| Index: ash/wm/session_state_controller.h
|
| ===================================================================
|
| --- ash/wm/session_state_controller.h (revision 162199)
|
| +++ ash/wm/session_state_controller.h (working copy)
|
| @@ -1,277 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_
|
| -#define ASH_WM_SESSION_STATE_CONTROLLER_H_
|
| -
|
| -#include "ash/ash_export.h"
|
| -#include "ash/shell_observer.h"
|
| -#include "ash/wm/session_state_animator.h"
|
| -#include "base/basictypes.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/time.h"
|
| -#include "base/timer.h"
|
| -#include "ui/aura/root_window_observer.h"
|
| -
|
| -namespace gfx {
|
| -class Rect;
|
| -class Size;
|
| -}
|
| -
|
| -namespace ui {
|
| -class Layer;
|
| -}
|
| -
|
| -namespace ash {
|
| -
|
| -namespace test {
|
| -class PowerButtonControllerTest;
|
| -}
|
| -
|
| -// Performs system-related functions on behalf of SessionStateController.
|
| -class ASH_EXPORT SessionStateControllerDelegate {
|
| - public:
|
| - SessionStateControllerDelegate() {}
|
| - virtual ~SessionStateControllerDelegate() {}
|
| -
|
| - virtual void RequestLockScreen() = 0;
|
| - virtual void RequestShutdown() = 0;
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate);
|
| -};
|
| -
|
| -// Displays onscreen animations and locks or suspends the system in response to
|
| -// the power button being pressed or released.
|
| -class ASH_EXPORT SessionStateController : public aura::RootWindowObserver,
|
| - public ShellObserver {
|
| - public:
|
| - // Amount of time that the power button needs to be held before we lock the
|
| - // screen.
|
| - static const int kLockTimeoutMs;
|
| -
|
| - // Amount of time that the power button needs to be held before we shut down.
|
| - static const int kShutdownTimeoutMs;
|
| -
|
| - // Amount of time to wait for our lock requests to be honored before giving
|
| - // up.
|
| - static const int kLockFailTimeoutMs;
|
| -
|
| - // When the button has been held continuously from the unlocked state, amount
|
| - // of time that we wait after the screen locker window is shown before
|
| - // starting the pre-shutdown animation.
|
| - static const int kLockToShutdownTimeoutMs;
|
| -
|
| - // Amount of time taken to scale the snapshot of the screen down to a
|
| - // slightly-smaller size once the user starts holding the power button. Used
|
| - // for both the pre-lock and pre-shutdown animations.
|
| - static const int kSlowCloseAnimMs;
|
| -
|
| - // Amount of time taken to scale the snapshot of the screen back to its
|
| - // original size when the button is released.
|
| - static const int kUndoSlowCloseAnimMs;
|
| -
|
| - // Amount of time taken to scale the snapshot down to a point in the center of
|
| - // the screen once the screen has been locked or we've been notified that the
|
| - // system is shutting down.
|
| - static const int kFastCloseAnimMs;
|
| -
|
| - // Additional time (beyond kFastCloseAnimMs) to wait after starting the
|
| - // fast-close shutdown animation before actually requesting shutdown, to give
|
| - // the animation time to finish.
|
| - static const int kShutdownRequestDelayMs;
|
| -
|
| - // Helper class used by tests to access internal state.
|
| - class ASH_EXPORT TestApi {
|
| - public:
|
| - explicit TestApi(SessionStateController* controller);
|
| -
|
| - virtual ~TestApi();
|
| -
|
| - bool lock_timer_is_running() const {
|
| - return controller_->lock_timer_.IsRunning();
|
| - }
|
| - bool lock_fail_timer_is_running() const {
|
| - return controller_->lock_fail_timer_.IsRunning();
|
| - }
|
| - bool lock_to_shutdown_timer_is_running() const {
|
| - return controller_->lock_to_shutdown_timer_.IsRunning();
|
| - }
|
| - bool shutdown_timer_is_running() const {
|
| - return controller_->pre_shutdown_timer_.IsRunning();
|
| - }
|
| - bool real_shutdown_timer_is_running() const {
|
| - return controller_->real_shutdown_timer_.IsRunning();
|
| - }
|
| -
|
| - void trigger_lock_timeout() {
|
| - controller_->OnLockTimeout();
|
| - controller_->lock_timer_.Stop();
|
| - }
|
| - void trigger_lock_fail_timeout() {
|
| - controller_->OnLockFailTimeout();
|
| - controller_->lock_fail_timer_.Stop();
|
| - }
|
| - void trigger_lock_to_shutdown_timeout() {
|
| - controller_->OnLockToShutdownTimeout();
|
| - controller_->lock_to_shutdown_timer_.Stop();
|
| - }
|
| - void trigger_shutdown_timeout() {
|
| - controller_->OnPreShutdownAnimationTimeout();
|
| - controller_->pre_shutdown_timer_.Stop();
|
| - }
|
| - void trigger_real_shutdown_timeout() {
|
| - controller_->OnRealShutdownTimeout();
|
| - controller_->real_shutdown_timer_.Stop();
|
| - }
|
| - private:
|
| - SessionStateController* controller_; // not owned
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(TestApi);
|
| - };
|
| -
|
| - SessionStateController();
|
| - virtual ~SessionStateController();
|
| -
|
| - // RootWindowObserver override:
|
| - virtual void OnRootWindowHostCloseRequested(
|
| - const aura::RootWindow* root) OVERRIDE;
|
| -
|
| - // ShellObserver overrides:
|
| - virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
|
| - virtual void OnAppTerminating() OVERRIDE;
|
| - virtual void OnLockStateChanged(bool locked) OVERRIDE;
|
| -
|
| - void SetDelegate(SessionStateControllerDelegate* delegate);
|
| -
|
| - // Returns true iff when we're in state when user session can be locked.
|
| - virtual bool IsEligibleForLock();
|
| -
|
| - // Returns true if system is locked.
|
| - virtual bool IsLocked();
|
| -
|
| - // Starts locking (with slow animation) that can be cancelled.
|
| - // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation()
|
| - // will be called unless CancelShutdown() is called.
|
| - virtual void StartLockAnimation();
|
| -
|
| - // Starts shutting down (with slow animation) that can be cancelled.
|
| - virtual void StartShutdownAnimation();
|
| -
|
| - // Starts usual lock animation, but locks immediately.
|
| - // Unlike StartLockAnimation it does no lead to StartShutdownAnimation.
|
| - virtual void StartLockAnimationAndLockImmediately();
|
| -
|
| - // Returns true if we have requested system to lock, but haven't received
|
| - // confirmation yet.
|
| - virtual bool LockRequested();
|
| -
|
| - // Returns true if we are shutting down.
|
| - virtual bool ShutdownRequested();
|
| -
|
| - // Returns true if we are within cancellable lock timeframe.
|
| - virtual bool CanCancelLockAnimation();
|
| -
|
| - // Cancels locking and reverts lock animation.
|
| - virtual void CancelLockAnimation();
|
| -
|
| - // Cancels locking and reverts lock animation with slightly different
|
| - // parameters. Seems to be some bug, but refactoring should keep all bugs.
|
| - // TODO(antrim): remove this, animations should actually be the same.
|
| - virtual void CancelLockWithOtherAnimation();
|
| -
|
| - // Returns true if we are within cancellable shutdown timeframe.
|
| - virtual bool CanCancelShutdownAnimation();
|
| -
|
| - // Cancels shutting down and reverts shutdown animation.
|
| - virtual void CancelShutdownAnimation();
|
| -
|
| - // Called when Chrome gets a request to display the lock screen.
|
| - virtual void OnStartingLock();
|
| -
|
| - // Displays the shutdown animation and requests shutdown when it's done.
|
| - virtual void RequestShutdown();
|
| -
|
| - protected:
|
| - friend class test::PowerButtonControllerTest;
|
| -
|
| - bool IsLoggedInAsNonGuest() const;
|
| -
|
| - private:
|
| - void RequestShutdownImpl();
|
| -
|
| - // Starts lock timer.
|
| - void StartLockTimer();
|
| -
|
| - // Requests that the screen be locked and starts |lock_fail_timer_|.
|
| - void OnLockTimeout();
|
| -
|
| - // Reverts the pre-lock animation, reports the error.
|
| - void OnLockFailTimeout();
|
| -
|
| - // Starts timer for gap between lock and shutdown.
|
| - void StartLockToShutdownTimer();
|
| -
|
| - // Calls StartShutdownAnimation().
|
| - void OnLockToShutdownTimeout();
|
| -
|
| - // Starts timer for undoable shutdown animation.
|
| - void StartPreShutdownAnimationTimer();
|
| -
|
| - // Calls RequestShutdownImpl();
|
| - void OnPreShutdownAnimationTimeout();
|
| -
|
| - // Starts timer for final shutdown animation.
|
| - void StartRealShutdownTimer();
|
| -
|
| - // Requests that the machine be shut down.
|
| - void OnRealShutdownTimeout();
|
| -
|
| - // The current login status.
|
| - user::LoginStatus login_status_;
|
| -
|
| - // Original login status from before we locked. LOGGED_IN_NONE if it's not
|
| - // locked.
|
| - user::LoginStatus unlocked_login_status_;
|
| -
|
| - // Are we in the process of shutting the machine down?
|
| - bool shutting_down_;
|
| -
|
| - // Indicates whether controller should proceed to (cancellable) shutdown after
|
| - // locking.
|
| - bool shutdown_after_lock_;
|
| -
|
| - // Started when the user first presses the power button while in a
|
| - // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
|
| - // screen.
|
| - base::OneShotTimer<SessionStateController> lock_timer_;
|
| -
|
| - // Started when we request that the screen be locked. When it fires, we
|
| - // assume that our request got dropped.
|
| - base::OneShotTimer<SessionStateController> lock_fail_timer_;
|
| -
|
| - // Started when the screen is locked while the power button is held. Adds a
|
| - // delay between the appearance of the lock screen and the beginning of the
|
| - // pre-shutdown animation.
|
| - base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_;
|
| -
|
| - // Started when we begin displaying the pre-shutdown animation. When it
|
| - // fires, we start the shutdown animation and get ready to request shutdown.
|
| - base::OneShotTimer<SessionStateController> pre_shutdown_timer_;
|
| -
|
| - // Started when we display the shutdown animation. When it fires, we actually
|
| - // request shutdown. Gives the animation time to complete before Chrome, X,
|
| - // etc. are shut down.
|
| - base::OneShotTimer<SessionStateController> real_shutdown_timer_;
|
| -
|
| - scoped_ptr<internal::SessionStateAnimator> animator_;
|
| -
|
| - scoped_ptr<SessionStateControllerDelegate> delegate_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(SessionStateController);
|
| -};
|
| -
|
| -} // namespace ash
|
| -
|
| -#endif // ASH_WM_SESSION_STATE_CONTROLLER_H_
|
|
|