Index: ash/wm/session_state_controller.h |
=================================================================== |
--- ash/wm/session_state_controller.h (revision 162199) |
+++ ash/wm/session_state_controller.h (working copy) |
@@ -1,277 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ |
-#define ASH_WM_SESSION_STATE_CONTROLLER_H_ |
- |
-#include "ash/ash_export.h" |
-#include "ash/shell_observer.h" |
-#include "ash/wm/session_state_animator.h" |
-#include "base/basictypes.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/time.h" |
-#include "base/timer.h" |
-#include "ui/aura/root_window_observer.h" |
- |
-namespace gfx { |
-class Rect; |
-class Size; |
-} |
- |
-namespace ui { |
-class Layer; |
-} |
- |
-namespace ash { |
- |
-namespace test { |
-class PowerButtonControllerTest; |
-} |
- |
-// Performs system-related functions on behalf of SessionStateController. |
-class ASH_EXPORT SessionStateControllerDelegate { |
- public: |
- SessionStateControllerDelegate() {} |
- virtual ~SessionStateControllerDelegate() {} |
- |
- virtual void RequestLockScreen() = 0; |
- virtual void RequestShutdown() = 0; |
- |
- private: |
- DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate); |
-}; |
- |
-// Displays onscreen animations and locks or suspends the system in response to |
-// the power button being pressed or released. |
-class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, |
- public ShellObserver { |
- public: |
- // Amount of time that the power button needs to be held before we lock the |
- // screen. |
- static const int kLockTimeoutMs; |
- |
- // Amount of time that the power button needs to be held before we shut down. |
- static const int kShutdownTimeoutMs; |
- |
- // Amount of time to wait for our lock requests to be honored before giving |
- // up. |
- static const int kLockFailTimeoutMs; |
- |
- // When the button has been held continuously from the unlocked state, amount |
- // of time that we wait after the screen locker window is shown before |
- // starting the pre-shutdown animation. |
- static const int kLockToShutdownTimeoutMs; |
- |
- // Amount of time taken to scale the snapshot of the screen down to a |
- // slightly-smaller size once the user starts holding the power button. Used |
- // for both the pre-lock and pre-shutdown animations. |
- static const int kSlowCloseAnimMs; |
- |
- // Amount of time taken to scale the snapshot of the screen back to its |
- // original size when the button is released. |
- static const int kUndoSlowCloseAnimMs; |
- |
- // Amount of time taken to scale the snapshot down to a point in the center of |
- // the screen once the screen has been locked or we've been notified that the |
- // system is shutting down. |
- static const int kFastCloseAnimMs; |
- |
- // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
- // fast-close shutdown animation before actually requesting shutdown, to give |
- // the animation time to finish. |
- static const int kShutdownRequestDelayMs; |
- |
- // Helper class used by tests to access internal state. |
- class ASH_EXPORT TestApi { |
- public: |
- explicit TestApi(SessionStateController* controller); |
- |
- virtual ~TestApi(); |
- |
- bool lock_timer_is_running() const { |
- return controller_->lock_timer_.IsRunning(); |
- } |
- bool lock_fail_timer_is_running() const { |
- return controller_->lock_fail_timer_.IsRunning(); |
- } |
- bool lock_to_shutdown_timer_is_running() const { |
- return controller_->lock_to_shutdown_timer_.IsRunning(); |
- } |
- bool shutdown_timer_is_running() const { |
- return controller_->pre_shutdown_timer_.IsRunning(); |
- } |
- bool real_shutdown_timer_is_running() const { |
- return controller_->real_shutdown_timer_.IsRunning(); |
- } |
- |
- void trigger_lock_timeout() { |
- controller_->OnLockTimeout(); |
- controller_->lock_timer_.Stop(); |
- } |
- void trigger_lock_fail_timeout() { |
- controller_->OnLockFailTimeout(); |
- controller_->lock_fail_timer_.Stop(); |
- } |
- void trigger_lock_to_shutdown_timeout() { |
- controller_->OnLockToShutdownTimeout(); |
- controller_->lock_to_shutdown_timer_.Stop(); |
- } |
- void trigger_shutdown_timeout() { |
- controller_->OnPreShutdownAnimationTimeout(); |
- controller_->pre_shutdown_timer_.Stop(); |
- } |
- void trigger_real_shutdown_timeout() { |
- controller_->OnRealShutdownTimeout(); |
- controller_->real_shutdown_timer_.Stop(); |
- } |
- private: |
- SessionStateController* controller_; // not owned |
- |
- DISALLOW_COPY_AND_ASSIGN(TestApi); |
- }; |
- |
- SessionStateController(); |
- virtual ~SessionStateController(); |
- |
- // RootWindowObserver override: |
- virtual void OnRootWindowHostCloseRequested( |
- const aura::RootWindow* root) OVERRIDE; |
- |
- // ShellObserver overrides: |
- virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
- virtual void OnAppTerminating() OVERRIDE; |
- virtual void OnLockStateChanged(bool locked) OVERRIDE; |
- |
- void SetDelegate(SessionStateControllerDelegate* delegate); |
- |
- // Returns true iff when we're in state when user session can be locked. |
- virtual bool IsEligibleForLock(); |
- |
- // Returns true if system is locked. |
- virtual bool IsLocked(); |
- |
- // Starts locking (with slow animation) that can be cancelled. |
- // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
- // will be called unless CancelShutdown() is called. |
- virtual void StartLockAnimation(); |
- |
- // Starts shutting down (with slow animation) that can be cancelled. |
- virtual void StartShutdownAnimation(); |
- |
- // Starts usual lock animation, but locks immediately. |
- // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. |
- virtual void StartLockAnimationAndLockImmediately(); |
- |
- // Returns true if we have requested system to lock, but haven't received |
- // confirmation yet. |
- virtual bool LockRequested(); |
- |
- // Returns true if we are shutting down. |
- virtual bool ShutdownRequested(); |
- |
- // Returns true if we are within cancellable lock timeframe. |
- virtual bool CanCancelLockAnimation(); |
- |
- // Cancels locking and reverts lock animation. |
- virtual void CancelLockAnimation(); |
- |
- // Cancels locking and reverts lock animation with slightly different |
- // parameters. Seems to be some bug, but refactoring should keep all bugs. |
- // TODO(antrim): remove this, animations should actually be the same. |
- virtual void CancelLockWithOtherAnimation(); |
- |
- // Returns true if we are within cancellable shutdown timeframe. |
- virtual bool CanCancelShutdownAnimation(); |
- |
- // Cancels shutting down and reverts shutdown animation. |
- virtual void CancelShutdownAnimation(); |
- |
- // Called when Chrome gets a request to display the lock screen. |
- virtual void OnStartingLock(); |
- |
- // Displays the shutdown animation and requests shutdown when it's done. |
- virtual void RequestShutdown(); |
- |
- protected: |
- friend class test::PowerButtonControllerTest; |
- |
- bool IsLoggedInAsNonGuest() const; |
- |
- private: |
- void RequestShutdownImpl(); |
- |
- // Starts lock timer. |
- void StartLockTimer(); |
- |
- // Requests that the screen be locked and starts |lock_fail_timer_|. |
- void OnLockTimeout(); |
- |
- // Reverts the pre-lock animation, reports the error. |
- void OnLockFailTimeout(); |
- |
- // Starts timer for gap between lock and shutdown. |
- void StartLockToShutdownTimer(); |
- |
- // Calls StartShutdownAnimation(). |
- void OnLockToShutdownTimeout(); |
- |
- // Starts timer for undoable shutdown animation. |
- void StartPreShutdownAnimationTimer(); |
- |
- // Calls RequestShutdownImpl(); |
- void OnPreShutdownAnimationTimeout(); |
- |
- // Starts timer for final shutdown animation. |
- void StartRealShutdownTimer(); |
- |
- // Requests that the machine be shut down. |
- void OnRealShutdownTimeout(); |
- |
- // The current login status. |
- user::LoginStatus login_status_; |
- |
- // Original login status from before we locked. LOGGED_IN_NONE if it's not |
- // locked. |
- user::LoginStatus unlocked_login_status_; |
- |
- // Are we in the process of shutting the machine down? |
- bool shutting_down_; |
- |
- // Indicates whether controller should proceed to (cancellable) shutdown after |
- // locking. |
- bool shutdown_after_lock_; |
- |
- // Started when the user first presses the power button while in a |
- // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the |
- // screen. |
- base::OneShotTimer<SessionStateController> lock_timer_; |
- |
- // Started when we request that the screen be locked. When it fires, we |
- // assume that our request got dropped. |
- base::OneShotTimer<SessionStateController> lock_fail_timer_; |
- |
- // Started when the screen is locked while the power button is held. Adds a |
- // delay between the appearance of the lock screen and the beginning of the |
- // pre-shutdown animation. |
- base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; |
- |
- // Started when we begin displaying the pre-shutdown animation. When it |
- // fires, we start the shutdown animation and get ready to request shutdown. |
- base::OneShotTimer<SessionStateController> pre_shutdown_timer_; |
- |
- // Started when we display the shutdown animation. When it fires, we actually |
- // request shutdown. Gives the animation time to complete before Chrome, X, |
- // etc. are shut down. |
- base::OneShotTimer<SessionStateController> real_shutdown_timer_; |
- |
- scoped_ptr<internal::SessionStateAnimator> animator_; |
- |
- scoped_ptr<SessionStateControllerDelegate> delegate_; |
- |
- DISALLOW_COPY_AND_ASSIGN(SessionStateController); |
-}; |
- |
-} // namespace ash |
- |
-#endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ |