| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 550 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 561 | 561 |
| 562 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 562 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 563 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc
ale"); | 563 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc
ale"); |
| 564 const char* scaleUni = builder->getUniformCStr(fScaleUni); | 564 const char* scaleUni = builder->getUniformCStr(fScaleUni); |
| 565 const char* dColor = "dColor"; | 565 const char* dColor = "dColor"; |
| 566 const char* cCoords = "cCoords"; | 566 const char* cCoords = "cCoords"; |
| 567 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 567 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
| 568 // a number smaller than that to approximate
0, but | 568 // a number smaller than that to approximate
0, but |
| 569 // leave room for 32-bit float GPU rounding e
rrors. | 569 // leave room for 32-bit float GPU rounding e
rrors. |
| 570 | 570 |
| 571 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 571 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 572 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 572 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
| 573 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); | 573 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); |
| 574 fsBuilder->codeAppend(";\n"); | 574 fsBuilder->codeAppend(";\n"); |
| 575 | 575 |
| 576 // Unpremultiply the displacement | 576 // Unpremultiply the displacement |
| 577 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 577 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
| 578 dColor, dColor, nearZero, dColor, dColor); | 578 dColor, dColor, nearZero, dColor, dColor); |
| 579 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); | 579 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); |
| 580 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 580 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
| 581 cCoords, coords2D.c_str(), scaleUni, dColor); | 581 cCoords, coords2D.c_str(), scaleUni, dColor); |
| (...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 637 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 637 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
| 638 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 638 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 639 | 639 |
| 640 uint32_t xKey = displacementMap.xChannelSelector(); | 640 uint32_t xKey = displacementMap.xChannelSelector(); |
| 641 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 641 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 642 | 642 |
| 643 b->add32(xKey | yKey); | 643 b->add32(xKey | yKey); |
| 644 } | 644 } |
| 645 #endif | 645 #endif |
| 646 | 646 |
| OLD | NEW |