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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCTextureUpdateController.h" | 7 #include "CCTextureUpdateController.h" |
8 | 8 |
9 #include "GraphicsContext3D.h" | 9 #include "GraphicsContext3D.h" |
10 #include "TextureCopier.h" | 10 #include "TextureCopier.h" |
11 #include "TextureUploader.h" | 11 #include "TextureUploader.h" |
12 #include "TraceEvent.h" | 12 #include "TraceEvent.h" |
13 #include <limits> | 13 #include <limits> |
14 #include <wtf/CurrentTime.h> | 14 #include <wtf/CurrentTime.h> |
15 | 15 |
16 namespace { | 16 namespace { |
17 | 17 |
18 // Number of partial updates we allow. | 18 // Number of partial updates we allow. |
19 static const size_t partialTextureUpdatesMax = 12; | 19 static const int partialTextureUpdatesMax = 12; |
20 | 20 |
21 // Measured in seconds. | 21 // Measured in seconds. |
22 static const double textureUpdateTickRate = 0.004; | 22 static const double textureUpdateTickRate = 0.004; |
23 | 23 |
24 // Measured in seconds. | 24 // Measured in seconds. |
25 static const double uploaderBusyTickRate = 0.001; | 25 static const double uploaderBusyTickRate = 0.001; |
26 | 26 |
27 // Flush interval when performing texture uploads. | 27 // Flush interval when performing texture uploads. |
28 static const int textureUploadFlushPeriod = 4; | 28 static const int textureUploadFlushPeriod = 4; |
29 | 29 |
30 // Number of blocking update intervals to allow. | 30 // Number of blocking update intervals to allow. |
31 static const size_t maxBlockingUpdateIntervals = 4; | 31 static const double maxBlockingUpdateIntervals = 4; |
| 32 |
| 33 // We will upload this many intervals worth of textures initially |
| 34 // then attempt to keep at least this many intervals queued. |
| 35 static const double targetBlockingUpdateIntervals = 2; |
32 | 36 |
33 } // anonymous namespace | 37 } // anonymous namespace |
34 | 38 |
35 namespace cc { | 39 namespace cc { |
36 | 40 |
37 size_t CCTextureUpdateController::maxPartialTextureUpdates() | 41 int CCTextureUpdateController::maxPartialTextureUpdates() |
38 { | 42 { |
39 return partialTextureUpdatesMax; | 43 return partialTextureUpdatesMax; |
40 } | 44 } |
41 | 45 |
42 size_t CCTextureUpdateController::maxFullUpdatesPerTick(TextureUploader* uploade
r) | |
43 { | |
44 double texturesPerSecond = uploader->estimatedTexturesPerSecond(); | |
45 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond); | |
46 return texturesPerTick ? texturesPerTick : 1; | |
47 } | |
48 | |
49 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl
ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour
ceProvider* resourceProvider, TextureUploader* uploader) | 46 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl
ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour
ceProvider* resourceProvider, TextureUploader* uploader) |
50 : m_client(client) | 47 : m_client(client) |
51 , m_timer(adoptPtr(new CCTimer(thread, this))) | 48 , m_timer(adoptPtr(new CCTimer(thread, this))) |
52 , m_queue(queue) | 49 , m_queue(queue) |
53 , m_resourceProvider(resourceProvider) | 50 , m_resourceProvider(resourceProvider) |
54 , m_uploader(uploader) | 51 , m_uploader(uploader) |
55 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(uploader)) | 52 , m_estimatedTexturesPerSecond(uploader->estimatedTexturesPerSecond()) |
56 , m_firstUpdateAttempt(true) | 53 , m_firstUpdateAttempt(true) |
57 { | 54 { |
58 } | 55 } |
59 | 56 |
60 CCTextureUpdateController::~CCTextureUpdateController() | 57 CCTextureUpdateController::~CCTextureUpdateController() |
61 { | 58 { |
62 } | 59 } |
63 | 60 |
64 void CCTextureUpdateController::performMoreUpdates( | 61 void CCTextureUpdateController::performMoreUpdates( |
65 base::TimeTicks timeLimit) | 62 base::TimeTicks timeLimit) |
66 { | 63 { |
67 m_timeLimit = timeLimit; | 64 m_timeLimit = timeLimit; |
68 | 65 |
69 // Update already in progress. | 66 // Update already in progress. |
70 if (m_timer->isActive()) | 67 if (m_timer->isActive()) |
71 return; | 68 return; |
72 | 69 |
73 // Call updateMoreTexturesNow() directly unless it's the first update | 70 // Call updateMoreTexturesNow() directly unless it's the first update |
74 // attempt. This ensures that we empty the update queue in a finite | 71 // attempt. This ensures that we empty the update queue in a finite |
75 // amount of time. | 72 // amount of time. |
76 if (m_firstUpdateAttempt) { | 73 if (m_firstUpdateAttempt) { |
77 // Post a 0-delay task when no updates were left. When it runs, | 74 // Post a 0-delay task when no updates were left. When it runs, |
78 // readyToFinalizeTextureUpdates() will be called. | 75 // readyToFinalizeTextureUpdates() will be called. |
79 if (!updateMoreTexturesIfEnoughTimeRemaining()) | 76 if (!updateMoreTexturesIfEnoughTimeRemaining()) |
80 m_timer->startOneShot(0); | 77 m_timer->startOneShot(0); |
81 | 78 |
82 m_firstUpdateAttempt = false; | 79 m_firstUpdateAttempt = false; |
83 } else | 80 } else |
84 updateMoreTexturesNow(); | 81 updateMoreTexturesNow(updateMoreTexturesSize()); |
85 } | 82 } |
86 | 83 |
87 void CCTextureUpdateController::discardUploadsToEvictedResources() | 84 void CCTextureUpdateController::discardUploadsToEvictedResources() |
88 { | 85 { |
89 m_queue->clearUploadsToEvictedResources(); | 86 m_queue->clearUploadsToEvictedResources(); |
90 } | 87 } |
91 | 88 |
92 void CCTextureUpdateController::finalize() | 89 void CCTextureUpdateController::finalize() |
93 { | 90 { |
94 size_t uploadCount = 0; | 91 int uploadCount = 0; |
95 while (m_queue->fullUploadSize()) { | 92 while (m_queue->fullUploadSize()) { |
96 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | 93 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) |
97 m_resourceProvider->shallowFlushIfSupported(); | 94 m_resourceProvider->shallowFlushIfSupported(); |
98 | 95 |
99 m_uploader->uploadTexture( | 96 m_uploader->uploadTexture( |
100 m_resourceProvider, m_queue->takeFirstFullUpload()); | 97 m_resourceProvider, m_queue->takeFirstFullUpload()); |
101 uploadCount++; | 98 uploadCount++; |
102 } | 99 } |
103 | 100 |
104 while (m_queue->partialUploadSize()) { | 101 while (m_queue->partialUploadSize()) { |
(...skipping 30 matching lines...) Expand all Loading... |
135 base::TimeTicks CCTextureUpdateController::now() const | 132 base::TimeTicks CCTextureUpdateController::now() const |
136 { | 133 { |
137 return base::TimeTicks::Now(); | 134 return base::TimeTicks::Now(); |
138 } | 135 } |
139 | 136 |
140 base::TimeDelta CCTextureUpdateController::updateMoreTexturesTime() const | 137 base::TimeDelta CCTextureUpdateController::updateMoreTexturesTime() const |
141 { | 138 { |
142 return base::TimeDelta::FromMilliseconds(textureUpdateTickRate * 1000); | 139 return base::TimeDelta::FromMilliseconds(textureUpdateTickRate * 1000); |
143 } | 140 } |
144 | 141 |
145 size_t CCTextureUpdateController::updateMoreTexturesSize() const | 142 int CCTextureUpdateController::updateMoreTexturesSize() const |
146 { | 143 { |
147 return m_textureUpdatesPerTick; | 144 return m_estimatedTexturesPerSecond * textureUpdateTickRate; |
148 } | 145 } |
149 | 146 |
150 size_t CCTextureUpdateController::maxBlockingUpdates() const | 147 int CCTextureUpdateController::maxBlockingUploads() const |
151 { | 148 { |
152 return updateMoreTexturesSize() * maxBlockingUpdateIntervals; | 149 return updateMoreTexturesSize() * maxBlockingUpdateIntervals; |
153 } | 150 } |
154 | 151 |
| 152 int CCTextureUpdateController::targetBlockingUploads() const |
| 153 { |
| 154 return updateMoreTexturesSize() * targetBlockingUpdateIntervals; |
| 155 } |
| 156 |
| 157 int CCTextureUpdateController::maxTexturesBeforeTimeLimit() |
| 158 { |
| 159 if (m_timeLimit.is_null()) |
| 160 return std::numeric_limits<int>::max(); |
| 161 |
| 162 return m_estimatedTexturesPerSecond * |
| 163 (m_timeLimit - this->now()).InSecondsF(); |
| 164 } |
| 165 |
155 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() | 166 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
156 { | 167 { |
| 168 if (!m_queue->fullUploadSize()) |
| 169 return false; |
| 170 |
157 // Blocking uploads will increase when we're too aggressive in our upload | 171 // Blocking uploads will increase when we're too aggressive in our upload |
158 // time estimate. We use a different timeout here to prevent unnecessary | 172 // time estimate. We use a different timeout here to prevent unnecessary |
159 // amounts of idle time when blocking uploads have reached the max. | 173 // amounts of idle time when blocking uploads have reached the max. |
160 if (m_uploader->numBlockingUploads() >= maxBlockingUpdates()) { | 174 int numBlockingUploads = m_uploader->numBlockingUploads(); |
| 175 if (numBlockingUploads >= maxBlockingUploads()) { |
161 m_timer->startOneShot(uploaderBusyTickRate); | 176 m_timer->startOneShot(uploaderBusyTickRate); |
162 return true; | 177 return true; |
163 } | 178 } |
164 | 179 |
165 if (!m_queue->fullUploadSize()) | 180 int maxTextures = 0; |
166 return false; | 181 bool highLatencyMode = numBlockingUploads >= targetBlockingUploads(); |
| 182 if (highLatencyMode) { |
| 183 // If we are in a high latency mode, we do not have enough feedback |
| 184 // so we blindly upload the estimated number of textures. |
| 185 maxTextures = updateMoreTexturesSize(); |
| 186 } else { |
| 187 // If we are in a low latency mode, we can throttle our uploads |
| 188 // to a well defined target. |
| 189 maxTextures = targetBlockingUploads() - numBlockingUploads; |
| 190 } |
167 | 191 |
168 bool hasTimeRemaining = m_timeLimit.is_null() || | 192 // Make sure our texture uploads don't block drawing. |
169 this->now() < m_timeLimit - updateMoreTexturesTime(); | 193 maxTextures = std::min(maxTextures, maxTexturesBeforeTimeLimit()); |
170 if (hasTimeRemaining) | |
171 updateMoreTexturesNow(); | |
172 | 194 |
173 return true; | 195 updateMoreTexturesNow(maxTextures); |
| 196 return m_queue->fullUploadSize(); |
174 } | 197 } |
175 | 198 |
176 void CCTextureUpdateController::updateMoreTexturesNow() | 199 void CCTextureUpdateController::updateMoreTexturesNow(int maxTextures) |
177 { | 200 { |
178 size_t uploads = std::min( | 201 int uploads = std::min((int)m_queue->fullUploadSize(), maxTextures); |
179 m_queue->fullUploadSize(), updateMoreTexturesSize()); | 202 ASSERT(uploads >= 0); |
180 m_timer->startOneShot( | |
181 updateMoreTexturesTime().InSecondsF() / updateMoreTexturesSize() * | |
182 uploads); | |
183 | 203 |
184 if (!uploads) | 204 if (uploads <= 0) { |
| 205 m_timer->startOneShot(uploaderBusyTickRate); |
185 return; | 206 return; |
| 207 } else if (uploads == m_queue->fullUploadSize()) { |
| 208 m_timer->startOneShot( |
| 209 updateMoreTexturesTime().InSecondsF() / updateMoreTexturesSize() * |
| 210 uploads); |
| 211 } else { |
| 212 m_timer->startOneShot(updateMoreTexturesTime().InSecondsF()); |
| 213 } |
186 | 214 |
187 size_t uploadCount = 0; | 215 int uploadCount = 0; |
188 while (m_queue->fullUploadSize() && uploadCount < uploads) { | 216 while (m_queue->fullUploadSize() && uploadCount < uploads) { |
189 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | 217 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) |
190 m_resourceProvider->shallowFlushIfSupported(); | 218 m_resourceProvider->shallowFlushIfSupported(); |
191 m_uploader->uploadTexture(m_resourceProvider, m_queue->takeFirstFullUplo
ad()); | 219 m_uploader->uploadTexture(m_resourceProvider, m_queue->takeFirstFullUplo
ad()); |
192 uploadCount++; | 220 uploadCount++; |
193 } | 221 } |
194 m_resourceProvider->shallowFlushIfSupported(); | 222 m_resourceProvider->shallowFlushIfSupported(); |
195 } | 223 } |
196 | 224 |
197 } | 225 } |
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