Index: ui/gfx/transform.h |
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h |
index 9e60f60723c1b6d218cca062b5872faf9f114441..c5124dcea017b5011daa07369a9dc3f624b01b3d 100644 |
--- a/ui/gfx/transform.h |
+++ b/ui/gfx/transform.h |
@@ -9,12 +9,10 @@ |
#include "ui/base/ui_export.h" |
namespace gfx { |
+ |
class Rect; |
class Point; |
class Point3f; |
-} |
- |
-namespace ui { |
// 4x4 transformation matrix. Transform is cheap and explicitly allows |
// copy/assign. |
@@ -39,7 +37,7 @@ class UI_EXPORT Transform { |
void SetRotate(float degree); |
// Sets the rotation of the transform (about a vector). |
- void SetRotateAbout(const gfx::Point3f& point, float degree); |
+ void SetRotateAbout(const Point3f& point, float degree); |
// Sets the scaling parameters. |
void SetScaleX(float x); |
@@ -60,7 +58,7 @@ class UI_EXPORT Transform { |
void ConcatRotate(float degree); |
// Applies an axis-angle rotation on the current transformation. |
- void ConcatRotateAbout(const gfx::Point3f& point, float degree); |
+ void ConcatRotateAbout(const Point3f& point, float degree); |
// Applies scaling on current transform. |
void ConcatScale(float x, float y); |
@@ -84,30 +82,30 @@ class UI_EXPORT Transform { |
// Applies the transformation on the point. Returns true if the point is |
// transformed successfully. |
- void TransformPoint(gfx::Point3f& point) const; |
+ void TransformPoint(Point3f& point) const; |
// Applies the transformation on the point. Returns true if the point is |
// transformed successfully. Rounds the result to the nearest point. |
- void TransformPoint(gfx::Point& point) const; |
+ void TransformPoint(Point& point) const; |
// Applies the reverse transformation on the point. Returns true if the |
// transformation can be inverted. |
- bool TransformPointReverse(gfx::Point3f& point) const; |
+ bool TransformPointReverse(Point3f& point) const; |
// Applies the reverse transformation on the point. Returns true if the |
// transformation can be inverted. Rounds the result to the nearest point. |
- bool TransformPointReverse(gfx::Point& point) const; |
+ bool TransformPointReverse(Point& point) const; |
// Applies transformation on the rectangle. Returns true if the transformed |
// rectangle was axis aligned. If it returns false, rect will be the |
// smallest axis aligned bounding box containing the transformed rect. |
- void TransformRect(gfx::Rect* rect) const; |
+ void TransformRect(Rect* rect) const; |
// Applies the reverse transformation on the rectangle. Returns true if |
// the transformed rectangle was axis aligned. If it returns false, |
// rect will be the smallest axis aligned bounding box containing the |
// transformed rect. |
- bool TransformRectReverse(gfx::Rect* rect) const; |
+ bool TransformRectReverse(Rect* rect) const; |
// Returns the underlying matrix. |
const SkMatrix44& matrix() const { return matrix_; } |
@@ -115,16 +113,16 @@ class UI_EXPORT Transform { |
private: |
void TransformPointInternal(const SkMatrix44& xform, |
- gfx::Point& point) const; |
+ Point& point) const; |
void TransformPointInternal(const SkMatrix44& xform, |
- gfx::Point3f& point) const; |
+ Point3f& point) const; |
SkMatrix44 matrix_; |
// copy/assign are allowed. |
}; |
-}// namespace ui |
+} // namespace gfx |
#endif // UI_GFX_TRANSFORM_H_ |