Index: Source/core/animation/AnimationNode.h |
diff --git a/Source/core/animation/AnimationNode.h b/Source/core/animation/AnimationNode.h |
deleted file mode 100644 |
index 985f69d420bb7b949b5c3172eef65c9c3cfecf27..0000000000000000000000000000000000000000 |
--- a/Source/core/animation/AnimationNode.h |
+++ /dev/null |
@@ -1,172 +0,0 @@ |
-/* |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef AnimationNode_h |
-#define AnimationNode_h |
- |
-#include "bindings/core/v8/ScriptWrappable.h" |
-#include "core/CoreExport.h" |
-#include "core/animation/Timing.h" |
-#include "platform/heap/Handle.h" |
-#include "wtf/OwnPtr.h" |
-#include "wtf/PassOwnPtr.h" |
-#include "wtf/RefCounted.h" |
- |
-namespace blink { |
- |
-class AnimationPlayer; |
-class AnimationNode; |
-class AnimationNodeTiming; |
-class ComputedTimingProperties; |
- |
-enum TimingUpdateReason { |
- TimingUpdateOnDemand, |
- TimingUpdateForAnimationFrame |
-}; |
- |
-static inline bool isNull(double value) |
-{ |
- return std::isnan(value); |
-} |
- |
-static inline double nullValue() |
-{ |
- return std::numeric_limits<double>::quiet_NaN(); |
-} |
- |
-class CORE_EXPORT AnimationNode : public RefCountedWillBeGarbageCollectedFinalized<AnimationNode>, public ScriptWrappable { |
- DEFINE_WRAPPERTYPEINFO(); |
- friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime. |
-public: |
- // Note that logic in CSSAnimations depends on the order of these values. |
- enum Phase { |
- PhaseBefore, |
- PhaseActive, |
- PhaseAfter, |
- PhaseNone, |
- }; |
- |
- class EventDelegate : public NoBaseWillBeGarbageCollectedFinalized<EventDelegate> { |
- public: |
- virtual ~EventDelegate() { } |
- virtual bool requiresIterationEvents(const AnimationNode&) = 0; |
- virtual void onEventCondition(const AnimationNode&) = 0; |
- DEFINE_INLINE_VIRTUAL_TRACE() { } |
- }; |
- |
- virtual ~AnimationNode() { } |
- |
- virtual bool isAnimation() const { return false; } |
- |
- Phase phase() const { return ensureCalculated().phase; } |
- bool isCurrent() const { return ensureCalculated().isCurrent; } |
- bool isInEffect() const { return ensureCalculated().isInEffect; } |
- bool isInPlay() const { return ensureCalculated().isInPlay; } |
- double currentIteration() const { return ensureCalculated().currentIteration; } |
- double timeFraction() const { return ensureCalculated().timeFraction; } |
- double timeToForwardsEffectChange() const { return ensureCalculated().timeToForwardsEffectChange; } |
- double timeToReverseEffectChange() const { return ensureCalculated().timeToReverseEffectChange; } |
- |
- double iterationDuration() const; |
- double activeDurationInternal() const; |
- double startTimeInternal() const { return m_startTime; } |
- double endTimeInternal() const { return std::max(startTimeInternal(), startTimeInternal() + specifiedTiming().startDelay + activeDurationInternal() + specifiedTiming().endDelay); } |
- |
- const AnimationPlayer* player() const { return m_player; } |
- AnimationPlayer* player() { return m_player; } |
- const Timing& specifiedTiming() const { return m_timing; } |
- PassRefPtrWillBeRawPtr<AnimationNodeTiming> timing(); |
- void updateSpecifiedTiming(const Timing&); |
- |
- void computedTiming(ComputedTimingProperties&); |
- ComputedTimingProperties computedTiming(); |
- |
- void setName(const String& name) { m_name = name; } |
- const String& name() const { return m_name; } |
- |
- DECLARE_VIRTUAL_TRACE(); |
- |
-protected: |
- explicit AnimationNode(const Timing&, PassOwnPtrWillBeRawPtr<EventDelegate> = nullptr); |
- |
- // When AnimationNode receives a new inherited time via updateInheritedTime |
- // it will (if necessary) recalculate timings and (if necessary) call |
- // updateChildrenAndEffects. |
- void updateInheritedTime(double inheritedTime, TimingUpdateReason) const; |
- void invalidate() const { m_needsUpdate = true; }; |
- bool requiresIterationEvents() const { return m_eventDelegate && m_eventDelegate->requiresIterationEvents(*this); } |
- void clearEventDelegate() { m_eventDelegate = nullptr; } |
- |
- virtual void attach(AnimationPlayer* player) |
- { |
- m_player = player; |
- } |
- |
- virtual void detach() |
- { |
- ASSERT(m_player); |
- m_player = nullptr; |
- } |
- |
- double repeatedDuration() const; |
- |
- virtual void updateChildrenAndEffects() const = 0; |
- virtual double intrinsicIterationDuration() const { return 0; }; |
- virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0; |
- virtual void specifiedTimingChanged() { } |
- |
- // FIXME: m_parent and m_startTime are placeholders, they depend on timing groups. |
- RawPtrWillBeMember<AnimationNode> m_parent; |
- const double m_startTime; |
- RawPtrWillBeMember<AnimationPlayer> m_player; |
- Timing m_timing; |
- OwnPtrWillBeMember<EventDelegate> m_eventDelegate; |
- |
- mutable struct CalculatedTiming { |
- Phase phase; |
- double currentIteration; |
- double timeFraction; |
- bool isCurrent; |
- bool isInEffect; |
- bool isInPlay; |
- double localTime; |
- double timeToForwardsEffectChange; |
- double timeToReverseEffectChange; |
- } m_calculated; |
- mutable bool m_needsUpdate; |
- mutable double m_lastUpdateTime; |
- String m_name; |
- |
- const CalculatedTiming& ensureCalculated() const; |
-}; |
- |
-} // namespace blink |
- |
-#endif // AnimationNode_h |