| Index: src/effects/SkDisplacementMapEffect.cpp
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| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
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| index b0fea9b8839d8fed504fbe675909960e1425a63c..a7fcbbe054a99962bb430495cb29a4110844e7ac 100644
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| --- a/src/effects/SkDisplacementMapEffect.cpp
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| +++ b/src/effects/SkDisplacementMapEffect.cpp
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| @@ -568,7 +568,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder,
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|                                     // a number smaller than that to approximate 0, but
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|                                     // leave room for 32-bit float GPU rounding errors.
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|  
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| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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|      fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
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|      fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
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|      fsBuilder->codeAppend(";\n");
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| 
 |