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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "cc/prioritized_texture_manager.h" | |
| 8 | |
| 9 #include "base/debug/trace_event.h" | |
| 10 #include "base/stl_util.h" | |
| 11 #include "cc/prioritized_texture.h" | |
| 12 #include "cc/priority_calculator.h" | |
| 13 #include "cc/proxy.h" | |
| 14 #include <algorithm> | |
| 15 | |
| 16 using namespace std; | |
| 17 | |
| 18 namespace cc { | |
| 19 | |
| 20 PrioritizedTextureManager::PrioritizedTextureManager(size_t maxMemoryLimitBytes,
int, int pool) | |
| 21 : m_maxMemoryLimitBytes(maxMemoryLimitBytes) | |
| 22 , m_externalPriorityCutoff(PriorityCalculator::allowEverythingCutoff()) | |
| 23 , m_memoryUseBytes(0) | |
| 24 , m_memoryAboveCutoffBytes(0) | |
| 25 , m_memoryAvailableBytes(0) | |
| 26 , m_pool(pool) | |
| 27 , m_backingsTailNotSorted(false) | |
| 28 , m_memoryVisibleBytes(0) | |
| 29 , m_memoryVisibleAndNearbyBytes(0) | |
| 30 , m_memoryVisibleLastPushedBytes(0) | |
| 31 , m_memoryVisibleAndNearbyLastPushedBytes(0) | |
| 32 { | |
| 33 } | |
| 34 | |
| 35 PrioritizedTextureManager::~PrioritizedTextureManager() | |
| 36 { | |
| 37 while (m_textures.size() > 0) | |
| 38 unregisterTexture(*m_textures.begin()); | |
| 39 | |
| 40 deleteUnlinkedEvictedBackings(); | |
| 41 DCHECK(m_evictedBackings.empty()); | |
| 42 | |
| 43 // Each remaining backing is a leaked opengl texture. There should be none. | |
| 44 DCHECK(m_backings.empty()); | |
| 45 } | |
| 46 | |
| 47 size_t PrioritizedTextureManager::memoryVisibleBytes() const | |
| 48 { | |
| 49 DCHECK(Proxy::isImplThread()); | |
| 50 return m_memoryVisibleLastPushedBytes; | |
| 51 } | |
| 52 | |
| 53 size_t PrioritizedTextureManager::memoryVisibleAndNearbyBytes() const | |
| 54 { | |
| 55 DCHECK(Proxy::isImplThread()); | |
| 56 return m_memoryVisibleAndNearbyLastPushedBytes; | |
| 57 } | |
| 58 | |
| 59 void PrioritizedTextureManager::prioritizeTextures() | |
| 60 { | |
| 61 TRACE_EVENT0("cc", "PrioritizedTextureManager::prioritizeTextures"); | |
| 62 DCHECK(Proxy::isMainThread()); | |
| 63 | |
| 64 // Sorting textures in this function could be replaced by a slightly | |
| 65 // modified O(n) quick-select to partition textures rather than | |
| 66 // sort them (if performance of the sort becomes an issue). | |
| 67 | |
| 68 TextureVector& sortedTextures = m_tempTextureVector; | |
| 69 sortedTextures.clear(); | |
| 70 | |
| 71 // Copy all textures into a vector, sort them, and collect memory requiremen
ts statistics. | |
| 72 m_memoryVisibleBytes = 0; | |
| 73 m_memoryVisibleAndNearbyBytes = 0; | |
| 74 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); +
+it) { | |
| 75 PrioritizedTexture* texture = (*it); | |
| 76 sortedTextures.push_back(texture); | |
| 77 if (PriorityCalculator::priorityIsHigher(texture->requestPriority(), Pri
orityCalculator::allowVisibleOnlyCutoff())) | |
| 78 m_memoryVisibleBytes += texture->bytes(); | |
| 79 if (PriorityCalculator::priorityIsHigher(texture->requestPriority(), Pri
orityCalculator::allowVisibleAndNearbyCutoff())) | |
| 80 m_memoryVisibleAndNearbyBytes += texture->bytes(); | |
| 81 } | |
| 82 std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures); | |
| 83 | |
| 84 // Compute a priority cutoff based on memory pressure | |
| 85 m_memoryAvailableBytes = m_maxMemoryLimitBytes; | |
| 86 m_priorityCutoff = m_externalPriorityCutoff; | |
| 87 size_t memoryBytes = 0; | |
| 88 for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextur
es.end(); ++it) { | |
| 89 if ((*it)->isSelfManaged()) { | |
| 90 // Account for self-managed memory immediately by reducing the memor
y | |
| 91 // available (since it never gets acquired). | |
| 92 size_t newMemoryBytes = memoryBytes + (*it)->bytes(); | |
| 93 if (newMemoryBytes > m_memoryAvailableBytes) { | |
| 94 m_priorityCutoff = (*it)->requestPriority(); | |
| 95 m_memoryAvailableBytes = memoryBytes; | |
| 96 break; | |
| 97 } | |
| 98 m_memoryAvailableBytes -= (*it)->bytes(); | |
| 99 } else { | |
| 100 size_t newMemoryBytes = memoryBytes + (*it)->bytes(); | |
| 101 if (newMemoryBytes > m_memoryAvailableBytes) { | |
| 102 m_priorityCutoff = (*it)->requestPriority(); | |
| 103 break; | |
| 104 } | |
| 105 memoryBytes = newMemoryBytes; | |
| 106 } | |
| 107 } | |
| 108 | |
| 109 // Disallow any textures with priority below the external cutoff to have bac
kings. | |
| 110 size_t memoryLinkedTexturesBytes = 0; | |
| 111 for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextur
es.end(); ++it) { | |
| 112 PrioritizedTexture* texture = (*it); | |
| 113 if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_
externalPriorityCutoff) && | |
| 114 texture->haveBackingTexture()) | |
| 115 texture->unlink(); | |
| 116 } | |
| 117 DCHECK(memoryLinkedTexturesBytes <= m_memoryAvailableBytes); | |
| 118 | |
| 119 // Only allow textures if they are higher than the cutoff. All textures | |
| 120 // of the same priority are accepted or rejected together, rather than | |
| 121 // being partially allowed randomly. | |
| 122 m_memoryAboveCutoffBytes = 0; | |
| 123 for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextur
es.end(); ++it) { | |
| 124 bool isAbovePriorityCutoff = PriorityCalculator::priorityIsHigher((*it)-
>requestPriority(), m_priorityCutoff); | |
| 125 (*it)->setAbovePriorityCutoff(isAbovePriorityCutoff); | |
| 126 if (isAbovePriorityCutoff && !(*it)->isSelfManaged()) | |
| 127 m_memoryAboveCutoffBytes += (*it)->bytes(); | |
| 128 } | |
| 129 sortedTextures.clear(); | |
| 130 | |
| 131 DCHECK(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes); | |
| 132 DCHECK(memoryAboveCutoffBytes() <= maxMemoryLimitBytes()); | |
| 133 } | |
| 134 | |
| 135 void PrioritizedTextureManager::pushTexturePrioritiesToBackings() | |
| 136 { | |
| 137 TRACE_EVENT0("cc", "PrioritizedTextureManager::pushTexturePrioritiesToBackin
gs"); | |
| 138 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 139 | |
| 140 assertInvariants(); | |
| 141 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) | |
| 142 (*it)->updatePriority(); | |
| 143 sortBackings(); | |
| 144 assertInvariants(); | |
| 145 | |
| 146 // Push memory requirements to the impl thread structure. | |
| 147 m_memoryVisibleLastPushedBytes = m_memoryVisibleBytes; | |
| 148 m_memoryVisibleAndNearbyLastPushedBytes = m_memoryVisibleAndNearbyBytes; | |
| 149 } | |
| 150 | |
| 151 void PrioritizedTextureManager::updateBackingsInDrawingImplTree() | |
| 152 { | |
| 153 TRACE_EVENT0("cc", "PrioritizedTextureManager::updateBackingsInDrawingImplTr
ee"); | |
| 154 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 155 | |
| 156 assertInvariants(); | |
| 157 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | |
| 158 PrioritizedTexture::Backing* backing = (*it); | |
| 159 backing->updateInDrawingImplTree(); | |
| 160 } | |
| 161 sortBackings(); | |
| 162 assertInvariants(); | |
| 163 } | |
| 164 | |
| 165 void PrioritizedTextureManager::sortBackings() | |
| 166 { | |
| 167 TRACE_EVENT0("cc", "PrioritizedTextureManager::sortBackings"); | |
| 168 DCHECK(Proxy::isImplThread()); | |
| 169 | |
| 170 // Put backings in eviction/recycling order. | |
| 171 m_backings.sort(compareBackings); | |
| 172 m_backingsTailNotSorted = false; | |
| 173 } | |
| 174 | |
| 175 void PrioritizedTextureManager::clearPriorities() | |
| 176 { | |
| 177 DCHECK(Proxy::isMainThread()); | |
| 178 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); +
+it) { | |
| 179 // FIXME: We should remove this and just set all priorities to | |
| 180 // PriorityCalculator::lowestPriority() once we have priorities | |
| 181 // for all textures (we can't currently calculate distances for | |
| 182 // off-screen textures). | |
| 183 (*it)->setRequestPriority(PriorityCalculator::lingeringPriority((*it)->r
equestPriority())); | |
| 184 } | |
| 185 } | |
| 186 | |
| 187 bool PrioritizedTextureManager::requestLate(PrioritizedTexture* texture) | |
| 188 { | |
| 189 DCHECK(Proxy::isMainThread()); | |
| 190 | |
| 191 // This is already above cutoff, so don't double count it's memory below. | |
| 192 if (texture->isAbovePriorityCutoff()) | |
| 193 return true; | |
| 194 | |
| 195 // Allow textures that have priority equal to the cutoff, but not strictly l
ower. | |
| 196 if (PriorityCalculator::priorityIsLower(texture->requestPriority(), m_priori
tyCutoff)) | |
| 197 return false; | |
| 198 | |
| 199 // Disallow textures that do not have a priority strictly higher than the ex
ternal cutoff. | |
| 200 if (!PriorityCalculator::priorityIsHigher(texture->requestPriority(), m_exte
rnalPriorityCutoff)) | |
| 201 return false; | |
| 202 | |
| 203 size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes(); | |
| 204 if (newMemoryBytes > m_memoryAvailableBytes) | |
| 205 return false; | |
| 206 | |
| 207 m_memoryAboveCutoffBytes = newMemoryBytes; | |
| 208 texture->setAbovePriorityCutoff(true); | |
| 209 return true; | |
| 210 } | |
| 211 | |
| 212 void PrioritizedTextureManager::acquireBackingTextureIfNeeded(PrioritizedTexture
* texture, ResourceProvider* resourceProvider) | |
| 213 { | |
| 214 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 215 DCHECK(!texture->isSelfManaged()); | |
| 216 DCHECK(texture->isAbovePriorityCutoff()); | |
| 217 if (texture->backing() || !texture->isAbovePriorityCutoff()) | |
| 218 return; | |
| 219 | |
| 220 // Find a backing below, by either recycling or allocating. | |
| 221 PrioritizedTexture::Backing* backing = 0; | |
| 222 | |
| 223 // First try to recycle | |
| 224 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | |
| 225 if (!(*it)->canBeRecycled()) | |
| 226 break; | |
| 227 if ((*it)->size() == texture->size() && (*it)->format() == texture->form
at()) { | |
| 228 backing = (*it); | |
| 229 m_backings.erase(it); | |
| 230 break; | |
| 231 } | |
| 232 } | |
| 233 | |
| 234 // Otherwise reduce memory and just allocate a new backing texures. | |
| 235 if (!backing) { | |
| 236 evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), P
riorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, resourceProvide
r); | |
| 237 backing = createBacking(texture->size(), texture->format(), resourceProv
ider); | |
| 238 } | |
| 239 | |
| 240 // Move the used backing to the end of the eviction list, and note that | |
| 241 // the tail is not sorted. | |
| 242 if (backing->owner()) | |
| 243 backing->owner()->unlink(); | |
| 244 texture->link(backing); | |
| 245 m_backings.push_back(backing); | |
| 246 m_backingsTailNotSorted = true; | |
| 247 | |
| 248 // Update the backing's priority from its new owner. | |
| 249 backing->updatePriority(); | |
| 250 } | |
| 251 | |
| 252 bool PrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, i
nt priorityCutoff, EvictionPolicy evictionPolicy, ResourceProvider* resourceProv
ider) | |
| 253 { | |
| 254 DCHECK(Proxy::isImplThread()); | |
| 255 if (memoryUseBytes() <= limitBytes && PriorityCalculator::allowEverythingCut
off() == priorityCutoff) | |
| 256 return false; | |
| 257 | |
| 258 // Destroy backings until we are below the limit, | |
| 259 // or until all backings remaining are above the cutoff. | |
| 260 while (m_backings.size() > 0) { | |
| 261 PrioritizedTexture::Backing* backing = m_backings.front(); | |
| 262 if (memoryUseBytes() <= limitBytes && | |
| 263 PriorityCalculator::priorityIsHigher(backing->requestPriorityAtLastP
riorityUpdate(), priorityCutoff)) | |
| 264 break; | |
| 265 if (evictionPolicy == EvictOnlyRecyclable && !backing->canBeRecycled()) | |
| 266 break; | |
| 267 evictFirstBackingResource(resourceProvider); | |
| 268 } | |
| 269 return true; | |
| 270 } | |
| 271 | |
| 272 void PrioritizedTextureManager::reduceMemory(ResourceProvider* resourceProvider) | |
| 273 { | |
| 274 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 275 | |
| 276 // Note that it will not always be the case that memoryUseBytes() <= maxMemo
ryLimitBytes(), | |
| 277 // because we are not at liberty to delete textures that are referenced by t
he impl tree to | |
| 278 // get more space. | |
| 279 | |
| 280 evictBackingsToReduceMemory(m_memoryAvailableBytes, PriorityCalculator::allo
wEverythingCutoff(), EvictOnlyRecyclable, resourceProvider); | |
| 281 | |
| 282 // We currently collect backings from deleted textures for later recycling. | |
| 283 // However, if we do that forever we will always use the max limit even if | |
| 284 // we really need very little memory. This should probably be solved by redu
cing the | |
| 285 // limit externally, but until then this just does some "clean up" of unused | |
| 286 // backing textures (any more than 10%). | |
| 287 size_t wastedMemory = 0; | |
| 288 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | |
| 289 if ((*it)->owner()) | |
| 290 break; | |
| 291 wastedMemory += (*it)->bytes(); | |
| 292 } | |
| 293 size_t tenPercentOfMemory = m_memoryAvailableBytes / 10; | |
| 294 if (wastedMemory > tenPercentOfMemory) | |
| 295 evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercen
tOfMemory), PriorityCalculator::allowEverythingCutoff(), EvictOnlyRecyclable, re
sourceProvider); | |
| 296 | |
| 297 // Unlink all evicted backings | |
| 298 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { | |
| 299 if ((*it)->owner()) | |
| 300 (*it)->owner()->unlink(); | |
| 301 } | |
| 302 | |
| 303 // And clear the list of evicted backings | |
| 304 deleteUnlinkedEvictedBackings(); | |
| 305 } | |
| 306 | |
| 307 void PrioritizedTextureManager::clearAllMemory(ResourceProvider* resourceProvide
r) | |
| 308 { | |
| 309 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 310 DCHECK(resourceProvider); | |
| 311 evictBackingsToReduceMemory(0, PriorityCalculator::allowEverythingCutoff(),
EvictAnything, resourceProvider); | |
| 312 } | |
| 313 | |
| 314 bool PrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, int
priorityCutoff, ResourceProvider* resourceProvider) | |
| 315 { | |
| 316 DCHECK(Proxy::isImplThread()); | |
| 317 DCHECK(resourceProvider); | |
| 318 // If we are in the process of uploading a new frame then the backings at th
e very end of | |
| 319 // the list are not sorted by priority. Sort them before doing the eviction. | |
| 320 if (m_backingsTailNotSorted) | |
| 321 sortBackings(); | |
| 322 return evictBackingsToReduceMemory(limitBytes, priorityCutoff, EvictAnything
, resourceProvider); | |
| 323 } | |
| 324 | |
| 325 void PrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings) | |
| 326 { | |
| 327 DCHECK(Proxy::isImplThread()); | |
| 328 evictedBackings.clear(); | |
| 329 evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m
_evictedBackings.end()); | |
| 330 } | |
| 331 | |
| 332 void PrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evicted
Backings) | |
| 333 { | |
| 334 DCHECK(Proxy::isMainThread()); | |
| 335 for (BackingList::const_iterator it = evictedBackings.begin(); it != evicted
Backings.end(); ++it) { | |
| 336 PrioritizedTexture::Backing* backing = (*it); | |
| 337 if (backing->owner()) | |
| 338 backing->owner()->unlink(); | |
| 339 } | |
| 340 } | |
| 341 | |
| 342 void PrioritizedTextureManager::deleteUnlinkedEvictedBackings() | |
| 343 { | |
| 344 DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThrea
dBlocked())); | |
| 345 BackingList newEvictedBackings; | |
| 346 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { | |
| 347 PrioritizedTexture::Backing* backing = (*it); | |
| 348 if (backing->owner()) | |
| 349 newEvictedBackings.push_back(backing); | |
| 350 else | |
| 351 delete backing; | |
| 352 } | |
| 353 m_evictedBackings.swap(newEvictedBackings); | |
| 354 } | |
| 355 | |
| 356 bool PrioritizedTextureManager::linkedEvictedBackingsExist() const | |
| 357 { | |
| 358 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi
ctedBackings.end(); ++it) { | |
| 359 if ((*it)->owner()) | |
| 360 return true; | |
| 361 } | |
| 362 return false; | |
| 363 } | |
| 364 | |
| 365 void PrioritizedTextureManager::registerTexture(PrioritizedTexture* texture) | |
| 366 { | |
| 367 DCHECK(Proxy::isMainThread()); | |
| 368 DCHECK(texture); | |
| 369 DCHECK(!texture->textureManager()); | |
| 370 DCHECK(!texture->backing()); | |
| 371 DCHECK(!ContainsKey(m_textures, texture)); | |
| 372 | |
| 373 texture->setManagerInternal(this); | |
| 374 m_textures.insert(texture); | |
| 375 | |
| 376 } | |
| 377 | |
| 378 void PrioritizedTextureManager::unregisterTexture(PrioritizedTexture* texture) | |
| 379 { | |
| 380 DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThrea
dBlocked())); | |
| 381 DCHECK(texture); | |
| 382 DCHECK(ContainsKey(m_textures, texture)); | |
| 383 | |
| 384 returnBackingTexture(texture); | |
| 385 texture->setManagerInternal(0); | |
| 386 m_textures.erase(texture); | |
| 387 texture->setAbovePriorityCutoff(false); | |
| 388 } | |
| 389 | |
| 390 void PrioritizedTextureManager::returnBackingTexture(PrioritizedTexture* texture
) | |
| 391 { | |
| 392 DCHECK(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThrea
dBlocked())); | |
| 393 if (texture->backing()) | |
| 394 texture->unlink(); | |
| 395 } | |
| 396 | |
| 397 PrioritizedTexture::Backing* PrioritizedTextureManager::createBacking(gfx::Size
size, GLenum format, ResourceProvider* resourceProvider) | |
| 398 { | |
| 399 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 400 DCHECK(resourceProvider); | |
| 401 ResourceProvider::ResourceId resourceId = resourceProvider->createResource(m
_pool, size, format, ResourceProvider::TextureUsageAny); | |
| 402 PrioritizedTexture::Backing* backing = new PrioritizedTexture::Backing(resou
rceId, resourceProvider, size, format); | |
| 403 m_memoryUseBytes += backing->bytes(); | |
| 404 return backing; | |
| 405 } | |
| 406 | |
| 407 void PrioritizedTextureManager::evictFirstBackingResource(ResourceProvider* reso
urceProvider) | |
| 408 { | |
| 409 DCHECK(Proxy::isImplThread()); | |
| 410 DCHECK(resourceProvider); | |
| 411 DCHECK(!m_backings.empty()); | |
| 412 PrioritizedTexture::Backing* backing = m_backings.front(); | |
| 413 | |
| 414 // Note that we create a backing and its resource at the same time, but we | |
| 415 // delete the backing structure and its resource in two steps. This is becau
se | |
| 416 // we can delete the resource while the main thread is running, but we canno
t | |
| 417 // unlink backings while the main thread is running. | |
| 418 backing->deleteResource(resourceProvider); | |
| 419 m_memoryUseBytes -= backing->bytes(); | |
| 420 m_backings.pop_front(); | |
| 421 m_evictedBackings.push_back(backing); | |
| 422 } | |
| 423 | |
| 424 void PrioritizedTextureManager::assertInvariants() | |
| 425 { | |
| 426 #ifndef NDEBUG | |
| 427 DCHECK(Proxy::isImplThread() && Proxy::isMainThreadBlocked()); | |
| 428 | |
| 429 // If we hit any of these asserts, there is a bug in this class. To see | |
| 430 // where the bug is, call this function at the beginning and end of | |
| 431 // every public function. | |
| 432 | |
| 433 // Backings/textures must be doubly-linked and only to other backings/textur
es in this manager. | |
| 434 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | |
| 435 if ((*it)->owner()) { | |
| 436 DCHECK(ContainsKey(m_textures, (*it)->owner())); | |
| 437 DCHECK((*it)->owner()->backing() == (*it)); | |
| 438 } | |
| 439 } | |
| 440 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); +
+it) { | |
| 441 PrioritizedTexture* texture = (*it); | |
| 442 PrioritizedTexture::Backing* backing = texture->backing(); | |
| 443 if (backing) { | |
| 444 if (backing->resourceHasBeenDeleted()) { | |
| 445 DCHECK(std::find(m_backings.begin(), m_backings.end(), backing)
== m_backings.end()); | |
| 446 DCHECK(std::find(m_evictedBackings.begin(), m_evictedBackings.en
d(), backing) != m_evictedBackings.end()); | |
| 447 } else { | |
| 448 DCHECK(std::find(m_backings.begin(), m_backings.end(), backing)
!= m_backings.end()); | |
| 449 DCHECK(std::find(m_evictedBackings.begin(), m_evictedBackings.en
d(), backing) == m_evictedBackings.end()); | |
| 450 } | |
| 451 DCHECK(backing->owner() == texture); | |
| 452 } | |
| 453 } | |
| 454 | |
| 455 // At all times, backings that can be evicted must always come before | |
| 456 // backings that can't be evicted in the backing texture list (otherwise | |
| 457 // reduceMemory will not find all textures available for eviction/recycling)
. | |
| 458 bool reachedUnrecyclable = false; | |
| 459 PrioritizedTexture::Backing* previous_backing = NULL; | |
| 460 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end();
++it) { | |
| 461 PrioritizedTexture::Backing* backing = *it; | |
| 462 if (previous_backing && (!m_backingsTailNotSorted || !backing->wasAboveP
riorityCutoffAtLastPriorityUpdate())) | |
| 463 DCHECK(compareBackings(previous_backing, backing)); | |
| 464 if (!backing->canBeRecycled()) | |
| 465 reachedUnrecyclable = true; | |
| 466 if (reachedUnrecyclable) | |
| 467 DCHECK(!backing->canBeRecycled()); | |
| 468 else | |
| 469 DCHECK(backing->canBeRecycled()); | |
| 470 previous_backing = backing; | |
| 471 } | |
| 472 #endif | |
| 473 } | |
| 474 | |
| 475 } // namespace cc | |
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