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Unified Diff: Source/core/animation/AnimationNode.h

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: No, really. Created 5 years, 7 months ago
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Index: Source/core/animation/AnimationNode.h
diff --git a/Source/core/animation/AnimationNode.h b/Source/core/animation/AnimationNode.h
deleted file mode 100644
index 985f69d420bb7b949b5c3172eef65c9c3cfecf27..0000000000000000000000000000000000000000
--- a/Source/core/animation/AnimationNode.h
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AnimationNode_h
-#define AnimationNode_h
-
-#include "bindings/core/v8/ScriptWrappable.h"
-#include "core/CoreExport.h"
-#include "core/animation/Timing.h"
-#include "platform/heap/Handle.h"
-#include "wtf/OwnPtr.h"
-#include "wtf/PassOwnPtr.h"
-#include "wtf/RefCounted.h"
-
-namespace blink {
-
-class AnimationPlayer;
-class AnimationNode;
-class AnimationNodeTiming;
-class ComputedTimingProperties;
-
-enum TimingUpdateReason {
- TimingUpdateOnDemand,
- TimingUpdateForAnimationFrame
-};
-
-static inline bool isNull(double value)
-{
- return std::isnan(value);
-}
-
-static inline double nullValue()
-{
- return std::numeric_limits<double>::quiet_NaN();
-}
-
-class CORE_EXPORT AnimationNode : public RefCountedWillBeGarbageCollectedFinalized<AnimationNode>, public ScriptWrappable {
- DEFINE_WRAPPERTYPEINFO();
- friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime.
-public:
- // Note that logic in CSSAnimations depends on the order of these values.
- enum Phase {
- PhaseBefore,
- PhaseActive,
- PhaseAfter,
- PhaseNone,
- };
-
- class EventDelegate : public NoBaseWillBeGarbageCollectedFinalized<EventDelegate> {
- public:
- virtual ~EventDelegate() { }
- virtual bool requiresIterationEvents(const AnimationNode&) = 0;
- virtual void onEventCondition(const AnimationNode&) = 0;
- DEFINE_INLINE_VIRTUAL_TRACE() { }
- };
-
- virtual ~AnimationNode() { }
-
- virtual bool isAnimation() const { return false; }
-
- Phase phase() const { return ensureCalculated().phase; }
- bool isCurrent() const { return ensureCalculated().isCurrent; }
- bool isInEffect() const { return ensureCalculated().isInEffect; }
- bool isInPlay() const { return ensureCalculated().isInPlay; }
- double currentIteration() const { return ensureCalculated().currentIteration; }
- double timeFraction() const { return ensureCalculated().timeFraction; }
- double timeToForwardsEffectChange() const { return ensureCalculated().timeToForwardsEffectChange; }
- double timeToReverseEffectChange() const { return ensureCalculated().timeToReverseEffectChange; }
-
- double iterationDuration() const;
- double activeDurationInternal() const;
- double startTimeInternal() const { return m_startTime; }
- double endTimeInternal() const { return std::max(startTimeInternal(), startTimeInternal() + specifiedTiming().startDelay + activeDurationInternal() + specifiedTiming().endDelay); }
-
- const AnimationPlayer* player() const { return m_player; }
- AnimationPlayer* player() { return m_player; }
- const Timing& specifiedTiming() const { return m_timing; }
- PassRefPtrWillBeRawPtr<AnimationNodeTiming> timing();
- void updateSpecifiedTiming(const Timing&);
-
- void computedTiming(ComputedTimingProperties&);
- ComputedTimingProperties computedTiming();
-
- void setName(const String& name) { m_name = name; }
- const String& name() const { return m_name; }
-
- DECLARE_VIRTUAL_TRACE();
-
-protected:
- explicit AnimationNode(const Timing&, PassOwnPtrWillBeRawPtr<EventDelegate> = nullptr);
-
- // When AnimationNode receives a new inherited time via updateInheritedTime
- // it will (if necessary) recalculate timings and (if necessary) call
- // updateChildrenAndEffects.
- void updateInheritedTime(double inheritedTime, TimingUpdateReason) const;
- void invalidate() const { m_needsUpdate = true; };
- bool requiresIterationEvents() const { return m_eventDelegate && m_eventDelegate->requiresIterationEvents(*this); }
- void clearEventDelegate() { m_eventDelegate = nullptr; }
-
- virtual void attach(AnimationPlayer* player)
- {
- m_player = player;
- }
-
- virtual void detach()
- {
- ASSERT(m_player);
- m_player = nullptr;
- }
-
- double repeatedDuration() const;
-
- virtual void updateChildrenAndEffects() const = 0;
- virtual double intrinsicIterationDuration() const { return 0; };
- virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0;
- virtual void specifiedTimingChanged() { }
-
- // FIXME: m_parent and m_startTime are placeholders, they depend on timing groups.
- RawPtrWillBeMember<AnimationNode> m_parent;
- const double m_startTime;
- RawPtrWillBeMember<AnimationPlayer> m_player;
- Timing m_timing;
- OwnPtrWillBeMember<EventDelegate> m_eventDelegate;
-
- mutable struct CalculatedTiming {
- Phase phase;
- double currentIteration;
- double timeFraction;
- bool isCurrent;
- bool isInEffect;
- bool isInPlay;
- double localTime;
- double timeToForwardsEffectChange;
- double timeToReverseEffectChange;
- } m_calculated;
- mutable bool m_needsUpdate;
- mutable double m_lastUpdateTime;
- String m_name;
-
- const CalculatedTiming& ensureCalculated() const;
-};
-
-} // namespace blink
-
-#endif // AnimationNode_h
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