| Index: src/effects/SkColorMatrixFilter.cpp
|
| diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
|
| index 1c9eef9978d1255e130c2385b0df224dc8e372f3..58f074c9aa19f2da9a80e4707e6a7f5e49a54865 100644
|
| --- a/src/effects/SkColorMatrixFilter.cpp
|
| +++ b/src/effects/SkColorMatrixFilter.cpp
|
| @@ -444,7 +444,7 @@ public:
|
| // could optimize this case, but we aren't for now.
|
| inputColor = "vec4(1)";
|
| }
|
| - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| // The max() is to guard against 0 / 0 during unpremul when the incoming color is
|
| // transparent black.
|
| fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor);
|
|
|