Index: ui/gfx/transform.cc |
diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc |
index 8ce0b92acd581d3f84edecb43ec0f81892621f3d..d85d86fb6c380d5a435362a845125354b26da4a4 100644 |
--- a/ui/gfx/transform.cc |
+++ b/ui/gfx/transform.cc |
@@ -19,7 +19,7 @@ static int SymmetricRound(float x) { |
} // namespace |
-namespace ui { |
+namespace gfx { |
Transform::Transform() { |
matrix_.reset(); |
@@ -39,7 +39,7 @@ void Transform::SetRotate(float degree) { |
matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
} |
-void Transform::SetRotateAbout(const gfx::Point3f& axis, float degree) { |
+void Transform::SetRotateAbout(const Point3f& axis, float degree) { |
matrix_.setRotateDegreesAbout(axis.x(), |
axis.y(), |
axis.z(), |
@@ -86,7 +86,7 @@ void Transform::ConcatRotate(float degree) { |
matrix_.postConcat(rot); |
} |
-void Transform::ConcatRotateAbout(const gfx::Point3f& axis, float degree) { |
+void Transform::ConcatRotateAbout(const Point3f& axis, float degree) { |
SkMatrix44 rot; |
rot.setRotateDegreesAbout(axis.x(), |
axis.y(), |
@@ -127,15 +127,15 @@ bool Transform::GetInverse(Transform* transform) const { |
return matrix_.invert(&transform->matrix_); |
} |
-void Transform::TransformPoint(gfx::Point& point) const { |
+void Transform::TransformPoint(Point& point) const { |
TransformPointInternal(matrix_, point); |
} |
-void Transform::TransformPoint(gfx::Point3f& point) const { |
+void Transform::TransformPoint(Point3f& point) const { |
TransformPointInternal(matrix_, point); |
} |
-bool Transform::TransformPointReverse(gfx::Point& point) const { |
+bool Transform::TransformPointReverse(Point& point) const { |
// TODO(sad): Try to avoid trying to invert the matrix. |
SkMatrix44 inverse; |
if (!matrix_.invert(&inverse)) |
@@ -145,7 +145,7 @@ bool Transform::TransformPointReverse(gfx::Point& point) const { |
return true; |
} |
-bool Transform::TransformPointReverse(gfx::Point3f& point) const { |
+bool Transform::TransformPointReverse(Point3f& point) const { |
// TODO(sad): Try to avoid trying to invert the matrix. |
SkMatrix44 inverse; |
if (!matrix_.invert(&inverse)) |
@@ -155,26 +155,26 @@ bool Transform::TransformPointReverse(gfx::Point3f& point) const { |
return true; |
} |
-void Transform::TransformRect(gfx::Rect* rect) const { |
- SkRect src = gfx::RectToSkRect(*rect); |
+void Transform::TransformRect(Rect* rect) const { |
+ SkRect src = RectToSkRect(*rect); |
const SkMatrix& matrix = matrix_; |
matrix.mapRect(&src); |
- *rect = gfx::SkRectToRect(src); |
+ *rect = SkRectToRect(src); |
} |
-bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
+bool Transform::TransformRectReverse(Rect* rect) const { |
SkMatrix44 inverse; |
if (!matrix_.invert(&inverse)) |
return false; |
const SkMatrix& matrix = inverse; |
- SkRect src = gfx::RectToSkRect(*rect); |
+ SkRect src = RectToSkRect(*rect); |
matrix.mapRect(&src); |
- *rect = gfx::SkRectToRect(src); |
+ *rect = SkRectToRect(src); |
return true; |
} |
void Transform::TransformPointInternal(const SkMatrix44& xform, |
- gfx::Point3f& point) const { |
+ Point3f& point) const { |
SkScalar p[4] = { |
SkFloatToScalar(point.x()), |
SkFloatToScalar(point.y()), |
@@ -191,7 +191,7 @@ void Transform::TransformPointInternal(const SkMatrix44& xform, |
} |
void Transform::TransformPointInternal(const SkMatrix44& xform, |
- gfx::Point& point) const { |
+ Point& point) const { |
SkScalar p[4] = { |
SkIntToScalar(point.x()), |
SkIntToScalar(point.y()), |
@@ -204,4 +204,4 @@ void Transform::TransformPointInternal(const SkMatrix44& xform, |
SymmetricRound(p[1])); |
} |
-} // namespace ui |
+} // namespace gfx |