Descriptioncc: Always try to fill the upload queue.
This keeps our pipeline better filled by priming the pipeline on
the first upload set as well as filling it back up to a specific target
if we fall behind.
Since draws are left vsync aligned on the Render process, we shouldn't
jank if the queued uploads push the draw out a small amount on the
GPU process.
If the latency between the render and gpu process is to high, however,
we turn off targeted texture throttling because we don't have enough
feedback to make good decisions.
GUG=145825
Patch Set 1 #
Total comments: 3
Patch Set 2 : Rebase and improvements #
Messages
Total messages: 5 (0 generated)
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