Chromium Code Reviews| Index: ash/wm/session_state_controller_impl2.cc |
| diff --git a/ash/wm/session_state_controller_impl2.cc b/ash/wm/session_state_controller_impl2.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..e6d5137bcd4396d3353e75f148956246699d6d20 |
| --- /dev/null |
| +++ b/ash/wm/session_state_controller_impl2.cc |
| @@ -0,0 +1,288 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/wm/session_state_controller_impl2.h" |
|
Daniel Erat
2012/10/22 17:45:48
i didn't review this yet. do you mind moving it t
|
| + |
| +#include "ash/ash_switches.h" |
| +#include "ash/shell.h" |
| +#include "ash/shell_delegate.h" |
| +#include "ash/shell_window_ids.h" |
| +#include "ash/wm/session_state_animator.h" |
| +#include "base/command_line.h" |
| +#include "ui/aura/root_window.h" |
| +#include "ui/aura/shared/compound_event_filter.h" |
| + |
| +#if defined(OS_CHROMEOS) |
| +#include "base/chromeos/chromeos_version.h" |
| +#endif |
| + |
| +namespace ash { |
| + |
| +SessionStateControllerImpl2::TestApi::TestApi( |
| + SessionStateControllerImpl2* controller) |
| + : controller_(controller) { |
| +} |
| + |
| +SessionStateControllerImpl2::TestApi::~TestApi() { |
| +} |
| + |
| +SessionStateControllerImpl2::SessionStateControllerImpl2() |
| + : login_status_(user::LOGGED_IN_NONE), |
| + system_is_locked_(false), |
| + shutting_down_(false), |
| + shutdown_after_lock_(false) { |
| + Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
| +} |
| + |
| +SessionStateControllerImpl2::~SessionStateControllerImpl2() { |
| + Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnLoginStateChanged( |
| + user::LoginStatus status) { |
| + if (status != user::LOGGED_IN_LOCKED) |
| + login_status_ = status; |
| + system_is_locked_ = (status == user::LOGGED_IN_LOCKED); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnAppTerminating() { |
| + // If we hear that Chrome is exiting but didn't request it ourselves, all we |
| + // can really hope for is that we'll have time to clear the screen. |
| + if (!shutting_down_) { |
| + shutting_down_ = true; |
| + Shell* shell = ash::Shell::GetInstance(); |
| + shell->env_filter()->set_cursor_hidden_by_filter(false); |
| + shell->cursor_manager()->ShowCursor(false); |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::kAllContainersMask, |
| + internal::SessionStateAnimator::ANIMATION_HIDE); |
| + } |
| +} |
| + |
| +void SessionStateControllerImpl2::OnLockStateChanged(bool locked) { |
| + if (shutting_down_ || (IsLocked()) == locked) |
| + return; |
| + |
| + system_is_locked_ = locked; |
| + |
| + if (locked) { |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| + internal::SessionStateAnimator::ANIMATION_PUT_DOWN); |
| + lock_timer_.Stop(); |
| + lock_fail_timer_.Stop(); |
| + |
| + if (shutdown_after_lock_) { |
| + shutdown_after_lock_ = false; |
| + StartLockToShutdownTimer(); |
| + } |
| + } else { |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| + internal::SessionStateAnimator::ANIMATION_PUT_DOWN); |
| + } |
| +} |
| + |
| +void SessionStateControllerImpl2::OnStartingLock() { |
| + if (shutting_down_ || system_is_locked_) |
| + return; |
| + |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| + internal::SessionStateAnimator::ANIMATION_LIFT_UP); |
| + |
| + // Hide the screen locker containers so we can make them fade in later. |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| + internal::SessionStateAnimator::ANIMATION_HIDE); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() { |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
| + internal::SessionStateAnimator::LAUNCHER, |
| + internal::SessionStateAnimator::ANIMATION_LIFT_UP); |
| + OnLockTimeout(); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartLockAnimation() { |
| + shutdown_after_lock_ = true; |
| + |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
| + internal::SessionStateAnimator::LAUNCHER, |
| + internal::SessionStateAnimator::ANIMATION_LIFT_UP); |
| + StartLockTimer(); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartShutdownAnimation() { |
| + animator_->CreateForeground(); |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND, |
| + internal::SessionStateAnimator::ANIMATION_PARTIAL_FADE_IN); |
| + StartPreShutdownAnimationTimer(); |
| +} |
| + |
| +bool SessionStateControllerImpl2::IsEligibleForLock() { |
| + return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); |
| +} |
| + |
| +bool SessionStateControllerImpl2::IsLocked() { |
| + return system_is_locked_; |
| +} |
| + |
| +bool SessionStateControllerImpl2::LockRequested() { |
| + return lock_fail_timer_.IsRunning(); |
| +} |
| + |
| +bool SessionStateControllerImpl2::ShutdownRequested() { |
| + return shutting_down_; |
| +} |
| + |
| +bool SessionStateControllerImpl2::CanCancelLockAnimation() { |
| + return lock_timer_.IsRunning(); |
| +} |
| + |
| +void SessionStateControllerImpl2::CancelLockAnimation() { |
| + if (!CanCancelLockAnimation()) |
| + return; |
| + shutdown_after_lock_ = false; |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| + internal::SessionStateAnimator::ANIMATION_PUT_DOWN); |
| + lock_timer_.Stop(); |
| +} |
| + |
| +bool SessionStateControllerImpl2::CanCancelShutdownAnimation() { |
| + return pre_shutdown_timer_.IsRunning() || |
| + shutdown_after_lock_ || |
| + lock_to_shutdown_timer_.IsRunning(); |
| +} |
| + |
| +void SessionStateControllerImpl2::CancelShutdownAnimation() { |
| + if (!CanCancelShutdownAnimation()) |
| + return; |
| + if (lock_to_shutdown_timer_.IsRunning()) { |
| + lock_to_shutdown_timer_.Stop(); |
| + return; |
| + } |
| + if (shutdown_after_lock_) { |
| + shutdown_after_lock_ = false; |
| + return; |
| + } |
| + animator_->CreateForeground(); |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND, |
| + internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_FADE_IN); |
| + |
| + pre_shutdown_timer_.Stop(); |
| +} |
| + |
| +void SessionStateControllerImpl2::RequestShutdown() { |
| + if (!shutting_down_) |
| + RequestShutdownImpl(); |
| +} |
| + |
| +void SessionStateControllerImpl2::RequestShutdownImpl() { |
| + DCHECK(!shutting_down_); |
| + shutting_down_ = true; |
| + |
| + Shell* shell = ash::Shell::GetInstance(); |
| + shell->env_filter()->set_cursor_hidden_by_filter(false); |
| + shell->cursor_manager()->ShowCursor(false); |
| + |
| + animator_->CreateForeground(); |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND, |
| + internal::SessionStateAnimator::ANIMATION_FULL_FADE_IN); |
| + StartRealShutdownTimer(); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnRootWindowHostCloseRequested( |
| + const aura::RootWindow*) { |
| + if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
| + Shell::GetInstance()->delegate()->Exit(); |
| +} |
| + |
| +bool SessionStateControllerImpl2::IsLoggedInAsNonGuest() const { |
| + // TODO(mukai): think about kiosk mode. |
| + return (login_status_ != user::LOGGED_IN_NONE) && |
| + (login_status_ != user::LOGGED_IN_GUEST); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartLockTimer() { |
| + lock_timer_.Stop(); |
| + lock_timer_.Start(FROM_HERE, |
| + base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), |
| + this, &SessionStateControllerImpl2::OnLockTimeout); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnLockTimeout() { |
| + delegate_->RequestLockScreen(); |
| + lock_fail_timer_.Start( |
| + FROM_HERE, |
| + base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
| + this, &SessionStateControllerImpl2::OnLockFailTimeout); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnLockFailTimeout() { |
| + DCHECK(!system_is_locked_); |
| + // Undo lock animation. |
| + animator_->StartAnimation( |
| + internal::SessionStateAnimator::LAUNCHER | |
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| + internal::SessionStateAnimator::ANIMATION_PUT_DOWN); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartLockToShutdownTimer() { |
| + shutdown_after_lock_ = false; |
| + lock_to_shutdown_timer_.Stop(); |
| + lock_to_shutdown_timer_.Start( |
| + FROM_HERE, |
| + base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
| + this, &SessionStateControllerImpl2::OnLockToShutdownTimeout); |
| +} |
| + |
| + |
| +void SessionStateControllerImpl2::OnLockToShutdownTimeout() { |
| + DCHECK(system_is_locked_); |
| + StartShutdownAnimation(); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartPreShutdownAnimationTimer() { |
| + pre_shutdown_timer_.Stop(); |
| + pre_shutdown_timer_.Start( |
| + FROM_HERE, |
| + base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), |
| + this, &SessionStateControllerImpl2::OnPreShutdownAnimationTimeout); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnPreShutdownAnimationTimeout() { |
| + if (!shutting_down_) |
| + RequestShutdownImpl(); |
| +} |
| + |
| +void SessionStateControllerImpl2::StartRealShutdownTimer() { |
| + real_shutdown_timer_.Start( |
| + FROM_HERE, |
| + base::TimeDelta::FromMilliseconds(kFastCloseAnimMs + |
| + kShutdownRequestDelayMs), |
| + this, &SessionStateControllerImpl2::OnRealShutdownTimeout); |
| +} |
| + |
| +void SessionStateControllerImpl2::OnRealShutdownTimeout() { |
| + DCHECK(shutting_down_); |
| +#if defined(OS_CHROMEOS) |
| + if (!base::chromeos::IsRunningOnChromeOS()) { |
| + ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
| + if (delegate) { |
| + delegate->Exit(); |
| + return; |
| + } |
| + } |
| +#endif |
| + delegate_->RequestShutdown(); |
| +} |
| + |
| +} // namespace ash |