Index: ui/gfx/vector3d_f.cc |
diff --git a/ui/gfx/vector3d_f.cc b/ui/gfx/vector3d_f.cc |
deleted file mode 100644 |
index 233e05426730a4c9fcd7fe4ef6f96311b4c0138d..0000000000000000000000000000000000000000 |
--- a/ui/gfx/vector3d_f.cc |
+++ /dev/null |
@@ -1,88 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gfx/vector3d_f.h" |
- |
-#include <cmath> |
- |
-#include "base/strings/stringprintf.h" |
- |
-namespace gfx { |
- |
-Vector3dF::Vector3dF() |
- : x_(0), |
- y_(0), |
- z_(0) { |
-} |
- |
-Vector3dF::Vector3dF(float x, float y, float z) |
- : x_(x), |
- y_(y), |
- z_(z) { |
-} |
- |
-Vector3dF::Vector3dF(const Vector2dF& other) |
- : x_(other.x()), |
- y_(other.y()), |
- z_(0) { |
-} |
- |
-std::string Vector3dF::ToString() const { |
- return base::StringPrintf("[%f %f %f]", x_, y_, z_); |
-} |
- |
-bool Vector3dF::IsZero() const { |
- return x_ == 0 && y_ == 0 && z_ == 0; |
-} |
- |
-void Vector3dF::Add(const Vector3dF& other) { |
- x_ += other.x_; |
- y_ += other.y_; |
- z_ += other.z_; |
-} |
- |
-void Vector3dF::Subtract(const Vector3dF& other) { |
- x_ -= other.x_; |
- y_ -= other.y_; |
- z_ -= other.z_; |
-} |
- |
-double Vector3dF::LengthSquared() const { |
- return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ + |
- static_cast<double>(z_) * z_; |
-} |
- |
-float Vector3dF::Length() const { |
- return static_cast<float>(std::sqrt(LengthSquared())); |
-} |
- |
-void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) { |
- x_ *= x_scale; |
- y_ *= y_scale; |
- z_ *= z_scale; |
-} |
- |
-void Vector3dF::Cross(const Vector3dF& other) { |
- float x = y_ * other.z() - z_ * other.y(); |
- float y = z_ * other.x() - x_ * other.z(); |
- float z = x_ * other.y() - y_ * other.x(); |
- x_ = x; |
- y_ = y; |
- z_ = z; |
-} |
- |
-float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
- return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z(); |
-} |
- |
-Vector3dF ScaleVector3d(const Vector3dF& v, |
- float x_scale, |
- float y_scale, |
- float z_scale) { |
- Vector3dF scaled_v(v); |
- scaled_v.Scale(x_scale, y_scale, z_scale); |
- return scaled_v; |
-} |
- |
-} // namespace gfx |