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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
| 6 | 6 |
| 7 #include "ui/gfx/point3.h" | 7 #include "ui/gfx/point3.h" |
| 8 #include "ui/gfx/rect.h" | 8 #include "ui/gfx/rect.h" |
| 9 #include "ui/gfx/skia_util.h" | 9 #include "ui/gfx/skia_util.h" |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 static int SymmetricRound(float x) { | 13 static int SymmetricRound(float x) { |
| 14 return static_cast<int>( | 14 return static_cast<int>( |
| 15 x > 0 | 15 x > 0 |
| 16 ? std::floor(x + 0.5f) | 16 ? std::floor(x + 0.5f) |
| 17 : std::ceil(x - 0.5f)); | 17 : std::ceil(x - 0.5f)); |
| 18 } | 18 } |
| 19 | 19 |
| 20 } // namespace | 20 } // namespace |
| 21 | 21 |
| 22 namespace ui { | 22 namespace gfx { |
| 23 | 23 |
| 24 Transform::Transform() { | 24 Transform::Transform() { |
| 25 matrix_.reset(); | 25 matrix_.reset(); |
| 26 } | 26 } |
| 27 | 27 |
| 28 Transform::~Transform() {} | 28 Transform::~Transform() {} |
| 29 | 29 |
| 30 bool Transform::operator==(const Transform& rhs) const { | 30 bool Transform::operator==(const Transform& rhs) const { |
| 31 return matrix_ == rhs.matrix_; | 31 return matrix_ == rhs.matrix_; |
| 32 } | 32 } |
| 33 | 33 |
| 34 bool Transform::operator!=(const Transform& rhs) const { | 34 bool Transform::operator!=(const Transform& rhs) const { |
| 35 return !(*this == rhs); | 35 return !(*this == rhs); |
| 36 } | 36 } |
| 37 | 37 |
| 38 void Transform::SetRotate(float degree) { | 38 void Transform::SetRotate(float degree) { |
| 39 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); | 39 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| 40 } | 40 } |
| 41 | 41 |
| 42 void Transform::SetRotateAbout(const gfx::Point3f& axis, float degree) { | 42 void Transform::SetRotateAbout(const Point3f& axis, float degree) { |
| 43 matrix_.setRotateDegreesAbout(axis.x(), | 43 matrix_.setRotateDegreesAbout(axis.x(), |
| 44 axis.y(), | 44 axis.y(), |
| 45 axis.z(), | 45 axis.z(), |
| 46 SkFloatToScalar(degree)); | 46 SkFloatToScalar(degree)); |
| 47 } | 47 } |
| 48 | 48 |
| 49 void Transform::SetScaleX(float x) { | 49 void Transform::SetScaleX(float x) { |
| 50 matrix_.set(0, 0, SkFloatToScalar(x)); | 50 matrix_.set(0, 0, SkFloatToScalar(x)); |
| 51 } | 51 } |
| 52 | 52 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 79 m.set(3, 2, -1 / depth); | 79 m.set(3, 2, -1 / depth); |
| 80 matrix_ = m; | 80 matrix_ = m; |
| 81 } | 81 } |
| 82 | 82 |
| 83 void Transform::ConcatRotate(float degree) { | 83 void Transform::ConcatRotate(float degree) { |
| 84 SkMatrix44 rot; | 84 SkMatrix44 rot; |
| 85 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); | 85 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| 86 matrix_.postConcat(rot); | 86 matrix_.postConcat(rot); |
| 87 } | 87 } |
| 88 | 88 |
| 89 void Transform::ConcatRotateAbout(const gfx::Point3f& axis, float degree) { | 89 void Transform::ConcatRotateAbout(const Point3f& axis, float degree) { |
| 90 SkMatrix44 rot; | 90 SkMatrix44 rot; |
| 91 rot.setRotateDegreesAbout(axis.x(), | 91 rot.setRotateDegreesAbout(axis.x(), |
| 92 axis.y(), | 92 axis.y(), |
| 93 axis.z(), | 93 axis.z(), |
| 94 SkFloatToScalar(degree)); | 94 SkFloatToScalar(degree)); |
| 95 matrix_.postConcat(rot); | 95 matrix_.postConcat(rot); |
| 96 } | 96 } |
| 97 | 97 |
| 98 void Transform::ConcatScale(float x, float y) { | 98 void Transform::ConcatScale(float x, float y) { |
| 99 SkMatrix44 scale; | 99 SkMatrix44 scale; |
| (...skipping 20 matching lines...) Expand all Loading... |
| 120 } | 120 } |
| 121 | 121 |
| 122 bool Transform::HasChange() const { | 122 bool Transform::HasChange() const { |
| 123 return !matrix_.isIdentity(); | 123 return !matrix_.isIdentity(); |
| 124 } | 124 } |
| 125 | 125 |
| 126 bool Transform::GetInverse(Transform* transform) const { | 126 bool Transform::GetInverse(Transform* transform) const { |
| 127 return matrix_.invert(&transform->matrix_); | 127 return matrix_.invert(&transform->matrix_); |
| 128 } | 128 } |
| 129 | 129 |
| 130 void Transform::TransformPoint(gfx::Point& point) const { | 130 void Transform::TransformPoint(Point& point) const { |
| 131 TransformPointInternal(matrix_, point); | 131 TransformPointInternal(matrix_, point); |
| 132 } | 132 } |
| 133 | 133 |
| 134 void Transform::TransformPoint(gfx::Point3f& point) const { | 134 void Transform::TransformPoint(Point3f& point) const { |
| 135 TransformPointInternal(matrix_, point); | 135 TransformPointInternal(matrix_, point); |
| 136 } | 136 } |
| 137 | 137 |
| 138 bool Transform::TransformPointReverse(gfx::Point& point) const { | 138 bool Transform::TransformPointReverse(Point& point) const { |
| 139 // TODO(sad): Try to avoid trying to invert the matrix. | 139 // TODO(sad): Try to avoid trying to invert the matrix. |
| 140 SkMatrix44 inverse; | 140 SkMatrix44 inverse; |
| 141 if (!matrix_.invert(&inverse)) | 141 if (!matrix_.invert(&inverse)) |
| 142 return false; | 142 return false; |
| 143 | 143 |
| 144 TransformPointInternal(inverse, point); | 144 TransformPointInternal(inverse, point); |
| 145 return true; | 145 return true; |
| 146 } | 146 } |
| 147 | 147 |
| 148 bool Transform::TransformPointReverse(gfx::Point3f& point) const { | 148 bool Transform::TransformPointReverse(Point3f& point) const { |
| 149 // TODO(sad): Try to avoid trying to invert the matrix. | 149 // TODO(sad): Try to avoid trying to invert the matrix. |
| 150 SkMatrix44 inverse; | 150 SkMatrix44 inverse; |
| 151 if (!matrix_.invert(&inverse)) | 151 if (!matrix_.invert(&inverse)) |
| 152 return false; | 152 return false; |
| 153 | 153 |
| 154 TransformPointInternal(inverse, point); | 154 TransformPointInternal(inverse, point); |
| 155 return true; | 155 return true; |
| 156 } | 156 } |
| 157 | 157 |
| 158 void Transform::TransformRect(gfx::Rect* rect) const { | 158 void Transform::TransformRect(Rect* rect) const { |
| 159 SkRect src = gfx::RectToSkRect(*rect); | 159 SkRect src = RectToSkRect(*rect); |
| 160 const SkMatrix& matrix = matrix_; | 160 const SkMatrix& matrix = matrix_; |
| 161 matrix.mapRect(&src); | 161 matrix.mapRect(&src); |
| 162 *rect = gfx::SkRectToRect(src); | 162 *rect = SkRectToRect(src); |
| 163 } | 163 } |
| 164 | 164 |
| 165 bool Transform::TransformRectReverse(gfx::Rect* rect) const { | 165 bool Transform::TransformRectReverse(Rect* rect) const { |
| 166 SkMatrix44 inverse; | 166 SkMatrix44 inverse; |
| 167 if (!matrix_.invert(&inverse)) | 167 if (!matrix_.invert(&inverse)) |
| 168 return false; | 168 return false; |
| 169 const SkMatrix& matrix = inverse; | 169 const SkMatrix& matrix = inverse; |
| 170 SkRect src = gfx::RectToSkRect(*rect); | 170 SkRect src = RectToSkRect(*rect); |
| 171 matrix.mapRect(&src); | 171 matrix.mapRect(&src); |
| 172 *rect = gfx::SkRectToRect(src); | 172 *rect = SkRectToRect(src); |
| 173 return true; | 173 return true; |
| 174 } | 174 } |
| 175 | 175 |
| 176 void Transform::TransformPointInternal(const SkMatrix44& xform, | 176 void Transform::TransformPointInternal(const SkMatrix44& xform, |
| 177 gfx::Point3f& point) const { | 177 Point3f& point) const { |
| 178 SkScalar p[4] = { | 178 SkScalar p[4] = { |
| 179 SkFloatToScalar(point.x()), | 179 SkFloatToScalar(point.x()), |
| 180 SkFloatToScalar(point.y()), | 180 SkFloatToScalar(point.y()), |
| 181 SkFloatToScalar(point.z()), | 181 SkFloatToScalar(point.z()), |
| 182 1 }; | 182 1 }; |
| 183 | 183 |
| 184 xform.map(p); | 184 xform.map(p); |
| 185 | 185 |
| 186 if (p[3] != 1 && abs(p[3]) > 0) { | 186 if (p[3] != 1 && abs(p[3]) > 0) { |
| 187 point.SetPoint(p[0] / p[3], p[1] / p[3], p[2]/ p[3]); | 187 point.SetPoint(p[0] / p[3], p[1] / p[3], p[2]/ p[3]); |
| 188 } else { | 188 } else { |
| 189 point.SetPoint(p[0], p[1], p[2]); | 189 point.SetPoint(p[0], p[1], p[2]); |
| 190 } | 190 } |
| 191 } | 191 } |
| 192 | 192 |
| 193 void Transform::TransformPointInternal(const SkMatrix44& xform, | 193 void Transform::TransformPointInternal(const SkMatrix44& xform, |
| 194 gfx::Point& point) const { | 194 Point& point) const { |
| 195 SkScalar p[4] = { | 195 SkScalar p[4] = { |
| 196 SkIntToScalar(point.x()), | 196 SkIntToScalar(point.x()), |
| 197 SkIntToScalar(point.y()), | 197 SkIntToScalar(point.y()), |
| 198 0, | 198 0, |
| 199 1 }; | 199 1 }; |
| 200 | 200 |
| 201 xform.map(p); | 201 xform.map(p); |
| 202 | 202 |
| 203 point.SetPoint(SymmetricRound(p[0]), | 203 point.SetPoint(SymmetricRound(p[0]), |
| 204 SymmetricRound(p[1])); | 204 SymmetricRound(p[1])); |
| 205 } | 205 } |
| 206 | 206 |
| 207 } // namespace ui | 207 } // namespace gfx |
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