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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GeometryBinding_h | 5 // Temporary forwarding header |
| 6 #define GeometryBinding_h | 6 #include "cc/geometry_binding.h" |
| 7 | |
| 8 #include "FloatRect.h" | |
| 9 | |
| 10 #if USE(ACCELERATED_COMPOSITING) | |
| 11 | |
| 12 namespace WebKit { | |
| 13 class WebGraphicsContext3D; | |
| 14 } | |
| 15 | |
| 16 namespace cc { | |
| 17 | |
| 18 class GeometryBinding { | |
| 19 public: | |
| 20 GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRe
ct); | |
| 21 ~GeometryBinding(); | |
| 22 | |
| 23 bool initialized() const { return m_initialized; } | |
| 24 | |
| 25 WebKit::WebGraphicsContext3D* context() const { return m_context; } | |
| 26 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } | |
| 27 unsigned quadElementsVbo() const { return m_quadElementsVbo; } | |
| 28 | |
| 29 void prepareForDraw(); | |
| 30 | |
| 31 // All layer shaders share the same attribute locations for the vertex | |
| 32 // positions and texture coordinates. This allows switching shaders without | |
| 33 // rebinding attribute arrays. | |
| 34 static int positionAttribLocation() { return 0; } | |
| 35 static int texCoordAttribLocation() { return 1; } | |
| 36 | |
| 37 private: | |
| 38 WebKit::WebGraphicsContext3D* m_context; | |
| 39 unsigned m_quadVerticesVbo; | |
| 40 unsigned m_quadElementsVbo; | |
| 41 bool m_initialized; | |
| 42 }; | |
| 43 | |
| 44 } // namespace cc | |
| 45 | |
| 46 #endif // USE(ACCELERATED_COMPOSITING) | |
| 47 | |
| 48 #endif | |
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