Index: ui/surface/d3d9_utils_win.h |
diff --git a/ui/surface/d3d9_utils_win.h b/ui/surface/d3d9_utils_win.h |
index a9554dc2f14c802034a4abdaf37b779748044892..4f11a3a95cc6d84f6d9ce11cda501d1805441947 100644 |
--- a/ui/surface/d3d9_utils_win.h |
+++ b/ui/surface/d3d9_utils_win.h |
@@ -1,71 +1,77 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Helper functions that Direct3D 9Ex code a little easier to work with for |
-// the ui/surface code. |
- |
-#ifndef UI_SURFACE_D3D9_UTILS_WIN_H_ |
-#define UI_SURFACE_D3D9_UTILS_WIN_H_ |
- |
-#include <d3d9.h> |
- |
-#include "base/basictypes.h" |
-#include "ui/surface/surface_export.h" |
- |
-namespace base { |
-class ScopedNativeLibrary; |
-} |
- |
-namespace gfx { |
-class Size; |
-} |
- |
-namespace ui_surface_d3d9_utils { |
- |
-// Visible for testing. Loads the Direct3D9 library. Returns true on success. |
-SURFACE_EXPORT |
-bool LoadD3D9(base::ScopedNativeLibrary* storage); |
- |
-// Visible for testing. Creates a Direct3D9 device suitable for use with the |
-// accelerated surface code. Returns true on success. |
-SURFACE_EXPORT |
-bool CreateDevice(const base::ScopedNativeLibrary& d3d_module, |
- D3DDEVTYPE device_type, |
- uint32 presentation_interval, |
- IDirect3DDevice9Ex** device); |
- |
-// Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically |
-// opens a texture allocated (possibly in another process) as shared. The |
-// shared texture is identified by its surface handle. The resulting texture |
-// is written into |opened_texture|. |
-// |
-// Returns true on success. |
-SURFACE_EXPORT |
-bool OpenSharedTexture(IDirect3DDevice9* device, |
- int64 surface_handle, |
- const gfx::Size& size, |
- IDirect3DTexture9** opened_texture); |
- |
-// Create a one-off lockable surface of a specified size. |
-// |
-// Returns true on success. |
-SURFACE_EXPORT |
-bool CreateTemporaryLockableSurface(IDirect3DDevice9* device, |
- const gfx::Size& size, |
- IDirect3DSurface9** surface); |
- |
-// Create a one-off renderable texture of a specified size. The texture object |
-// as well as the surface object for the texture's level 0 is returned (callers |
-// almost always need to use both). |
-// |
-// Returns true on success. |
-SURFACE_EXPORT |
-bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device, |
- const gfx::Size& size, |
- IDirect3DTexture9** texture, |
- IDirect3DSurface9** render_target); |
- |
-} // namespace ui_surface_d3d9_utils |
- |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Helper functions that Direct3D 9Ex code a little easier to work with for |
+// the ui/surface code. |
+ |
+#ifndef UI_SURFACE_D3D9_UTILS_WIN_H_ |
+#define UI_SURFACE_D3D9_UTILS_WIN_H_ |
+ |
+#include <d3d9.h> |
+ |
+#include "base/basictypes.h" |
+#include "ui/surface/surface_export.h" |
+ |
+namespace base { |
+class ScopedNativeLibrary; |
+} |
+ |
+namespace gfx { |
+class Size; |
+} |
+ |
+namespace ui_surface_d3d9_utils { |
+ |
+// Visible for testing. Loads the Direct3D9 library. Returns true on success. |
+SURFACE_EXPORT |
+bool LoadD3D9(base::ScopedNativeLibrary* storage); |
+ |
+// Visible for testing. Creates a Direct3D9 device suitable for use with the |
+// accelerated surface code. Returns true on success. |
+SURFACE_EXPORT |
+bool CreateDevice(const base::ScopedNativeLibrary& d3d_module, |
+ D3DDEVTYPE device_type, |
+ uint32 presentation_interval, |
+ IDirect3DDevice9Ex** device); |
+ |
+// Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically |
+// opens a texture allocated (possibly in another process) as shared. The |
+// shared texture is identified by its surface handle. The resulting texture |
+// is written into |opened_texture|. |
+// |
+// Returns true on success. |
+SURFACE_EXPORT |
+bool OpenSharedTexture(IDirect3DDevice9* device, |
+ int64 surface_handle, |
+ const gfx::Size& size, |
+ IDirect3DTexture9** opened_texture); |
+ |
+// Create a one-off lockable surface of a specified size. |
+// |
+// Returns true on success. |
+SURFACE_EXPORT |
+bool CreateTemporaryLockableSurface(IDirect3DDevice9* device, |
+ const gfx::Size& size, |
+ IDirect3DSurface9** surface); |
+ |
+// Create a one-off renderable texture of a specified size. The texture object |
+// as well as the surface object for the texture's level 0 is returned (callers |
+// almost always need to use both). |
+// |
+// Returns true on success. |
+SURFACE_EXPORT |
+bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device, |
+ const gfx::Size& size, |
+ IDirect3DTexture9** texture, |
+ IDirect3DSurface9** render_target); |
+ |
+SURFACE_EXPORT |
+gfx::Size GetSize(IDirect3DTexture9* texture); |
+ |
+SURFACE_EXPORT |
+gfx::Size GetSize(IDirect3DSurface9* surface); |
+ |
+} // namespace ui_surface_d3d9_utils |
+ |
#endif // UI_SURFACE_D3D9_UTILS_WIN_H_ |