| Index: cc/GeometryBinding.cpp
|
| diff --git a/cc/GeometryBinding.cpp b/cc/GeometryBinding.cpp
|
| deleted file mode 100644
|
| index bac1059c8da9255e4238c5656c275ef6e9daa89b..0000000000000000000000000000000000000000
|
| --- a/cc/GeometryBinding.cpp
|
| +++ /dev/null
|
| @@ -1,61 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| -
|
| -#include "GeometryBinding.h"
|
| -
|
| -#include "CCRendererGL.h" // For the GLC() macro.
|
| -#include "GraphicsContext3D.h"
|
| -#include <public/WebGraphicsContext3D.h>
|
| -
|
| -namespace cc {
|
| -
|
| -GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const FloatRect& quadVertexRect)
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| - : m_context(context)
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| - , m_quadVerticesVbo(0)
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| - , m_quadElementsVbo(0)
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| - , m_initialized(false)
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| -{
|
| - // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
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| - float vertices[] = { quadVertexRect.x(), quadVertexRect.maxY(), 0.0f, 0.0f, 1.0f,
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| - quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0.0f,
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| - quadVertexRect.maxX(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f,
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| - quadVertexRect.maxX(), quadVertexRect.maxY(), 0.0f, 1.0f, 1.0f };
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| - uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up the layer quad.
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| - 0, 1, 2, 3}; // A line path for drawing the layer border.
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| -
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| - GLC(m_context, m_quadVerticesVbo = m_context->createBuffer());
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| - GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo));
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| - GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW));
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo));
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| - GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW));
|
| -
|
| - m_initialized = true;
|
| -}
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| -
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| -GeometryBinding::~GeometryBinding()
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| -{
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| - GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo));
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| - GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo));
|
| -}
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| -
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| -void GeometryBinding::prepareForDraw()
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| -{
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo()));
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo()));
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| - unsigned offset = 0;
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| - GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
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| - offset += 3 * sizeof(float);
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| - GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
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| - GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()));
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| - GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()));
|
| -}
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| -
|
| -} // namespace cc
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| -
|
| -#endif // USE(ACCELERATED_COMPOSITING)
|
|
|