
- SkRect r;
- SkIRect ir;
- r.set(pts, 3);
- r.round(&ir);
- if (ir.isEmpty()) {
- return;
- }
-
- SkScanClipper clipper(blitter, clip, ir);
-
- blitter = clipper.getBlitter();
- if (NULL != blitter) {
- sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
- }
-}
-
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