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Side by Side Diff: Source/core/animation/AnimationNode.cpp

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: No, really. Created 5 years, 7 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/animation/AnimationNode.h"
33
34 #include "core/animation/AnimationNodeTiming.h"
35 #include "core/animation/AnimationPlayer.h"
36 #include "core/animation/ComputedTimingProperties.h"
37 #include "core/animation/TimingCalculations.h"
38
39 namespace blink {
40
41 namespace {
42
43 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
44 {
45 if (fillMode != Timing::FillModeAuto)
46 return fillMode;
47 if (isAnimation)
48 return Timing::FillModeNone;
49 return Timing::FillModeBoth;
50 }
51
52 } // namespace
53
54 AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventD elegate> eventDelegate)
55 : m_parent(nullptr)
56 , m_startTime(0)
57 , m_player(nullptr)
58 , m_timing(timing)
59 , m_eventDelegate(eventDelegate)
60 , m_calculated()
61 , m_needsUpdate(true)
62 , m_lastUpdateTime(nullValue())
63 {
64 m_timing.assertValid();
65 }
66
67 double AnimationNode::iterationDuration() const
68 {
69 double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationD uration() : m_timing.iterationDuration;
70 ASSERT(result >= 0);
71 return result;
72 }
73
74 double AnimationNode::repeatedDuration() const
75 {
76 const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_tim ing.iterationCount);
77 ASSERT(result >= 0);
78 return result;
79 }
80
81 double AnimationNode::activeDurationInternal() const
82 {
83 const double result = m_timing.playbackRate
84 ? repeatedDuration() / std::abs(m_timing.playbackRate)
85 : std::numeric_limits<double>::infinity();
86 ASSERT(result >= 0);
87 return result;
88 }
89
90 void AnimationNode::updateSpecifiedTiming(const Timing& timing)
91 {
92 // FIXME: Test whether the timing is actually different?
93 m_timing = timing;
94 invalidate();
95 if (m_player)
96 m_player->setOutdated();
97 specifiedTimingChanged();
98 }
99
100 void AnimationNode::computedTiming(ComputedTimingProperties& computedTiming)
101 {
102 // ComputedTimingProperties members.
103 computedTiming.setStartTime(startTimeInternal() * 1000);
104 computedTiming.setEndTime(endTimeInternal() * 1000);
105 computedTiming.setActiveDuration(activeDurationInternal() * 1000);
106
107 // FIXME: These should be null if not in effect, but current dictionary API
108 // will treat these as undefined.
109 if (ensureCalculated().isInEffect) {
110 computedTiming.setLocalTime(ensureCalculated().localTime * 1000);
111 computedTiming.setTimeFraction(ensureCalculated().timeFraction);
112 computedTiming.setCurrentIteration(ensureCalculated().currentIteration);
113 }
114
115 // AnimationTimingProperties members.
116 computedTiming.setDelay(specifiedTiming().startDelay * 1000);
117 computedTiming.setEndDelay(specifiedTiming().endDelay * 1000);
118 computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTimi ng().fillMode, isAnimation())));
119 computedTiming.setIterationStart(specifiedTiming().iterationStart);
120 computedTiming.setIterations(specifiedTiming().iterationCount);
121
122 UnrestrictedDoubleOrString duration;
123 duration.setUnrestrictedDouble(iterationDuration() * 1000);
124 computedTiming.setDuration(duration);
125
126 computedTiming.setPlaybackRate(specifiedTiming().playbackRate);
127 computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming( ).direction));
128 computedTiming.setEasing(specifiedTiming().timingFunction->toString());
129 }
130
131 ComputedTimingProperties AnimationNode::computedTiming()
132 {
133 ComputedTimingProperties result;
134 computedTiming(result);
135 return result;
136 }
137
138
139 void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const
140 {
141 bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !( isNull(m_lastUpdateTime) && isNull(inheritedTime)));
142 m_needsUpdate = false;
143 m_lastUpdateTime = inheritedTime;
144
145 const double localTime = inheritedTime - m_startTime;
146 double timeToNextIteration = std::numeric_limits<double>::infinity();
147 if (needsUpdate) {
148 const double activeDuration = this->activeDurationInternal();
149
150 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_t iming);
151 // FIXME: parentPhase depends on groups being implemented.
152 const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive;
153 const double activeTime = calculateActiveTime(activeDuration, resolvedFi llMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
154
155 double currentIteration;
156 double timeFraction;
157 if (const double iterationDuration = this->iterationDuration()) {
158 const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iter ationStart, iterationDuration);
159 ASSERT(startOffset >= 0);
160 const double scaledActiveTime = calculateScaledActiveTime(activeDura tion, activeTime, startOffset, m_timing);
161 const double iterationTime = calculateIterationTime(iterationDuratio n, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
162
163 currentIteration = calculateCurrentIteration(iterationDuration, iter ationTime, scaledActiveTime, m_timing);
164 timeFraction = calculateTransformedTime(currentIteration, iterationD uration, iterationTime, m_timing) / iterationDuration;
165
166 if (!isNull(iterationTime)) {
167 timeToNextIteration = (iterationDuration - iterationTime) / std: :abs(m_timing.playbackRate);
168 if (activeDuration - activeTime < timeToNextIteration)
169 timeToNextIteration = std::numeric_limits<double>::infinity( );
170 }
171 } else {
172 const double localIterationDuration = 1;
173 const double localRepeatedDuration = localIterationDuration * m_timi ng.iterationCount;
174 ASSERT(localRepeatedDuration >= 0);
175 const double localActiveDuration = m_timing.playbackRate ? localRepe atedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::in finity();
176 ASSERT(localActiveDuration >= 0);
177 const double localLocalTime = localTime < m_timing.startDelay ? loca lTime : localActiveDuration + m_timing.startDelay;
178 const AnimationNode::Phase localCurrentPhase = calculatePhase(localA ctiveDuration, localLocalTime, m_timing);
179 const double localActiveTime = calculateActiveTime(localActiveDurati on, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPh ase, localCurrentPhase, m_timing);
180 const double startOffset = m_timing.iterationStart * localIterationD uration;
181 ASSERT(startOffset >= 0);
182 const double scaledActiveTime = calculateScaledActiveTime(localActiv eDuration, localActiveTime, startOffset, m_timing);
183 const double iterationTime = calculateIterationTime(localIterationDu ration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
184
185 currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
186 timeFraction = calculateTransformedTime(currentIteration, localItera tionDuration, iterationTime, m_timing);
187 }
188
189 m_calculated.currentIteration = currentIteration;
190 m_calculated.timeFraction = timeFraction;
191
192 m_calculated.phase = currentPhase;
193 m_calculated.isInEffect = !isNull(activeTime);
194 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent ->isInPlay());
195 m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_pare nt && m_parent->isCurrent());
196 m_calculated.localTime = m_lastUpdateTime - m_startTime;
197 }
198
199 // Test for events even if timing didn't need an update as the player may ha ve gained a start time.
200 // FIXME: Refactor so that we can ASSERT(m_player) here, this is currently r equired to be nullable for testing.
201 if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasSt artTime() || m_player->paused())) {
202 if (m_eventDelegate)
203 m_eventDelegate->onEventCondition(*this);
204 }
205
206 if (needsUpdate) {
207 // FIXME: This probably shouldn't be recursive.
208 updateChildrenAndEffects();
209 m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(tr ue, localTime, timeToNextIteration);
210 m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(fal se, localTime, timeToNextIteration);
211 }
212 }
213
214 const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const
215 {
216 if (!m_player)
217 return m_calculated;
218 if (m_player->outdated())
219 m_player->update(TimingUpdateOnDemand);
220 ASSERT(!m_player->outdated());
221 return m_calculated;
222 }
223
224 PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing()
225 {
226 return AnimationNodeTiming::create(this);
227 }
228
229 DEFINE_TRACE(AnimationNode)
230 {
231 visitor->trace(m_parent);
232 visitor->trace(m_player);
233 visitor->trace(m_eventDelegate);
234 }
235
236 } // namespace blink
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