Index: cc/CCTextureUpdateController.cpp |
diff --git a/cc/CCTextureUpdateController.cpp b/cc/CCTextureUpdateController.cpp |
index ca49d77ff3c554b013865350d5808228724468a1..bbf2b07f12fd32979996a6fb65ebfb5eced0760d 100644 |
--- a/cc/CCTextureUpdateController.cpp |
+++ b/cc/CCTextureUpdateController.cpp |
@@ -9,16 +9,20 @@ |
#include "GraphicsContext3D.h" |
#include "TextureCopier.h" |
#include "TextureUploader.h" |
-#include <wtf/CurrentTime.h> |
+ |
+using namespace std; |
jamesr
2012/09/14 23:03:06
chromium and WebKit style is to prefer std::foo in
reveman
2012/09/14 23:38:00
Hm, I see a lot of the using directive in cc. I th
jamesr
2012/09/17 06:57:38
This changed in WebKit several months ago: http://
reveman
2012/09/17 15:32:52
ok, clear.
|
namespace { |
-// Number of textures to update with each call to updateMoreTexturesIfEnoughTimeRemaining(). |
+// Number of textures to update with each call to updateMoreTextures(). |
static const size_t textureUpdatesPerTick = 12; |
// Measured in seconds. |
static const double textureUpdateTickRate = 0.004; |
+// Measured in seconds. |
+static const double uploaderBusyTickRate = 0.001; |
+ |
// Flush interval when performing texture uploads. |
static const int textureUploadFlushPeriod = 4; |
@@ -99,8 +103,6 @@ CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl |
, m_resourceProvider(resourceProvider) |
, m_copier(copier) |
, m_uploader(uploader) |
- , m_monotonicTimeLimit(0) |
- , m_firstUpdateAttempt(true) |
{ |
} |
@@ -108,40 +110,30 @@ CCTextureUpdateController::~CCTextureUpdateController() |
{ |
} |
-void CCTextureUpdateController::updateMoreTextures(double monotonicTimeLimit) |
+void CCTextureUpdateController::start() |
{ |
- ASSERT(monotonicTimeLimit >= m_monotonicTimeLimit); |
- m_monotonicTimeLimit = monotonicTimeLimit; |
+ // Post a 0-delay task when no updates were left. When it runs, |
+ // updateTexturesCompleted() will be called. |
+ if (!updateMoreTextures()) |
+ m_timer->startOneShot(0); |
+} |
- // Update already in progress. |
- if (m_timer->isActive()) |
+void CCTextureUpdateController::updateAllTexturesNow() |
+{ |
+ if (!m_queue->hasMoreUpdates()) |
return; |
- // Call updateMoreTexturesNow() directly unless it's the first update |
- // attempt. This ensures that we empty the update queue in a finite |
- // amount of time. |
- if (m_firstUpdateAttempt) { |
- // Post a 0-delay task when no updates were left. When it runs, |
- // updateTexturesCompleted() will be called. |
- if (!updateMoreTexturesIfEnoughTimeRemaining()) |
- m_timer->startOneShot(0); |
- |
- m_firstUpdateAttempt = false; |
- } else |
- updateMoreTexturesNow(); |
+ updateTextures( |
+ m_resourceProvider, m_copier, m_uploader, m_queue.get(), |
+ numeric_limits<size_t>::max()); |
} |
void CCTextureUpdateController::onTimerFired() |
{ |
- if (!updateMoreTexturesIfEnoughTimeRemaining()) |
+ if (!updateMoreTextures()) |
m_client->updateTexturesCompleted(); |
} |
-double CCTextureUpdateController::monotonicTimeNow() const |
-{ |
- return monotonicallyIncreasingTime(); |
-} |
- |
double CCTextureUpdateController::updateMoreTexturesTime() const |
{ |
return textureUpdateTickRate; |
@@ -152,22 +144,38 @@ size_t CCTextureUpdateController::updateMoreTexturesSize() const |
return textureUpdatesPerTick; |
} |
-bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
+// Performs buffered texture updates. Currently only full uploads. |
+bool CCTextureUpdateController::updateMoreTextures() |
{ |
- if (!m_queue->hasMoreUpdates()) |
+ if (m_uploader->isBusy()) { |
+ m_timer->startOneShot(uploaderBusyTickRate); |
jamesr
2012/09/14 23:03:06
why the new 1ms delay? did anything in the previou
reveman
2012/09/14 23:38:00
So the main reason this code is here is because we
jamesr
2012/09/17 06:57:38
This is all because we poll (via the query object)
reveman
2012/09/17 15:32:52
Yes, it's because we poll.
|
+ return true; |
+ } |
+ |
+ if (!m_queue->fullUploadSize()) |
return false; |
- bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMoreTexturesTime(); |
- if (hasTimeRemaining) |
- updateMoreTexturesNow(); |
+ size_t uploads = min(m_queue->fullUploadSize(), updateMoreTexturesSize()); |
+ m_timer->startOneShot( |
+ updateMoreTexturesTime() / updateMoreTexturesSize() * uploads); |
- return true; |
-} |
+ m_uploader->beginUploads(); |
-void CCTextureUpdateController::updateMoreTexturesNow() |
-{ |
- m_timer->startOneShot(updateMoreTexturesTime()); |
- updateTextures(m_resourceProvider, m_copier, m_uploader, m_queue.get(), updateMoreTexturesSize()); |
+ size_t uploadCount = 0; |
+ while (uploads--) { |
+ m_uploader->uploadTexture( |
+ m_resourceProvider, m_queue->takeFirstFullUpload()); |
+ uploadCount++; |
+ if (!(uploadCount % textureUploadFlushPeriod)) |
+ m_resourceProvider->shallowFlushIfSupported(); |
+ } |
+ |
+ // Make sure there are no dangling partial uploads without a flush. |
+ if (uploadCount % textureUploadFlushPeriod) |
+ m_resourceProvider->shallowFlushIfSupported(); |
+ |
+ m_uploader->endUploads(); |
+ return true; |
} |
} |