Index: cc/CCDelegatedRendererLayerImpl.cpp |
diff --git a/cc/CCDelegatedRendererLayerImpl.cpp b/cc/CCDelegatedRendererLayerImpl.cpp |
deleted file mode 100644 |
index 02d569835fe8aaafb6ea89ada2c206aa0f277e4b..0000000000000000000000000000000000000000 |
--- a/cc/CCDelegatedRendererLayerImpl.cpp |
+++ /dev/null |
@@ -1,185 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
- |
-#include "CCDelegatedRendererLayerImpl.h" |
- |
-#include "CCAppendQuadsData.h" |
-#include "CCQuadSink.h" |
-#include "CCMathUtil.h" |
-#include "CCRenderPassDrawQuad.h" |
-#include "CCRenderPassSink.h" |
- |
-namespace cc { |
- |
-CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id) |
- : CCLayerImpl(id) |
-{ |
-} |
- |
-CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl() |
-{ |
- clearRenderPasses(); |
-} |
- |
-bool CCDelegatedRendererLayerImpl::descendantDrawsContent() |
-{ |
- // FIXME: This could possibly return false even though there are some |
- // quads present as they could all be from a single layer (or set of |
- // layers without children). If this happens, then make a test that |
- // ensures the opacity is being changed on quads in the root RenderPass |
- // when this layer doesn't own a RenderSurface. |
- return !m_renderPassesInDrawOrder.isEmpty(); |
-} |
- |
-bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
-{ |
- // The root RenderPass for the layer is merged with its target |
- // RenderPass in each frame. So we only have extra RenderPasses |
- // to merge when we have a non-root RenderPass present. |
- return m_renderPassesInDrawOrder.size() > 1; |
-} |
- |
-void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>& renderPassesInDrawOrder) |
-{ |
- FloatRect oldRootDamage; |
- if (!m_renderPassesInDrawOrder.isEmpty()) |
- oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
- |
- clearRenderPasses(); |
- |
- for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
- m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i)); |
- m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); |
- } |
- renderPassesInDrawOrder.clear(); |
- |
- if (!m_renderPassesInDrawOrder.isEmpty()) { |
- FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
- m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage, newRootDamage)); |
- } |
-} |
- |
-void CCDelegatedRendererLayerImpl::clearRenderPasses() |
-{ |
- // FIXME: Release the resources back to the nested compositor. |
- m_renderPassesIndexById.clear(); |
- m_renderPassesInDrawOrder.clear(); |
-} |
- |
-void CCDelegatedRendererLayerImpl::didLoseContext() |
-{ |
- clearRenderPasses(); |
-} |
- |
-static inline int indexToId(int index) { return index + 1; } |
-static inline int idToIndex(int id) { return id - 1; } |
- |
-CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const |
-{ |
- return CCRenderPass::Id(id(), indexToId(0)); |
-} |
- |
-CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const |
-{ |
- return CCRenderPass::Id(previous.layerId, previous.index + 1); |
-} |
- |
-CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const |
-{ |
- base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId); |
- ASSERT(it != m_renderPassesIndexById.end()); |
- unsigned delegatedRenderPassIndex = it->second; |
- return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
-} |
- |
-void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink) |
-{ |
- ASSERT(hasContributingDelegatedRenderPasses()); |
- |
- for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
- CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id()); |
- |
- // Don't clash with the RenderPass we generate if we own a RenderSurface. |
- ASSERT(outputRenderPassId.index > 0); |
- |
- renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId)); |
- } |
-} |
- |
-void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) |
-{ |
- if (m_renderPassesInDrawOrder.isEmpty()) |
- return; |
- |
- CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
- |
- // If the index of the renderPassId is 0, then it is a renderPass generated for a layer |
- // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with |
- // the target renderPass. Otherwise, it is some renderPass which we added from the delegated |
- // renderer. |
- bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
- if (shouldMergeRootRenderPassWithTarget) { |
- // Verify that the renderPass we are appending to is created our renderTarget. |
- ASSERT(targetRenderPassId.layerId == renderTarget()->id()); |
- |
- CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); |
- appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass); |
- } else { |
- // Verify that the renderPass we are appending to was created by us. |
- ASSERT(targetRenderPassId.layerId == id()); |
- |
- int renderPassIndex = idToIndex(targetRenderPassId.index); |
- CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex]; |
- appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
- } |
-} |
- |
-void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const |
-{ |
- const CCSharedQuadState* currentSharedQuadState = 0; |
- CCSharedQuadState* copiedSharedQuadState = 0; |
- for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { |
- CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; |
- |
- if (quad->sharedQuadState() != currentSharedQuadState) { |
- currentSharedQuadState = quad->sharedQuadState(); |
- copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->copy()); |
- bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layerId == id(); |
- if (!targetIsFromDelegatedRendererLayer) { |
- // Should be the root render pass. |
- ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last()); |
- // This layer must be drawing to a renderTarget other than itself. |
- ASSERT(renderTarget() != this); |
- |
- copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); |
- copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform(); |
- copiedSharedQuadState->opacity *= drawOpacity(); |
- } |
- } |
- ASSERT(copiedSharedQuadState); |
- |
- scoped_ptr<CCDrawQuad> copyQuad; |
- if (quad->material() != CCDrawQuad::RenderPass) |
- copyQuad = quad->copy(copiedSharedQuadState); |
- else { |
- CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId(); |
- CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId); |
- ASSERT(contributingRenderPassId != appendQuadsData.renderPassId); |
- |
- copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<CCDrawQuad>(); |
- } |
- ASSERT(copyQuad.get()); |
- |
- quadSink.append(copyQuad.Pass(), appendQuadsData); |
- } |
-} |
- |
-const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const |
-{ |
- return "DelegatedRendererLayer"; |
-} |
- |
-} |