Chromium Code Reviews| Index: Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| diff --git a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| index 96dacb33e080e01e8533be0d9772957caf3b7d4a..54a5fac0352fb7edf2069998a15585e736c745a9 100644 |
| --- a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| +++ b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| @@ -1559,6 +1559,31 @@ void WebGL2RenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer |
| setFramebuffer(target, buffer); |
| } |
| +void WebGL2RenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
| +{ |
| + if (!deleteObject(framebuffer)) |
| + return; |
| + GLenum target = 0; |
| + if (framebuffer == m_framebufferBinding) { |
| + if (framebuffer == m_readFramebufferBinding) { |
| + target = GL_FRAMEBUFFER; |
| + m_framebufferBinding = nullptr; |
| + m_readFramebufferBinding = nullptr; |
| + } else { |
| + target = GL_DRAW_FRAMEBUFFER; |
| + m_framebufferBinding = nullptr; |
| + } |
| + } else if (framebuffer == m_readFramebufferBinding) { |
| + target = GL_READ_FRAMEBUFFER; |
|
Zhenyao Mo
2015/06/09 20:29:50
As I mentioned in another place, no need for drawi
yunchao
2015/06/10 08:21:24
seems that there is no problem.
|
| + m_readFramebufferBinding = nullptr; |
| + } |
| + if (target) { |
| + drawingBuffer()->setFramebufferBinding(target, 0); |
| + // Have to call drawingBuffer()->bind() here to bind back to internal fbo. |
| + drawingBuffer()->bind(target); |
| + } |
| +} |
| + |
| ScriptValue WebGL2RenderingContextBase::getParameter(ScriptState* scriptState, GLenum pname) |
| { |
| if (isContextLost()) |
| @@ -2082,4 +2107,19 @@ void WebGL2RenderingContextBase::removeBoundBuffer(WebGLBuffer* buffer) |
| WebGLRenderingContextBase::removeBoundBuffer(buffer); |
| } |
| +void WebGL2RenderingContextBase::restoreCurrentFramebuffer() |
| +{ |
| + bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebufferBinding.get()); |
| + bindFramebuffer(GL_READ_FRAMEBUFFER, m_readFramebufferBinding.get()); |
| +} |
| + |
| +GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() |
| +{ |
| + if (m_readFramebufferBinding && m_readFramebufferBinding->object()) |
| + return m_readFramebufferBinding->colorBufferFormat(); |
| + if (m_requestedAttributes.alpha()) |
| + return GL_RGBA; |
| + return GL_RGB; |
| +} |
| + |
| } // namespace blink |