| Index: src/effects/SkDisplacementMapEffect.cpp
|
| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
|
| index b0fea9b8839d8fed504fbe675909960e1425a63c..a7fcbbe054a99962bb430495cb29a4110844e7ac 100644
|
| --- a/src/effects/SkDisplacementMapEffect.cpp
|
| +++ b/src/effects/SkDisplacementMapEffect.cpp
|
| @@ -568,7 +568,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder,
|
| // a number smaller than that to approximate 0, but
|
| // leave room for 32-bit float GPU rounding errors.
|
|
|
| - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
|
| fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
|
| fsBuilder->codeAppend(";\n");
|
|
|