OLD | NEW |
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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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217 } | 217 } |
218 break; | 218 break; |
219 } | 219 } |
220 } | 220 } |
221 | 221 |
222 namespace { | 222 namespace { |
223 | 223 |
224 class ScopedDrawingBufferBinder { | 224 class ScopedDrawingBufferBinder { |
225 STACK_ALLOCATED(); | 225 STACK_ALLOCATED(); |
226 public: | 226 public: |
227 ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer * framebufferBinding) | 227 ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer * framebufferBinding, GLenum target) |
Zhenyao Mo
2015/06/09 20:29:51
That's why I suggest you have an idea of drawFrame
yunchao
2015/06/10 08:21:25
I got it. But I think it is not a must. see the la
| |
228 : m_drawingBuffer(drawingBuffer) | 228 : m_drawingBuffer(drawingBuffer) |
229 , m_framebufferBinding(framebufferBinding) | 229 , m_framebufferBinding(framebufferBinding) |
230 , m_target(target) | |
230 { | 231 { |
231 // Commit DrawingBuffer if needed (e.g., for multisampling) | 232 // Commit DrawingBuffer if needed (e.g., for multisampling) |
232 if (!m_framebufferBinding && m_drawingBuffer) | 233 if (!m_framebufferBinding && m_drawingBuffer) |
Zhenyao Mo
2015/06/09 20:29:51
This should be readFramebufferBinding
yunchao
2015/06/10 08:21:25
Agree. I rename this variable to m_readFramebuffer
| |
233 m_drawingBuffer->commit(); | 234 m_drawingBuffer->commit(); |
234 } | 235 } |
235 | 236 |
236 ~ScopedDrawingBufferBinder() | 237 ~ScopedDrawingBufferBinder() |
237 { | 238 { |
238 // Restore DrawingBuffer if needed | 239 // Restore DrawingBuffer if needed |
239 if (!m_framebufferBinding && m_drawingBuffer) | 240 if (!m_framebufferBinding && m_drawingBuffer) |
Zhenyao Mo
2015/06/09 20:29:50
This actually should be drawFramebufferBinding.
Zhenyao Mo
2015/06/10 05:01:45
This should also be readFramebufferBinding. Becaus
yunchao
2015/06/10 08:21:25
To make it clear, I add a comment for the class Sc
| |
240 m_drawingBuffer->bind(); | 241 m_drawingBuffer->bind(m_target); |
241 } | 242 } |
242 | 243 |
243 private: | 244 private: |
244 DrawingBuffer* m_drawingBuffer; | 245 DrawingBuffer* m_drawingBuffer; |
245 RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding; | 246 RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding; |
247 GLenum m_target; | |
246 }; | 248 }; |
247 | 249 |
248 GLint clamp(GLint value, GLint min, GLint max) | 250 GLint clamp(GLint value, GLint min, GLint max) |
249 { | 251 { |
250 if (value < min) | 252 if (value < min) |
251 value = min; | 253 value = min; |
252 if (value > max) | 254 if (value > max) |
253 value = max; | 255 value = max; |
254 return value; | 256 return value; |
255 } | 257 } |
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905 webContext()->clearStencil(m_clearStencil & m_stencilMask); | 907 webContext()->clearStencil(m_clearStencil & m_stencilMask); |
906 else | 908 else |
907 webContext()->clearStencil(0); | 909 webContext()->clearStencil(0); |
908 clearMask |= GL_STENCIL_BUFFER_BIT; | 910 clearMask |= GL_STENCIL_BUFFER_BIT; |
909 webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); | 911 webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); |
910 } | 912 } |
911 | 913 |
912 drawingBuffer()->clearFramebuffers(clearMask); | 914 drawingBuffer()->clearFramebuffers(clearMask); |
913 | 915 |
914 restoreStateAfterClear(); | 916 restoreStateAfterClear(); |
915 if (m_framebufferBinding) | 917 drawingBuffer()->restoreFramebufferBindings(); |
916 webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebuffer Binding.get())); | |
917 drawingBuffer()->setBufferClearNeeded(false); | 918 drawingBuffer()->setBufferClearNeeded(false); |
918 | 919 |
919 return combinedClear ? CombinedClear : JustClear; | 920 return combinedClear ? CombinedClear : JustClear; |
920 } | 921 } |
921 | 922 |
922 void WebGLRenderingContextBase::restoreStateAfterClear() | 923 void WebGLRenderingContextBase::restoreStateAfterClear() |
923 { | 924 { |
924 if (isContextLost()) | 925 if (isContextLost()) |
925 return; | 926 return; |
926 | 927 |
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1011 width = clamp(width, 1, maxWidth); | 1012 width = clamp(width, 1, maxWidth); |
1012 height = clamp(height, 1, maxHeight); | 1013 height = clamp(height, 1, maxHeight); |
1013 | 1014 |
1014 // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off | 1015 // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off |
1015 // clear (and this matches what reshape will do). | 1016 // clear (and this matches what reshape will do). |
1016 drawingBuffer()->reset(IntSize(width, height)); | 1017 drawingBuffer()->reset(IntSize(width, height)); |
1017 restoreStateAfterClear(); | 1018 restoreStateAfterClear(); |
1018 | 1019 |
1019 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activ eTextureUnit].m_texture2DBinding.get())); | 1020 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activ eTextureUnit].m_texture2DBinding.get())); |
1020 webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferB inding.get())); | 1021 webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferB inding.get())); |
1021 if (m_framebufferBinding) | 1022 drawingBuffer()->restoreFramebufferBindings(); |
1022 webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebuffer Binding.get())); | |
1023 } | 1023 } |
1024 | 1024 |
1025 int WebGLRenderingContextBase::drawingBufferWidth() const | 1025 int WebGLRenderingContextBase::drawingBufferWidth() const |
1026 { | 1026 { |
1027 return isContextLost() ? 0 : drawingBuffer()->size().width(); | 1027 return isContextLost() ? 0 : drawingBuffer()->size().width(); |
1028 } | 1028 } |
1029 | 1029 |
1030 int WebGLRenderingContextBase::drawingBufferHeight() const | 1030 int WebGLRenderingContextBase::drawingBufferHeight() const |
1031 { | 1031 { |
1032 return isContextLost() ? 0 : drawingBuffer()->size().height(); | 1032 return isContextLost() ? 0 : drawingBuffer()->size().height(); |
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1363 | 1363 |
1364 bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) | 1364 bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) |
1365 { | 1365 { |
1366 if (target == GL_FRAMEBUFFER) | 1366 if (target == GL_FRAMEBUFFER) |
1367 return true; | 1367 return true; |
1368 return false; | 1368 return false; |
1369 } | 1369 } |
1370 | 1370 |
1371 WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target ) | 1371 WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target ) |
1372 { | 1372 { |
1373 return m_framebufferBinding.get(); | 1373 if (target == GL_FRAMEBUFFER) |
1374 return m_framebufferBinding.get(); | |
1375 return nullptr; | |
1374 } | 1376 } |
1375 | 1377 |
1376 GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) | 1378 GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
1377 { | 1379 { |
1378 if (isContextLost()) | 1380 if (isContextLost()) |
1379 return GL_FRAMEBUFFER_UNSUPPORTED; | 1381 return GL_FRAMEBUFFER_UNSUPPORTED; |
1380 if (!validateFramebufferTarget(target)) { | 1382 if (!validateFramebufferTarget(target)) { |
1381 synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid ta rget"); | 1383 synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid ta rget"); |
1382 return 0; | 1384 return 0; |
1383 } | 1385 } |
1384 if (!getFramebufferBinding(target) || !getFramebufferBinding(target)->object ()) | 1386 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
1387 if (!framebufferBinding || !framebufferBinding->object()) | |
1385 return GL_FRAMEBUFFER_COMPLETE; | 1388 return GL_FRAMEBUFFER_COMPLETE; |
1386 const char* reason = "framebuffer incomplete"; | 1389 const char* reason = "framebuffer incomplete"; |
1387 GLenum result = m_framebufferBinding->checkStatus(&reason); | 1390 GLenum result = framebufferBinding->checkStatus(&reason); |
1388 if (result != GL_FRAMEBUFFER_COMPLETE) { | 1391 if (result != GL_FRAMEBUFFER_COMPLETE) { |
1389 emitGLWarning("checkFramebufferStatus", reason); | 1392 emitGLWarning("checkFramebufferStatus", reason); |
1390 return result; | 1393 return result; |
1391 } | 1394 } |
1392 result = webContext()->checkFramebufferStatus(target); | 1395 result = webContext()->checkFramebufferStatus(target); |
1393 return result; | 1396 return result; |
1394 } | 1397 } |
1395 | 1398 |
1396 void WebGLRenderingContextBase::clear(GLbitfield mask) | 1399 void WebGLRenderingContextBase::clear(GLbitfield mask) |
1397 { | 1400 { |
1398 if (isContextLost()) | 1401 if (isContextLost()) |
1399 return; | 1402 return; |
1400 if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_B IT)) { | 1403 if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_B IT)) { |
1401 synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); | 1404 synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); |
1402 return; | 1405 return; |
1403 } | 1406 } |
1404 const char* reason = "framebuffer incomplete"; | 1407 const char* reason = "framebuffer incomplete"; |
1405 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 1408 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL _FRAMEBUFFER, &reason)) { |
1406 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); | 1409 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
1407 return; | 1410 return; |
1408 } | 1411 } |
1409 if (clearIfComposited(mask) != CombinedClear) | 1412 if (clearIfComposited(mask) != CombinedClear) |
1410 webContext()->clear(mask); | 1413 webContext()->clear(mask); |
1411 markContextChanged(CanvasChanged); | 1414 markContextChanged(CanvasChanged); |
1412 } | 1415 } |
1413 | 1416 |
1414 void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfl oat a) | 1417 void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfl oat a) |
1415 { | 1418 { |
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1556 } | 1559 } |
1557 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { | 1560 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { |
1558 synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer i s incompatible format"); | 1561 synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer i s incompatible format"); |
1559 return; | 1562 return; |
1560 } | 1563 } |
1561 if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { | 1564 if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
1562 synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not pow er of 2"); | 1565 synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not pow er of 2"); |
1563 return; | 1566 return; |
1564 } | 1567 } |
1565 const char* reason = "framebuffer incomplete"; | 1568 const char* reason = "framebuffer incomplete"; |
1566 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 1569 if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), G L_FRAMEBUFFER, &reason)) |
1570 || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding (GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) { | |
1567 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", re ason); | 1571 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", re ason); |
1568 return; | 1572 return; |
1569 } | 1573 } |
1570 clearIfComposited(); | 1574 clearIfComposited(); |
1571 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get() ); | 1575 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get() , GL_FRAMEBUFFER); |
1576 if (isWebGL2OrHigher()) | |
1577 ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBind ing(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER); | |
Zhenyao Mo
2015/06/09 20:29:50
This is incorrect. readBinder is only alive with
Zhenyao Mo
2015/06/10 05:01:46
See my second comments in ScopedDrawingBufferBinde
yunchao
2015/06/10 08:21:25
I got it. The think the latest code set the correc
| |
1572 webContext()->copyTexImage2D(target, level, internalformat, x, y, width, hei ght, border); | 1578 webContext()->copyTexImage2D(target, level, internalformat, x, y, width, hei ght, border); |
1573 // FIXME: if the framebuffer is not complete, none of the below should be ex ecuted. | 1579 // FIXME: if the framebuffer is not complete, none of the below should be ex ecuted. |
1574 tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGN ED_BYTE); | 1580 tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGN ED_BYTE); |
1575 } | 1581 } |
1576 | 1582 |
1577 void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL int xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 1583 void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL int xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1578 { | 1584 { |
1579 if (isContextLost()) | 1585 if (isContextLost()) |
1580 return; | 1586 return; |
1581 if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) | 1587 if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) |
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1599 return; | 1605 return; |
1600 } | 1606 } |
1601 GLenum internalformat = tex->getInternalFormat(target, level); | 1607 GLenum internalformat = tex->getInternalFormat(target, level); |
1602 if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) | 1608 if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) |
1603 return; | 1609 return; |
1604 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { | 1610 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { |
1605 synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffe r is incompatible format"); | 1611 synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffe r is incompatible format"); |
1606 return; | 1612 return; |
1607 } | 1613 } |
1608 const char* reason = "framebuffer incomplete"; | 1614 const char* reason = "framebuffer incomplete"; |
1609 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 1615 if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), G L_FRAMEBUFFER, &reason)) |
1616 || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding (GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) { | |
1610 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); | 1617 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
1611 return; | 1618 return; |
1612 } | 1619 } |
1613 clearIfComposited(); | 1620 clearIfComposited(); |
1614 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get() ); | 1621 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get() , GL_FRAMEBUFFER); |
1622 if (isWebGL2OrHigher()) | |
1623 ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBind ing(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER); | |
Zhenyao Mo
2015/06/09 20:29:50
Same here.
Zhenyao Mo
2015/06/10 05:01:46
See my second comments in ScopedDrawingBufferBinde
yunchao
2015/06/10 08:21:25
I got it. The think the latest code set the correc
| |
1615 webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width , height); | 1624 webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width , height); |
1616 } | 1625 } |
1617 | 1626 |
1618 PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() | 1627 PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() |
1619 { | 1628 { |
1620 if (isContextLost()) | 1629 if (isContextLost()) |
1621 return nullptr; | 1630 return nullptr; |
1622 RefPtrWillBeRawPtr<WebGLBuffer> o = WebGLBuffer::create(this); | 1631 RefPtrWillBeRawPtr<WebGLBuffer> o = WebGLBuffer::create(this); |
1623 addSharedObject(o.get()); | 1632 addSharedObject(o.get()); |
1624 return o.release(); | 1633 return o.release(); |
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1724 return; | 1733 return; |
1725 removeBoundBuffer(buffer); | 1734 removeBoundBuffer(buffer); |
1726 } | 1735 } |
1727 | 1736 |
1728 void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) | 1737 void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
1729 { | 1738 { |
1730 if (!deleteObject(framebuffer)) | 1739 if (!deleteObject(framebuffer)) |
1731 return; | 1740 return; |
1732 if (framebuffer == m_framebufferBinding) { | 1741 if (framebuffer == m_framebufferBinding) { |
1733 m_framebufferBinding = nullptr; | 1742 m_framebufferBinding = nullptr; |
1734 drawingBuffer()->setFramebufferBinding(0); | 1743 drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
1735 // Have to call bindFramebuffer here to bind back to internal fbo. | 1744 // Have to call drawingBuffer()->bind() here to bind back to internal fb o. |
Zhenyao Mo
2015/06/09 20:29:50
By the way, I just noticed, you should get rid of
yunchao
2015/06/10 08:21:25
Done.
| |
1736 drawingBuffer()->bind(); | 1745 drawingBuffer()->bind(); |
1737 } | 1746 } |
1738 } | 1747 } |
1739 | 1748 |
1740 void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) | 1749 void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) |
1741 { | 1750 { |
1742 deleteObject(program); | 1751 deleteObject(program); |
1743 // We don't reset m_currentProgram to 0 here because the deletion of the | 1752 // We don't reset m_currentProgram to 0 here because the deletion of the |
1744 // current program is delayed. | 1753 // current program is delayed. |
1745 } | 1754 } |
1746 | 1755 |
1747 void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff er) | 1756 void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff er) |
1748 { | 1757 { |
1749 if (!deleteObject(renderbuffer)) | 1758 if (!deleteObject(renderbuffer)) |
1750 return; | 1759 return; |
1751 if (renderbuffer == m_renderbufferBinding) | 1760 if (renderbuffer == m_renderbufferBinding) |
1752 m_renderbufferBinding = nullptr; | 1761 m_renderbufferBinding = nullptr; |
1753 if (m_framebufferBinding) | 1762 if (m_framebufferBinding) |
1754 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer) ; | 1763 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFE R, renderbuffer); |
1764 if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) | |
1765 getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFra mebuffer(GL_READ_FRAMEBUFFER, renderbuffer); | |
1755 } | 1766 } |
1756 | 1767 |
1757 void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) | 1768 void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
1758 { | 1769 { |
1759 deleteObject(shader); | 1770 deleteObject(shader); |
1760 } | 1771 } |
1761 | 1772 |
1762 void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) | 1773 void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
1763 { | 1774 { |
1764 if (!deleteObject(texture)) | 1775 if (!deleteObject(texture)) |
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1781 m_textureUnits[i].m_texture3DBinding = nullptr; | 1792 m_textureUnits[i].m_texture3DBinding = nullptr; |
1782 maxBoundTextureIndex = i; | 1793 maxBoundTextureIndex = i; |
1783 } | 1794 } |
1784 if (texture == m_textureUnits[i].m_texture2DArrayBinding) { | 1795 if (texture == m_textureUnits[i].m_texture2DArrayBinding) { |
1785 m_textureUnits[i].m_texture2DArrayBinding = nullptr; | 1796 m_textureUnits[i].m_texture2DArrayBinding = nullptr; |
1786 maxBoundTextureIndex = i; | 1797 maxBoundTextureIndex = i; |
1787 } | 1798 } |
1788 } | 1799 } |
1789 } | 1800 } |
1790 if (m_framebufferBinding) | 1801 if (m_framebufferBinding) |
1791 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); | 1802 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFE R, texture); |
1803 if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) | |
1804 getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFra mebuffer(GL_READ_FRAMEBUFFER, texture); | |
1792 | 1805 |
1793 // If the deleted was bound to the the current maximum index, trace backward s to find the new max texture index | 1806 // If the deleted was bound to the the current maximum index, trace backward s to find the new max texture index |
1794 if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBound TextureIndex + 1)) { | 1807 if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBound TextureIndex + 1)) { |
1795 findNewMaxNonDefaultTextureUnit(); | 1808 findNewMaxNonDefaultTextureUnit(); |
1796 } | 1809 } |
1797 } | 1810 } |
1798 | 1811 |
1799 void WebGLRenderingContextBase::depthFunc(GLenum func) | 1812 void WebGLRenderingContextBase::depthFunc(GLenum func) |
1800 { | 1813 { |
1801 if (isContextLost()) | 1814 if (isContextLost()) |
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2001 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t arget"); | 2014 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t arget"); |
2002 return; | 2015 return; |
2003 } | 2016 } |
2004 if (buffer && !buffer->validate(contextGroup(), this)) { | 2017 if (buffer && !buffer->validate(contextGroup(), this)) { |
2005 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b uffer or buffer not from this context"); | 2018 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b uffer or buffer not from this context"); |
2006 return; | 2019 return; |
2007 } | 2020 } |
2008 // Don't allow the default framebuffer to be mutated; all current | 2021 // Don't allow the default framebuffer to be mutated; all current |
2009 // implementations use an FBO internally in place of the default | 2022 // implementations use an FBO internally in place of the default |
2010 // FBO. | 2023 // FBO. |
2011 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | 2024 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
2025 if (!framebufferBinding || !framebufferBinding->object()) { | |
2012 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no f ramebuffer bound"); | 2026 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no f ramebuffer bound"); |
2013 return; | 2027 return; |
2014 } | 2028 } |
2015 Platform3DObject bufferObject = objectOrZero(buffer); | 2029 Platform3DObject bufferObject = objectOrZero(buffer); |
2016 switch (attachment) { | 2030 switch (attachment) { |
2017 case GL_DEPTH_STENCIL_ATTACHMENT: | 2031 case GL_DEPTH_STENCIL_ATTACHMENT: |
2018 if (isDepthStencilSupported() || !buffer) { | 2032 if (isDepthStencilSupported() || !buffer) { |
2019 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); | 2033 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); |
2020 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); | 2034 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
2021 } else { | 2035 } else { |
2022 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff er(renderbuffertarget, buffer); | 2036 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff er(renderbuffertarget, buffer); |
2023 if (!emulatedStencilBuffer) { | 2037 if (!emulatedStencilBuffer) { |
2024 synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", " out of memory"); | 2038 synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", " out of memory"); |
2025 return; | 2039 return; |
2026 } | 2040 } |
2027 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); | 2041 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); |
2028 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); | 2042 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); |
2029 } | 2043 } |
2030 break; | 2044 break; |
2031 default: | 2045 default: |
2032 webContext()->framebufferRenderbuffer(target, attachment, renderbufferta rget, bufferObject); | 2046 webContext()->framebufferRenderbuffer(target, attachment, renderbufferta rget, bufferObject); |
2033 } | 2047 } |
2034 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); | 2048 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buf fer); |
2035 applyStencilTest(); | 2049 applyStencilTest(); |
2036 } | 2050 } |
2037 | 2051 |
2038 void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac hment, GLenum textarget, WebGLTexture* texture, GLint level) | 2052 void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac hment, GLenum textarget, WebGLTexture* texture, GLint level) |
2039 { | 2053 { |
2040 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment)) | 2054 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment)) |
2041 return; | 2055 return; |
2042 if (level) { | 2056 if (level) { |
2043 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0 "); | 2057 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0 "); |
2044 return; | 2058 return; |
2045 } | 2059 } |
2046 if (texture && !texture->validate(contextGroup(), this)) { | 2060 if (texture && !texture->validate(contextGroup(), this)) { |
2047 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no text ure or texture not from this context"); | 2061 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no text ure or texture not from this context"); |
2048 return; | 2062 return; |
2049 } | 2063 } |
2050 // Don't allow the default framebuffer to be mutated; all current | 2064 // Don't allow the default framebuffer to be mutated; all current |
2051 // implementations use an FBO internally in place of the default | 2065 // implementations use an FBO internally in place of the default |
2052 // FBO. | 2066 // FBO. |
2053 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | 2067 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
2068 if (!framebufferBinding || !framebufferBinding->object()) { | |
2054 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no fram ebuffer bound"); | 2069 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no fram ebuffer bound"); |
2055 return; | 2070 return; |
2056 } | 2071 } |
2057 Platform3DObject textureObject = objectOrZero(texture); | 2072 Platform3DObject textureObject = objectOrZero(texture); |
2058 switch (attachment) { | 2073 switch (attachment) { |
2059 case GL_DEPTH_STENCIL_ATTACHMENT: | 2074 case GL_DEPTH_STENCIL_ATTACHMENT: |
2060 webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarge t, textureObject, level); | 2075 webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarge t, textureObject, level); |
2061 webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textar get, textureObject, level); | 2076 webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textar get, textureObject, level); |
2062 break; | 2077 break; |
2063 case GL_DEPTH_ATTACHMENT: | |
Zhenyao Mo
2015/06/09 20:29:50
Why removing these two?
| |
2064 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); | |
2065 break; | |
2066 case GL_STENCIL_ATTACHMENT: | |
2067 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); | |
2068 break; | |
2069 default: | 2078 default: |
2070 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); | 2079 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); |
2071 } | 2080 } |
2072 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget , texture, level); | 2081 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, tex target, texture, level); |
2073 applyStencilTest(); | 2082 applyStencilTest(); |
2074 } | 2083 } |
2075 | 2084 |
2076 void WebGLRenderingContextBase::frontFace(GLenum mode) | 2085 void WebGLRenderingContextBase::frontFace(GLenum mode) |
2077 { | 2086 { |
2078 if (isContextLost()) | 2087 if (isContextLost()) |
2079 return; | 2088 return; |
2080 switch (mode) { | 2089 switch (mode) { |
2081 case GL_CW: | 2090 case GL_CW: |
2082 case GL_CCW: | 2091 case GL_CCW: |
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3316 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type n ot RGBA/UNSIGNED_BYTE or implementation-defined values"); | 3325 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type n ot RGBA/UNSIGNED_BYTE or implementation-defined values"); |
3317 return; | 3326 return; |
3318 } | 3327 } |
3319 } | 3328 } |
3320 // Validate array type against pixel type. | 3329 // Validate array type against pixel type. |
3321 if (pixels->type() != expectedViewType) { | 3330 if (pixels->type() != expectedViewType) { |
3322 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView w as the wrong type for the pixel format"); | 3331 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView w as the wrong type for the pixel format"); |
3323 return; | 3332 return; |
3324 } | 3333 } |
3325 const char* reason = "framebuffer incomplete"; | 3334 const char* reason = "framebuffer incomplete"; |
3326 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 3335 GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER; |
3336 WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(target); | |
3337 if (readFramebufferBinding && !readFramebufferBinding->onAccess(webContext() , target, &reason)) { | |
3327 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason ); | 3338 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason ); |
3328 return; | 3339 return; |
3329 } | 3340 } |
3330 // Calculate array size, taking into consideration of PACK_ALIGNMENT. | 3341 // Calculate array size, taking into consideration of PACK_ALIGNMENT. |
3331 unsigned totalBytesRequired = 0; | 3342 unsigned totalBytesRequired = 0; |
3332 unsigned padding = 0; | 3343 unsigned padding = 0; |
3333 GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, w idth, height, m_packAlignment, &totalBytesRequired, &padding); | 3344 GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, w idth, height, m_packAlignment, &totalBytesRequired, &padding); |
3334 if (error != GL_NO_ERROR) { | 3345 if (error != GL_NO_ERROR) { |
3335 synthesizeGLError(error, "readPixels", "invalid dimensions"); | 3346 synthesizeGLError(error, "readPixels", "invalid dimensions"); |
3336 return; | 3347 return; |
3337 } | 3348 } |
3338 if (pixels->byteLength() < totalBytesRequired) { | 3349 if (pixels->byteLength() < totalBytesRequired) { |
3339 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView n ot large enough for dimensions"); | 3350 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView n ot large enough for dimensions"); |
3340 return; | 3351 return; |
3341 } | 3352 } |
3342 | 3353 |
3343 clearIfComposited(); | 3354 clearIfComposited(); |
3344 void* data = pixels->baseAddress(); | 3355 void* data = pixels->baseAddress(); |
3345 | 3356 |
3346 { | 3357 { |
3347 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.g et()); | 3358 ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding , target); |
Zhenyao Mo
2015/06/09 20:29:51
Again, I don't understand why we need the binder h
Zhenyao Mo
2015/06/09 20:33:40
Never mind. Of course we need the binder for mult
yunchao
2015/06/10 08:21:25
I think there is no problem.
| |
3348 webContext()->readPixels(x, y, width, height, format, type, data); | 3359 webContext()->readPixels(x, y, width, height, format, type, data); |
3349 } | 3360 } |
3350 | 3361 |
3351 #if OS(MACOSX) | 3362 #if OS(MACOSX) |
3352 // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., | 3363 // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., |
3353 // when alpha is off, readPixels should set alpha to 255 instead of 0. | 3364 // when alpha is off, readPixels should set alpha to 255 instead of 0. |
3354 if (!m_framebufferBinding && !drawingBuffer()->getActualAttributes().alpha) { | 3365 if (!readFramebufferBinding && !drawingBuffer()->getActualAttributes().alpha ) { |
3355 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); | 3366 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); |
3356 for (GLsizei iy = 0; iy < height; ++iy) { | 3367 for (GLsizei iy = 0; iy < height; ++iy) { |
3357 for (GLsizei ix = 0; ix < width; ++ix) { | 3368 for (GLsizei ix = 0; ix < width; ++ix) { |
3358 pixels[3] = 255; | 3369 pixels[3] = 255; |
3359 pixels += 4; | 3370 pixels += 4; |
3360 } | 3371 } |
3361 pixels += padding; | 3372 pixels += padding; |
3362 } | 3373 } |
3363 } | 3374 } |
3364 #endif | 3375 #endif |
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4622 | 4633 |
4623 if (mode == RealLostContext) { | 4634 if (mode == RealLostContext) { |
4624 // Inform the embedder that a lost context was received. In response, th e embedder might | 4635 // Inform the embedder that a lost context was received. In response, th e embedder might |
4625 // decide to take action such as asking the user for permission to use W ebGL again. | 4636 // decide to take action such as asking the user for permission to use W ebGL again. |
4626 if (LocalFrame* frame = canvas()->document().frame()) | 4637 if (LocalFrame* frame = canvas()->document().frame()) |
4627 frame->loader().client()->didLoseWebGLContext(webContext()->getGraph icsResetStatusARB()); | 4638 frame->loader().client()->didLoseWebGLContext(webContext()->getGraph icsResetStatusARB()); |
4628 } | 4639 } |
4629 | 4640 |
4630 // Make absolutely sure we do not refer to an already-deleted texture or fra mebuffer. | 4641 // Make absolutely sure we do not refer to an already-deleted texture or fra mebuffer. |
4631 drawingBuffer()->setTexture2DBinding(0); | 4642 drawingBuffer()->setTexture2DBinding(0); |
4632 drawingBuffer()->setFramebufferBinding(0); | 4643 drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
4633 | 4644 |
4634 detachAndRemoveAllObjects(); | 4645 detachAndRemoveAllObjects(); |
4635 | 4646 |
4636 // Lose all the extensions. | 4647 // Lose all the extensions. |
4637 for (size_t i = 0; i < m_extensions.size(); ++i) { | 4648 for (size_t i = 0; i < m_extensions.size(); ++i) { |
4638 ExtensionTracker* tracker = m_extensions[i].get(); | 4649 ExtensionTracker* tracker = m_extensions[i].get(); |
4639 tracker->loseExtension(); | 4650 tracker->loseExtension(); |
4640 } | 4651 } |
4641 | 4652 |
4642 for (size_t i = 0; i < WebGLExtensionNameCount; ++i) | 4653 for (size_t i = 0; i < WebGLExtensionNameCount; ++i) |
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5725 if (!count) { | 5736 if (!count) { |
5726 markContextChanged(CanvasChanged); | 5737 markContextChanged(CanvasChanged); |
5727 return false; | 5738 return false; |
5728 } | 5739 } |
5729 | 5740 |
5730 if (!validateRenderingState(functionName)) { | 5741 if (!validateRenderingState(functionName)) { |
5731 return false; | 5742 return false; |
5732 } | 5743 } |
5733 | 5744 |
5734 const char* reason = "framebuffer incomplete"; | 5745 const char* reason = "framebuffer incomplete"; |
5735 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 5746 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL _FRAMEBUFFER, &reason)) { |
5736 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); | 5747 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); |
5737 return false; | 5748 return false; |
5738 } | 5749 } |
5739 | 5750 |
5740 return true; | 5751 return true; |
5741 } | 5752 } |
5742 | 5753 |
5743 bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, G Lenum mode, GLsizei count, GLenum type, long long offset) | 5754 bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, G Lenum mode, GLsizei count, GLenum type, long long offset) |
5744 { | 5755 { |
5745 if (isContextLost() || !validateDrawMode(functionName, mode)) | 5756 if (isContextLost() || !validateDrawMode(functionName, mode)) |
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5777 if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { | 5788 if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { |
5778 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_ BUFFER bound"); | 5789 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_ BUFFER bound"); |
5779 return false; | 5790 return false; |
5780 } | 5791 } |
5781 | 5792 |
5782 if (!validateRenderingState(functionName)) { | 5793 if (!validateRenderingState(functionName)) { |
5783 return false; | 5794 return false; |
5784 } | 5795 } |
5785 | 5796 |
5786 const char* reason = "framebuffer incomplete"; | 5797 const char* reason = "framebuffer incomplete"; |
5787 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 5798 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL _FRAMEBUFFER, &reason)) { |
5788 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); | 5799 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); |
5789 return false; | 5800 return false; |
5790 } | 5801 } |
5791 | 5802 |
5792 return true; | 5803 return true; |
5793 } | 5804 } |
5794 | 5805 |
5795 // Helper function to validate draw*Instanced calls | 5806 // Helper function to validate draw*Instanced calls |
5796 bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount) | 5807 bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount) |
5797 { | 5808 { |
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6106 | 6117 |
6107 void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* buffer) | 6118 void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* buffer) |
6108 { | 6119 { |
6109 if (buffer) | 6120 if (buffer) |
6110 buffer->setHasEverBeenBound(); | 6121 buffer->setHasEverBeenBound(); |
6111 | 6122 |
6112 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) { | 6123 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) { |
6113 m_framebufferBinding = buffer; | 6124 m_framebufferBinding = buffer; |
6114 applyStencilTest(); | 6125 applyStencilTest(); |
6115 } | 6126 } |
6116 drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get ())); | 6127 drawingBuffer()->setFramebufferBinding(target, objectOrZero(getFramebufferBi nding(target))); |
6117 | 6128 |
6118 if (!buffer) { | 6129 if (!buffer) { |
6119 // Instead of binding fb 0, bind the drawing buffer. | 6130 // Instead of binding fb 0, bind the drawing buffer. |
6120 drawingBuffer()->bind(target); | 6131 drawingBuffer()->bind(target); |
6121 } else { | 6132 } else { |
6122 webContext()->bindFramebuffer(target, buffer->object()); | 6133 webContext()->bindFramebuffer(target, buffer->object()); |
6123 } | 6134 } |
6124 } | 6135 } |
6125 | 6136 |
6126 void WebGLRenderingContextBase::restoreCurrentFramebuffer() | 6137 void WebGLRenderingContextBase::restoreCurrentFramebuffer() |
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6211 | 6222 |
6212 return totalBytesPerPixel; | 6223 return totalBytesPerPixel; |
6213 } | 6224 } |
6214 | 6225 |
6215 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6226 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6216 { | 6227 { |
6217 return m_drawingBuffer.get(); | 6228 return m_drawingBuffer.get(); |
6218 } | 6229 } |
6219 | 6230 |
6220 } // namespace blink | 6231 } // namespace blink |
OLD | NEW |