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Unified Diff: ui/surface/d3d9_utils_win.h

Issue 11280318: YUV conversion on the GPU. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: "Yet more line endings." Created 7 years, 11 months ago
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Index: ui/surface/d3d9_utils_win.h
diff --git a/ui/surface/d3d9_utils_win.h b/ui/surface/d3d9_utils_win.h
index a9554dc2f14c802034a4abdaf37b779748044892..4f11a3a95cc6d84f6d9ce11cda501d1805441947 100644
--- a/ui/surface/d3d9_utils_win.h
+++ b/ui/surface/d3d9_utils_win.h
@@ -1,71 +1,77 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Helper functions that Direct3D 9Ex code a little easier to work with for
-// the ui/surface code.
-
-#ifndef UI_SURFACE_D3D9_UTILS_WIN_H_
-#define UI_SURFACE_D3D9_UTILS_WIN_H_
-
-#include <d3d9.h>
-
-#include "base/basictypes.h"
-#include "ui/surface/surface_export.h"
-
-namespace base {
-class ScopedNativeLibrary;
-}
-
-namespace gfx {
-class Size;
-}
-
-namespace ui_surface_d3d9_utils {
-
-// Visible for testing. Loads the Direct3D9 library. Returns true on success.
-SURFACE_EXPORT
-bool LoadD3D9(base::ScopedNativeLibrary* storage);
-
-// Visible for testing. Creates a Direct3D9 device suitable for use with the
-// accelerated surface code. Returns true on success.
-SURFACE_EXPORT
-bool CreateDevice(const base::ScopedNativeLibrary& d3d_module,
- D3DDEVTYPE device_type,
- uint32 presentation_interval,
- IDirect3DDevice9Ex** device);
-
-// Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically
-// opens a texture allocated (possibly in another process) as shared. The
-// shared texture is identified by its surface handle. The resulting texture
-// is written into |opened_texture|.
-//
-// Returns true on success.
-SURFACE_EXPORT
-bool OpenSharedTexture(IDirect3DDevice9* device,
- int64 surface_handle,
- const gfx::Size& size,
- IDirect3DTexture9** opened_texture);
-
-// Create a one-off lockable surface of a specified size.
-//
-// Returns true on success.
-SURFACE_EXPORT
-bool CreateTemporaryLockableSurface(IDirect3DDevice9* device,
- const gfx::Size& size,
- IDirect3DSurface9** surface);
-
-// Create a one-off renderable texture of a specified size. The texture object
-// as well as the surface object for the texture's level 0 is returned (callers
-// almost always need to use both).
-//
-// Returns true on success.
-SURFACE_EXPORT
-bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device,
- const gfx::Size& size,
- IDirect3DTexture9** texture,
- IDirect3DSurface9** render_target);
-
-} // namespace ui_surface_d3d9_utils
-
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Helper functions that Direct3D 9Ex code a little easier to work with for
+// the ui/surface code.
+
+#ifndef UI_SURFACE_D3D9_UTILS_WIN_H_
+#define UI_SURFACE_D3D9_UTILS_WIN_H_
+
+#include <d3d9.h>
+
+#include "base/basictypes.h"
+#include "ui/surface/surface_export.h"
+
+namespace base {
+class ScopedNativeLibrary;
+}
+
+namespace gfx {
+class Size;
+}
+
+namespace ui_surface_d3d9_utils {
+
+// Visible for testing. Loads the Direct3D9 library. Returns true on success.
+SURFACE_EXPORT
+bool LoadD3D9(base::ScopedNativeLibrary* storage);
+
+// Visible for testing. Creates a Direct3D9 device suitable for use with the
+// accelerated surface code. Returns true on success.
+SURFACE_EXPORT
+bool CreateDevice(const base::ScopedNativeLibrary& d3d_module,
+ D3DDEVTYPE device_type,
+ uint32 presentation_interval,
+ IDirect3DDevice9Ex** device);
+
+// Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically
+// opens a texture allocated (possibly in another process) as shared. The
+// shared texture is identified by its surface handle. The resulting texture
+// is written into |opened_texture|.
+//
+// Returns true on success.
+SURFACE_EXPORT
+bool OpenSharedTexture(IDirect3DDevice9* device,
+ int64 surface_handle,
+ const gfx::Size& size,
+ IDirect3DTexture9** opened_texture);
+
+// Create a one-off lockable surface of a specified size.
+//
+// Returns true on success.
+SURFACE_EXPORT
+bool CreateTemporaryLockableSurface(IDirect3DDevice9* device,
+ const gfx::Size& size,
+ IDirect3DSurface9** surface);
+
+// Create a one-off renderable texture of a specified size. The texture object
+// as well as the surface object for the texture's level 0 is returned (callers
+// almost always need to use both).
+//
+// Returns true on success.
+SURFACE_EXPORT
+bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device,
+ const gfx::Size& size,
+ IDirect3DTexture9** texture,
+ IDirect3DSurface9** render_target);
+
+SURFACE_EXPORT
+gfx::Size GetSize(IDirect3DTexture9* texture);
+
+SURFACE_EXPORT
+gfx::Size GetSize(IDirect3DSurface9* surface);
+
+} // namespace ui_surface_d3d9_utils
+
#endif // UI_SURFACE_D3D9_UTILS_WIN_H_
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