Index: cc/CCDirectRenderer.h |
diff --git a/cc/CCDirectRenderer.h b/cc/CCDirectRenderer.h |
index 73e6dc685377a53c808385f534aa9c0f48b9e563..3e61292ac6ba9d563f4a77d05f1752f426333915 100644 |
--- a/cc/CCDirectRenderer.h |
+++ b/cc/CCDirectRenderer.h |
@@ -2,104 +2,5 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CCDirectRenderer_h |
-#define CCDirectRenderer_h |
- |
-#include "base/basictypes.h" |
-#include "CCRenderer.h" |
-#include "CCResourceProvider.h" |
-#include "CCScopedTexture.h" |
- |
-namespace cc { |
- |
-class CCResourceProvider; |
- |
-// This is the base class for code shared between the GL and software |
-// renderer implementations. "Direct" refers to the fact that it does not |
-// delegate rendering to another compositor. |
-class CCDirectRenderer : public CCRenderer { |
-public: |
- virtual ~CCDirectRenderer(); |
- |
- CCResourceProvider* resourceProvider() const { return m_resourceProvider; } |
- |
- virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& renderPassesInDrawOrder) OVERRIDE; |
- virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVERRIDE; |
- virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, const CCRenderPassIdHashMap& renderPassesById) OVERRIDE; |
- |
-protected: |
- CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvider); |
- |
- struct DrawingFrame { |
- DrawingFrame(); |
- ~DrawingFrame(); |
- |
- const CCRenderPassIdHashMap* renderPassesById; |
- const CCRenderPass* rootRenderPass; |
- const CCRenderPass* currentRenderPass; |
- const CCScopedTexture* currentTexture; |
- |
- FloatRect rootDamageRect; |
- |
- WebKit::WebTransformationMatrix projectionMatrix; |
- WebKit::WebTransformationMatrix windowMatrix; |
- bool flippedY; |
- FloatRect scissorRectInRenderPassSpace; |
- }; |
- |
- class CachedTexture : public CCScopedTexture { |
- public: |
- static scoped_ptr<CachedTexture> create(CCResourceProvider* resourceProvider) { |
- return make_scoped_ptr(new CachedTexture(resourceProvider)); |
- } |
- virtual ~CachedTexture() {} |
- |
- bool isComplete() const { return m_isComplete; } |
- void setIsComplete(bool isComplete) { m_isComplete = isComplete; } |
- |
- protected: |
- explicit CachedTexture(CCResourceProvider* resourceProvider) |
- : CCScopedTexture(resourceProvider) |
- , m_isComplete(false) |
- { |
- } |
- |
- private: |
- bool m_isComplete; |
- |
- DISALLOW_COPY_AND_ASSIGN(CachedTexture); |
- }; |
- |
- static FloatRect quadVertexRect(); |
- static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect); |
- static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY); |
- static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect scissorRect); |
- |
- bool haveCachedResources(CCRenderPass::Id) const; |
- static IntSize renderPassTextureSize(const CCRenderPass*); |
- static GC3Denum renderPassTextureFormat(const CCRenderPass*); |
- |
- void drawRenderPass(DrawingFrame&, const CCRenderPass*); |
- bool useRenderPass(DrawingFrame&, const CCRenderPass*); |
- |
- virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0; |
- virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) = 0; |
- virtual void setDrawViewportSize(const IntSize&) = 0; |
- virtual void enableScissorTestRect(const IntRect& scissorRect) = 0; |
- virtual void disableScissorTest() = 0; |
- virtual void clearFramebuffer(DrawingFrame&) = 0; |
- virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) = 0; |
- virtual void beginDrawingFrame(DrawingFrame&) = 0; |
- virtual void finishDrawingFrame(DrawingFrame&) = 0; |
- virtual bool flippedFramebuffer() const = 0; |
- |
- ScopedPtrHashMap<CCRenderPass::Id, CachedTexture> m_renderPassTextures; |
- CCResourceProvider* m_resourceProvider; |
- |
-private: |
- DISALLOW_COPY_AND_ASSIGN(CCDirectRenderer); |
-}; |
- |
-} // namespace cc |
- |
-#endif // CCDirectRenderer_h |
+// Temporary forwarding header |
+#include "cc/direct_renderer.h" |