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Unified Diff: cc/CCDelegatedRendererLayerImpl.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCDelegatedRendererLayerImpl.cpp
diff --git a/cc/CCDelegatedRendererLayerImpl.cpp b/cc/CCDelegatedRendererLayerImpl.cpp
deleted file mode 100644
index 02d569835fe8aaafb6ea89ada2c206aa0f277e4b..0000000000000000000000000000000000000000
--- a/cc/CCDelegatedRendererLayerImpl.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#include "CCDelegatedRendererLayerImpl.h"
-
-#include "CCAppendQuadsData.h"
-#include "CCQuadSink.h"
-#include "CCMathUtil.h"
-#include "CCRenderPassDrawQuad.h"
-#include "CCRenderPassSink.h"
-
-namespace cc {
-
-CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id)
- : CCLayerImpl(id)
-{
-}
-
-CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl()
-{
- clearRenderPasses();
-}
-
-bool CCDelegatedRendererLayerImpl::descendantDrawsContent()
-{
- // FIXME: This could possibly return false even though there are some
- // quads present as they could all be from a single layer (or set of
- // layers without children). If this happens, then make a test that
- // ensures the opacity is being changed on quads in the root RenderPass
- // when this layer doesn't own a RenderSurface.
- return !m_renderPassesInDrawOrder.isEmpty();
-}
-
-bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
-{
- // The root RenderPass for the layer is merged with its target
- // RenderPass in each frame. So we only have extra RenderPasses
- // to merge when we have a non-root RenderPass present.
- return m_renderPassesInDrawOrder.size() > 1;
-}
-
-void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>& renderPassesInDrawOrder)
-{
- FloatRect oldRootDamage;
- if (!m_renderPassesInDrawOrder.isEmpty())
- oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect();
-
- clearRenderPasses();
-
- for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
- m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i));
- m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i));
- }
- renderPassesInDrawOrder.clear();
-
- if (!m_renderPassesInDrawOrder.isEmpty()) {
- FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect();
- m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage, newRootDamage));
- }
-}
-
-void CCDelegatedRendererLayerImpl::clearRenderPasses()
-{
- // FIXME: Release the resources back to the nested compositor.
- m_renderPassesIndexById.clear();
- m_renderPassesInDrawOrder.clear();
-}
-
-void CCDelegatedRendererLayerImpl::didLoseContext()
-{
- clearRenderPasses();
-}
-
-static inline int indexToId(int index) { return index + 1; }
-static inline int idToIndex(int id) { return id - 1; }
-
-CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const
-{
- return CCRenderPass::Id(id(), indexToId(0));
-}
-
-CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const
-{
- return CCRenderPass::Id(previous.layerId, previous.index + 1);
-}
-
-CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const
-{
- base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId);
- ASSERT(it != m_renderPassesIndexById.end());
- unsigned delegatedRenderPassIndex = it->second;
- return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
-}
-
-void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink)
-{
- ASSERT(hasContributingDelegatedRenderPasses());
-
- for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
- CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id());
-
- // Don't clash with the RenderPass we generate if we own a RenderSurface.
- ASSERT(outputRenderPassId.index > 0);
-
- renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId));
- }
-}
-
-void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
-{
- if (m_renderPassesInDrawOrder.isEmpty())
- return;
-
- CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
-
- // If the index of the renderPassId is 0, then it is a renderPass generated for a layer
- // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
- // the target renderPass. Otherwise, it is some renderPass which we added from the delegated
- // renderer.
- bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index;
- if (shouldMergeRootRenderPassWithTarget) {
- // Verify that the renderPass we are appending to is created our renderTarget.
- ASSERT(targetRenderPassId.layerId == renderTarget()->id());
-
- CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last();
- appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass);
- } else {
- // Verify that the renderPass we are appending to was created by us.
- ASSERT(targetRenderPassId.layerId == id());
-
- int renderPassIndex = idToIndex(targetRenderPassId.index);
- CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex];
- appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass);
- }
-}
-
-void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const
-{
- const CCSharedQuadState* currentSharedQuadState = 0;
- CCSharedQuadState* copiedSharedQuadState = 0;
- for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) {
- CCDrawQuad* quad = delegatedRenderPass->quadList()[i];
-
- if (quad->sharedQuadState() != currentSharedQuadState) {
- currentSharedQuadState = quad->sharedQuadState();
- copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->copy());
- bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layerId == id();
- if (!targetIsFromDelegatedRendererLayer) {
- // Should be the root render pass.
- ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last());
- // This layer must be drawing to a renderTarget other than itself.
- ASSERT(renderTarget() != this);
-
- copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget);
- copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform();
- copiedSharedQuadState->opacity *= drawOpacity();
- }
- }
- ASSERT(copiedSharedQuadState);
-
- scoped_ptr<CCDrawQuad> copyQuad;
- if (quad->material() != CCDrawQuad::RenderPass)
- copyQuad = quad->copy(copiedSharedQuadState);
- else {
- CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId();
- CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId);
- ASSERT(contributingRenderPassId != appendQuadsData.renderPassId);
-
- copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<CCDrawQuad>();
- }
- ASSERT(copyQuad.get());
-
- quadSink.append(copyQuad.Pass(), appendQuadsData);
- }
-}
-
-const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const
-{
- return "DelegatedRendererLayer";
-}
-
-}
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