Index: Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
diff --git a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
index 96dacb33e080e01e8533be0d9772957caf3b7d4a..54a5fac0352fb7edf2069998a15585e736c745a9 100644 |
--- a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
+++ b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
@@ -1559,6 +1559,31 @@ void WebGL2RenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer |
setFramebuffer(target, buffer); |
} |
+void WebGL2RenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
+{ |
+ if (!deleteObject(framebuffer)) |
+ return; |
+ GLenum target = 0; |
+ if (framebuffer == m_framebufferBinding) { |
+ if (framebuffer == m_readFramebufferBinding) { |
+ target = GL_FRAMEBUFFER; |
+ m_framebufferBinding = nullptr; |
+ m_readFramebufferBinding = nullptr; |
+ } else { |
+ target = GL_DRAW_FRAMEBUFFER; |
+ m_framebufferBinding = nullptr; |
+ } |
+ } else if (framebuffer == m_readFramebufferBinding) { |
+ target = GL_READ_FRAMEBUFFER; |
Zhenyao Mo
2015/06/09 20:29:50
As I mentioned in another place, no need for drawi
yunchao
2015/06/10 08:21:24
seems that there is no problem.
|
+ m_readFramebufferBinding = nullptr; |
+ } |
+ if (target) { |
+ drawingBuffer()->setFramebufferBinding(target, 0); |
+ // Have to call drawingBuffer()->bind() here to bind back to internal fbo. |
+ drawingBuffer()->bind(target); |
+ } |
+} |
+ |
ScriptValue WebGL2RenderingContextBase::getParameter(ScriptState* scriptState, GLenum pname) |
{ |
if (isContextLost()) |
@@ -2082,4 +2107,19 @@ void WebGL2RenderingContextBase::removeBoundBuffer(WebGLBuffer* buffer) |
WebGLRenderingContextBase::removeBoundBuffer(buffer); |
} |
+void WebGL2RenderingContextBase::restoreCurrentFramebuffer() |
+{ |
+ bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebufferBinding.get()); |
+ bindFramebuffer(GL_READ_FRAMEBUFFER, m_readFramebufferBinding.get()); |
+} |
+ |
+GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() |
+{ |
+ if (m_readFramebufferBinding && m_readFramebufferBinding->object()) |
+ return m_readFramebufferBinding->colorBufferFormat(); |
+ if (m_requestedAttributes.alpha()) |
+ return GL_RGBA; |
+ return GL_RGB; |
+} |
+ |
} // namespace blink |