Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index 1c9eef9978d1255e130c2385b0df224dc8e372f3..58f074c9aa19f2da9a80e4707e6a7f5e49a54865 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -444,7 +444,7 @@ public: |
// could optimize this case, but we aren't for now. |
inputColor = "vec4(1)"; |
} |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
// The max() is to guard against 0 / 0 during unpremul when the incoming color is |
// transparent black. |
fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor); |