Index: src/effects/SkDisplacementMapEffect.cpp |
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp |
index b0fea9b8839d8fed504fbe675909960e1425a63c..a7fcbbe054a99962bb430495cb29a4110844e7ac 100644 |
--- a/src/effects/SkDisplacementMapEffect.cpp |
+++ b/src/effects/SkDisplacementMapEffect.cpp |
@@ -568,7 +568,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder, |
// a number smaller than that to approximate 0, but |
// leave room for 32-bit float GPU rounding errors. |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); |
fsBuilder->codeAppend(";\n"); |