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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Defines a simple float vector class. This class is used to indicate a | 5 // TODO(beng): remove once callsites are patched. |
6 // distance in two dimensions between two points. Subtracting two points should | 6 #include "ui/gfx/geometry/vector3d_f.h" |
7 // produce a vector, and adding a vector to a point produces the point at the | |
8 // vector's distance from the original point. | |
9 | 7 |
10 #ifndef UI_GFX_VECTOR3D_F_H_ | |
11 #define UI_GFX_VECTOR3D_F_H_ | |
12 | |
13 #include <string> | |
14 | |
15 #include "ui/gfx/gfx_export.h" | |
16 #include "ui/gfx/vector2d_f.h" | |
17 | |
18 namespace gfx { | |
19 | |
20 class GFX_EXPORT Vector3dF { | |
21 public: | |
22 Vector3dF(); | |
23 Vector3dF(float x, float y, float z); | |
24 | |
25 explicit Vector3dF(const Vector2dF& other); | |
26 | |
27 float x() const { return x_; } | |
28 void set_x(float x) { x_ = x; } | |
29 | |
30 float y() const { return y_; } | |
31 void set_y(float y) { y_ = y; } | |
32 | |
33 float z() const { return z_; } | |
34 void set_z(float z) { z_ = z; } | |
35 | |
36 // True if all components of the vector are 0. | |
37 bool IsZero() const; | |
38 | |
39 // Add the components of the |other| vector to the current vector. | |
40 void Add(const Vector3dF& other); | |
41 // Subtract the components of the |other| vector from the current vector. | |
42 void Subtract(const Vector3dF& other); | |
43 | |
44 void operator+=(const Vector3dF& other) { Add(other); } | |
45 void operator-=(const Vector3dF& other) { Subtract(other); } | |
46 | |
47 void SetToMin(const Vector3dF& other) { | |
48 x_ = x_ <= other.x_ ? x_ : other.x_; | |
49 y_ = y_ <= other.y_ ? y_ : other.y_; | |
50 z_ = z_ <= other.z_ ? z_ : other.z_; | |
51 } | |
52 | |
53 void SetToMax(const Vector3dF& other) { | |
54 x_ = x_ >= other.x_ ? x_ : other.x_; | |
55 y_ = y_ >= other.y_ ? y_ : other.y_; | |
56 z_ = z_ >= other.z_ ? z_ : other.z_; | |
57 } | |
58 | |
59 // Gives the square of the diagonal length of the vector. | |
60 double LengthSquared() const; | |
61 // Gives the diagonal length of the vector. | |
62 float Length() const; | |
63 | |
64 // Scale all components of the vector by |scale|. | |
65 void Scale(float scale) { Scale(scale, scale, scale); } | |
66 // Scale the each component of the vector by the given scale factors. | |
67 void Scale(float x_scale, float y_scale, float z_scale); | |
68 | |
69 // Take the cross product of this vector with |other| and become the result. | |
70 void Cross(const Vector3dF& other); | |
71 | |
72 std::string ToString() const; | |
73 | |
74 private: | |
75 float x_; | |
76 float y_; | |
77 float z_; | |
78 }; | |
79 | |
80 inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) { | |
81 return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); | |
82 } | |
83 | |
84 inline Vector3dF operator-(const Vector3dF& v) { | |
85 return Vector3dF(-v.x(), -v.y(), -v.z()); | |
86 } | |
87 | |
88 inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) { | |
89 Vector3dF result = lhs; | |
90 result.Add(rhs); | |
91 return result; | |
92 } | |
93 | |
94 inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) { | |
95 Vector3dF result = lhs; | |
96 result.Add(-rhs); | |
97 return result; | |
98 } | |
99 | |
100 // Return the cross product of two vectors. | |
101 inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { | |
102 Vector3dF result = lhs; | |
103 result.Cross(rhs); | |
104 return result; | |
105 } | |
106 | |
107 // Return the dot product of two vectors. | |
108 GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); | |
109 | |
110 // Return a vector that is |v| scaled by the given scale factors along each | |
111 // axis. | |
112 GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, | |
113 float x_scale, | |
114 float y_scale, | |
115 float z_scale); | |
116 | |
117 // Return a vector that is |v| scaled by the given scale factor. | |
118 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { | |
119 return ScaleVector3d(v, scale, scale, scale); | |
120 } | |
121 | |
122 } // namespace gfx | |
123 | |
124 #endif // UI_GFX_VECTOR3D_F_H_ | |
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