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Side by Side Diff: cc/CCTextureUpdateController.cpp

Issue 10963039: cc: Always try to fill the upload queue. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCTextureUpdateController.h" 7 #include "CCTextureUpdateController.h"
8 8
9 #include "GraphicsContext3D.h" 9 #include "GraphicsContext3D.h"
10 #include "TextureCopier.h" 10 #include "TextureCopier.h"
(...skipping 134 matching lines...) Expand 10 before | Expand all | Expand 10 after
145 { 145 {
146 return m_textureUpdatesPerTick; 146 return m_textureUpdatesPerTick;
147 } 147 }
148 148
149 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() 149 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining()
150 { 150 {
151 // Uploader might be busy when we're too aggressive in our upload time 151 // Uploader might be busy when we're too aggressive in our upload time
152 // estimate. We use a different timeout here to prevent unnecessary 152 // estimate. We use a different timeout here to prevent unnecessary
153 // amounts of idle time. 153 // amounts of idle time.
154 if (m_uploader->isBusy()) { 154 if (m_uploader->isBusy()) {
155 m_timer->startOneShot(uploaderBusyTickRate); 155 m_timer->startOneShot(uploaderBusyTickRate);
reveman 2012/09/22 00:50:26 I think you have to include this logic in the loop
156 return true; 156 return true;
157 } 157 }
158 158
159 if (!m_queue->fullUploadSize()) 159 if (!m_queue->fullUploadSize())
160 return false; 160 return false;
reveman 2012/09/22 00:50:26 And I think you need to include this in the loop b
161 161
162 bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMo reTexturesTime(); 162 double timeRemaining = m_monotonicTimeLimit - monotonicTimeNow();
163 if (hasTimeRemaining) 163 while (timeRemaining > updateMoreTexturesTime() && m_queue->fullUploadSize() && !m_uploader->isBusy()) {
164 updateMoreTexturesNow(); 164 updateMoreTexturesNow();
165 timeRemaining -= updateMoreTexturesTime();
166 }
165 167
166 return true; 168 return true;
167 } 169 }
168 170
169 void CCTextureUpdateController::updateMoreTexturesNow() 171 void CCTextureUpdateController::updateMoreTexturesNow()
170 { 172 {
171 size_t uploads = std::min( 173 size_t uploads = std::min(
172 m_queue->fullUploadSize(), updateMoreTexturesSize()); 174 m_queue->fullUploadSize(), updateMoreTexturesSize());
173 m_timer->startOneShot( 175 m_timer->startOneShot(
reveman 2012/09/22 00:50:26 Awkward to call startOneShot() here now that this
174 updateMoreTexturesTime() / updateMoreTexturesSize() * uploads); 176 updateMoreTexturesTime() / updateMoreTexturesSize() * uploads);
175 177
176 if (!uploads) 178 if (!uploads)
177 return; 179 return;
178 180
179 size_t uploadCount = 0; 181 size_t uploadCount = 0;
180 m_uploader->beginUploads(); 182 m_uploader->beginUploads();
181 while (m_queue->fullUploadSize() && uploadCount < uploads) { 183 while (m_queue->fullUploadSize() && uploadCount < uploads) {
182 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) 184 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount)
183 m_resourceProvider->shallowFlushIfSupported(); 185 m_resourceProvider->shallowFlushIfSupported();
184 m_uploader->uploadTexture(m_resourceProvider, m_queue->takeFirstFullUplo ad()); 186 m_uploader->uploadTexture(m_resourceProvider, m_queue->takeFirstFullUplo ad());
185 uploadCount++; 187 uploadCount++;
186 } 188 }
187 m_uploader->endUploads(); 189 m_uploader->endUploads();
188 m_resourceProvider->shallowFlushIfSupported(); 190 m_resourceProvider->shallowFlushIfSupported();
189 } 191 }
190 192
191 } 193 }
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