Chromium Code Reviews| Index: cc/CCTextureUpdateController.cpp |
| diff --git a/cc/CCTextureUpdateController.cpp b/cc/CCTextureUpdateController.cpp |
| index ca49d77ff3c554b013865350d5808228724468a1..bbf2b07f12fd32979996a6fb65ebfb5eced0760d 100644 |
| --- a/cc/CCTextureUpdateController.cpp |
| +++ b/cc/CCTextureUpdateController.cpp |
| @@ -9,16 +9,20 @@ |
| #include "GraphicsContext3D.h" |
| #include "TextureCopier.h" |
| #include "TextureUploader.h" |
| -#include <wtf/CurrentTime.h> |
| + |
| +using namespace std; |
|
jamesr
2012/09/14 23:03:06
chromium and WebKit style is to prefer std::foo in
reveman
2012/09/14 23:38:00
Hm, I see a lot of the using directive in cc. I th
jamesr
2012/09/17 06:57:38
This changed in WebKit several months ago: http://
reveman
2012/09/17 15:32:52
ok, clear.
|
| namespace { |
| -// Number of textures to update with each call to updateMoreTexturesIfEnoughTimeRemaining(). |
| +// Number of textures to update with each call to updateMoreTextures(). |
| static const size_t textureUpdatesPerTick = 12; |
| // Measured in seconds. |
| static const double textureUpdateTickRate = 0.004; |
| +// Measured in seconds. |
| +static const double uploaderBusyTickRate = 0.001; |
| + |
| // Flush interval when performing texture uploads. |
| static const int textureUploadFlushPeriod = 4; |
| @@ -99,8 +103,6 @@ CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl |
| , m_resourceProvider(resourceProvider) |
| , m_copier(copier) |
| , m_uploader(uploader) |
| - , m_monotonicTimeLimit(0) |
| - , m_firstUpdateAttempt(true) |
| { |
| } |
| @@ -108,40 +110,30 @@ CCTextureUpdateController::~CCTextureUpdateController() |
| { |
| } |
| -void CCTextureUpdateController::updateMoreTextures(double monotonicTimeLimit) |
| +void CCTextureUpdateController::start() |
| { |
| - ASSERT(monotonicTimeLimit >= m_monotonicTimeLimit); |
| - m_monotonicTimeLimit = monotonicTimeLimit; |
| + // Post a 0-delay task when no updates were left. When it runs, |
| + // updateTexturesCompleted() will be called. |
| + if (!updateMoreTextures()) |
| + m_timer->startOneShot(0); |
| +} |
| - // Update already in progress. |
| - if (m_timer->isActive()) |
| +void CCTextureUpdateController::updateAllTexturesNow() |
| +{ |
| + if (!m_queue->hasMoreUpdates()) |
| return; |
| - // Call updateMoreTexturesNow() directly unless it's the first update |
| - // attempt. This ensures that we empty the update queue in a finite |
| - // amount of time. |
| - if (m_firstUpdateAttempt) { |
| - // Post a 0-delay task when no updates were left. When it runs, |
| - // updateTexturesCompleted() will be called. |
| - if (!updateMoreTexturesIfEnoughTimeRemaining()) |
| - m_timer->startOneShot(0); |
| - |
| - m_firstUpdateAttempt = false; |
| - } else |
| - updateMoreTexturesNow(); |
| + updateTextures( |
| + m_resourceProvider, m_copier, m_uploader, m_queue.get(), |
| + numeric_limits<size_t>::max()); |
| } |
| void CCTextureUpdateController::onTimerFired() |
| { |
| - if (!updateMoreTexturesIfEnoughTimeRemaining()) |
| + if (!updateMoreTextures()) |
| m_client->updateTexturesCompleted(); |
| } |
| -double CCTextureUpdateController::monotonicTimeNow() const |
| -{ |
| - return monotonicallyIncreasingTime(); |
| -} |
| - |
| double CCTextureUpdateController::updateMoreTexturesTime() const |
| { |
| return textureUpdateTickRate; |
| @@ -152,22 +144,38 @@ size_t CCTextureUpdateController::updateMoreTexturesSize() const |
| return textureUpdatesPerTick; |
| } |
| -bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
| +// Performs buffered texture updates. Currently only full uploads. |
| +bool CCTextureUpdateController::updateMoreTextures() |
| { |
| - if (!m_queue->hasMoreUpdates()) |
| + if (m_uploader->isBusy()) { |
| + m_timer->startOneShot(uploaderBusyTickRate); |
|
jamesr
2012/09/14 23:03:06
why the new 1ms delay? did anything in the previou
reveman
2012/09/14 23:38:00
So the main reason this code is here is because we
jamesr
2012/09/17 06:57:38
This is all because we poll (via the query object)
reveman
2012/09/17 15:32:52
Yes, it's because we poll.
|
| + return true; |
| + } |
| + |
| + if (!m_queue->fullUploadSize()) |
| return false; |
| - bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMoreTexturesTime(); |
| - if (hasTimeRemaining) |
| - updateMoreTexturesNow(); |
| + size_t uploads = min(m_queue->fullUploadSize(), updateMoreTexturesSize()); |
| + m_timer->startOneShot( |
| + updateMoreTexturesTime() / updateMoreTexturesSize() * uploads); |
| - return true; |
| -} |
| + m_uploader->beginUploads(); |
| -void CCTextureUpdateController::updateMoreTexturesNow() |
| -{ |
| - m_timer->startOneShot(updateMoreTexturesTime()); |
| - updateTextures(m_resourceProvider, m_copier, m_uploader, m_queue.get(), updateMoreTexturesSize()); |
| + size_t uploadCount = 0; |
| + while (uploads--) { |
| + m_uploader->uploadTexture( |
| + m_resourceProvider, m_queue->takeFirstFullUpload()); |
| + uploadCount++; |
| + if (!(uploadCount % textureUploadFlushPeriod)) |
| + m_resourceProvider->shallowFlushIfSupported(); |
| + } |
| + |
| + // Make sure there are no dangling partial uploads without a flush. |
| + if (uploadCount % textureUploadFlushPeriod) |
| + m_resourceProvider->shallowFlushIfSupported(); |
| + |
| + m_uploader->endUploads(); |
| + return true; |
| } |
| } |