| Index: ui/gfx/vector3d_f.h
|
| diff --git a/ui/gfx/vector3d_f.h b/ui/gfx/vector3d_f.h
|
| index 0e91a362ecabe5108cf35f4f0b59f8458e4e815e..ad0445fc2588c289bdd065db5be3e8cd58f0a9ee 100644
|
| --- a/ui/gfx/vector3d_f.h
|
| +++ b/ui/gfx/vector3d_f.h
|
| @@ -1,124 +1,7 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -// Defines a simple float vector class. This class is used to indicate a
|
| -// distance in two dimensions between two points. Subtracting two points should
|
| -// produce a vector, and adding a vector to a point produces the point at the
|
| -// vector's distance from the original point.
|
| +// TODO(beng): remove once callsites are patched.
|
| +#include "ui/gfx/geometry/vector3d_f.h"
|
|
|
| -#ifndef UI_GFX_VECTOR3D_F_H_
|
| -#define UI_GFX_VECTOR3D_F_H_
|
| -
|
| -#include <string>
|
| -
|
| -#include "ui/gfx/gfx_export.h"
|
| -#include "ui/gfx/vector2d_f.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -class GFX_EXPORT Vector3dF {
|
| - public:
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| - Vector3dF();
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| - Vector3dF(float x, float y, float z);
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| -
|
| - explicit Vector3dF(const Vector2dF& other);
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| -
|
| - float x() const { return x_; }
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| - void set_x(float x) { x_ = x; }
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| -
|
| - float y() const { return y_; }
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| - void set_y(float y) { y_ = y; }
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| -
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| - float z() const { return z_; }
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| - void set_z(float z) { z_ = z; }
|
| -
|
| - // True if all components of the vector are 0.
|
| - bool IsZero() const;
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| -
|
| - // Add the components of the |other| vector to the current vector.
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| - void Add(const Vector3dF& other);
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| - // Subtract the components of the |other| vector from the current vector.
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| - void Subtract(const Vector3dF& other);
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| -
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| - void operator+=(const Vector3dF& other) { Add(other); }
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| - void operator-=(const Vector3dF& other) { Subtract(other); }
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| -
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| - void SetToMin(const Vector3dF& other) {
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| - x_ = x_ <= other.x_ ? x_ : other.x_;
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| - y_ = y_ <= other.y_ ? y_ : other.y_;
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| - z_ = z_ <= other.z_ ? z_ : other.z_;
|
| - }
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| -
|
| - void SetToMax(const Vector3dF& other) {
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| - x_ = x_ >= other.x_ ? x_ : other.x_;
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| - y_ = y_ >= other.y_ ? y_ : other.y_;
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| - z_ = z_ >= other.z_ ? z_ : other.z_;
|
| - }
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| -
|
| - // Gives the square of the diagonal length of the vector.
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| - double LengthSquared() const;
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| - // Gives the diagonal length of the vector.
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| - float Length() const;
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| -
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| - // Scale all components of the vector by |scale|.
|
| - void Scale(float scale) { Scale(scale, scale, scale); }
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| - // Scale the each component of the vector by the given scale factors.
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| - void Scale(float x_scale, float y_scale, float z_scale);
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| -
|
| - // Take the cross product of this vector with |other| and become the result.
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| - void Cross(const Vector3dF& other);
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| -
|
| - std::string ToString() const;
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| -
|
| - private:
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| - float x_;
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| - float y_;
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| - float z_;
|
| -};
|
| -
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| -inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) {
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| - return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
|
| -}
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| -
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| -inline Vector3dF operator-(const Vector3dF& v) {
|
| - return Vector3dF(-v.x(), -v.y(), -v.z());
|
| -}
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| -
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| -inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) {
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| - Vector3dF result = lhs;
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| - result.Add(rhs);
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| - return result;
|
| -}
|
| -
|
| -inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) {
|
| - Vector3dF result = lhs;
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| - result.Add(-rhs);
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| - return result;
|
| -}
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| -
|
| -// Return the cross product of two vectors.
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| -inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
|
| - Vector3dF result = lhs;
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| - result.Cross(rhs);
|
| - return result;
|
| -}
|
| -
|
| -// Return the dot product of two vectors.
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| -GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
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| -
|
| -// Return a vector that is |v| scaled by the given scale factors along each
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| -// axis.
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| -GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v,
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| - float x_scale,
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| - float y_scale,
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| - float z_scale);
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| -
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| -// Return a vector that is |v| scaled by the given scale factor.
|
| -inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
|
| - return ScaleVector3d(v, scale, scale, scale);
|
| -}
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GFX_VECTOR3D_F_H_
|
|
|