| Index: ash/wm/session_state_controller_impl2.h
|
| diff --git a/ash/wm/session_state_controller.h b/ash/wm/session_state_controller_impl2.h
|
| similarity index 58%
|
| copy from ash/wm/session_state_controller.h
|
| copy to ash/wm/session_state_controller_impl2.h
|
| index fc3ae53f2c0086ff4bf3ef9eefd516e6e60da4d3..c4e2159b3223bce75dc670e46619db87252e5a86 100644
|
| --- a/ash/wm/session_state_controller.h
|
| +++ b/ash/wm/session_state_controller_impl2.h
|
| @@ -2,12 +2,13 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_
|
| -#define ASH_WM_SESSION_STATE_CONTROLLER_H_
|
| +#ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_
|
| +#define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_
|
|
|
| #include "ash/ash_export.h"
|
| #include "ash/shell_observer.h"
|
| #include "ash/wm/session_state_animator.h"
|
| +#include "ash/wm/session_state_controller.h"
|
| #include "base/basictypes.h"
|
| #include "base/memory/scoped_ptr.h"
|
| #include "base/time.h"
|
| @@ -29,63 +30,15 @@ namespace test {
|
| class PowerButtonControllerTest;
|
| }
|
|
|
| -// Performs system-related functions on behalf of SessionStateController.
|
| -class ASH_EXPORT SessionStateControllerDelegate {
|
| - public:
|
| - SessionStateControllerDelegate() {}
|
| - virtual ~SessionStateControllerDelegate() {}
|
| -
|
| - virtual void RequestLockScreen() = 0;
|
| - virtual void RequestShutdown() = 0;
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate);
|
| -};
|
| -
|
| // Displays onscreen animations and locks or suspends the system in response to
|
| // the power button being pressed or released.
|
| -class ASH_EXPORT SessionStateController : public aura::RootWindowObserver,
|
| - public ShellObserver {
|
| +class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController {
|
| public:
|
| - // Amount of time that the power button needs to be held before we lock the
|
| - // screen.
|
| - static const int kLockTimeoutMs;
|
| -
|
| - // Amount of time that the power button needs to be held before we shut down.
|
| - static const int kShutdownTimeoutMs;
|
| -
|
| - // Amount of time to wait for our lock requests to be honored before giving
|
| - // up.
|
| - static const int kLockFailTimeoutMs;
|
| -
|
| - // When the button has been held continuously from the unlocked state, amount
|
| - // of time that we wait after the screen locker window is shown before
|
| - // starting the pre-shutdown animation.
|
| - static const int kLockToShutdownTimeoutMs;
|
| -
|
| - // Amount of time taken to scale the snapshot of the screen down to a
|
| - // slightly-smaller size once the user starts holding the power button. Used
|
| - // for both the pre-lock and pre-shutdown animations.
|
| - static const int kSlowCloseAnimMs;
|
| -
|
| - // Amount of time taken to scale the snapshot of the screen back to its
|
| - // original size when the button is released.
|
| - static const int kUndoSlowCloseAnimMs;
|
| -
|
| - // Amount of time taken to scale the snapshot down to a point in the center of
|
| - // the screen once the screen has been locked or we've been notified that the
|
| - // system is shutting down.
|
| - static const int kFastCloseAnimMs;
|
| -
|
| - // Additional time (beyond kFastCloseAnimMs) to wait after starting the
|
| - // fast-close shutdown animation before actually requesting shutdown, to give
|
| - // the animation time to finish.
|
| - static const int kShutdownRequestDelayMs;
|
|
|
| // Helper class used by tests to access internal state.
|
| class ASH_EXPORT TestApi {
|
| public:
|
| - explicit TestApi(SessionStateController* controller);
|
| + explicit TestApi(SessionStateControllerImpl2* controller);
|
|
|
| virtual ~TestApi();
|
|
|
| @@ -126,13 +79,13 @@ class ASH_EXPORT SessionStateController : public aura::RootWindowObserver,
|
| controller_->real_shutdown_timer_.Stop();
|
| }
|
| private:
|
| - SessionStateController* controller_; // not owned
|
| + SessionStateControllerImpl2* controller_; // not owned
|
|
|
| DISALLOW_COPY_AND_ASSIGN(TestApi);
|
| };
|
|
|
| - SessionStateController();
|
| - virtual ~SessionStateController();
|
| + SessionStateControllerImpl2();
|
| + virtual ~SessionStateControllerImpl2();
|
|
|
| // RootWindowObserver override:
|
| virtual void OnRootWindowHostCloseRequested(
|
| @@ -143,55 +96,48 @@ class ASH_EXPORT SessionStateController : public aura::RootWindowObserver,
|
| virtual void OnAppTerminating() OVERRIDE;
|
| virtual void OnLockStateChanged(bool locked) OVERRIDE;
|
|
|
| - void SetDelegate(SessionStateControllerDelegate* delegate);
|
| -
|
| // Returns true iff when we're in state when user session can be locked.
|
| - virtual bool IsEligibleForLock();
|
| + virtual bool IsEligibleForLock() OVERRIDE;
|
|
|
| // Returns true if system is locked.
|
| - virtual bool IsLocked();
|
| + virtual bool IsLocked() OVERRIDE;
|
|
|
| // Starts locking (with slow animation) that can be cancelled.
|
| // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation()
|
| // will be called unless CancelShutdown() is called.
|
| - virtual void StartLockAnimation();
|
| + virtual void StartLockAnimation() OVERRIDE;
|
|
|
| // Starts shutting down (with slow animation) that can be cancelled.
|
| - virtual void StartShutdownAnimation();
|
| + virtual void StartShutdownAnimation() OVERRIDE;
|
|
|
| // Starts usual lock animation, but locks immediately.
|
| // Unlike StartLockAnimation it does no lead to StartShutdownAnimation.
|
| - virtual void StartLockAnimationAndLockImmediately();
|
| + virtual void StartLockAnimationAndLockImmediately() OVERRIDE;
|
|
|
| // Returns true if we have requested system to lock, but haven't received
|
| // confirmation yet.
|
| - virtual bool LockRequested();
|
| + virtual bool LockRequested() OVERRIDE;
|
|
|
| // Returns true if we are shutting down.
|
| - virtual bool ShutdownRequested();
|
| + virtual bool ShutdownRequested() OVERRIDE;
|
|
|
| // Returns true if we are within cancellable lock timeframe.
|
| - virtual bool CanCancelLockAnimation();
|
| + virtual bool CanCancelLockAnimation() OVERRIDE;
|
|
|
| // Cancels locking and reverts lock animation.
|
| - virtual void CancelLockAnimation();
|
| -
|
| - // Cancels locking and reverts lock animation with slightly different
|
| - // parameters. Seems to be some bug, but refactoring should keep all bugs.
|
| - // TODO(antrim): remove this, animations should actually be the same.
|
| - virtual void CancelLockWithOtherAnimation();
|
| + virtual void CancelLockAnimation() OVERRIDE;
|
|
|
| // Returns true if we are within cancellable shutdown timeframe.
|
| - virtual bool CanCancelShutdownAnimation();
|
| + virtual bool CanCancelShutdownAnimation() OVERRIDE;
|
|
|
| // Cancels shutting down and reverts shutdown animation.
|
| - virtual void CancelShutdownAnimation();
|
| + virtual void CancelShutdownAnimation() OVERRIDE;
|
|
|
| // Called when Chrome gets a request to display the lock screen.
|
| - virtual void OnStartingLock();
|
| + virtual void OnStartingLock() OVERRIDE;
|
|
|
| // Displays the shutdown animation and requests shutdown when it's done.
|
| - virtual void RequestShutdown();
|
| + virtual void RequestShutdown() OVERRIDE;
|
|
|
| protected:
|
| friend class test::PowerButtonControllerTest;
|
| @@ -228,12 +174,11 @@ class ASH_EXPORT SessionStateController : public aura::RootWindowObserver,
|
| // Requests that the machine be shut down.
|
| void OnRealShutdownTimeout();
|
|
|
| - // The current login status.
|
| + // The current login status, or original login status from before we locked..
|
| user::LoginStatus login_status_;
|
|
|
| - // Original login status from before we locked. LOGGED_IN_NONE if it's not
|
| - // locked.
|
| - user::LoginStatus unlocked_login_status_;
|
| + // Current lock status.
|
| + bool system_is_locked_;
|
|
|
| // Are we in the process of shutting the machine down?
|
| bool shutting_down_;
|
| @@ -245,33 +190,29 @@ class ASH_EXPORT SessionStateController : public aura::RootWindowObserver,
|
| // Started when the user first presses the power button while in a
|
| // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
|
| // screen.
|
| - base::OneShotTimer<SessionStateController> lock_timer_;
|
| + base::OneShotTimer<SessionStateControllerImpl2> lock_timer_;
|
|
|
| // Started when we request that the screen be locked. When it fires, we
|
| // assume that our request got dropped.
|
| - base::OneShotTimer<SessionStateController> lock_fail_timer_;
|
| + base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_;
|
|
|
| // Started when the screen is locked while the power button is held. Adds a
|
| // delay between the appearance of the lock screen and the beginning of the
|
| // pre-shutdown animation.
|
| - base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_;
|
| + base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_;
|
|
|
| // Started when we begin displaying the pre-shutdown animation. When it
|
| // fires, we start the shutdown animation and get ready to request shutdown.
|
| - base::OneShotTimer<SessionStateController> pre_shutdown_timer_;
|
| + base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_;
|
|
|
| // Started when we display the shutdown animation. When it fires, we actually
|
| // request shutdown. Gives the animation time to complete before Chrome, X,
|
| // etc. are shut down.
|
| - base::OneShotTimer<SessionStateController> real_shutdown_timer_;
|
| -
|
| - scoped_ptr<internal::SessionStateAnimator> animator_;
|
| -
|
| - scoped_ptr<SessionStateControllerDelegate> delegate_;
|
| + base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_;
|
|
|
| - DISALLOW_COPY_AND_ASSIGN(SessionStateController);
|
| + DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2);
|
| };
|
|
|
| } // namespace ash
|
|
|
| -#endif // ASH_WM_SESSION_STATE_CONTROLLER_H_
|
| +#endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_
|
|
|