Index: cc/GeometryBinding.cpp |
diff --git a/cc/GeometryBinding.cpp b/cc/GeometryBinding.cpp |
deleted file mode 100644 |
index bac1059c8da9255e4238c5656c275ef6e9daa89b..0000000000000000000000000000000000000000 |
--- a/cc/GeometryBinding.cpp |
+++ /dev/null |
@@ -1,61 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
- |
-#if USE(ACCELERATED_COMPOSITING) |
- |
-#include "GeometryBinding.h" |
- |
-#include "CCRendererGL.h" // For the GLC() macro. |
-#include "GraphicsContext3D.h" |
-#include <public/WebGraphicsContext3D.h> |
- |
-namespace cc { |
- |
-GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const FloatRect& quadVertexRect) |
- : m_context(context) |
- , m_quadVerticesVbo(0) |
- , m_quadElementsVbo(0) |
- , m_initialized(false) |
-{ |
- // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. |
- float vertices[] = { quadVertexRect.x(), quadVertexRect.maxY(), 0.0f, 0.0f, 1.0f, |
- quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0.0f, |
- quadVertexRect.maxX(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f, |
- quadVertexRect.maxX(), quadVertexRect.maxY(), 0.0f, 1.0f, 1.0f }; |
- uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up the layer quad. |
- 0, 1, 2, 3}; // A line path for drawing the layer border. |
- |
- GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); |
- GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); |
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo)); |
- GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW)); |
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo)); |
- GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW)); |
- |
- m_initialized = true; |
-} |
- |
-GeometryBinding::~GeometryBinding() |
-{ |
- GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); |
- GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); |
-} |
- |
-void GeometryBinding::prepareForDraw() |
-{ |
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo())); |
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo())); |
- unsigned offset = 0; |
- GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset)); |
- offset += 3 * sizeof(float); |
- GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset)); |
- GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())); |
- GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())); |
-} |
- |
-} // namespace cc |
- |
-#endif // USE(ACCELERATED_COMPOSITING) |