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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_GFX_VECTOR2D_CONVERSIONS_H_ |
| 6 #define UI_GFX_VECTOR2D_CONVERSIONS_H_ |
| 7 |
| 8 #include "ui/gfx/vector2d.h" |
| 9 #include "ui/gfx/vector2d_f.h" |
| 10 |
| 11 namespace gfx { |
| 12 |
| 13 // Returns a Vector2d with each component from the input Vector2dF floored. |
| 14 UI_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d); |
| 15 |
| 16 // Returns a Vector2d with each component from the input Vector2dF ceiled. |
| 17 UI_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d); |
| 18 |
| 19 // Returns a Vector2d with each component from the input Vector2dF rounded. |
| 20 UI_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d); |
| 21 |
| 22 } // namespace gfx |
| 23 |
| 24 #endif // UI_GFX_VECTOR2D_CONVERSIONS_H_ |
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