| Index: ui/gfx/vector2d_conversions.h
|
| diff --git a/ui/gfx/vector2d_conversions.h b/ui/gfx/vector2d_conversions.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..051092e78feb198c410d8daabdf78d0d71f53381
|
| --- /dev/null
|
| +++ b/ui/gfx/vector2d_conversions.h
|
| @@ -0,0 +1,24 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GFX_VECTOR2D_CONVERSIONS_H_
|
| +#define UI_GFX_VECTOR2D_CONVERSIONS_H_
|
| +
|
| +#include "ui/gfx/vector2d.h"
|
| +#include "ui/gfx/vector2d_f.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +// Returns a Vector2d with each component from the input Vector2dF floored.
|
| +UI_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d);
|
| +
|
| +// Returns a Vector2d with each component from the input Vector2dF ceiled.
|
| +UI_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d);
|
| +
|
| +// Returns a Vector2d with each component from the input Vector2dF rounded.
|
| +UI_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d);
|
| +
|
| +} // namespace gfx
|
| +
|
| +#endif // UI_GFX_VECTOR2D_CONVERSIONS_H_
|
|
|