Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp |
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
index 177893cd0e25848484b4d2a88363ac1d16799430..96b610391a61f61f88d61c4c442288e0fdee9a6d 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
@@ -224,9 +224,10 @@ namespace { |
class ScopedDrawingBufferBinder { |
STACK_ALLOCATED(); |
public: |
- ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding) |
+ ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding, GLenum target) |
Zhenyao Mo
2015/06/09 20:29:51
That's why I suggest you have an idea of drawFrame
yunchao
2015/06/10 08:21:25
I got it. But I think it is not a must. see the la
|
: m_drawingBuffer(drawingBuffer) |
, m_framebufferBinding(framebufferBinding) |
+ , m_target(target) |
{ |
// Commit DrawingBuffer if needed (e.g., for multisampling) |
if (!m_framebufferBinding && m_drawingBuffer) |
Zhenyao Mo
2015/06/09 20:29:51
This should be readFramebufferBinding
yunchao
2015/06/10 08:21:25
Agree. I rename this variable to m_readFramebuffer
|
@@ -237,12 +238,13 @@ namespace { |
{ |
// Restore DrawingBuffer if needed |
if (!m_framebufferBinding && m_drawingBuffer) |
Zhenyao Mo
2015/06/09 20:29:50
This actually should be drawFramebufferBinding.
Zhenyao Mo
2015/06/10 05:01:45
This should also be readFramebufferBinding. Becaus
yunchao
2015/06/10 08:21:25
To make it clear, I add a comment for the class Sc
|
- m_drawingBuffer->bind(); |
+ m_drawingBuffer->bind(m_target); |
} |
private: |
DrawingBuffer* m_drawingBuffer; |
RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding; |
+ GLenum m_target; |
}; |
GLint clamp(GLint value, GLint min, GLint max) |
@@ -912,8 +914,7 @@ WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposit |
drawingBuffer()->clearFramebuffers(clearMask); |
restoreStateAfterClear(); |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ drawingBuffer()->restoreFramebufferBindings(); |
drawingBuffer()->setBufferClearNeeded(false); |
return combinedClear ? CombinedClear : JustClear; |
@@ -1018,8 +1019,7 @@ void WebGLRenderingContextBase::reshape(int width, int height) |
webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ drawingBuffer()->restoreFramebufferBindings(); |
} |
int WebGLRenderingContextBase::drawingBufferWidth() const |
@@ -1370,7 +1370,9 @@ bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) |
WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target) |
{ |
- return m_framebufferBinding.get(); |
+ if (target == GL_FRAMEBUFFER) |
+ return m_framebufferBinding.get(); |
+ return nullptr; |
} |
GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
@@ -1381,10 +1383,11 @@ GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
return 0; |
} |
- if (!getFramebufferBinding(target) || !getFramebufferBinding(target)->object()) |
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
+ if (!framebufferBinding || !framebufferBinding->object()) |
return GL_FRAMEBUFFER_COMPLETE; |
const char* reason = "framebuffer incomplete"; |
- GLenum result = m_framebufferBinding->checkStatus(&reason); |
+ GLenum result = framebufferBinding->checkStatus(&reason); |
if (result != GL_FRAMEBUFFER_COMPLETE) { |
emitGLWarning("checkFramebufferStatus", reason); |
return result; |
@@ -1402,7 +1405,7 @@ void WebGLRenderingContextBase::clear(GLbitfield mask) |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
return; |
} |
@@ -1563,12 +1566,15 @@ void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenu |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) |
+ || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding(GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); |
return; |
} |
clearIfComposited(); |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
+ ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get(), GL_FRAMEBUFFER); |
+ if (isWebGL2OrHigher()) |
+ ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBinding(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER); |
Zhenyao Mo
2015/06/09 20:29:50
This is incorrect. readBinder is only alive with
Zhenyao Mo
2015/06/10 05:01:46
See my second comments in ScopedDrawingBufferBinde
yunchao
2015/06/10 08:21:25
I got it. The think the latest code set the correc
|
webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
// FIXME: if the framebuffer is not complete, none of the below should be executed. |
tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGNED_BYTE); |
@@ -1606,12 +1612,15 @@ void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) |
+ || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding(GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
return; |
} |
clearIfComposited(); |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
+ ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get(), GL_FRAMEBUFFER); |
+ if (isWebGL2OrHigher()) |
+ ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBinding(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER); |
Zhenyao Mo
2015/06/09 20:29:50
Same here.
Zhenyao Mo
2015/06/10 05:01:46
See my second comments in ScopedDrawingBufferBinde
yunchao
2015/06/10 08:21:25
I got it. The think the latest code set the correc
|
webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
} |
@@ -1731,8 +1740,8 @@ void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
return; |
if (framebuffer == m_framebufferBinding) { |
m_framebufferBinding = nullptr; |
- drawingBuffer()->setFramebufferBinding(0); |
- // Have to call bindFramebuffer here to bind back to internal fbo. |
+ drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
+ // Have to call drawingBuffer()->bind() here to bind back to internal fbo. |
Zhenyao Mo
2015/06/09 20:29:50
By the way, I just noticed, you should get rid of
yunchao
2015/06/10 08:21:25
Done.
|
drawingBuffer()->bind(); |
} |
} |
@@ -1751,7 +1760,9 @@ void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff |
if (renderbuffer == m_renderbufferBinding) |
m_renderbufferBinding = nullptr; |
if (m_framebufferBinding) |
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); |
+ m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, renderbuffer); |
+ if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
+ getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, renderbuffer); |
} |
void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
@@ -1788,7 +1799,9 @@ void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
} |
} |
if (m_framebufferBinding) |
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); |
+ m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, texture); |
+ if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
+ getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, texture); |
// If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index |
if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) { |
@@ -2008,7 +2021,8 @@ void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at |
// Don't allow the default framebuffer to be mutated; all current |
// implementations use an FBO internally in place of the default |
// FBO. |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
+ if (!framebufferBinding || !framebufferBinding->object()) { |
synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
return; |
} |
@@ -2031,7 +2045,7 @@ void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at |
default: |
webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
} |
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); |
+ framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer); |
applyStencilTest(); |
} |
@@ -2050,7 +2064,8 @@ void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac |
// Don't allow the default framebuffer to be mutated; all current |
// implementations use an FBO internally in place of the default |
// FBO. |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
+ if (!framebufferBinding || !framebufferBinding->object()) { |
synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
return; |
} |
@@ -2060,16 +2075,10 @@ void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac |
webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level); |
webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level); |
break; |
- case GL_DEPTH_ATTACHMENT: |
Zhenyao Mo
2015/06/09 20:29:50
Why removing these two?
|
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- break; |
- case GL_STENCIL_ATTACHMENT: |
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- break; |
default: |
webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
} |
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); |
+ framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level); |
applyStencilTest(); |
} |
@@ -3323,7 +3332,9 @@ void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsi |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER; |
+ WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(target); |
+ if (readFramebufferBinding && !readFramebufferBinding->onAccess(webContext(), target, &reason)) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); |
return; |
} |
@@ -3344,14 +3355,14 @@ void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsi |
void* data = pixels->baseAddress(); |
{ |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
+ ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding, target); |
Zhenyao Mo
2015/06/09 20:29:51
Again, I don't understand why we need the binder h
Zhenyao Mo
2015/06/09 20:33:40
Never mind. Of course we need the binder for mult
yunchao
2015/06/10 08:21:25
I think there is no problem.
|
webContext()->readPixels(x, y, width, height, format, type, data); |
} |
#if OS(MACOSX) |
// FIXME: remove this section when GL driver bug on Mac is fixed, i.e., |
// when alpha is off, readPixels should set alpha to 255 instead of 0. |
- if (!m_framebufferBinding && !drawingBuffer()->getActualAttributes().alpha) { |
+ if (!readFramebufferBinding && !drawingBuffer()->getActualAttributes().alpha) { |
unsigned char* pixels = reinterpret_cast<unsigned char*>(data); |
for (GLsizei iy = 0; iy < height; ++iy) { |
for (GLsizei ix = 0; ix < width; ++ix) { |
@@ -4629,7 +4640,7 @@ void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostC |
// Make absolutely sure we do not refer to an already-deleted texture or framebuffer. |
drawingBuffer()->setTexture2DBinding(0); |
- drawingBuffer()->setFramebufferBinding(0); |
+ drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
detachAndRemoveAllObjects(); |
@@ -5732,7 +5743,7 @@ bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLe |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
return false; |
} |
@@ -5784,7 +5795,7 @@ bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, G |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
return false; |
} |
@@ -6113,7 +6124,7 @@ void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* |
m_framebufferBinding = buffer; |
applyStencilTest(); |
} |
- drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get())); |
+ drawingBuffer()->setFramebufferBinding(target, objectOrZero(getFramebufferBinding(target))); |
if (!buffer) { |
// Instead of binding fb 0, bind the drawing buffer. |