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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "CCDelegatedRendererLayerImpl.h" | |
| 8 | |
| 9 #include "CCAppendQuadsData.h" | |
| 10 #include "CCQuadSink.h" | |
| 11 #include "CCMathUtil.h" | |
| 12 #include "CCRenderPassDrawQuad.h" | |
| 13 #include "CCRenderPassSink.h" | |
| 14 | |
| 15 namespace cc { | |
| 16 | |
| 17 CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id) | |
| 18 : CCLayerImpl(id) | |
| 19 { | |
| 20 } | |
| 21 | |
| 22 CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl() | |
| 23 { | |
| 24 clearRenderPasses(); | |
| 25 } | |
| 26 | |
| 27 bool CCDelegatedRendererLayerImpl::descendantDrawsContent() | |
| 28 { | |
| 29 // FIXME: This could possibly return false even though there are some | |
| 30 // quads present as they could all be from a single layer (or set of | |
| 31 // layers without children). If this happens, then make a test that | |
| 32 // ensures the opacity is being changed on quads in the root RenderPass | |
| 33 // when this layer doesn't own a RenderSurface. | |
| 34 return !m_renderPassesInDrawOrder.isEmpty(); | |
| 35 } | |
| 36 | |
| 37 bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const | |
| 38 { | |
| 39 // The root RenderPass for the layer is merged with its target | |
| 40 // RenderPass in each frame. So we only have extra RenderPasses | |
| 41 // to merge when we have a non-root RenderPass present. | |
| 42 return m_renderPassesInDrawOrder.size() > 1; | |
| 43 } | |
| 44 | |
| 45 void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>
& renderPassesInDrawOrder) | |
| 46 { | |
| 47 FloatRect oldRootDamage; | |
| 48 if (!m_renderPassesInDrawOrder.isEmpty()) | |
| 49 oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); | |
| 50 | |
| 51 clearRenderPasses(); | |
| 52 | |
| 53 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { | |
| 54 m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPa
ssesInDrawOrder[i]->id(), i)); | |
| 55 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); | |
| 56 } | |
| 57 renderPassesInDrawOrder.clear(); | |
| 58 | |
| 59 if (!m_renderPassesInDrawOrder.isEmpty()) { | |
| 60 FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect()
; | |
| 61 m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage,
newRootDamage)); | |
| 62 } | |
| 63 } | |
| 64 | |
| 65 void CCDelegatedRendererLayerImpl::clearRenderPasses() | |
| 66 { | |
| 67 // FIXME: Release the resources back to the nested compositor. | |
| 68 m_renderPassesIndexById.clear(); | |
| 69 m_renderPassesInDrawOrder.clear(); | |
| 70 } | |
| 71 | |
| 72 void CCDelegatedRendererLayerImpl::didLoseContext() | |
| 73 { | |
| 74 clearRenderPasses(); | |
| 75 } | |
| 76 | |
| 77 static inline int indexToId(int index) { return index + 1; } | |
| 78 static inline int idToIndex(int id) { return id - 1; } | |
| 79 | |
| 80 CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() c
onst | |
| 81 { | |
| 82 return CCRenderPass::Id(id(), indexToId(0)); | |
| 83 } | |
| 84 | |
| 85 CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRe
nderPass::Id previous) const | |
| 86 { | |
| 87 return CCRenderPass::Id(previous.layerId, previous.index + 1); | |
| 88 } | |
| 89 | |
| 90 CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRe
nderPass::Id delegatedRenderPassId) const | |
| 91 { | |
| 92 base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesInd
exById.find(delegatedRenderPassId); | |
| 93 ASSERT(it != m_renderPassesIndexById.end()); | |
| 94 unsigned delegatedRenderPassIndex = it->second; | |
| 95 return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); | |
| 96 } | |
| 97 | |
| 98 void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSi
nk& renderPassSink) | |
| 99 { | |
| 100 ASSERT(hasContributingDelegatedRenderPasses()); | |
| 101 | |
| 102 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { | |
| 103 CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_ren
derPassesInDrawOrder[i]->id()); | |
| 104 | |
| 105 // Don't clash with the RenderPass we generate if we own a RenderSurface
. | |
| 106 ASSERT(outputRenderPassId.index > 0); | |
| 107 | |
| 108 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu
tRenderPassId)); | |
| 109 } | |
| 110 } | |
| 111 | |
| 112 void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQua
dsData& appendQuadsData) | |
| 113 { | |
| 114 if (m_renderPassesInDrawOrder.isEmpty()) | |
| 115 return; | |
| 116 | |
| 117 CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | |
| 118 | |
| 119 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer | |
| 120 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with | |
| 121 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated | |
| 122 // renderer. | |
| 123 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | |
| 124 if (shouldMergeRootRenderPassWithTarget) { | |
| 125 // Verify that the renderPass we are appending to is created our renderT
arget. | |
| 126 ASSERT(targetRenderPassId.layerId == renderTarget()->id()); | |
| 127 | |
| 128 CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last()
; | |
| 129 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); | |
| 130 } else { | |
| 131 // Verify that the renderPass we are appending to was created by us. | |
| 132 ASSERT(targetRenderPassId.layerId == id()); | |
| 133 | |
| 134 int renderPassIndex = idToIndex(targetRenderPassId.index); | |
| 135 CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPass
Index]; | |
| 136 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | |
| 137 } | |
| 138 } | |
| 139 | |
| 140 void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, C
CAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const | |
| 141 { | |
| 142 const CCSharedQuadState* currentSharedQuadState = 0; | |
| 143 CCSharedQuadState* copiedSharedQuadState = 0; | |
| 144 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { | |
| 145 CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; | |
| 146 | |
| 147 if (quad->sharedQuadState() != currentSharedQuadState) { | |
| 148 currentSharedQuadState = quad->sharedQuadState(); | |
| 149 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->copy()); | |
| 150 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layerId == id(); | |
| 151 if (!targetIsFromDelegatedRendererLayer) { | |
| 152 // Should be the root render pass. | |
| 153 ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last()); | |
| 154 // This layer must be drawing to a renderTarget other than itself. | |
| 155 ASSERT(renderTarget() != this); | |
| 156 | |
| 157 copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippe
dRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); | |
| 158 copiedSharedQuadState->quadTransform = copiedSharedQuadState->quad
Transform * drawTransform(); | |
| 159 copiedSharedQuadState->opacity *= drawOpacity(); | |
| 160 } | |
| 161 } | |
| 162 ASSERT(copiedSharedQuadState); | |
| 163 | |
| 164 scoped_ptr<CCDrawQuad> copyQuad; | |
| 165 if (quad->material() != CCDrawQuad::RenderPass) | |
| 166 copyQuad = quad->copy(copiedSharedQuadState); | |
| 167 else { | |
| 168 CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDra
wQuad::materialCast(quad)->renderPassId(); | |
| 169 CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPa
ssId(contributingDelegatedRenderPassId); | |
| 170 ASSERT(contributingRenderPassId != appendQuadsData.renderPassId); | |
| 171 | |
| 172 copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedShar
edQuadState, contributingRenderPassId).PassAs<CCDrawQuad>(); | |
| 173 } | |
| 174 ASSERT(copyQuad.get()); | |
| 175 | |
| 176 quadSink.append(copyQuad.Pass(), appendQuadsData); | |
| 177 } | |
| 178 } | |
| 179 | |
| 180 const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const | |
| 181 { | |
| 182 return "DelegatedRendererLayer"; | |
| 183 } | |
| 184 | |
| 185 } | |
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