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Unified Diff: ash/wm/power_button_controller.cc

Issue 11185006: Revert 162140 - ash : Decouple power button controller and session state controller. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 2 months ago
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Index: ash/wm/power_button_controller.cc
===================================================================
--- ash/wm/power_button_controller.cc (revision 162199)
+++ ash/wm/power_button_controller.cc (working copy)
@@ -9,35 +9,169 @@
#include "ash/shell_delegate.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/session_state_animator.h"
-#include "ash/wm/session_state_controller.h"
#include "base/command_line.h"
#include "ui/aura/root_window.h"
#include "ui/aura/shared/compound_event_filter.h"
+#if defined(OS_CHROMEOS)
+#include "base/chromeos/chromeos_version.h"
+#endif
+
namespace ash {
-PowerButtonController::PowerButtonController(SessionStateController* controller)
- : power_button_down_(false),
+namespace {
+
+// Amount of time that the power button needs to be held before we lock the
+// screen.
+const int kLockTimeoutMs = 400;
+
+// Amount of time that the power button needs to be held before we shut down.
+const int kShutdownTimeoutMs = 400;
+
+// Amount of time to wait for our lock requests to be honored before giving up.
+const int kLockFailTimeoutMs = 4000;
+
+// When the button has been held continuously from the unlocked state, amount of
+// time that we wait after the screen locker window is shown before starting the
+// pre-shutdown animation.
+const int kLockToShutdownTimeoutMs = 150;
+
+// Amount of time taken to scale the snapshot of the screen down to a
+// slightly-smaller size once the user starts holding the power button. Used
+// for both the pre-lock and pre-shutdown animations.
+const int kSlowCloseAnimMs = 400;
+
+// Amount of time taken to scale the snapshot of the screen back to its original
+// size when the button is released.
+const int kUndoSlowCloseAnimMs = 100;
+
+// Amount of time taken to scale the snapshot down to a point in the center of
+// the screen once the screen has been locked or we've been notified that the
+// system is shutting down.
+const int kFastCloseAnimMs = 150;
+
+// Additional time (beyond kFastCloseAnimMs) to wait after starting the
+// fast-close shutdown animation before actually requesting shutdown, to give
+// the animation time to finish.
+const int kShutdownRequestDelayMs = 50;
+
+} // namespace
+
+PowerButtonController::TestApi::TestApi(PowerButtonController* controller)
+ : controller_(controller),
+ animator_api_(new internal::SessionStateAnimator::TestApi(
+ controller->animator_.get())) {
+}
+
+PowerButtonController::TestApi::~TestApi() {
+}
+
+PowerButtonController::PowerButtonController()
+ : login_status_(user::LOGGED_IN_NONE),
+ unlocked_login_status_(user::LOGGED_IN_NONE),
+ power_button_down_(false),
lock_button_down_(false),
screen_is_off_(false),
+ shutting_down_(false),
has_legacy_power_button_(
CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAuraLegacyPowerButton)),
- controller_(controller) {
+ animator_(new internal::SessionStateAnimator()) {
+ Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
}
PowerButtonController::~PowerButtonController() {
+ Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
}
+void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) {
+ login_status_ = status;
+ unlocked_login_status_ = user::LOGGED_IN_NONE;
+}
+
+void PowerButtonController::OnAppTerminating() {
+ // If we hear that Chrome is exiting but didn't request it ourselves, all we
+ // can really hope for is that we'll have time to clear the screen.
+ if (!shutting_down_) {
+ shutting_down_ = true;
+ Shell* shell = ash::Shell::GetInstance();
+ shell->env_filter()->set_cursor_hidden_by_filter(false);
+ shell->cursor_manager()->ShowCursor(false);
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+ }
+}
+
+void PowerButtonController::OnLockStateChanged(bool locked) {
+ if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked)
+ return;
+
+ if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
+ login_status_ = unlocked_login_status_;
+ unlocked_login_status_ = user::LOGGED_IN_NONE;
+ } else {
+ unlocked_login_status_ = login_status_;
+ login_status_ = user::LOGGED_IN_LOCKED;
+ }
+
+ if (locked) {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_FADE_IN);
+ lock_timer_.Stop();
+ lock_fail_timer_.Stop();
+
+ if (!has_legacy_power_button_ && power_button_down_) {
+ lock_to_shutdown_timer_.Stop();
+ lock_to_shutdown_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
+ this, &PowerButtonController::OnLockToShutdownTimeout);
+ }
+ } else {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::DESKTOP_BACKGROUND |
+ internal::SessionStateAnimator::LAUNCHER |
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->DropBlackLayer();
+ }
+}
+
void PowerButtonController::OnScreenBrightnessChanged(double percent) {
screen_is_off_ = percent <= 0.001;
}
+void PowerButtonController::OnStartingLock() {
+ if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
+ return;
+
+ // Ensure that the black layer is visible -- if the screen was locked via
+ // the wrench menu, we won't have already shown the black background
+ // as part of the slow-close animation.
+ animator_->ShowBlackLayer();
+
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
+
+ // Hide the screen locker containers so we can make them fade in later.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+}
+
void PowerButtonController::OnPowerButtonEvent(
bool down, const base::TimeTicks& timestamp) {
power_button_down_ = down;
- if (controller_->ShutdownRequested())
+ if (shutting_down_)
return;
// Avoid starting the lock/shutdown sequence if the power button is pressed
@@ -50,26 +184,51 @@
// running on official hardware, just lock the screen or shut down
// immediately.
if (down) {
- if (controller_->IsEligibleForLock())
- controller_->StartLockAnimationAndLockImmediately();
- else
- controller_->RequestShutdown();
+ animator_->ShowBlackLayer();
+ if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
+ OnLockTimeout();
+ } else {
+ OnShutdownTimeout();
+ }
}
} else { // !has_legacy_power_button_
if (down) {
// If we already have a pending request to lock the screen, wait.
- if (controller_->LockRequested())
+ if (lock_fail_timer_.IsRunning())
return;
- if (controller_->IsEligibleForLock())
- controller_->StartLockAnimation();
+ if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED)
+ StartLockTimer();
else
- controller_->StartShutdownAnimation();
+ StartShutdownTimer();
} else { // Button is up.
- if (controller_->CanCancelLockAnimation())
- controller_->CancelLockAnimation();
- else if (controller_->CanCancelShutdownAnimation())
- controller_->CancelShutdownAnimation();
+ if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning()) {
+ if (login_status_ == user::LOGGED_IN_LOCKED) {
+ // If we've already started shutdown transition at lock screen
+ // desktop background needs to be restored immediately.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::DESKTOP_BACKGROUND,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ }
+ animator_->StartAnimation(
+ (login_status_ == user::LOGGED_IN_LOCKED) ?
+ internal::SessionStateAnimator::kAllLockScreenContainersMask :
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ }
+
+ // Drop the black layer after the undo animation finishes.
+ if (lock_timer_.IsRunning() ||
+ (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) {
+ animator_->ScheduleDropBlackLayer();
+ }
+
+ lock_timer_.Stop();
+ shutdown_timer_.Stop();
+ lock_to_shutdown_timer_.Stop();
}
}
}
@@ -78,23 +237,144 @@
bool down, const base::TimeTicks& timestamp) {
lock_button_down_ = down;
- if (controller_->ShutdownRequested() || !controller_->IsEligibleForLock())
+ if (shutting_down_ || !LoggedInAsNonGuest())
return;
// Bail if we're already locked or are in the process of locking. Also give
// the power button precedence over the lock button (we don't expect both
// buttons to be present, so this is just making sure that we don't do
// something completely stupid if that assumption changes later).
- if (power_button_down_)
+ if (login_status_ == user::LOGGED_IN_LOCKED ||
+ lock_fail_timer_.IsRunning() || power_button_down_)
return;
- if (controller_->IsLocked() || controller_->LockRequested())
- return;
+ if (down) {
+ StartLockTimer();
+ } else {
+ if (lock_timer_.IsRunning()) {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ animator_->ScheduleDropBlackLayer();
+ lock_timer_.Stop();
+ }
+ }
+}
- if (down)
- controller_->StartLockAnimation();
- else
- controller_->CancelLockWithOtherAnimation();
+void PowerButtonController::RequestShutdown() {
+ if (!shutting_down_)
+ StartShutdownAnimationAndRequestShutdown();
}
+void PowerButtonController::OnRootWindowHostCloseRequested(
+ const aura::RootWindow*) {
+ if(Shell::GetInstance() && Shell::GetInstance()->delegate())
+ Shell::GetInstance()->delegate()->Exit();
+}
+
+bool PowerButtonController::LoggedInAsNonGuest() const {
+ if (login_status_ == user::LOGGED_IN_NONE)
+ return false;
+ if (login_status_ == user::LOGGED_IN_GUEST)
+ return false;
+ // TODO(mukai): think about kiosk mode.
+ return true;
+}
+
+void PowerButtonController::OnLockTimeout() {
+ delegate_->RequestLockScreen();
+ lock_fail_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
+ this, &PowerButtonController::OnLockFailTimeout);
+}
+
+void PowerButtonController::OnLockFailTimeout() {
+ DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
+ LOG(ERROR) << "Screen lock request timed out";
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LAUNCHER |
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->DropBlackLayer();
+}
+
+void PowerButtonController::OnLockToShutdownTimeout() {
+ DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
+ StartShutdownTimer();
+}
+
+void PowerButtonController::OnShutdownTimeout() {
+ if (!shutting_down_)
+ StartShutdownAnimationAndRequestShutdown();
+}
+
+void PowerButtonController::OnRealShutdownTimeout() {
+ DCHECK(shutting_down_);
+#if defined(OS_CHROMEOS)
+ if (!base::chromeos::IsRunningOnChromeOS()) {
+ ShellDelegate* delegate = Shell::GetInstance()->delegate();
+ if (delegate)
+ delegate->Exit();
+ }
+#endif
+ delegate_->RequestShutdown();
+}
+
+void PowerButtonController::StartLockTimer() {
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
+ lock_timer_.Stop();
+ lock_timer_.Start(FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
+ this, &PowerButtonController::OnLockTimeout);
+}
+
+void PowerButtonController::StartShutdownTimer() {
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
+ shutdown_timer_.Stop();
+ shutdown_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
+ this, &PowerButtonController::OnShutdownTimeout);
+}
+
+void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
+ DCHECK(!shutting_down_);
+ shutting_down_ = true;
+
+ Shell* shell = ash::Shell::GetInstance();
+ shell->env_filter()->set_cursor_hidden_by_filter(false);
+ shell->cursor_manager()->ShowCursor(false);
+
+ animator_->ShowBlackLayer();
+ if (login_status_ != user::LOGGED_IN_NONE) {
+ // Hide the other containers before starting the animation.
+ // ANIMATION_FAST_CLOSE will make the screen locker windows partially
+ // transparent, and we don't want the other windows to show through.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllLockScreenContainersMask,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
+ } else {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
+ }
+
+ real_shutdown_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(
+ kFastCloseAnimMs + kShutdownRequestDelayMs),
+ this, &PowerButtonController::OnRealShutdownTimeout);
+}
+
} // namespace ash
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