| Index: cc/GeometryBinding.h
|
| diff --git a/cc/GeometryBinding.h b/cc/GeometryBinding.h
|
| index f0b6e72a6ef56164e79a0e4b2aa0051172842ece..9af39a8ab7bfde3c176c540ae1f0d481df615589 100644
|
| --- a/cc/GeometryBinding.h
|
| +++ b/cc/GeometryBinding.h
|
| @@ -1,48 +1,6 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef GeometryBinding_h
|
| -#define GeometryBinding_h
|
| -
|
| -#include "FloatRect.h"
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| -
|
| -namespace WebKit {
|
| -class WebGraphicsContext3D;
|
| -}
|
| -
|
| -namespace cc {
|
| -
|
| -class GeometryBinding {
|
| -public:
|
| - GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect);
|
| - ~GeometryBinding();
|
| -
|
| - bool initialized() const { return m_initialized; }
|
| -
|
| - WebKit::WebGraphicsContext3D* context() const { return m_context; }
|
| - unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
|
| - unsigned quadElementsVbo() const { return m_quadElementsVbo; }
|
| -
|
| - void prepareForDraw();
|
| -
|
| - // All layer shaders share the same attribute locations for the vertex
|
| - // positions and texture coordinates. This allows switching shaders without
|
| - // rebinding attribute arrays.
|
| - static int positionAttribLocation() { return 0; }
|
| - static int texCoordAttribLocation() { return 1; }
|
| -
|
| -private:
|
| - WebKit::WebGraphicsContext3D* m_context;
|
| - unsigned m_quadVerticesVbo;
|
| - unsigned m_quadElementsVbo;
|
| - bool m_initialized;
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // USE(ACCELERATED_COMPOSITING)
|
| -
|
| -#endif
|
| +// Temporary forwarding header
|
| +#include "cc/geometry_binding.h"
|
|
|