| Index: ash/wm/power_button_controller.cc
|
| ===================================================================
|
| --- ash/wm/power_button_controller.cc (revision 162199)
|
| +++ ash/wm/power_button_controller.cc (working copy)
|
| @@ -9,35 +9,169 @@
|
| #include "ash/shell_delegate.h"
|
| #include "ash/shell_window_ids.h"
|
| #include "ash/wm/session_state_animator.h"
|
| -#include "ash/wm/session_state_controller.h"
|
| #include "base/command_line.h"
|
| #include "ui/aura/root_window.h"
|
| #include "ui/aura/shared/compound_event_filter.h"
|
|
|
| +#if defined(OS_CHROMEOS)
|
| +#include "base/chromeos/chromeos_version.h"
|
| +#endif
|
| +
|
| namespace ash {
|
|
|
| -PowerButtonController::PowerButtonController(SessionStateController* controller)
|
| - : power_button_down_(false),
|
| +namespace {
|
| +
|
| +// Amount of time that the power button needs to be held before we lock the
|
| +// screen.
|
| +const int kLockTimeoutMs = 400;
|
| +
|
| +// Amount of time that the power button needs to be held before we shut down.
|
| +const int kShutdownTimeoutMs = 400;
|
| +
|
| +// Amount of time to wait for our lock requests to be honored before giving up.
|
| +const int kLockFailTimeoutMs = 4000;
|
| +
|
| +// When the button has been held continuously from the unlocked state, amount of
|
| +// time that we wait after the screen locker window is shown before starting the
|
| +// pre-shutdown animation.
|
| +const int kLockToShutdownTimeoutMs = 150;
|
| +
|
| +// Amount of time taken to scale the snapshot of the screen down to a
|
| +// slightly-smaller size once the user starts holding the power button. Used
|
| +// for both the pre-lock and pre-shutdown animations.
|
| +const int kSlowCloseAnimMs = 400;
|
| +
|
| +// Amount of time taken to scale the snapshot of the screen back to its original
|
| +// size when the button is released.
|
| +const int kUndoSlowCloseAnimMs = 100;
|
| +
|
| +// Amount of time taken to scale the snapshot down to a point in the center of
|
| +// the screen once the screen has been locked or we've been notified that the
|
| +// system is shutting down.
|
| +const int kFastCloseAnimMs = 150;
|
| +
|
| +// Additional time (beyond kFastCloseAnimMs) to wait after starting the
|
| +// fast-close shutdown animation before actually requesting shutdown, to give
|
| +// the animation time to finish.
|
| +const int kShutdownRequestDelayMs = 50;
|
| +
|
| +} // namespace
|
| +
|
| +PowerButtonController::TestApi::TestApi(PowerButtonController* controller)
|
| + : controller_(controller),
|
| + animator_api_(new internal::SessionStateAnimator::TestApi(
|
| + controller->animator_.get())) {
|
| +}
|
| +
|
| +PowerButtonController::TestApi::~TestApi() {
|
| +}
|
| +
|
| +PowerButtonController::PowerButtonController()
|
| + : login_status_(user::LOGGED_IN_NONE),
|
| + unlocked_login_status_(user::LOGGED_IN_NONE),
|
| + power_button_down_(false),
|
| lock_button_down_(false),
|
| screen_is_off_(false),
|
| + shutting_down_(false),
|
| has_legacy_power_button_(
|
| CommandLine::ForCurrentProcess()->HasSwitch(
|
| switches::kAuraLegacyPowerButton)),
|
| - controller_(controller) {
|
| + animator_(new internal::SessionStateAnimator()) {
|
| + Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
|
| }
|
|
|
| PowerButtonController::~PowerButtonController() {
|
| + Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
|
| }
|
|
|
| +void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) {
|
| + login_status_ = status;
|
| + unlocked_login_status_ = user::LOGGED_IN_NONE;
|
| +}
|
| +
|
| +void PowerButtonController::OnAppTerminating() {
|
| + // If we hear that Chrome is exiting but didn't request it ourselves, all we
|
| + // can really hope for is that we'll have time to clear the screen.
|
| + if (!shutting_down_) {
|
| + shutting_down_ = true;
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->ShowCursor(false);
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| + }
|
| +}
|
| +
|
| +void PowerButtonController::OnLockStateChanged(bool locked) {
|
| + if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked)
|
| + return;
|
| +
|
| + if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
|
| + login_status_ = unlocked_login_status_;
|
| + unlocked_login_status_ = user::LOGGED_IN_NONE;
|
| + } else {
|
| + unlocked_login_status_ = login_status_;
|
| + login_status_ = user::LOGGED_IN_LOCKED;
|
| + }
|
| +
|
| + if (locked) {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN);
|
| + lock_timer_.Stop();
|
| + lock_fail_timer_.Stop();
|
| +
|
| + if (!has_legacy_power_button_ && power_button_down_) {
|
| + lock_to_shutdown_timer_.Stop();
|
| + lock_to_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
|
| + this, &PowerButtonController::OnLockToShutdownTimeout);
|
| + }
|
| + } else {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND |
|
| + internal::SessionStateAnimator::LAUNCHER |
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| + animator_->DropBlackLayer();
|
| + }
|
| +}
|
| +
|
| void PowerButtonController::OnScreenBrightnessChanged(double percent) {
|
| screen_is_off_ = percent <= 0.001;
|
| }
|
|
|
| +void PowerButtonController::OnStartingLock() {
|
| + if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
|
| + return;
|
| +
|
| + // Ensure that the black layer is visible -- if the screen was locked via
|
| + // the wrench menu, we won't have already shown the black background
|
| + // as part of the slow-close animation.
|
| + animator_->ShowBlackLayer();
|
| +
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| +
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| +
|
| + // Hide the screen locker containers so we can make them fade in later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| +}
|
| +
|
| void PowerButtonController::OnPowerButtonEvent(
|
| bool down, const base::TimeTicks& timestamp) {
|
| power_button_down_ = down;
|
|
|
| - if (controller_->ShutdownRequested())
|
| + if (shutting_down_)
|
| return;
|
|
|
| // Avoid starting the lock/shutdown sequence if the power button is pressed
|
| @@ -50,26 +184,51 @@
|
| // running on official hardware, just lock the screen or shut down
|
| // immediately.
|
| if (down) {
|
| - if (controller_->IsEligibleForLock())
|
| - controller_->StartLockAnimationAndLockImmediately();
|
| - else
|
| - controller_->RequestShutdown();
|
| + animator_->ShowBlackLayer();
|
| + if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| + OnLockTimeout();
|
| + } else {
|
| + OnShutdownTimeout();
|
| + }
|
| }
|
| } else { // !has_legacy_power_button_
|
| if (down) {
|
| // If we already have a pending request to lock the screen, wait.
|
| - if (controller_->LockRequested())
|
| + if (lock_fail_timer_.IsRunning())
|
| return;
|
|
|
| - if (controller_->IsEligibleForLock())
|
| - controller_->StartLockAnimation();
|
| + if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED)
|
| + StartLockTimer();
|
| else
|
| - controller_->StartShutdownAnimation();
|
| + StartShutdownTimer();
|
| } else { // Button is up.
|
| - if (controller_->CanCancelLockAnimation())
|
| - controller_->CancelLockAnimation();
|
| - else if (controller_->CanCancelShutdownAnimation())
|
| - controller_->CancelShutdownAnimation();
|
| + if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning()) {
|
| + if (login_status_ == user::LOGGED_IN_LOCKED) {
|
| + // If we've already started shutdown transition at lock screen
|
| + // desktop background needs to be restored immediately.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| + }
|
| + animator_->StartAnimation(
|
| + (login_status_ == user::LOGGED_IN_LOCKED) ?
|
| + internal::SessionStateAnimator::kAllLockScreenContainersMask :
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| + }
|
| +
|
| + // Drop the black layer after the undo animation finishes.
|
| + if (lock_timer_.IsRunning() ||
|
| + (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) {
|
| + animator_->ScheduleDropBlackLayer();
|
| + }
|
| +
|
| + lock_timer_.Stop();
|
| + shutdown_timer_.Stop();
|
| + lock_to_shutdown_timer_.Stop();
|
| }
|
| }
|
| }
|
| @@ -78,23 +237,144 @@
|
| bool down, const base::TimeTicks& timestamp) {
|
| lock_button_down_ = down;
|
|
|
| - if (controller_->ShutdownRequested() || !controller_->IsEligibleForLock())
|
| + if (shutting_down_ || !LoggedInAsNonGuest())
|
| return;
|
|
|
| // Bail if we're already locked or are in the process of locking. Also give
|
| // the power button precedence over the lock button (we don't expect both
|
| // buttons to be present, so this is just making sure that we don't do
|
| // something completely stupid if that assumption changes later).
|
| - if (power_button_down_)
|
| + if (login_status_ == user::LOGGED_IN_LOCKED ||
|
| + lock_fail_timer_.IsRunning() || power_button_down_)
|
| return;
|
|
|
| - if (controller_->IsLocked() || controller_->LockRequested())
|
| - return;
|
| + if (down) {
|
| + StartLockTimer();
|
| + } else {
|
| + if (lock_timer_.IsRunning()) {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| + animator_->ScheduleDropBlackLayer();
|
| + lock_timer_.Stop();
|
| + }
|
| + }
|
| +}
|
|
|
| - if (down)
|
| - controller_->StartLockAnimation();
|
| - else
|
| - controller_->CancelLockWithOtherAnimation();
|
| +void PowerButtonController::RequestShutdown() {
|
| + if (!shutting_down_)
|
| + StartShutdownAnimationAndRequestShutdown();
|
| }
|
|
|
| +void PowerButtonController::OnRootWindowHostCloseRequested(
|
| + const aura::RootWindow*) {
|
| + if(Shell::GetInstance() && Shell::GetInstance()->delegate())
|
| + Shell::GetInstance()->delegate()->Exit();
|
| +}
|
| +
|
| +bool PowerButtonController::LoggedInAsNonGuest() const {
|
| + if (login_status_ == user::LOGGED_IN_NONE)
|
| + return false;
|
| + if (login_status_ == user::LOGGED_IN_GUEST)
|
| + return false;
|
| + // TODO(mukai): think about kiosk mode.
|
| + return true;
|
| +}
|
| +
|
| +void PowerButtonController::OnLockTimeout() {
|
| + delegate_->RequestLockScreen();
|
| + lock_fail_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
|
| + this, &PowerButtonController::OnLockFailTimeout);
|
| +}
|
| +
|
| +void PowerButtonController::OnLockFailTimeout() {
|
| + DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
|
| + LOG(ERROR) << "Screen lock request timed out";
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LAUNCHER |
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| + animator_->DropBlackLayer();
|
| +}
|
| +
|
| +void PowerButtonController::OnLockToShutdownTimeout() {
|
| + DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
|
| + StartShutdownTimer();
|
| +}
|
| +
|
| +void PowerButtonController::OnShutdownTimeout() {
|
| + if (!shutting_down_)
|
| + StartShutdownAnimationAndRequestShutdown();
|
| +}
|
| +
|
| +void PowerButtonController::OnRealShutdownTimeout() {
|
| + DCHECK(shutting_down_);
|
| +#if defined(OS_CHROMEOS)
|
| + if (!base::chromeos::IsRunningOnChromeOS()) {
|
| + ShellDelegate* delegate = Shell::GetInstance()->delegate();
|
| + if (delegate)
|
| + delegate->Exit();
|
| + }
|
| +#endif
|
| + delegate_->RequestShutdown();
|
| +}
|
| +
|
| +void PowerButtonController::StartLockTimer() {
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| + lock_timer_.Stop();
|
| + lock_timer_.Start(FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
|
| + this, &PowerButtonController::OnLockTimeout);
|
| +}
|
| +
|
| +void PowerButtonController::StartShutdownTimer() {
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| + shutdown_timer_.Stop();
|
| + shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
|
| + this, &PowerButtonController::OnShutdownTimeout);
|
| +}
|
| +
|
| +void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
|
| + DCHECK(!shutting_down_);
|
| + shutting_down_ = true;
|
| +
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->ShowCursor(false);
|
| +
|
| + animator_->ShowBlackLayer();
|
| + if (login_status_ != user::LOGGED_IN_NONE) {
|
| + // Hide the other containers before starting the animation.
|
| + // ANIMATION_FAST_CLOSE will make the screen locker windows partially
|
| + // transparent, and we don't want the other windows to show through.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| + } else {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| + }
|
| +
|
| + real_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(
|
| + kFastCloseAnimMs + kShutdownRequestDelayMs),
|
| + this, &PowerButtonController::OnRealShutdownTimeout);
|
| +}
|
| +
|
| } // namespace ash
|
|
|