| Index: skia/sgl/SkScan_Hairline.cpp
|
| ===================================================================
|
| --- skia/sgl/SkScan_Hairline.cpp (revision 16859)
|
| +++ skia/sgl/SkScan_Hairline.cpp (working copy)
|
| @@ -1,345 +0,0 @@
|
| -/* libs/graphics/sgl/SkScan_Hairline.cpp
|
| -**
|
| -** Copyright 2006, The Android Open Source Project
|
| -**
|
| -** Licensed under the Apache License, Version 2.0 (the "License");
|
| -** you may not use this file except in compliance with the License.
|
| -** You may obtain a copy of the License at
|
| -**
|
| -** http://www.apache.org/licenses/LICENSE-2.0
|
| -**
|
| -** Unless required by applicable law or agreed to in writing, software
|
| -** distributed under the License is distributed on an "AS IS" BASIS,
|
| -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| -** See the License for the specific language governing permissions and
|
| -** limitations under the License.
|
| -*/
|
| -
|
| -#include "SkScan.h"
|
| -#include "SkBlitter.h"
|
| -#include "SkRegion.h"
|
| -#include "SkFDot6.h"
|
| -
|
| -static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, SkBlitter* blitter)
|
| -{
|
| - SkASSERT(x < stopx);
|
| -
|
| - do {
|
| - blitter->blitH(x, fy >> 16, 1);
|
| - fy += dy;
|
| - } while (++x < stopx);
|
| -}
|
| -
|
| -static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, SkBlitter* blitter)
|
| -{
|
| - SkASSERT(y < stopy);
|
| -
|
| - do {
|
| - blitter->blitH(fx >> 16, y, 1);
|
| - fx += dx;
|
| - } while (++y < stopy);
|
| -}
|
| -
|
| -void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, const SkRegion* clip, SkBlitter* blitter)
|
| -{
|
| - SkBlitterClipper clipper;
|
| -
|
| - SkFDot6 x0 = SkScalarToFDot6(pt0.fX);
|
| - SkFDot6 y0 = SkScalarToFDot6(pt0.fY);
|
| - SkFDot6 x1 = SkScalarToFDot6(pt1.fX);
|
| - SkFDot6 y1 = SkScalarToFDot6(pt1.fY);
|
| -
|
| - if (clip)
|
| - {
|
| - SkRect r;
|
| - SkIRect ir;
|
| - SkPoint pts[2];
|
| -
|
| - pts[0] = pt0;
|
| - pts[1] = pt1;
|
| - r.set(pts, 2);
|
| - r.roundOut(&ir);
|
| -
|
| - // if we're given a horizontal or vertical line
|
| - // this rect could be empty (in area), in which case
|
| - // clip->quickReject() will always return true.
|
| - // hence we bloat the rect to avoid that case
|
| - if (ir.width() == 0)
|
| - ir.fRight += 1;
|
| - if (ir.height() == 0)
|
| - ir.fBottom += 1;
|
| -
|
| - if (clip->quickReject(ir))
|
| - return;
|
| - if (clip->quickContains(ir))
|
| - clip = NULL;
|
| - else
|
| - {
|
| - blitter = clipper.apply(blitter, clip);
|
| - }
|
| - }
|
| -
|
| - SkFDot6 dx = x1 - x0;
|
| - SkFDot6 dy = y1 - y0;
|
| -
|
| - if (SkAbs32(dx) > SkAbs32(dy)) // mostly horizontal
|
| - {
|
| - if (x0 > x1) // we want to go left-to-right
|
| - {
|
| - SkTSwap<SkFDot6>(x0, x1);
|
| - SkTSwap<SkFDot6>(y0, y1);
|
| - }
|
| - int ix0 = SkFDot6Round(x0);
|
| - int ix1 = SkFDot6Round(x1);
|
| - if (ix0 == ix1) // too short to draw
|
| - return;
|
| -
|
| - SkFixed slope = SkFixedDiv(dy, dx);
|
| - SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6);
|
| -
|
| - horiline(ix0, ix1, startY, slope, blitter);
|
| - }
|
| - else // mostly vertical
|
| - {
|
| - if (y0 > y1) // we want to go top-to-bottom
|
| - {
|
| - SkTSwap<SkFDot6>(x0, x1);
|
| - SkTSwap<SkFDot6>(y0, y1);
|
| - }
|
| - int iy0 = SkFDot6Round(y0);
|
| - int iy1 = SkFDot6Round(y1);
|
| - if (iy0 == iy1) // too short to draw
|
| - return;
|
| -
|
| - SkFixed slope = SkFixedDiv(dx, dy);
|
| - SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6);
|
| -
|
| - vertline(iy0, iy1, startX, slope, blitter);
|
| - }
|
| -}
|
| -
|
| -// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
|
| -// and double-hit the top-left.
|
| -void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, SkBlitter* blitter)
|
| -{
|
| - SkBlitterClipper clipper;
|
| - SkIRect r;
|
| -
|
| - r.set(SkScalarToFixed(rect.fLeft) >> 16,
|
| - SkScalarToFixed(rect.fTop) >> 16,
|
| - (SkScalarToFixed(rect.fRight) >> 16) + 1,
|
| - (SkScalarToFixed(rect.fBottom) >> 16) + 1);
|
| -
|
| - if (clip)
|
| - {
|
| - if (clip->quickReject(r))
|
| - return;
|
| - if (!clip->quickContains(r))
|
| - blitter = clipper.apply(blitter, clip);
|
| - }
|
| -
|
| - int width = r.width();
|
| - int height = r.height();
|
| -
|
| - if ((width | height) == 0)
|
| - return;
|
| - if (width <= 2 || height <= 2)
|
| - {
|
| - blitter->blitRect(r.fLeft, r.fTop, width, height);
|
| - return;
|
| - }
|
| - // if we get here, we know we have 4 segments to draw
|
| - blitter->blitH(r.fLeft, r.fTop, width); // top
|
| - blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left
|
| - blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right
|
| - blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom
|
| -}
|
| -
|
| -/////////////////////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -#include "SkPath.h"
|
| -#include "SkGeometry.h"
|
| -
|
| -static bool quad_too_curvy(const SkPoint pts[3])
|
| -{
|
| - return true;
|
| -}
|
| -
|
| -static int compute_int_quad_dist(const SkPoint pts[3]) {
|
| - // compute the vector between the control point ([1]) and the middle of the
|
| - // line connecting the start and end ([0] and [2])
|
| - SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX;
|
| - SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY;
|
| - // we want everyone to be positive
|
| - dx = SkScalarAbs(dx);
|
| - dy = SkScalarAbs(dy);
|
| - // convert to whole pixel values (use ceiling to be conservative)
|
| - int idx = SkScalarCeil(dx);
|
| - int idy = SkScalarCeil(dy);
|
| - // use the cheap approx for distance
|
| - if (idx > idy) {
|
| - return idx + (idy >> 1);
|
| - } else {
|
| - return idy + (idx >> 1);
|
| - }
|
| -}
|
| -
|
| -static void hairquad(const SkPoint pts[3], const SkRegion* clip, SkBlitter* blitter, int level,
|
| - void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion* clip, SkBlitter*))
|
| -{
|
| -#if 1
|
| - if (level > 0 && quad_too_curvy(pts))
|
| - {
|
| - SkPoint tmp[5];
|
| -
|
| - SkChopQuadAtHalf(pts, tmp);
|
| - hairquad(tmp, clip, blitter, level - 1, lineproc);
|
| - hairquad(&tmp[2], clip, blitter, level - 1, lineproc);
|
| - }
|
| - else
|
| - lineproc(pts[0], pts[2], clip, blitter);
|
| -#else
|
| - int count = 1 << level;
|
| - const SkScalar dt = SkFixedToScalar(SK_Fixed1 >> level);
|
| - SkScalar t = dt;
|
| - SkPoint prevPt = pts[0];
|
| - for (int i = 1; i < count; i++) {
|
| - SkPoint nextPt;
|
| - SkEvalQuadAt(pts, t, &nextPt);
|
| - lineproc(prevPt, nextPt, clip, blitter);
|
| - t += dt;
|
| - prevPt = nextPt;
|
| - }
|
| - // draw the last line explicitly to 1.0, in case t didn't match that exactly
|
| - lineproc(prevPt, pts[2], clip, blitter);
|
| -#endif
|
| -}
|
| -
|
| -static bool cubic_too_curvy(const SkPoint pts[4])
|
| -{
|
| - return true;
|
| -}
|
| -
|
| -static void haircubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* blitter, int level,
|
| - void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*))
|
| -{
|
| - if (level > 0 && cubic_too_curvy(pts))
|
| - {
|
| - SkPoint tmp[7];
|
| -
|
| - SkChopCubicAt(pts, tmp, SK_Scalar1/2);
|
| - haircubic(tmp, clip, blitter, level - 1, lineproc);
|
| - haircubic(&tmp[3], clip, blitter, level - 1, lineproc);
|
| - }
|
| - else
|
| - lineproc(pts[0], pts[3], clip, blitter);
|
| -}
|
| -
|
| -#define kMaxCubicSubdivideLevel 6
|
| -#define kMaxQuadSubdivideLevel 5
|
| -
|
| -static void hair_path(const SkPath& path, const SkRegion* clip, SkBlitter* blitter,
|
| - void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*))
|
| -{
|
| - if (path.isEmpty())
|
| - return;
|
| -
|
| - const SkIRect* clipR = NULL;
|
| -
|
| - if (clip)
|
| - {
|
| - SkRect bounds;
|
| - SkIRect ibounds;
|
| -
|
| - path.computeBounds(&bounds, SkPath::kFast_BoundsType);
|
| - bounds.roundOut(&ibounds);
|
| - ibounds.inset(-1, -1);
|
| -
|
| - if (clip->quickReject(ibounds))
|
| - return;
|
| -
|
| - if (clip->quickContains(ibounds))
|
| - clip = NULL;
|
| - else
|
| - clipR = &clip->getBounds();
|
| - }
|
| -
|
| - SkPath::Iter iter(path, false);
|
| - SkPoint pts[4];
|
| - SkPath::Verb verb;
|
| -
|
| - while ((verb = iter.next(pts)) != SkPath::kDone_Verb)
|
| - {
|
| - switch (verb) {
|
| - case SkPath::kLine_Verb:
|
| - lineproc(pts[0], pts[1], clip, blitter);
|
| - break;
|
| - case SkPath::kQuad_Verb: {
|
| - int d = compute_int_quad_dist(pts);
|
| - /* quadratics approach the line connecting their start and end points
|
| - 4x closer with each subdivision, so we compute the number of
|
| - subdivisions to be the minimum need to get that distance to be less
|
| - than a pixel.
|
| - */
|
| - int level = (33 - SkCLZ(d)) >> 1;
|
| -// SkDebugf("----- distance %d computedLevel %d\n", d, computedLevel);
|
| - // sanity check on level (from the previous version)
|
| - if (level > kMaxQuadSubdivideLevel) {
|
| - level = kMaxQuadSubdivideLevel;
|
| - }
|
| - hairquad(pts, clip, blitter, level, lineproc);
|
| - break;
|
| - }
|
| - case SkPath::kCubic_Verb:
|
| - haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc);
|
| - break;
|
| - default:
|
| - break;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void SkScan::HairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter)
|
| -{
|
| - hair_path(path, clip, blitter, SkScan::HairLine);
|
| -}
|
| -
|
| -void SkScan::AntiHairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter)
|
| -{
|
| - hair_path(path, clip, blitter, SkScan::AntiHairLine);
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -void SkScan::FrameRect(const SkRect& r, SkScalar diameter, const SkRegion* clip, SkBlitter* blitter)
|
| -{
|
| - SkASSERT(diameter > 0);
|
| -
|
| - if (r.isEmpty())
|
| - return;
|
| -
|
| - SkScalar radius = diameter / 2;
|
| - SkRect outer, tmp;
|
| -
|
| - outer.set( r.fLeft - radius, r.fTop - radius,
|
| - r.fRight + radius, r.fBottom + radius);
|
| -
|
| - if (r.width() <= diameter || r.height() <= diameter)
|
| - {
|
| - SkScan::FillRect(outer, clip, blitter);
|
| - return;
|
| - }
|
| -
|
| - tmp.set(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + diameter);
|
| - SkScan::FillRect(tmp, clip, blitter);
|
| - tmp.fTop = outer.fBottom - diameter;
|
| - tmp.fBottom = outer.fBottom;
|
| - SkScan::FillRect(tmp, clip, blitter);
|
| -
|
| - tmp.set(outer.fLeft, outer.fTop + diameter, outer.fLeft + diameter, outer.fBottom - diameter);
|
| - SkScan::FillRect(tmp, clip, blitter);
|
| - tmp.fLeft = outer.fRight - diameter;
|
| - tmp.fRight = outer.fRight;
|
| - SkScan::FillRect(tmp, clip, blitter);
|
| -}
|
| -
|
|
|