| Index: cc/prioritized_texture_unittest.cc
|
| diff --git a/cc/prioritized_texture_unittest.cc b/cc/prioritized_texture_unittest.cc
|
| deleted file mode 100644
|
| index 181fb86414e402e235b724186b6f0414e55cc928..0000000000000000000000000000000000000000
|
| --- a/cc/prioritized_texture_unittest.cc
|
| +++ /dev/null
|
| @@ -1,705 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "cc/prioritized_texture.h"
|
| -
|
| -#include "cc/prioritized_texture_manager.h"
|
| -#include "cc/single_thread_proxy.h" // For DebugScopedSetImplThread
|
| -#include "cc/test/fake_graphics_context.h"
|
| -#include "cc/test/tiled_layer_test_common.h"
|
| -#include "cc/texture.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -using namespace cc;
|
| -using namespace WebKitTests;
|
| -
|
| -namespace cc {
|
| -
|
| -class PrioritizedTextureTest : public testing::Test {
|
| -public:
|
| - PrioritizedTextureTest()
|
| - : m_textureSize(256, 256)
|
| - , m_textureFormat(GL_RGBA)
|
| - , m_context(WebKit::createFakeGraphicsContext())
|
| - {
|
| - DebugScopedSetImplThread implThread;
|
| - m_resourceProvider = ResourceProvider::create(m_context.get());
|
| - }
|
| -
|
| - virtual ~PrioritizedTextureTest()
|
| - {
|
| - DebugScopedSetImplThread implThread;
|
| - m_resourceProvider.reset();
|
| - }
|
| -
|
| - size_t texturesMemorySize(size_t textureCount)
|
| - {
|
| - return Texture::memorySizeBytes(m_textureSize, m_textureFormat) * textureCount;
|
| - }
|
| -
|
| - scoped_ptr<PrioritizedTextureManager> createManager(size_t maxTextures)
|
| - {
|
| - return PrioritizedTextureManager::create(texturesMemorySize(maxTextures), 1024, 0);
|
| - }
|
| -
|
| - bool validateTexture(scoped_ptr<PrioritizedTexture>& texture, bool requestLate)
|
| - {
|
| - textureManagerAssertInvariants(texture->textureManager());
|
| - if (requestLate)
|
| - texture->requestLate();
|
| - textureManagerAssertInvariants(texture->textureManager());
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - bool success = texture->canAcquireBackingTexture();
|
| - if (success)
|
| - texture->acquireBackingTexture(resourceProvider());
|
| - return success;
|
| - }
|
| -
|
| - void prioritizeTexturesAndBackings(PrioritizedTextureManager* textureManager)
|
| - {
|
| - textureManager->prioritizeTextures();
|
| - textureManagerUpdateBackingsPriorities(textureManager);
|
| - }
|
| -
|
| - void textureManagerUpdateBackingsPriorities(PrioritizedTextureManager* textureManager)
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->pushTexturePrioritiesToBackings();
|
| - }
|
| -
|
| - ResourceProvider* resourceProvider()
|
| - {
|
| - return m_resourceProvider.get();
|
| - }
|
| -
|
| - void textureManagerAssertInvariants(PrioritizedTextureManager* textureManager)
|
| - {
|
| -#ifndef NDEBUG
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->assertInvariants();
|
| -#endif
|
| - }
|
| -
|
| - bool textureBackingIsAbovePriorityCutoff(PrioritizedTexture* texture)
|
| - {
|
| - return texture->m_backing->wasAbovePriorityCutoffAtLastPriorityUpdate();
|
| - }
|
| -
|
| -protected:
|
| - const gfx::Size m_textureSize;
|
| - const GLenum m_textureFormat;
|
| - scoped_ptr<GraphicsContext> m_context;
|
| - scoped_ptr<ResourceProvider> m_resourceProvider;
|
| -};
|
| -
|
| -}
|
| -
|
| -namespace {
|
| -
|
| -TEST_F(PrioritizedTextureTest, requestTextureExceedingMaxLimit)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| -
|
| - // Create textures for double our memory limit.
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures*2];
|
| -
|
| - for (size_t i = 0; i < maxTextures*2; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Set decreasing priorities
|
| - for (size_t i = 0; i < maxTextures*2; ++i)
|
| - textures[i]->setRequestPriority(100 + i);
|
| -
|
| - // Only lower half should be available.
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - EXPECT_TRUE(validateTexture(textures[0], false));
|
| - EXPECT_TRUE(validateTexture(textures[7], false));
|
| - EXPECT_FALSE(validateTexture(textures[8], false));
|
| - EXPECT_FALSE(validateTexture(textures[15], false));
|
| -
|
| - // Set increasing priorities
|
| - for (size_t i = 0; i < maxTextures*2; ++i)
|
| - textures[i]->setRequestPriority(100 - i);
|
| -
|
| - // Only upper half should be available.
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - EXPECT_FALSE(validateTexture(textures[0], false));
|
| - EXPECT_FALSE(validateTexture(textures[7], false));
|
| - EXPECT_TRUE(validateTexture(textures[8], false));
|
| - EXPECT_TRUE(validateTexture(textures[15], false));
|
| -
|
| - EXPECT_EQ(texturesMemorySize(maxTextures), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, changeMemoryLimits)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100 + i);
|
| -
|
| - // Set max limit to 8 textures
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - validateTexture(textures[i], false);
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemory(resourceProvider());
|
| - }
|
| -
|
| - EXPECT_EQ(texturesMemorySize(8), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - // Set max limit to 5 textures
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(5));
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_EQ(validateTexture(textures[i], false), i < 5);
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemory(resourceProvider());
|
| - }
|
| -
|
| - EXPECT_EQ(texturesMemorySize(5), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - // Set max limit to 4 textures
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(4));
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_EQ(validateTexture(textures[i], false), i < 4);
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemory(resourceProvider());
|
| - }
|
| -
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, changePriorityCutoff)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100 + i);
|
| -
|
| - // Set the cutoff to drop two textures. Try to requestLate on all textures, and
|
| - // make sure that requestLate doesn't work on a texture with equal priority to
|
| - // the cutoff.
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
|
| - textureManager->setExternalPriorityCutoff(106);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_EQ(validateTexture(textures[i], true), i < 6);
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemory(resourceProvider());
|
| - }
|
| - EXPECT_EQ(texturesMemorySize(6), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - // Set the cutoff to drop two more textures.
|
| - textureManager->setExternalPriorityCutoff(104);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_EQ(validateTexture(textures[i], false), i < 4);
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemory(resourceProvider());
|
| - }
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - // Do a one-time eviction for one more texture based on priority cutoff
|
| - PrioritizedTextureManager::BackingList evictedBackings;
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemoryOnImplThread(texturesMemorySize(8), 104, resourceProvider());
|
| - textureManager->getEvictedBackings(evictedBackings);
|
| - EXPECT_EQ(0, evictedBackings.size());
|
| - textureManager->reduceMemoryOnImplThread(texturesMemorySize(8), 103, resourceProvider());
|
| - textureManager->getEvictedBackings(evictedBackings);
|
| - EXPECT_EQ(1, evictedBackings.size());
|
| - }
|
| - textureManager->unlinkEvictedBackings(evictedBackings);
|
| - EXPECT_EQ(texturesMemorySize(3), textureManager->memoryUseBytes());
|
| -
|
| - // Re-allocate the the texture after the one-time drop.
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_EQ(validateTexture(textures[i], false), i < 4);
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->reduceMemory(resourceProvider());
|
| - }
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, textureManagerPartialUpdateTextures)
|
| -{
|
| - const size_t maxTextures = 4;
|
| - const size_t numTextures = 4;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| - scoped_ptr<PrioritizedTexture> textures[numTextures];
|
| - scoped_ptr<PrioritizedTexture> moreTextures[numTextures];
|
| -
|
| - for (size_t i = 0; i < numTextures; ++i) {
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - moreTextures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - }
|
| -
|
| - for (size_t i = 0; i < numTextures; ++i)
|
| - textures[i]->setRequestPriority(200 + i);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - // Allocate textures which are currently high priority.
|
| - EXPECT_TRUE(validateTexture(textures[0], false));
|
| - EXPECT_TRUE(validateTexture(textures[1], false));
|
| - EXPECT_TRUE(validateTexture(textures[2], false));
|
| - EXPECT_TRUE(validateTexture(textures[3], false));
|
| -
|
| - EXPECT_TRUE(textures[0]->haveBackingTexture());
|
| - EXPECT_TRUE(textures[1]->haveBackingTexture());
|
| - EXPECT_TRUE(textures[2]->haveBackingTexture());
|
| - EXPECT_TRUE(textures[3]->haveBackingTexture());
|
| -
|
| - for (size_t i = 0; i < numTextures; ++i)
|
| - moreTextures[i]->setRequestPriority(100 + i);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - // Textures are now below cutoff.
|
| - EXPECT_FALSE(validateTexture(textures[0], false));
|
| - EXPECT_FALSE(validateTexture(textures[1], false));
|
| - EXPECT_FALSE(validateTexture(textures[2], false));
|
| - EXPECT_FALSE(validateTexture(textures[3], false));
|
| -
|
| - // But they are still valid to use.
|
| - EXPECT_TRUE(textures[0]->haveBackingTexture());
|
| - EXPECT_TRUE(textures[1]->haveBackingTexture());
|
| - EXPECT_TRUE(textures[2]->haveBackingTexture());
|
| - EXPECT_TRUE(textures[3]->haveBackingTexture());
|
| -
|
| - // Higher priority textures are finally needed.
|
| - EXPECT_TRUE(validateTexture(moreTextures[0], false));
|
| - EXPECT_TRUE(validateTexture(moreTextures[1], false));
|
| - EXPECT_TRUE(validateTexture(moreTextures[2], false));
|
| - EXPECT_TRUE(validateTexture(moreTextures[3], false));
|
| -
|
| - // Lower priority have been fully evicted.
|
| - EXPECT_FALSE(textures[0]->haveBackingTexture());
|
| - EXPECT_FALSE(textures[1]->haveBackingTexture());
|
| - EXPECT_FALSE(textures[2]->haveBackingTexture());
|
| - EXPECT_FALSE(textures[3]->haveBackingTexture());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, textureManagerPrioritiesAreEqual)
|
| -{
|
| - const size_t maxTextures = 16;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // All 16 textures have the same priority except 2 higher priority.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100);
|
| - textures[0]->setRequestPriority(99);
|
| - textures[1]->setRequestPriority(99);
|
| -
|
| - // Set max limit to 8 textures
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - // The two high priority textures should be available, others should not.
|
| - for (size_t i = 0; i < 2; ++i)
|
| - EXPECT_TRUE(validateTexture(textures[i], false));
|
| - for (size_t i = 2; i < maxTextures; ++i)
|
| - EXPECT_FALSE(validateTexture(textures[i], false));
|
| - EXPECT_EQ(texturesMemorySize(2), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - // Manually reserving textures should only succeed on the higher priority textures,
|
| - // and on remaining textures up to the memory limit.
|
| - for (size_t i = 0; i < 8; i++)
|
| - EXPECT_TRUE(validateTexture(textures[i], true));
|
| - for (size_t i = 9; i < maxTextures; i++)
|
| - EXPECT_FALSE(validateTexture(textures[i], true));
|
| - EXPECT_EQ(texturesMemorySize(8), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, textureManagerDestroyedFirst)
|
| -{
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(1);
|
| - scoped_ptr<PrioritizedTexture> texture = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Texture is initially invalid, but it will become available.
|
| - EXPECT_FALSE(texture->haveBackingTexture());
|
| -
|
| - texture->setRequestPriority(100);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - EXPECT_TRUE(validateTexture(texture, false));
|
| - EXPECT_TRUE(texture->canAcquireBackingTexture());
|
| - EXPECT_TRUE(texture->haveBackingTexture());
|
| -
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| - }
|
| - textureManager.reset();
|
| -
|
| - EXPECT_FALSE(texture->canAcquireBackingTexture());
|
| - EXPECT_FALSE(texture->haveBackingTexture());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, textureMovedToNewManager)
|
| -{
|
| - scoped_ptr<PrioritizedTextureManager> textureManagerOne = createManager(1);
|
| - scoped_ptr<PrioritizedTextureManager> textureManagerTwo = createManager(1);
|
| - scoped_ptr<PrioritizedTexture> texture = textureManagerOne->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Texture is initially invalid, but it will become available.
|
| - EXPECT_FALSE(texture->haveBackingTexture());
|
| -
|
| - texture->setRequestPriority(100);
|
| - prioritizeTexturesAndBackings(textureManagerOne.get());
|
| -
|
| - EXPECT_TRUE(validateTexture(texture, false));
|
| - EXPECT_TRUE(texture->canAcquireBackingTexture());
|
| - EXPECT_TRUE(texture->haveBackingTexture());
|
| -
|
| - texture->setTextureManager(0);
|
| -
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManagerOne->clearAllMemory(resourceProvider());
|
| - }
|
| - textureManagerOne.reset();
|
| -
|
| - EXPECT_FALSE(texture->canAcquireBackingTexture());
|
| - EXPECT_FALSE(texture->haveBackingTexture());
|
| -
|
| - texture->setTextureManager(textureManagerTwo.get());
|
| -
|
| - prioritizeTexturesAndBackings(textureManagerTwo.get());
|
| -
|
| - EXPECT_TRUE(validateTexture(texture, false));
|
| - EXPECT_TRUE(texture->canAcquireBackingTexture());
|
| - EXPECT_TRUE(texture->haveBackingTexture());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManagerTwo->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, renderSurfacesReduceMemoryAvailableOutsideRootSurface)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| -
|
| - // Half of the memory is taken by surfaces (with high priority place-holder)
|
| - scoped_ptr<PrioritizedTexture> renderSurfacePlaceHolder = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
|
| - renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::renderSurfacePriority());
|
| -
|
| - // Create textures to fill our memory limit.
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Set decreasing non-visible priorities outside root surface.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100 + i);
|
| -
|
| - // Only lower half should be available.
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - EXPECT_TRUE(validateTexture(textures[0], false));
|
| - EXPECT_TRUE(validateTexture(textures[3], false));
|
| - EXPECT_FALSE(validateTexture(textures[4], false));
|
| - EXPECT_FALSE(validateTexture(textures[7], false));
|
| -
|
| - // Set increasing non-visible priorities outside root surface.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100 - i);
|
| -
|
| - // Only upper half should be available.
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - EXPECT_FALSE(validateTexture(textures[0], false));
|
| - EXPECT_FALSE(validateTexture(textures[3], false));
|
| - EXPECT_TRUE(validateTexture(textures[4], false));
|
| - EXPECT_TRUE(validateTexture(textures[7], false));
|
| -
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryForSelfManagedTextures());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, renderSurfacesReduceMemoryAvailableForRequestLate)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| -
|
| - // Half of the memory is taken by surfaces (with high priority place-holder)
|
| - scoped_ptr<PrioritizedTexture> renderSurfacePlaceHolder = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
|
| - renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::renderSurfacePriority());
|
| -
|
| - // Create textures to fill our memory limit.
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Set equal priorities.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100);
|
| -
|
| - // The first four to be requested late will be available.
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (unsigned i = 0; i < maxTextures; ++i)
|
| - EXPECT_FALSE(validateTexture(textures[i], false));
|
| - for (unsigned i = 0; i < maxTextures; i += 2)
|
| - EXPECT_TRUE(validateTexture(textures[i], true));
|
| - for (unsigned i = 1; i < maxTextures; i += 2)
|
| - EXPECT_FALSE(validateTexture(textures[i], true));
|
| -
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryForSelfManagedTextures());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, whenRenderSurfaceNotAvailableTexturesAlsoNotAvailable)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| -
|
| - // Half of the memory is taken by surfaces (with high priority place-holder)
|
| - scoped_ptr<PrioritizedTexture> renderSurfacePlaceHolder = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| - renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
|
| - renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::renderSurfacePriority());
|
| -
|
| - // Create textures to fill our memory limit.
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Set 6 visible textures in the root surface, and 2 in a child surface.
|
| - for (size_t i = 0; i < 6; ++i)
|
| - textures[i]->setRequestPriority(PriorityCalculator::visiblePriority(true));
|
| - for (size_t i = 6; i < 8; ++i)
|
| - textures[i]->setRequestPriority(PriorityCalculator::visiblePriority(false));
|
| -
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - // Unable to requestLate textures in the child surface.
|
| - EXPECT_FALSE(validateTexture(textures[6], true));
|
| - EXPECT_FALSE(validateTexture(textures[7], true));
|
| -
|
| - // Root surface textures are valid.
|
| - for (size_t i = 0; i < 6; ++i)
|
| - EXPECT_TRUE(validateTexture(textures[i], false));
|
| -
|
| - EXPECT_EQ(texturesMemorySize(6), textureManager->memoryAboveCutoffBytes());
|
| - EXPECT_EQ(texturesMemorySize(2), textureManager->memoryForSelfManagedTextures());
|
| - EXPECT_LE(textureManager->memoryUseBytes(), textureManager->memoryAboveCutoffBytes());
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, requestLateBackingsSorting)
|
| -{
|
| - const size_t maxTextures = 8;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
|
| -
|
| - // Create textures to fill our memory limit.
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Set equal priorities, and allocate backings for all textures.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (unsigned i = 0; i < maxTextures; ++i)
|
| - EXPECT_TRUE(validateTexture(textures[i], false));
|
| -
|
| - // Drop the memory limit and prioritize (none will be above the threshold,
|
| - // but they still have backings because reduceMemory hasn't been called).
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures / 2));
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - // Push half of them back over the limit.
|
| - for (size_t i = 0; i < maxTextures; i += 2)
|
| - EXPECT_TRUE(textures[i]->requestLate());
|
| -
|
| - // Push the priorities to the backings array and sort the backings array
|
| - textureManagerUpdateBackingsPriorities(textureManager.get());
|
| -
|
| - // Assert that the backings list be sorted with the below-limit backings
|
| - // before the above-limit backings.
|
| - textureManagerAssertInvariants(textureManager.get());
|
| -
|
| - // Make sure that we have backings for all of the textures.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_TRUE(textures[i]->haveBackingTexture());
|
| -
|
| - // Make sure that only the requestLate textures are above the priority cutoff
|
| - for (size_t i = 0; i < maxTextures; i += 2)
|
| - EXPECT_TRUE(textureBackingIsAbovePriorityCutoff(textures[i].get()));
|
| - for (size_t i = 1; i < maxTextures; i += 2)
|
| - EXPECT_FALSE(textureBackingIsAbovePriorityCutoff(textures[i].get()));
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, clearUploadsToEvictedResources)
|
| -{
|
| - const size_t maxTextures = 4;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager =
|
| - createManager(maxTextures);
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
|
| -
|
| - // Create textures to fill our memory limit.
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - // Set equal priorities, and allocate backings for all textures.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i]->setRequestPriority(100);
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| - for (unsigned i = 0; i < maxTextures; ++i)
|
| - EXPECT_TRUE(validateTexture(textures[i], false));
|
| -
|
| - ResourceUpdateQueue queue;
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - for (size_t i = 0; i < maxTextures; ++i) {
|
| - const ResourceUpdate upload = ResourceUpdate::Create(
|
| - textures[i].get(), NULL, gfx::Rect(), gfx::Rect(), gfx::Vector2d());
|
| - queue.appendFullUpload(upload);
|
| - }
|
| -
|
| - // Make sure that we have backings for all of the textures.
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - EXPECT_TRUE(textures[i]->haveBackingTexture());
|
| -
|
| - queue.clearUploadsToEvictedResources();
|
| - EXPECT_EQ(4, queue.fullUploadSize());
|
| -
|
| - textureManager->reduceMemoryOnImplThread(
|
| - texturesMemorySize(1), PriorityCalculator::allowEverythingCutoff(), resourceProvider());
|
| - queue.clearUploadsToEvictedResources();
|
| - EXPECT_EQ(1, queue.fullUploadSize());
|
| -
|
| - textureManager->reduceMemoryOnImplThread(0, PriorityCalculator::allowEverythingCutoff(), resourceProvider());
|
| - queue.clearUploadsToEvictedResources();
|
| - EXPECT_EQ(0, queue.fullUploadSize());
|
| -
|
| -}
|
| -
|
| -TEST_F(PrioritizedTextureTest, usageStatistics)
|
| -{
|
| - const size_t maxTextures = 5;
|
| - scoped_ptr<PrioritizedTextureManager> textureManager = createManager(maxTextures);
|
| - scoped_ptr<PrioritizedTexture> textures[maxTextures];
|
| -
|
| - for (size_t i = 0; i < maxTextures; ++i)
|
| - textures[i] = textureManager->createTexture(m_textureSize, m_textureFormat);
|
| -
|
| - textures[0]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff() - 1);
|
| - textures[1]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff());
|
| - textures[2]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff() - 1);
|
| - textures[3]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff());
|
| - textures[4]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff() + 1);
|
| -
|
| - // Set max limit to 2 textures.
|
| - textureManager->setMaxMemoryLimitBytes(texturesMemorySize(2));
|
| - prioritizeTexturesAndBackings(textureManager.get());
|
| -
|
| - // The first two textures should be available, others should not.
|
| - for (size_t i = 0; i < 2; ++i)
|
| - EXPECT_TRUE(validateTexture(textures[i], false));
|
| - for (size_t i = 2; i < maxTextures; ++i)
|
| - EXPECT_FALSE(validateTexture(textures[i], false));
|
| -
|
| - // Validate the statistics.
|
| - {
|
| - DebugScopedSetImplThread implThread;
|
| - EXPECT_EQ(texturesMemorySize(2), textureManager->memoryUseBytes());
|
| - EXPECT_EQ(texturesMemorySize(1), textureManager->memoryVisibleBytes());
|
| - EXPECT_EQ(texturesMemorySize(3), textureManager->memoryVisibleAndNearbyBytes());
|
| - }
|
| -
|
| - // Re-prioritize the textures, but do not push the values to backings.
|
| - textures[0]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff() - 1);
|
| - textures[1]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff() - 1);
|
| - textures[2]->setRequestPriority(PriorityCalculator::allowVisibleOnlyCutoff() - 1);
|
| - textures[3]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff() - 1);
|
| - textures[4]->setRequestPriority(PriorityCalculator::allowVisibleAndNearbyCutoff());
|
| - textureManager->prioritizeTextures();
|
| -
|
| - // Verify that we still see the old values.
|
| - {
|
| - DebugScopedSetImplThread implThread;
|
| - EXPECT_EQ(texturesMemorySize(2), textureManager->memoryUseBytes());
|
| - EXPECT_EQ(texturesMemorySize(1), textureManager->memoryVisibleBytes());
|
| - EXPECT_EQ(texturesMemorySize(3), textureManager->memoryVisibleAndNearbyBytes());
|
| - }
|
| -
|
| - // Push priorities to backings, and verify we see the new values.
|
| - {
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->pushTexturePrioritiesToBackings();
|
| - EXPECT_EQ(texturesMemorySize(2), textureManager->memoryUseBytes());
|
| - EXPECT_EQ(texturesMemorySize(3), textureManager->memoryVisibleBytes());
|
| - EXPECT_EQ(texturesMemorySize(4), textureManager->memoryVisibleAndNearbyBytes());
|
| - }
|
| -
|
| - DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
|
| - textureManager->clearAllMemory(resourceProvider());
|
| -}
|
| -
|
| -
|
| -} // anonymous namespace
|
|
|