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Unified Diff: cc/prioritized_texture_manager.cc

Issue 11369109: cc: Rename PrioritizedTexture to PrioritizedResource. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 1 month ago
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Index: cc/prioritized_texture_manager.cc
diff --git a/cc/prioritized_texture_manager.cc b/cc/prioritized_texture_manager.cc
deleted file mode 100644
index 3c669033455380d77f10b1591c6304293c1a50a7..0000000000000000000000000000000000000000
--- a/cc/prioritized_texture_manager.cc
+++ /dev/null
@@ -1,475 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#include "cc/prioritized_texture_manager.h"
-
-#include "base/debug/trace_event.h"
-#include "base/stl_util.h"
-#include "cc/prioritized_texture.h"
-#include "cc/priority_calculator.h"
-#include "cc/proxy.h"
-#include <algorithm>
-
-using namespace std;
-
-namespace cc {
-
-PrioritizedTextureManager::PrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool)
- : m_maxMemoryLimitBytes(maxMemoryLimitBytes)
- , m_externalPriorityCutoff(PriorityCalculator::allowEverythingCutoff())
- , m_memoryUseBytes(0)
- , m_memoryAboveCutoffBytes(0)
- , m_memoryAvailableBytes(0)
- , m_pool(pool)
- , m_backingsTailNotSorted(false)
- , m_memoryVisibleBytes(0)
- , m_memoryVisibleAndNearbyBytes(0)
- , m_memoryVisibleLastPushedBytes(0)
- , m_memoryVisibleAndNearbyLastPushedBytes(0)
-{
-}
-
-PrioritizedTextureManager::~PrioritizedTextureManager()
-{
- while (m_textures.size() > 0)
- unregisterTexture(*m_textures.begin());
-
- deleteUnlinkedEvictedBackings();
- DCHECK(m_evictedBackings.empty());
-
- // Each remaining backing is a leaked opengl texture. There should be none.
- DCHECK(m_backings.empty());
-}
-
-size_t PrioritizedTextureManager::memoryVisibleBytes() const
-{
- DCHECK(Proxy::isImplThread());
- return m_memoryVisibleLastPushedBytes;
-}
-
-size_t PrioritizedTextureManager::memoryVisibleAndNearbyBytes() const
-{
- DCHECK(Proxy::isImplThread());
- return m_memoryVisibleAndNearbyLastPushedBytes;
-}
-
-void PrioritizedTextureManager::prioritizeTextures()
-{
- TRACE_EVENT0("cc", "PrioritizedTextureManager::prioritizeTextures");
- DCHECK(Proxy::isMainThread());
-
- // Sorting textures in this function could be replaced by a slightly
- // modified O(n) quick-select to partition textures rather than
- // sort them (if performance of the sort becomes an issue).
-
- TextureVector& sortedTextures = m_tempTextureVector;
- sortedTextures.clear();
-
- // Copy all textures into a vector, sort them, and collect memory requirements statistics.
- m_memoryVisibleBytes = 0;
- m_memoryVisibleAndNearbyBytes = 0;
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
- PrioritizedTexture* texture = (*it);
- sortedTextures.push_back(texture);
- if (PriorityCalculator::priorityIsHigher(texture->requestPriority(), PriorityCalculator::allowVisibleOnlyCutoff()))
- m_memoryVisibleBytes += texture->bytes();
- if (PriorityCalculator::priorityIsHigher(texture->requestPriority(), PriorityCalculator::allowVisibleAndNearbyCutoff()))
- m_memoryVisibleAndNearbyBytes += texture->bytes();
- }
- std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures);
-
- // Compute a priority cutoff based on memory pressure
- m_memoryAvailableBytes = m_maxMemoryLimitBytes;
- m_priorityCutoff = m_externalPriorityCutoff;
- size_t memoryBytes = 0;
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- if ((*it)->isSelfManaged()) {
- // Account for self-managed memory immediately by reducing the memory
- // available (since it never gets acquired).
- size_t newMemoryBytes = memoryBytes + (*it)->bytes();
- if (newMemoryBytes > m_memoryAvailableBytes) {
- m_priorityCutoff = (*it)->requestPriority();
- m_memoryAvailableBytes = memoryBytes;
- break;
- }
- m_memoryAvailableBytes -= (*it)->bytes();
- } else {
- size_t newMemoryBytes = memoryBytes + (*it)->bytes();
- if (newMemoryBytes > m_memoryAvailableBytes) {
- m_priorityCutoff = (*it)->requestPriority();
- break;
- }
- memoryBytes = newMemoryBytes;
- }
- }
-
- // Disallow any textures with priority below the external cutoff to have backings.
- size_t memoryLinkedTexturesBytes = 0;
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- PrioritizedTexture* texture = (*it);
- if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_externalPriorityCutoff) &&
- texture->haveBackingTexture())
- texture->unlink();
- }
- DCHECK(memoryLinkedTexturesBytes <= m_memoryAvailableBytes);
-
- // Only allow textures if they are higher than the cutoff. All textures
- // of the same priority are accepted or rejected together, rather than
- // being partially allowed randomly.
- m_memoryAboveCutoffBytes = 0;
- for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- bool isAbovePriorityCutoff = PriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff);
- (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff);
- if (isAbovePriorityCutoff && !(*it)->isSelfManaged())
- m_memoryAboveCutoffBytes += (*it)->bytes();
- }
- sortedTextures.clear();
-
- DCHECK(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes);
- DCHECK(memoryAboveCutoffBytes() <= maxMemoryLimitBytes());
-}
-
-void PrioritizedTextureManager::pushTexturePrioritiesToBackings()
-{
- TRACE_EVENT0("cc", "PrioritizedTextureManager::pushTexturePrioritiesToBackings");
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
-
- assertInvariants();
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it)
- (*it)->updatePriority();
- sortBackings();
- assertInvariants();
-
- // Push memory requirements to the impl thread structure.
- m_memoryVisibleLastPushedBytes = m_memoryVisibleBytes;
- m_memoryVisibleAndNearbyLastPushedBytes = m_memoryVisibleAndNearbyBytes;
-}
-
-void PrioritizedTextureManager::updateBackingsInDrawingImplTree()
-{
- TRACE_EVENT0("cc", "PrioritizedTextureManager::updateBackingsInDrawingImplTree");
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
-
- assertInvariants();
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- PrioritizedTexture::Backing* backing = (*it);
- backing->updateInDrawingImplTree();
- }
- sortBackings();
- assertInvariants();
-}
-
-void PrioritizedTextureManager::sortBackings()
-{
- TRACE_EVENT0("cc", "PrioritizedTextureManager::sortBackings");
- DCHECK(Proxy::isImplThread());
-
- // Put backings in eviction/recycling order.
- m_backings.sort(compareBackings);
- m_backingsTailNotSorted = false;
-}
-
-void PrioritizedTextureManager::clearPriorities()
-{
- DCHECK(Proxy::isMainThread());
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
- // FIXME: We should remove this and just set all priorities to
- // PriorityCalculator::lowestPriority() once we have priorities
- // for all textures (we can't currently calculate distances for
- // off-screen textures).
- (*it)->setRequestPriority(PriorityCalculator::lingeringPriority((*it)->requestPriority()));
- }
-}
-
-bool PrioritizedTextureManager::requestLate(PrioritizedTexture* texture)
-{
- DCHECK(Proxy::isMainThread());
-
- // This is already above cutoff, so don't double count it's memory below.
- if (texture->isAbovePriorityCutoff())
- return true;
-
- // Allow textures that have priority equal to the cutoff, but not strictly lower.
- if (PriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff))
- return false;
-
- // Disallow textures that do not have a priority strictly higher than the external cutoff.
- if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_externalPriorityCutoff))
- return false;
-
- size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes();
- if (newMemoryBytes > m_memoryAvailableBytes)
- return false;
-
- m_memoryAboveCutoffBytes = newMemoryBytes;
- texture->setAbovePriorityCutoff(true);
- return true;
-}
-
-void PrioritizedTextureManager::acquireBackingTextureIfNeeded(PrioritizedTexture* texture, ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
- DCHECK(!texture->isSelfManaged());
- DCHECK(texture->isAbovePriorityCutoff());
- if (texture->backing() || !texture->isAbovePriorityCutoff())
- return;
-
- // Find a backing below, by either recycling or allocating.
- PrioritizedTexture::Backing* backing = 0;
-
- // First try to recycle
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if (!(*it)->canBeRecycled())
- break;
- if ((*it)->size() == texture->size() && (*it)->format() == texture->format()) {
- backing = (*it);
- m_backings.erase(it);
- break;
- }
- }
-
- // Otherwise reduce memory and just allocate a new backing texures.
- if (!backing) {
- evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvider);
- backing = createBacking(texture->size(), texture->format(), resourceProvider);
- }
-
- // Move the used backing to the end of the eviction list, and note that
- // the tail is not sorted.
- if (backing->owner())
- backing->owner()->unlink();
- texture->link(backing);
- m_backings.push_back(backing);
- m_backingsTailNotSorted = true;
-
- // Update the backing's priority from its new owner.
- backing->updatePriority();
-}
-
-bool PrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, int priorityCutoff, EvictionPolicy evictionPolicy, ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread());
- if (memoryUseBytes() <= limitBytes && PriorityCalculator::allowEverythingCutoff() == priorityCutoff)
- return false;
-
- // Destroy backings until we are below the limit,
- // or until all backings remaining are above the cutoff.
- while (m_backings.size() > 0) {
- PrioritizedTexture::Backing* backing = m_backings.front();
- if (memoryUseBytes() <= limitBytes &&
- PriorityCalculator::priorityIsHigher(backing->requestPriorityAtLastPriorityUpdate(), priorityCutoff))
- break;
- if (evictionPolicy == EvictOnlyRecyclable && !backing->canBeRecycled())
- break;
- evictFirstBackingResource(resourceProvider);
- }
- return true;
-}
-
-void PrioritizedTextureManager::reduceMemory(ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
-
- // Note that it will not always be the case that memoryUseBytes() <= maxMemoryLimitBytes(),
- // because we are not at liberty to delete textures that are referenced by the impl tree to
- // get more space.
-
- evictBackingsToReduceMemory(m_memoryAvailableBytes, PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvider);
-
- // We currently collect backings from deleted textures for later recycling.
- // However, if we do that forever we will always use the max limit even if
- // we really need very little memory. This should probably be solved by reducing the
- // limit externally, but until then this just does some "clean up" of unused
- // backing textures (any more than 10%).
- size_t wastedMemory = 0;
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if ((*it)->owner())
- break;
- wastedMemory += (*it)->bytes();
- }
- size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;
- if (wastedMemory > tenPercentOfMemory)
- evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercentOfMemory), PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvider);
-
- // Unlink all evicted backings
- for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
- if ((*it)->owner())
- (*it)->owner()->unlink();
- }
-
- // And clear the list of evicted backings
- deleteUnlinkedEvictedBackings();
-}
-
-void PrioritizedTextureManager::clearAllMemory(ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
- DCHECK(resourceProvider);
- evictBackingsToReduceMemory(0, PriorityCalculator::allowEverythingCutoff(), EvictAnything, resourceProvider);
-}
-
-bool PrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, int priorityCutoff, ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread());
- DCHECK(resourceProvider);
- // If we are in the process of uploading a new frame then the backings at the very end of
- // the list are not sorted by priority. Sort them before doing the eviction.
- if (m_backingsTailNotSorted)
- sortBackings();
- return evictBackingsToReduceMemory(limitBytes, priorityCutoff, EvictAnything, resourceProvider);
-}
-
-void PrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings)
-{
- DCHECK(Proxy::isImplThread());
- evictedBackings.clear();
- evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m_evictedBackings.end());
-}
-
-void PrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evictedBackings)
-{
- DCHECK(Proxy::isMainThread());
- for (BackingList::const_iterator it = evictedBackings.begin(); it != evictedBackings.end(); ++it) {
- PrioritizedTexture::Backing* backing = (*it);
- if (backing->owner())
- backing->owner()->unlink();
- }
-}
-
-void PrioritizedTextureManager::deleteUnlinkedEvictedBackings()
-{
- DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked()));
- BackingList newEvictedBackings;
- for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
- PrioritizedTexture::Backing* backing = (*it);
- if (backing->owner())
- newEvictedBackings.push_back(backing);
- else
- delete backing;
- }
- m_evictedBackings.swap(newEvictedBackings);
-}
-
-bool PrioritizedTextureManager::linkedEvictedBackingsExist() const
-{
- for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
- if ((*it)->owner())
- return true;
- }
- return false;
-}
-
-void PrioritizedTextureManager::registerTexture(PrioritizedTexture* texture)
-{
- DCHECK(Proxy::isMainThread());
- DCHECK(texture);
- DCHECK(!texture->textureManager());
- DCHECK(!texture->backing());
- DCHECK(!ContainsKey(m_textures, texture));
-
- texture->setManagerInternal(this);
- m_textures.insert(texture);
-
-}
-
-void PrioritizedTextureManager::unregisterTexture(PrioritizedTexture* texture)
-{
- DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked()));
- DCHECK(texture);
- DCHECK(ContainsKey(m_textures, texture));
-
- returnBackingTexture(texture);
- texture->setManagerInternal(0);
- m_textures.erase(texture);
- texture->setAbovePriorityCutoff(false);
-}
-
-void PrioritizedTextureManager::returnBackingTexture(PrioritizedTexture* texture)
-{
- DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked()));
- if (texture->backing())
- texture->unlink();
-}
-
-PrioritizedTexture::Backing* PrioritizedTextureManager::createBacking(gfx::Size size, GLenum format, ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
- DCHECK(resourceProvider);
- ResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, ResourceProvider::TextureUsageAny);
- PrioritizedTexture::Backing* backing = new PrioritizedTexture::Backing(resourceId, resourceProvider, size, format);
- m_memoryUseBytes += backing->bytes();
- return backing;
-}
-
-void PrioritizedTextureManager::evictFirstBackingResource(ResourceProvider* resourceProvider)
-{
- DCHECK(Proxy::isImplThread());
- DCHECK(resourceProvider);
- DCHECK(!m_backings.empty());
- PrioritizedTexture::Backing* backing = m_backings.front();
-
- // Note that we create a backing and its resource at the same time, but we
- // delete the backing structure and its resource in two steps. This is because
- // we can delete the resource while the main thread is running, but we cannot
- // unlink backings while the main thread is running.
- backing->deleteResource(resourceProvider);
- m_memoryUseBytes -= backing->bytes();
- m_backings.pop_front();
- m_evictedBackings.push_back(backing);
-}
-
-void PrioritizedTextureManager::assertInvariants()
-{
-#ifndef NDEBUG
- DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
-
- // If we hit any of these asserts, there is a bug in this class. To see
- // where the bug is, call this function at the beginning and end of
- // every public function.
-
- // Backings/textures must be doubly-linked and only to other backings/textures in this manager.
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- if ((*it)->owner()) {
- DCHECK(ContainsKey(m_textures, (*it)->owner()));
- DCHECK((*it)->owner()->backing() == (*it));
- }
- }
- for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
- PrioritizedTexture* texture = (*it);
- PrioritizedTexture::Backing* backing = texture->backing();
- if (backing) {
- if (backing->resourceHasBeenDeleted()) {
- DCHECK(std::find(m_backings.begin(), m_backings.end(), backing) == m_backings.end());
- DCHECK(std::find(m_evictedBackings.begin(), m_evictedBackings.end(), backing) != m_evictedBackings.end());
- } else {
- DCHECK(std::find(m_backings.begin(), m_backings.end(), backing) != m_backings.end());
- DCHECK(std::find(m_evictedBackings.begin(), m_evictedBackings.end(), backing) == m_evictedBackings.end());
- }
- DCHECK(backing->owner() == texture);
- }
- }
-
- // At all times, backings that can be evicted must always come before
- // backings that can't be evicted in the backing texture list (otherwise
- // reduceMemory will not find all textures available for eviction/recycling).
- bool reachedUnrecyclable = false;
- PrioritizedTexture::Backing* previous_backing = NULL;
- for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- PrioritizedTexture::Backing* backing = *it;
- if (previous_backing && (!m_backingsTailNotSorted || !backing->wasAbovePriorityCutoffAtLastPriorityUpdate()))
- DCHECK(compareBackings(previous_backing, backing));
- if (!backing->canBeRecycled())
- reachedUnrecyclable = true;
- if (reachedUnrecyclable)
- DCHECK(!backing->canBeRecycled());
- else
- DCHECK(backing->canBeRecycled());
- previous_backing = backing;
- }
-#endif
-}
-
-} // namespace cc
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