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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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561 | 561 |
562 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 562 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
563 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc
ale"); | 563 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc
ale"); |
564 const char* scaleUni = builder->getUniformCStr(fScaleUni); | 564 const char* scaleUni = builder->getUniformCStr(fScaleUni); |
565 const char* dColor = "dColor"; | 565 const char* dColor = "dColor"; |
566 const char* cCoords = "cCoords"; | 566 const char* cCoords = "cCoords"; |
567 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 567 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
568 // a number smaller than that to approximate
0, but | 568 // a number smaller than that to approximate
0, but |
569 // leave room for 32-bit float GPU rounding e
rrors. | 569 // leave room for 32-bit float GPU rounding e
rrors. |
570 | 570 |
571 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 571 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
572 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 572 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
573 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); | 573 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); |
574 fsBuilder->codeAppend(";\n"); | 574 fsBuilder->codeAppend(";\n"); |
575 | 575 |
576 // Unpremultiply the displacement | 576 // Unpremultiply the displacement |
577 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 577 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
578 dColor, dColor, nearZero, dColor, dColor); | 578 dColor, dColor, nearZero, dColor, dColor); |
579 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); | 579 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); |
580 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 580 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
581 cCoords, coords2D.c_str(), scaleUni, dColor); | 581 cCoords, coords2D.c_str(), scaleUni, dColor); |
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637 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 637 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
638 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 638 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
639 | 639 |
640 uint32_t xKey = displacementMap.xChannelSelector(); | 640 uint32_t xKey = displacementMap.xChannelSelector(); |
641 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 641 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
642 | 642 |
643 b->add32(xKey | yKey); | 643 b->add32(xKey | yKey); |
644 } | 644 } |
645 #endif | 645 #endif |
646 | 646 |
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