Index: ui/gfx/vector2d_conversions.h |
diff --git a/ui/gfx/vector2d_conversions.h b/ui/gfx/vector2d_conversions.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..051092e78feb198c410d8daabdf78d0d71f53381 |
--- /dev/null |
+++ b/ui/gfx/vector2d_conversions.h |
@@ -0,0 +1,24 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_VECTOR2D_CONVERSIONS_H_ |
+#define UI_GFX_VECTOR2D_CONVERSIONS_H_ |
+ |
+#include "ui/gfx/vector2d.h" |
+#include "ui/gfx/vector2d_f.h" |
+ |
+namespace gfx { |
+ |
+// Returns a Vector2d with each component from the input Vector2dF floored. |
+UI_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d); |
+ |
+// Returns a Vector2d with each component from the input Vector2dF ceiled. |
+UI_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d); |
+ |
+// Returns a Vector2d with each component from the input Vector2dF rounded. |
+UI_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d); |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_VECTOR2D_CONVERSIONS_H_ |