| Index: ash/wm/power_button_controller.h
|
| ===================================================================
|
| --- ash/wm/power_button_controller.h (revision 162199)
|
| +++ ash/wm/power_button_controller.h (working copy)
|
| @@ -6,8 +6,13 @@
|
| #define ASH_WM_POWER_BUTTON_CONTROLLER_H_
|
|
|
| #include "ash/ash_export.h"
|
| +#include "ash/shell_observer.h"
|
| #include "ash/wm/session_state_animator.h"
|
| #include "base/basictypes.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/time.h"
|
| +#include "base/timer.h"
|
| +#include "ui/aura/root_window_observer.h"
|
|
|
| namespace gfx {
|
| class Rect;
|
| @@ -20,20 +25,109 @@
|
|
|
| namespace ash {
|
|
|
| -namespace test {
|
| -class PowerButtonControllerTest;
|
| -}
|
| +// Performs system-related functions on behalf of PowerButtonController.
|
| +class ASH_EXPORT PowerButtonControllerDelegate {
|
| + public:
|
| + PowerButtonControllerDelegate() {}
|
| + virtual ~PowerButtonControllerDelegate() {}
|
|
|
| -class SessionStateController;
|
| + virtual void RequestLockScreen() = 0;
|
| + virtual void RequestShutdown() = 0;
|
|
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerDelegate);
|
| +};
|
| +
|
| // Displays onscreen animations and locks or suspends the system in response to
|
| // the power button being pressed or released.
|
| -class ASH_EXPORT PowerButtonController {
|
| +class ASH_EXPORT PowerButtonController : public aura::RootWindowObserver,
|
| + public ShellObserver {
|
| public:
|
|
|
| - explicit PowerButtonController(SessionStateController* controller);
|
| + // Helper class used by tests to access internal state.
|
| + class ASH_EXPORT TestApi {
|
| + public:
|
| + explicit TestApi(PowerButtonController* controller);
|
| +
|
| + virtual ~TestApi();
|
| +
|
| + bool lock_timer_is_running() const {
|
| + return controller_->lock_timer_.IsRunning();
|
| + }
|
| + bool lock_fail_timer_is_running() const {
|
| + return controller_->lock_fail_timer_.IsRunning();
|
| + }
|
| + bool lock_to_shutdown_timer_is_running() const {
|
| + return controller_->lock_to_shutdown_timer_.IsRunning();
|
| + }
|
| + bool shutdown_timer_is_running() const {
|
| + return controller_->shutdown_timer_.IsRunning();
|
| + }
|
| + bool real_shutdown_timer_is_running() const {
|
| + return controller_->real_shutdown_timer_.IsRunning();
|
| + }
|
| + bool hide_black_layer_timer_is_running() const {
|
| + return animator_api_->hide_black_layer_timer_is_running();
|
| + }
|
| +
|
| + void trigger_lock_timeout() {
|
| + controller_->OnLockTimeout();
|
| + controller_->lock_timer_.Stop();
|
| + }
|
| + void trigger_lock_fail_timeout() {
|
| + controller_->OnLockFailTimeout();
|
| + controller_->lock_fail_timer_.Stop();
|
| + }
|
| + void trigger_lock_to_shutdown_timeout() {
|
| + controller_->OnLockToShutdownTimeout();
|
| + controller_->lock_to_shutdown_timer_.Stop();
|
| + }
|
| + void trigger_shutdown_timeout() {
|
| + controller_->OnShutdownTimeout();
|
| + controller_->shutdown_timer_.Stop();
|
| + }
|
| + void trigger_real_shutdown_timeout() {
|
| + controller_->OnRealShutdownTimeout();
|
| + controller_->real_shutdown_timer_.Stop();
|
| + }
|
| + void TriggerHideBlackLayerTimeout() {
|
| + animator_api_->TriggerHideBlackLayerTimeout();
|
| + }
|
| +
|
| + // Returns true if containers of a given |container_mask|
|
| + // were last animated with |type| (probably; the analysis is fairly ad-hoc).
|
| + // |container_mask| is a bitfield of a Container.
|
| + bool ContainersAreAnimated(int container_mask,
|
| + internal::SessionStateAnimator::AnimationType type) const {
|
| + return animator_api_->ContainersAreAnimated(container_mask, type);
|
| + }
|
| +
|
| + // Returns true if |black_layer_| is non-NULL and visible.
|
| + bool BlackLayerIsVisible() {
|
| + return animator_api_->BlackLayerIsVisible();
|
| + }
|
| +
|
| + // Returns |black_layer_|'s bounds, or an empty rect if the layer is
|
| + // NULL.
|
| + gfx::Rect GetBlackLayerBounds() const {
|
| + return animator_api_->GetBlackLayerBounds();
|
| + }
|
| +
|
| + private:
|
| + PowerButtonController* controller_; // not owned
|
| +
|
| + scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(TestApi);
|
| + };
|
| +
|
| + PowerButtonController();
|
| virtual ~PowerButtonController();
|
|
|
| + void set_delegate(PowerButtonControllerDelegate* delegate) {
|
| + delegate_.reset(delegate);
|
| + }
|
| +
|
| void set_has_legacy_power_button_for_test(bool legacy) {
|
| has_legacy_power_button_ = legacy;
|
| }
|
| @@ -41,13 +135,57 @@
|
| // Called when the current screen brightness changes.
|
| void OnScreenBrightnessChanged(double percent);
|
|
|
| + // Called when Chrome gets a request to display the lock screen.
|
| + void OnStartingLock();
|
| +
|
| // Called when the power or lock buttons are pressed or released.
|
| void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp);
|
| void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp);
|
|
|
| + // Displays the shutdown animation and requests shutdown when it's done.
|
| + void RequestShutdown();
|
| +
|
| + virtual void OnRootWindowHostCloseRequested(
|
| + const aura::RootWindow* root) OVERRIDE;
|
| +
|
| + // ShellObserver overrides:
|
| + virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
|
| + virtual void OnAppTerminating() OVERRIDE;
|
| + virtual void OnLockStateChanged(bool locked) OVERRIDE;
|
| +
|
| private:
|
| - friend class test::PowerButtonControllerTest;
|
| + bool LoggedInAsNonGuest() const;
|
|
|
| + // Requests that the screen be locked and starts |lock_fail_timer_|.
|
| + void OnLockTimeout();
|
| +
|
| + // Aborts the pre-lock animation.
|
| + void OnLockFailTimeout();
|
| +
|
| + // Displays the pre-shutdown animation and starts |shutdown_timer_|.
|
| + void OnLockToShutdownTimeout();
|
| +
|
| + // Calls StartShutdownAnimationAndRequestShutdown().
|
| + void OnShutdownTimeout();
|
| +
|
| + // Requests that the machine be shut down.
|
| + void OnRealShutdownTimeout();
|
| +
|
| + // Puts us into the pre-lock or pre-shutdown state.
|
| + void StartLockTimer();
|
| + void StartShutdownTimer();
|
| +
|
| + // Displays the shutdown animation and starts |real_shutdown_timer_|.
|
| + void StartShutdownAnimationAndRequestShutdown();
|
| +
|
| + scoped_ptr<PowerButtonControllerDelegate> delegate_;
|
| +
|
| + // The current login status.
|
| + user::LoginStatus login_status_;
|
| +
|
| + // Original login status during locked. LOGGED_IN_NONE if it's not locked.
|
| + user::LoginStatus unlocked_login_status_;
|
| +
|
| // Are the power or lock buttons currently held?
|
| bool power_button_down_;
|
| bool lock_button_down_;
|
| @@ -55,12 +193,38 @@
|
| // Is the screen currently turned off?
|
| bool screen_is_off_;
|
|
|
| + // Are we in the process of shutting the machine down?
|
| + bool shutting_down_;
|
| +
|
| // Was a command-line switch set telling us that we're running on hardware
|
| // that misreports power button releases?
|
| bool has_legacy_power_button_;
|
|
|
| - SessionStateController* controller_; // Not owned.
|
| + // Started when the user first presses the power button while in a
|
| + // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
|
| + // screen.
|
| + base::OneShotTimer<PowerButtonController> lock_timer_;
|
|
|
| + // Started when we request that the screen be locked. When it fires, we
|
| + // assume that our request got dropped.
|
| + base::OneShotTimer<PowerButtonController> lock_fail_timer_;
|
| +
|
| + // Started when the screen is locked while the power button is held. Adds a
|
| + // delay between the appearance of the lock screen and the beginning of the
|
| + // pre-shutdown animation.
|
| + base::OneShotTimer<PowerButtonController> lock_to_shutdown_timer_;
|
| +
|
| + // Started when we begin displaying the pre-shutdown animation. When it
|
| + // fires, we start the shutdown animation and get ready to request shutdown.
|
| + base::OneShotTimer<PowerButtonController> shutdown_timer_;
|
| +
|
| + // Started when we display the shutdown animation. When it fires, we actually
|
| + // request shutdown. Gives the animation time to complete before Chrome, X,
|
| + // etc. are shut down.
|
| + base::OneShotTimer<PowerButtonController> real_shutdown_timer_;
|
| +
|
| + scoped_ptr<internal::SessionStateAnimator> animator_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(PowerButtonController);
|
| };
|
|
|
|
|