Index: cc/prioritized_texture_manager.cc |
diff --git a/cc/prioritized_texture_manager.cc b/cc/prioritized_texture_manager.cc |
deleted file mode 100644 |
index 3c669033455380d77f10b1591c6304293c1a50a7..0000000000000000000000000000000000000000 |
--- a/cc/prioritized_texture_manager.cc |
+++ /dev/null |
@@ -1,475 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
- |
-#include "cc/prioritized_texture_manager.h" |
- |
-#include "base/debug/trace_event.h" |
-#include "base/stl_util.h" |
-#include "cc/prioritized_texture.h" |
-#include "cc/priority_calculator.h" |
-#include "cc/proxy.h" |
-#include <algorithm> |
- |
-using namespace std; |
- |
-namespace cc { |
- |
-PrioritizedTextureManager::PrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool) |
- : m_maxMemoryLimitBytes(maxMemoryLimitBytes) |
- , m_externalPriorityCutoff(PriorityCalculator::allowEverythingCutoff()) |
- , m_memoryUseBytes(0) |
- , m_memoryAboveCutoffBytes(0) |
- , m_memoryAvailableBytes(0) |
- , m_pool(pool) |
- , m_backingsTailNotSorted(false) |
- , m_memoryVisibleBytes(0) |
- , m_memoryVisibleAndNearbyBytes(0) |
- , m_memoryVisibleLastPushedBytes(0) |
- , m_memoryVisibleAndNearbyLastPushedBytes(0) |
-{ |
-} |
- |
-PrioritizedTextureManager::~PrioritizedTextureManager() |
-{ |
- while (m_textures.size() > 0) |
- unregisterTexture(*m_textures.begin()); |
- |
- deleteUnlinkedEvictedBackings(); |
- DCHECK(m_evictedBackings.empty()); |
- |
- // Each remaining backing is a leaked opengl texture. There should be none. |
- DCHECK(m_backings.empty()); |
-} |
- |
-size_t PrioritizedTextureManager::memoryVisibleBytes() const |
-{ |
- DCHECK(Proxy::isImplThread()); |
- return m_memoryVisibleLastPushedBytes; |
-} |
- |
-size_t PrioritizedTextureManager::memoryVisibleAndNearbyBytes() const |
-{ |
- DCHECK(Proxy::isImplThread()); |
- return m_memoryVisibleAndNearbyLastPushedBytes; |
-} |
- |
-void PrioritizedTextureManager::prioritizeTextures() |
-{ |
- TRACE_EVENT0("cc", "PrioritizedTextureManager::prioritizeTextures"); |
- DCHECK(Proxy::isMainThread()); |
- |
- // Sorting textures in this function could be replaced by a slightly |
- // modified O(n) quick-select to partition textures rather than |
- // sort them (if performance of the sort becomes an issue). |
- |
- TextureVector& sortedTextures = m_tempTextureVector; |
- sortedTextures.clear(); |
- |
- // Copy all textures into a vector, sort them, and collect memory requirements statistics. |
- m_memoryVisibleBytes = 0; |
- m_memoryVisibleAndNearbyBytes = 0; |
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { |
- PrioritizedTexture* texture = (*it); |
- sortedTextures.push_back(texture); |
- if (PriorityCalculator::priorityIsHigher(texture->requestPriority(), PriorityCalculator::allowVisibleOnlyCutoff())) |
- m_memoryVisibleBytes += texture->bytes(); |
- if (PriorityCalculator::priorityIsHigher(texture->requestPriority(), PriorityCalculator::allowVisibleAndNearbyCutoff())) |
- m_memoryVisibleAndNearbyBytes += texture->bytes(); |
- } |
- std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures); |
- |
- // Compute a priority cutoff based on memory pressure |
- m_memoryAvailableBytes = m_maxMemoryLimitBytes; |
- m_priorityCutoff = m_externalPriorityCutoff; |
- size_t memoryBytes = 0; |
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) { |
- if ((*it)->isSelfManaged()) { |
- // Account for self-managed memory immediately by reducing the memory |
- // available (since it never gets acquired). |
- size_t newMemoryBytes = memoryBytes + (*it)->bytes(); |
- if (newMemoryBytes > m_memoryAvailableBytes) { |
- m_priorityCutoff = (*it)->requestPriority(); |
- m_memoryAvailableBytes = memoryBytes; |
- break; |
- } |
- m_memoryAvailableBytes -= (*it)->bytes(); |
- } else { |
- size_t newMemoryBytes = memoryBytes + (*it)->bytes(); |
- if (newMemoryBytes > m_memoryAvailableBytes) { |
- m_priorityCutoff = (*it)->requestPriority(); |
- break; |
- } |
- memoryBytes = newMemoryBytes; |
- } |
- } |
- |
- // Disallow any textures with priority below the external cutoff to have backings. |
- size_t memoryLinkedTexturesBytes = 0; |
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) { |
- PrioritizedTexture* texture = (*it); |
- if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_externalPriorityCutoff) && |
- texture->haveBackingTexture()) |
- texture->unlink(); |
- } |
- DCHECK(memoryLinkedTexturesBytes <= m_memoryAvailableBytes); |
- |
- // Only allow textures if they are higher than the cutoff. All textures |
- // of the same priority are accepted or rejected together, rather than |
- // being partially allowed randomly. |
- m_memoryAboveCutoffBytes = 0; |
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) { |
- bool isAbovePriorityCutoff = PriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff); |
- (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff); |
- if (isAbovePriorityCutoff && !(*it)->isSelfManaged()) |
- m_memoryAboveCutoffBytes += (*it)->bytes(); |
- } |
- sortedTextures.clear(); |
- |
- DCHECK(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes); |
- DCHECK(memoryAboveCutoffBytes() <= maxMemoryLimitBytes()); |
-} |
- |
-void PrioritizedTextureManager::pushTexturePrioritiesToBackings() |
-{ |
- TRACE_EVENT0("cc", "PrioritizedTextureManager::pushTexturePrioritiesToBackings"); |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- |
- assertInvariants(); |
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) |
- (*it)->updatePriority(); |
- sortBackings(); |
- assertInvariants(); |
- |
- // Push memory requirements to the impl thread structure. |
- m_memoryVisibleLastPushedBytes = m_memoryVisibleBytes; |
- m_memoryVisibleAndNearbyLastPushedBytes = m_memoryVisibleAndNearbyBytes; |
-} |
- |
-void PrioritizedTextureManager::updateBackingsInDrawingImplTree() |
-{ |
- TRACE_EVENT0("cc", "PrioritizedTextureManager::updateBackingsInDrawingImplTree"); |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- |
- assertInvariants(); |
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- PrioritizedTexture::Backing* backing = (*it); |
- backing->updateInDrawingImplTree(); |
- } |
- sortBackings(); |
- assertInvariants(); |
-} |
- |
-void PrioritizedTextureManager::sortBackings() |
-{ |
- TRACE_EVENT0("cc", "PrioritizedTextureManager::sortBackings"); |
- DCHECK(Proxy::isImplThread()); |
- |
- // Put backings in eviction/recycling order. |
- m_backings.sort(compareBackings); |
- m_backingsTailNotSorted = false; |
-} |
- |
-void PrioritizedTextureManager::clearPriorities() |
-{ |
- DCHECK(Proxy::isMainThread()); |
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { |
- // FIXME: We should remove this and just set all priorities to |
- // PriorityCalculator::lowestPriority() once we have priorities |
- // for all textures (we can't currently calculate distances for |
- // off-screen textures). |
- (*it)->setRequestPriority(PriorityCalculator::lingeringPriority((*it)->requestPriority())); |
- } |
-} |
- |
-bool PrioritizedTextureManager::requestLate(PrioritizedTexture* texture) |
-{ |
- DCHECK(Proxy::isMainThread()); |
- |
- // This is already above cutoff, so don't double count it's memory below. |
- if (texture->isAbovePriorityCutoff()) |
- return true; |
- |
- // Allow textures that have priority equal to the cutoff, but not strictly lower. |
- if (PriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff)) |
- return false; |
- |
- // Disallow textures that do not have a priority strictly higher than the external cutoff. |
- if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_externalPriorityCutoff)) |
- return false; |
- |
- size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes(); |
- if (newMemoryBytes > m_memoryAvailableBytes) |
- return false; |
- |
- m_memoryAboveCutoffBytes = newMemoryBytes; |
- texture->setAbovePriorityCutoff(true); |
- return true; |
-} |
- |
-void PrioritizedTextureManager::acquireBackingTextureIfNeeded(PrioritizedTexture* texture, ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- DCHECK(!texture->isSelfManaged()); |
- DCHECK(texture->isAbovePriorityCutoff()); |
- if (texture->backing() || !texture->isAbovePriorityCutoff()) |
- return; |
- |
- // Find a backing below, by either recycling or allocating. |
- PrioritizedTexture::Backing* backing = 0; |
- |
- // First try to recycle |
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if (!(*it)->canBeRecycled()) |
- break; |
- if ((*it)->size() == texture->size() && (*it)->format() == texture->format()) { |
- backing = (*it); |
- m_backings.erase(it); |
- break; |
- } |
- } |
- |
- // Otherwise reduce memory and just allocate a new backing texures. |
- if (!backing) { |
- evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvider); |
- backing = createBacking(texture->size(), texture->format(), resourceProvider); |
- } |
- |
- // Move the used backing to the end of the eviction list, and note that |
- // the tail is not sorted. |
- if (backing->owner()) |
- backing->owner()->unlink(); |
- texture->link(backing); |
- m_backings.push_back(backing); |
- m_backingsTailNotSorted = true; |
- |
- // Update the backing's priority from its new owner. |
- backing->updatePriority(); |
-} |
- |
-bool PrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, int priorityCutoff, EvictionPolicy evictionPolicy, ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread()); |
- if (memoryUseBytes() <= limitBytes && PriorityCalculator::allowEverythingCutoff() == priorityCutoff) |
- return false; |
- |
- // Destroy backings until we are below the limit, |
- // or until all backings remaining are above the cutoff. |
- while (m_backings.size() > 0) { |
- PrioritizedTexture::Backing* backing = m_backings.front(); |
- if (memoryUseBytes() <= limitBytes && |
- PriorityCalculator::priorityIsHigher(backing->requestPriorityAtLastPriorityUpdate(), priorityCutoff)) |
- break; |
- if (evictionPolicy == EvictOnlyRecyclable && !backing->canBeRecycled()) |
- break; |
- evictFirstBackingResource(resourceProvider); |
- } |
- return true; |
-} |
- |
-void PrioritizedTextureManager::reduceMemory(ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- |
- // Note that it will not always be the case that memoryUseBytes() <= maxMemoryLimitBytes(), |
- // because we are not at liberty to delete textures that are referenced by the impl tree to |
- // get more space. |
- |
- evictBackingsToReduceMemory(m_memoryAvailableBytes, PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvider); |
- |
- // We currently collect backings from deleted textures for later recycling. |
- // However, if we do that forever we will always use the max limit even if |
- // we really need very little memory. This should probably be solved by reducing the |
- // limit externally, but until then this just does some "clean up" of unused |
- // backing textures (any more than 10%). |
- size_t wastedMemory = 0; |
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if ((*it)->owner()) |
- break; |
- wastedMemory += (*it)->bytes(); |
- } |
- size_t tenPercentOfMemory = m_memoryAvailableBytes / 10; |
- if (wastedMemory > tenPercentOfMemory) |
- evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercentOfMemory), PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvider); |
- |
- // Unlink all evicted backings |
- for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) { |
- if ((*it)->owner()) |
- (*it)->owner()->unlink(); |
- } |
- |
- // And clear the list of evicted backings |
- deleteUnlinkedEvictedBackings(); |
-} |
- |
-void PrioritizedTextureManager::clearAllMemory(ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- DCHECK(resourceProvider); |
- evictBackingsToReduceMemory(0, PriorityCalculator::allowEverythingCutoff(), EvictAnything, resourceProvider); |
-} |
- |
-bool PrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, int priorityCutoff, ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread()); |
- DCHECK(resourceProvider); |
- // If we are in the process of uploading a new frame then the backings at the very end of |
- // the list are not sorted by priority. Sort them before doing the eviction. |
- if (m_backingsTailNotSorted) |
- sortBackings(); |
- return evictBackingsToReduceMemory(limitBytes, priorityCutoff, EvictAnything, resourceProvider); |
-} |
- |
-void PrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings) |
-{ |
- DCHECK(Proxy::isImplThread()); |
- evictedBackings.clear(); |
- evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m_evictedBackings.end()); |
-} |
- |
-void PrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evictedBackings) |
-{ |
- DCHECK(Proxy::isMainThread()); |
- for (BackingList::const_iterator it = evictedBackings.begin(); it != evictedBackings.end(); ++it) { |
- PrioritizedTexture::Backing* backing = (*it); |
- if (backing->owner()) |
- backing->owner()->unlink(); |
- } |
-} |
- |
-void PrioritizedTextureManager::deleteUnlinkedEvictedBackings() |
-{ |
- DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked())); |
- BackingList newEvictedBackings; |
- for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) { |
- PrioritizedTexture::Backing* backing = (*it); |
- if (backing->owner()) |
- newEvictedBackings.push_back(backing); |
- else |
- delete backing; |
- } |
- m_evictedBackings.swap(newEvictedBackings); |
-} |
- |
-bool PrioritizedTextureManager::linkedEvictedBackingsExist() const |
-{ |
- for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) { |
- if ((*it)->owner()) |
- return true; |
- } |
- return false; |
-} |
- |
-void PrioritizedTextureManager::registerTexture(PrioritizedTexture* texture) |
-{ |
- DCHECK(Proxy::isMainThread()); |
- DCHECK(texture); |
- DCHECK(!texture->textureManager()); |
- DCHECK(!texture->backing()); |
- DCHECK(!ContainsKey(m_textures, texture)); |
- |
- texture->setManagerInternal(this); |
- m_textures.insert(texture); |
- |
-} |
- |
-void PrioritizedTextureManager::unregisterTexture(PrioritizedTexture* texture) |
-{ |
- DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked())); |
- DCHECK(texture); |
- DCHECK(ContainsKey(m_textures, texture)); |
- |
- returnBackingTexture(texture); |
- texture->setManagerInternal(0); |
- m_textures.erase(texture); |
- texture->setAbovePriorityCutoff(false); |
-} |
- |
-void PrioritizedTextureManager::returnBackingTexture(PrioritizedTexture* texture) |
-{ |
- DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked())); |
- if (texture->backing()) |
- texture->unlink(); |
-} |
- |
-PrioritizedTexture::Backing* PrioritizedTextureManager::createBacking(gfx::Size size, GLenum format, ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- DCHECK(resourceProvider); |
- ResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, ResourceProvider::TextureUsageAny); |
- PrioritizedTexture::Backing* backing = new PrioritizedTexture::Backing(resourceId, resourceProvider, size, format); |
- m_memoryUseBytes += backing->bytes(); |
- return backing; |
-} |
- |
-void PrioritizedTextureManager::evictFirstBackingResource(ResourceProvider* resourceProvider) |
-{ |
- DCHECK(Proxy::isImplThread()); |
- DCHECK(resourceProvider); |
- DCHECK(!m_backings.empty()); |
- PrioritizedTexture::Backing* backing = m_backings.front(); |
- |
- // Note that we create a backing and its resource at the same time, but we |
- // delete the backing structure and its resource in two steps. This is because |
- // we can delete the resource while the main thread is running, but we cannot |
- // unlink backings while the main thread is running. |
- backing->deleteResource(resourceProvider); |
- m_memoryUseBytes -= backing->bytes(); |
- m_backings.pop_front(); |
- m_evictedBackings.push_back(backing); |
-} |
- |
-void PrioritizedTextureManager::assertInvariants() |
-{ |
-#ifndef NDEBUG |
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); |
- |
- // If we hit any of these asserts, there is a bug in this class. To see |
- // where the bug is, call this function at the beginning and end of |
- // every public function. |
- |
- // Backings/textures must be doubly-linked and only to other backings/textures in this manager. |
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- if ((*it)->owner()) { |
- DCHECK(ContainsKey(m_textures, (*it)->owner())); |
- DCHECK((*it)->owner()->backing() == (*it)); |
- } |
- } |
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { |
- PrioritizedTexture* texture = (*it); |
- PrioritizedTexture::Backing* backing = texture->backing(); |
- if (backing) { |
- if (backing->resourceHasBeenDeleted()) { |
- DCHECK(std::find(m_backings.begin(), m_backings.end(), backing) == m_backings.end()); |
- DCHECK(std::find(m_evictedBackings.begin(), m_evictedBackings.end(), backing) != m_evictedBackings.end()); |
- } else { |
- DCHECK(std::find(m_backings.begin(), m_backings.end(), backing) != m_backings.end()); |
- DCHECK(std::find(m_evictedBackings.begin(), m_evictedBackings.end(), backing) == m_evictedBackings.end()); |
- } |
- DCHECK(backing->owner() == texture); |
- } |
- } |
- |
- // At all times, backings that can be evicted must always come before |
- // backings that can't be evicted in the backing texture list (otherwise |
- // reduceMemory will not find all textures available for eviction/recycling). |
- bool reachedUnrecyclable = false; |
- PrioritizedTexture::Backing* previous_backing = NULL; |
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) { |
- PrioritizedTexture::Backing* backing = *it; |
- if (previous_backing && (!m_backingsTailNotSorted || !backing->wasAbovePriorityCutoffAtLastPriorityUpdate())) |
- DCHECK(compareBackings(previous_backing, backing)); |
- if (!backing->canBeRecycled()) |
- reachedUnrecyclable = true; |
- if (reachedUnrecyclable) |
- DCHECK(!backing->canBeRecycled()); |
- else |
- DCHECK(backing->canBeRecycled()); |
- previous_backing = backing; |
- } |
-#endif |
-} |
- |
-} // namespace cc |