Index: cc/GeometryBinding.h |
diff --git a/cc/GeometryBinding.h b/cc/GeometryBinding.h |
index f0b6e72a6ef56164e79a0e4b2aa0051172842ece..9af39a8ab7bfde3c176c540ae1f0d481df615589 100644 |
--- a/cc/GeometryBinding.h |
+++ b/cc/GeometryBinding.h |
@@ -1,48 +1,6 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef GeometryBinding_h |
-#define GeometryBinding_h |
- |
-#include "FloatRect.h" |
- |
-#if USE(ACCELERATED_COMPOSITING) |
- |
-namespace WebKit { |
-class WebGraphicsContext3D; |
-} |
- |
-namespace cc { |
- |
-class GeometryBinding { |
-public: |
- GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect); |
- ~GeometryBinding(); |
- |
- bool initialized() const { return m_initialized; } |
- |
- WebKit::WebGraphicsContext3D* context() const { return m_context; } |
- unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } |
- unsigned quadElementsVbo() const { return m_quadElementsVbo; } |
- |
- void prepareForDraw(); |
- |
- // All layer shaders share the same attribute locations for the vertex |
- // positions and texture coordinates. This allows switching shaders without |
- // rebinding attribute arrays. |
- static int positionAttribLocation() { return 0; } |
- static int texCoordAttribLocation() { return 1; } |
- |
-private: |
- WebKit::WebGraphicsContext3D* m_context; |
- unsigned m_quadVerticesVbo; |
- unsigned m_quadElementsVbo; |
- bool m_initialized; |
-}; |
- |
-} // namespace cc |
- |
-#endif // USE(ACCELERATED_COMPOSITING) |
- |
-#endif |
+// Temporary forwarding header |
+#include "cc/geometry_binding.h" |