| Index: Source/core/animation/AnimationNode.cpp
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| diff --git a/Source/core/animation/AnimationNode.cpp b/Source/core/animation/AnimationNode.cpp
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| deleted file mode 100644
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| index 630a716a3a06b664eea65cad1946c2440e76b3c2..0000000000000000000000000000000000000000
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| --- a/Source/core/animation/AnimationNode.cpp
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| +++ /dev/null
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| @@ -1,236 +0,0 @@
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| -/*
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions are
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| - * met:
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| - *
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| - * * Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * * Redistributions in binary form must reproduce the above
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| - * copyright notice, this list of conditions and the following disclaimer
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| - * in the documentation and/or other materials provided with the
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| - * distribution.
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| - * * Neither the name of Google Inc. nor the names of its
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| - * contributors may be used to endorse or promote products derived from
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| - * this software without specific prior written permission.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#include "config.h"
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| -#include "core/animation/AnimationNode.h"
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| -
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| -#include "core/animation/AnimationNodeTiming.h"
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| -#include "core/animation/AnimationPlayer.h"
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| -#include "core/animation/ComputedTimingProperties.h"
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| -#include "core/animation/TimingCalculations.h"
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| -
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| -namespace blink {
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| -
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| -namespace {
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| -
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| -Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
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| -{
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| - if (fillMode != Timing::FillModeAuto)
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| - return fillMode;
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| - if (isAnimation)
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| - return Timing::FillModeNone;
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| - return Timing::FillModeBoth;
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| -}
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| -
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| -} // namespace
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| -
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| -AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate)
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| - : m_parent(nullptr)
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| - , m_startTime(0)
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| - , m_player(nullptr)
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| - , m_timing(timing)
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| - , m_eventDelegate(eventDelegate)
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| - , m_calculated()
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| - , m_needsUpdate(true)
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| - , m_lastUpdateTime(nullValue())
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| -{
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| - m_timing.assertValid();
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| -}
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| -
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| -double AnimationNode::iterationDuration() const
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| -{
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| - double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationDuration() : m_timing.iterationDuration;
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| - ASSERT(result >= 0);
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| - return result;
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| -}
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| -
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| -double AnimationNode::repeatedDuration() const
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| -{
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| - const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_timing.iterationCount);
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| - ASSERT(result >= 0);
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| - return result;
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| -}
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| -
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| -double AnimationNode::activeDurationInternal() const
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| -{
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| - const double result = m_timing.playbackRate
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| - ? repeatedDuration() / std::abs(m_timing.playbackRate)
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| - : std::numeric_limits<double>::infinity();
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| - ASSERT(result >= 0);
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| - return result;
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| -}
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| -
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| -void AnimationNode::updateSpecifiedTiming(const Timing& timing)
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| -{
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| - // FIXME: Test whether the timing is actually different?
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| - m_timing = timing;
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| - invalidate();
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| - if (m_player)
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| - m_player->setOutdated();
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| - specifiedTimingChanged();
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| -}
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| -
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| -void AnimationNode::computedTiming(ComputedTimingProperties& computedTiming)
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| -{
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| - // ComputedTimingProperties members.
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| - computedTiming.setStartTime(startTimeInternal() * 1000);
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| - computedTiming.setEndTime(endTimeInternal() * 1000);
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| - computedTiming.setActiveDuration(activeDurationInternal() * 1000);
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| -
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| - // FIXME: These should be null if not in effect, but current dictionary API
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| - // will treat these as undefined.
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| - if (ensureCalculated().isInEffect) {
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| - computedTiming.setLocalTime(ensureCalculated().localTime * 1000);
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| - computedTiming.setTimeFraction(ensureCalculated().timeFraction);
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| - computedTiming.setCurrentIteration(ensureCalculated().currentIteration);
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| - }
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| -
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| - // AnimationTimingProperties members.
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| - computedTiming.setDelay(specifiedTiming().startDelay * 1000);
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| - computedTiming.setEndDelay(specifiedTiming().endDelay * 1000);
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| - computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTiming().fillMode, isAnimation())));
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| - computedTiming.setIterationStart(specifiedTiming().iterationStart);
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| - computedTiming.setIterations(specifiedTiming().iterationCount);
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| -
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| - UnrestrictedDoubleOrString duration;
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| - duration.setUnrestrictedDouble(iterationDuration() * 1000);
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| - computedTiming.setDuration(duration);
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| -
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| - computedTiming.setPlaybackRate(specifiedTiming().playbackRate);
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| - computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming().direction));
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| - computedTiming.setEasing(specifiedTiming().timingFunction->toString());
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| -}
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| -
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| -ComputedTimingProperties AnimationNode::computedTiming()
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| -{
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| - ComputedTimingProperties result;
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| - computedTiming(result);
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| - return result;
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| -}
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| -
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| -
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| -void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const
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| -{
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| - bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(isNull(m_lastUpdateTime) && isNull(inheritedTime)));
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| - m_needsUpdate = false;
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| - m_lastUpdateTime = inheritedTime;
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| -
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| - const double localTime = inheritedTime - m_startTime;
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| - double timeToNextIteration = std::numeric_limits<double>::infinity();
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| - if (needsUpdate) {
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| - const double activeDuration = this->activeDurationInternal();
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| -
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| - const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing);
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| - // FIXME: parentPhase depends on groups being implemented.
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| - const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive;
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| - const double activeTime = calculateActiveTime(activeDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
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| -
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| - double currentIteration;
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| - double timeFraction;
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| - if (const double iterationDuration = this->iterationDuration()) {
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| - const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iterationStart, iterationDuration);
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| - ASSERT(startOffset >= 0);
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| - const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_timing);
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| - const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
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| -
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| - currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_timing);
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| - timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_timing) / iterationDuration;
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| -
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| - if (!isNull(iterationTime)) {
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| - timeToNextIteration = (iterationDuration - iterationTime) / std::abs(m_timing.playbackRate);
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| - if (activeDuration - activeTime < timeToNextIteration)
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| - timeToNextIteration = std::numeric_limits<double>::infinity();
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| - }
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| - } else {
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| - const double localIterationDuration = 1;
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| - const double localRepeatedDuration = localIterationDuration * m_timing.iterationCount;
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| - ASSERT(localRepeatedDuration >= 0);
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| - const double localActiveDuration = m_timing.playbackRate ? localRepeatedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::infinity();
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| - ASSERT(localActiveDuration >= 0);
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| - const double localLocalTime = localTime < m_timing.startDelay ? localTime : localActiveDuration + m_timing.startDelay;
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| - const AnimationNode::Phase localCurrentPhase = calculatePhase(localActiveDuration, localLocalTime, m_timing);
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| - const double localActiveTime = calculateActiveTime(localActiveDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPhase, localCurrentPhase, m_timing);
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| - const double startOffset = m_timing.iterationStart * localIterationDuration;
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| - ASSERT(startOffset >= 0);
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| - const double scaledActiveTime = calculateScaledActiveTime(localActiveDuration, localActiveTime, startOffset, m_timing);
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| - const double iterationTime = calculateIterationTime(localIterationDuration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
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| -
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| - currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
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| - timeFraction = calculateTransformedTime(currentIteration, localIterationDuration, iterationTime, m_timing);
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| - }
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| -
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| - m_calculated.currentIteration = currentIteration;
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| - m_calculated.timeFraction = timeFraction;
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| -
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| - m_calculated.phase = currentPhase;
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| - m_calculated.isInEffect = !isNull(activeTime);
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| - m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
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| - m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
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| - m_calculated.localTime = m_lastUpdateTime - m_startTime;
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| - }
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| -
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| - // Test for events even if timing didn't need an update as the player may have gained a start time.
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| - // FIXME: Refactor so that we can ASSERT(m_player) here, this is currently required to be nullable for testing.
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| - if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasStartTime() || m_player->paused())) {
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| - if (m_eventDelegate)
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| - m_eventDelegate->onEventCondition(*this);
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| - }
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| -
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| - if (needsUpdate) {
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| - // FIXME: This probably shouldn't be recursive.
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| - updateChildrenAndEffects();
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| - m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(true, localTime, timeToNextIteration);
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| - m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(false, localTime, timeToNextIteration);
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| - }
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| -}
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| -
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| -const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const
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| -{
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| - if (!m_player)
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| - return m_calculated;
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| - if (m_player->outdated())
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| - m_player->update(TimingUpdateOnDemand);
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| - ASSERT(!m_player->outdated());
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| - return m_calculated;
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| -}
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| -
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| -PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing()
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| -{
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| - return AnimationNodeTiming::create(this);
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| -}
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| -
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| -DEFINE_TRACE(AnimationNode)
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| -{
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| - visitor->trace(m_parent);
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| - visitor->trace(m_player);
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| - visitor->trace(m_eventDelegate);
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| -}
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| -
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| -} // namespace blink
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|
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