Index: ash/wm/power_button_controller_unittest.cc |
=================================================================== |
--- ash/wm/power_button_controller_unittest.cc (revision 162199) |
+++ ash/wm/power_button_controller_unittest.cc (working copy) |
@@ -3,8 +3,6 @@ |
// found in the LICENSE file. |
#include "ash/wm/power_button_controller.h" |
-#include "ash/wm/session_state_animator.h" |
-#include "ash/wm/session_state_controller.h" |
#include "ash/shell.h" |
#include "ash/test/ash_test_base.h" |
@@ -27,8 +25,7 @@ |
// Fake implementation of PowerButtonControllerDelegate that just logs requests |
// to lock the screen and shut down the device. |
-class TestPowerButtonControllerDelegate : |
- public SessionStateControllerDelegate { |
+class TestPowerButtonControllerDelegate : public PowerButtonControllerDelegate { |
public: |
TestPowerButtonControllerDelegate() |
: num_lock_requests_(0), |
@@ -61,12 +58,8 @@ |
AshTestBase::SetUp(); |
delegate_ = new TestPowerButtonControllerDelegate; |
controller_ = Shell::GetInstance()->power_button_controller(); |
- state_controller_ = Shell::GetInstance()->session_state_controller(); |
- state_controller_->SetDelegate(delegate_); // transfers ownership |
- test_api_.reset(new SessionStateController::TestApi(state_controller_)); |
- animator_api_.reset( |
- new internal::SessionStateAnimator::TestApi(state_controller_-> |
- animator_.get())); |
+ controller_->set_delegate(delegate_); // transfers ownership |
+ test_api_.reset(new PowerButtonController::TestApi(controller_)); |
} |
protected: |
@@ -77,12 +70,9 @@ |
} |
PowerButtonController* controller_; // not owned |
- SessionStateController* state_controller_; // not owned |
TestPowerButtonControllerDelegate* delegate_; // not owned |
+ scoped_ptr<PowerButtonController::TestApi> test_api_; |
- scoped_ptr<SessionStateController::TestApi> test_api_; |
- scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_; |
- |
private: |
DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest); |
}; |
@@ -93,40 +83,40 @@ |
// state. |
TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) { |
controller_->set_has_legacy_power_button_for_test(true); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(false); |
// We should request that the screen be locked immediately after seeing the |
// power button get pressed. |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
- EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
+ EXPECT_FALSE(test_api_->hide_black_layer_timer_is_running()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
EXPECT_EQ(1, delegate_->num_lock_requests()); |
// Notify that we locked successfully. |
- state_controller_->OnStartingLock(); |
+ controller_->OnStartingLock(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::LAUNCHER, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
// Notify that the lock window is visible. We should make it fade in. |
- state_controller_->OnLockStateChanged(true); |
+ controller_->OnLockStateChanged(true); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_FADE_IN)); |
@@ -149,7 +139,7 @@ |
// during lock so it makes sense only to check that screen lock and related |
// containers are animated during shutdown. |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
// Make sure a mouse move event won't show the cursor. |
@@ -164,8 +154,8 @@ |
// while we're not logged in on an unofficial system. |
TEST_F(PowerButtonControllerTest, LegacyNotLoggedIn) { |
controller_->set_has_legacy_power_button_for_test(true); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
+ controller_->OnLockStateChanged(false); |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
} |
@@ -174,8 +164,8 @@ |
// while we're logged in as a guest on an unofficial system. |
TEST_F(PowerButtonControllerTest, LegacyGuest) { |
controller_->set_has_legacy_power_button_for_test(true); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); |
+ controller_->OnLockStateChanged(false); |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
} |
@@ -184,34 +174,34 @@ |
// down the machine directly. |
TEST_F(PowerButtonControllerTest, ShutdownWhenNotLoggedIn) { |
controller_->set_has_legacy_power_button_for_test(false); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
- state_controller_->OnLockStateChanged(false); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
+ controller_->OnLockStateChanged(false); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
// Press the power button and check that we start the shutdown timer. |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllContainersMask, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// Release the power button before the shutdown timer fires. |
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllContainersMask, |
internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// We should re-hide the black layer after waiting long enough for |
// the animation to finish. |
- EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
- animator_api_->TriggerHideBlackLayerTimeout(); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); |
+ test_api_->TriggerHideBlackLayerTimeout(); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
// Press the button again and make the shutdown timeout fire this time. |
// Check that we start the timer for actually requesting the shutdown. |
@@ -221,12 +211,12 @@ |
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
EXPECT_EQ(0, delegate_->num_shutdown_requests()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::LAUNCHER | |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
@@ -238,15 +228,15 @@ |
// Test that we lock the screen and deal with unlocking correctly. |
TEST_F(PowerButtonControllerTest, LockAndUnlock) { |
controller_->set_has_legacy_power_button_for_test(false); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(false); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(false); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
// We should initially be showing the screen locker containers, since they |
// also contain login-related windows that we want to show during the |
// logging-in animation. |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_RESTORE)); |
@@ -256,22 +246,22 @@ |
EXPECT_TRUE(test_api_->lock_timer_is_running()); |
EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// Release the button before the lock timer fires. |
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
- EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
- animator_api_->TriggerHideBlackLayerTimeout(); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); |
+ test_api_->TriggerHideBlackLayerTimeout(); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
// Press the button and fire the lock timer. We should request that the |
// screen be locked, but we should still be in the slow-close animation. |
@@ -281,30 +271,30 @@ |
test_api_->trigger_lock_timeout(); |
EXPECT_EQ(1, delegate_->num_lock_requests()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// Notify that we locked successfully. |
- state_controller_->OnStartingLock(); |
+ controller_->OnStartingLock(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::LAUNCHER, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
// Notify that the lock window is visible. We should make it fade in. |
- state_controller_->OnLockStateChanged(true); |
+ controller_->OnLockStateChanged(true); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_FADE_IN)); |
@@ -316,29 +306,29 @@ |
// Notify that the screen has been unlocked. We should show the |
// non-screen-locker windows and hide the black layer. |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLockStateChanged(false); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
internal::SessionStateAnimator::LAUNCHER | |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_RESTORE)); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
} |
// Hold the power button down from the unlocked state to eventual shutdown. |
TEST_F(PowerButtonControllerTest, LockToShutdown) { |
controller_->set_has_legacy_power_button_for_test(false); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(false); |
// Hold the power button and lock the screen. |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_TRUE(test_api_->lock_timer_is_running()); |
test_api_->trigger_lock_timeout(); |
- state_controller_->OnStartingLock(); |
- state_controller_->OnLockStateChanged(true); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ controller_->OnStartingLock(); |
+ controller_->OnLockStateChanged(true); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// When the lock-to-shutdown timeout fires, we should start the shutdown |
// timer. |
@@ -346,7 +336,7 @@ |
test_api_->trigger_lock_to_shutdown_timeout(); |
EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllContainersMask, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
@@ -356,7 +346,7 @@ |
EXPECT_EQ(0, delegate_->num_shutdown_requests()); |
test_api_->trigger_real_shutdown_timeout(); |
EXPECT_EQ(1, delegate_->num_shutdown_requests()); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
} |
// Test that we handle the case where lock requests are ignored. |
@@ -365,19 +355,19 @@ |
ui::LayerAnimator::set_disable_animations_for_test(false); |
controller_->set_has_legacy_power_button_for_test(false); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(false); |
// Hold the power button and lock the screen. |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_TRUE(test_api_->lock_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
internal::SessionStateAnimator::LAUNCHER | |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_RESTORE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
test_api_->trigger_lock_timeout(); |
EXPECT_EQ(1, delegate_->num_lock_requests()); |
EXPECT_TRUE(test_api_->lock_fail_timer_is_running()); |
@@ -389,10 +379,10 @@ |
// Act as if the request timed out. We should restore the windows. |
test_api_->trigger_lock_fail_timeout(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_RESTORE)); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
} |
// Test that we start the timer to hide the black layer when the power |
@@ -400,31 +390,31 @@ |
// again before the timer has fired. |
TEST_F(PowerButtonControllerTest, CancelHideBackground) { |
controller_->set_has_legacy_power_button_for_test(false); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
+ controller_->OnLockStateChanged(false); |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
- EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
+ EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); |
// We should cancel the timer if we get another button-down event. |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
- EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running()); |
+ EXPECT_FALSE(test_api_->hide_black_layer_timer_is_running()); |
} |
// Test the basic operation of the lock button. |
TEST_F(PowerButtonControllerTest, LockButtonBasic) { |
controller_->set_has_legacy_power_button_for_test(false); |
// The lock button shouldn't do anything if we aren't logged in. |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
+ controller_->OnLockStateChanged(false); |
controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
EXPECT_EQ(0, delegate_->num_lock_requests()); |
// Ditto for when we're logged in as a guest. |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); |
controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
@@ -432,26 +422,26 @@ |
// If we're logged in as a regular user, we should start the lock timer and |
// the pre-lock animation. |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_TRUE(test_api_->lock_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// If the button is released immediately, we shouldn't lock the screen. |
controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
- EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
- animator_api_->TriggerHideBlackLayerTimeout(); |
- EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); |
+ test_api_->TriggerHideBlackLayerTimeout(); |
+ EXPECT_FALSE(test_api_->BlackLayerIsVisible()); |
EXPECT_EQ(0, delegate_->num_lock_requests()); |
// Press the button again and let the lock timeout fire. We should request |
@@ -469,8 +459,8 @@ |
controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
// Pressing the button also shouldn't do anything after the screen is locked. |
- state_controller_->OnStartingLock(); |
- state_controller_->OnLockStateChanged(true); |
+ controller_->OnStartingLock(); |
+ controller_->OnLockStateChanged(true); |
controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
@@ -479,8 +469,8 @@ |
// Test that the power button takes priority over the lock button. |
TEST_F(PowerButtonControllerTest, PowerButtonPreemptsLockButton) { |
controller_->set_has_legacy_power_button_for_test(false); |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(false); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(false); |
// While the lock button is down, hold the power button. |
controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
@@ -511,25 +501,25 @@ |
// slow-close path (e.g. via the wrench menu), test that we still show the |
// fast-close animation and display the black layer. |
TEST_F(PowerButtonControllerTest, LockWithoutButton) { |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnStartingLock(); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnStartingLock(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
} |
// When we hear that the process is exiting but we haven't had a chance to |
// display an animation, we should just blank the screen. |
TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) { |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnAppTerminating(); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnAppTerminating(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllContainersMask, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
GenerateMouseMoveEvent(); |
EXPECT_FALSE(cursor_visible()); |
} |
@@ -537,17 +527,17 @@ |
// Test that we display the fast-close animation and shut down when we get an |
// outside request to shut down (e.g. from the login or lock screen). |
TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) { |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
- state_controller_->RequestShutdown(); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
+ controller_->RequestShutdown(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
GenerateMouseMoveEvent(); |
EXPECT_FALSE(cursor_visible()); |
@@ -558,18 +548,18 @@ |
} |
TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) { |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(true); |
- state_controller_->RequestShutdown(); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(true); |
+ controller_->RequestShutdown(); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
internal::SessionStateAnimator::ANIMATION_HIDE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
GenerateMouseMoveEvent(); |
EXPECT_FALSE(cursor_visible()); |
@@ -580,48 +570,48 @@ |
} |
TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) { |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
- state_controller_->OnLockStateChanged(true); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLockStateChanged(true); |
// Press the power button and check that we start the shutdown timer. |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->lock_timer_is_running()); |
EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllContainersMask, |
internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
// Release the power button before the shutdown timer fires. |
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::kAllLockScreenContainersMask, |
internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); |
EXPECT_TRUE( |
- animator_api_->ContainersAreAnimated( |
+ test_api_->ContainersAreAnimated( |
internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
internal::SessionStateAnimator::ANIMATION_RESTORE)); |
- EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
+ EXPECT_TRUE(test_api_->BlackLayerIsVisible()); |
} |
// Test that the black layer is resized in response to root window resizes. |
TEST_F(PowerButtonControllerTest, ResizeBlackLayer) { |
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
EXPECT_EQ(Shell::GetPrimaryRootWindow()->bounds().ToString(), |
- animator_api_->GetBlackLayerBounds().ToString()); |
+ test_api_->GetBlackLayerBounds().ToString()); |
const gfx::Size kNewSize(400, 300); |
Shell::GetPrimaryRootWindow()->SetHostSize(kNewSize); |
EXPECT_EQ(gfx::Rect(kNewSize).ToString(), |
- animator_api_->GetBlackLayerBounds().ToString()); |
+ test_api_->GetBlackLayerBounds().ToString()); |
} |
// Test that we ignore power button presses when the screen is turned off. |
TEST_F(PowerButtonControllerTest, IgnorePowerButtonIfScreenIsOff) { |
- state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
+ controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
// When the screen brightness is at 0%, we shouldn't do anything in response |
// to power button presses. |