Index: ui/gfx/vector3d_f.h |
diff --git a/ui/gfx/vector3d_f.h b/ui/gfx/vector3d_f.h |
index 0e91a362ecabe5108cf35f4f0b59f8458e4e815e..ad0445fc2588c289bdd065db5be3e8cd58f0a9ee 100644 |
--- a/ui/gfx/vector3d_f.h |
+++ b/ui/gfx/vector3d_f.h |
@@ -1,124 +1,7 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-// Defines a simple float vector class. This class is used to indicate a |
-// distance in two dimensions between two points. Subtracting two points should |
-// produce a vector, and adding a vector to a point produces the point at the |
-// vector's distance from the original point. |
+// TODO(beng): remove once callsites are patched. |
+#include "ui/gfx/geometry/vector3d_f.h" |
-#ifndef UI_GFX_VECTOR3D_F_H_ |
-#define UI_GFX_VECTOR3D_F_H_ |
- |
-#include <string> |
- |
-#include "ui/gfx/gfx_export.h" |
-#include "ui/gfx/vector2d_f.h" |
- |
-namespace gfx { |
- |
-class GFX_EXPORT Vector3dF { |
- public: |
- Vector3dF(); |
- Vector3dF(float x, float y, float z); |
- |
- explicit Vector3dF(const Vector2dF& other); |
- |
- float x() const { return x_; } |
- void set_x(float x) { x_ = x; } |
- |
- float y() const { return y_; } |
- void set_y(float y) { y_ = y; } |
- |
- float z() const { return z_; } |
- void set_z(float z) { z_ = z; } |
- |
- // True if all components of the vector are 0. |
- bool IsZero() const; |
- |
- // Add the components of the |other| vector to the current vector. |
- void Add(const Vector3dF& other); |
- // Subtract the components of the |other| vector from the current vector. |
- void Subtract(const Vector3dF& other); |
- |
- void operator+=(const Vector3dF& other) { Add(other); } |
- void operator-=(const Vector3dF& other) { Subtract(other); } |
- |
- void SetToMin(const Vector3dF& other) { |
- x_ = x_ <= other.x_ ? x_ : other.x_; |
- y_ = y_ <= other.y_ ? y_ : other.y_; |
- z_ = z_ <= other.z_ ? z_ : other.z_; |
- } |
- |
- void SetToMax(const Vector3dF& other) { |
- x_ = x_ >= other.x_ ? x_ : other.x_; |
- y_ = y_ >= other.y_ ? y_ : other.y_; |
- z_ = z_ >= other.z_ ? z_ : other.z_; |
- } |
- |
- // Gives the square of the diagonal length of the vector. |
- double LengthSquared() const; |
- // Gives the diagonal length of the vector. |
- float Length() const; |
- |
- // Scale all components of the vector by |scale|. |
- void Scale(float scale) { Scale(scale, scale, scale); } |
- // Scale the each component of the vector by the given scale factors. |
- void Scale(float x_scale, float y_scale, float z_scale); |
- |
- // Take the cross product of this vector with |other| and become the result. |
- void Cross(const Vector3dF& other); |
- |
- std::string ToString() const; |
- |
- private: |
- float x_; |
- float y_; |
- float z_; |
-}; |
- |
-inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) { |
- return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); |
-} |
- |
-inline Vector3dF operator-(const Vector3dF& v) { |
- return Vector3dF(-v.x(), -v.y(), -v.z()); |
-} |
- |
-inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) { |
- Vector3dF result = lhs; |
- result.Add(rhs); |
- return result; |
-} |
- |
-inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) { |
- Vector3dF result = lhs; |
- result.Add(-rhs); |
- return result; |
-} |
- |
-// Return the cross product of two vectors. |
-inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
- Vector3dF result = lhs; |
- result.Cross(rhs); |
- return result; |
-} |
- |
-// Return the dot product of two vectors. |
-GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
- |
-// Return a vector that is |v| scaled by the given scale factors along each |
-// axis. |
-GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
- float x_scale, |
- float y_scale, |
- float z_scale); |
- |
-// Return a vector that is |v| scaled by the given scale factor. |
-inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { |
- return ScaleVector3d(v, scale, scale, scale); |
-} |
- |
-} // namespace gfx |
- |
-#endif // UI_GFX_VECTOR3D_F_H_ |