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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCTextureUpdateController.h" | 7 #include "CCTextureUpdateController.h" |
8 | 8 |
9 #include "GraphicsContext3D.h" | 9 #include "GraphicsContext3D.h" |
10 #include "TextureCopier.h" | 10 #include "TextureCopier.h" |
11 #include "TextureUploader.h" | 11 #include "TextureUploader.h" |
12 #include <wtf/CurrentTime.h> | 12 |
13 using namespace std; | |
jamesr
2012/09/14 23:03:06
chromium and WebKit style is to prefer std::foo in
reveman
2012/09/14 23:38:00
Hm, I see a lot of the using directive in cc. I th
jamesr
2012/09/17 06:57:38
This changed in WebKit several months ago: http://
reveman
2012/09/17 15:32:52
ok, clear.
| |
13 | 14 |
14 namespace { | 15 namespace { |
15 | 16 |
16 // Number of textures to update with each call to updateMoreTexturesIfEnoughTime Remaining(). | 17 // Number of textures to update with each call to updateMoreTextures(). |
17 static const size_t textureUpdatesPerTick = 12; | 18 static const size_t textureUpdatesPerTick = 12; |
18 | 19 |
19 // Measured in seconds. | 20 // Measured in seconds. |
20 static const double textureUpdateTickRate = 0.004; | 21 static const double textureUpdateTickRate = 0.004; |
21 | 22 |
23 // Measured in seconds. | |
24 static const double uploaderBusyTickRate = 0.001; | |
25 | |
22 // Flush interval when performing texture uploads. | 26 // Flush interval when performing texture uploads. |
23 static const int textureUploadFlushPeriod = 4; | 27 static const int textureUploadFlushPeriod = 4; |
24 | 28 |
25 } // anonymous namespace | 29 } // anonymous namespace |
26 | 30 |
27 namespace WebCore { | 31 namespace WebCore { |
28 | 32 |
29 size_t CCTextureUpdateController::maxPartialTextureUpdates() | 33 size_t CCTextureUpdateController::maxPartialTextureUpdates() |
30 { | 34 { |
31 return textureUpdatesPerTick; | 35 return textureUpdatesPerTick; |
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
92 copier->flush(); | 96 copier->flush(); |
93 } | 97 } |
94 | 98 |
95 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour ceProvider* resourceProvider, TextureCopier* copier, TextureUploader* uploader) | 99 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour ceProvider* resourceProvider, TextureCopier* copier, TextureUploader* uploader) |
96 : m_client(client) | 100 : m_client(client) |
97 , m_timer(adoptPtr(new CCTimer(thread, this))) | 101 , m_timer(adoptPtr(new CCTimer(thread, this))) |
98 , m_queue(queue) | 102 , m_queue(queue) |
99 , m_resourceProvider(resourceProvider) | 103 , m_resourceProvider(resourceProvider) |
100 , m_copier(copier) | 104 , m_copier(copier) |
101 , m_uploader(uploader) | 105 , m_uploader(uploader) |
102 , m_monotonicTimeLimit(0) | |
103 , m_firstUpdateAttempt(true) | |
104 { | 106 { |
105 } | 107 } |
106 | 108 |
107 CCTextureUpdateController::~CCTextureUpdateController() | 109 CCTextureUpdateController::~CCTextureUpdateController() |
108 { | 110 { |
109 } | 111 } |
110 | 112 |
111 void CCTextureUpdateController::updateMoreTextures(double monotonicTimeLimit) | 113 void CCTextureUpdateController::start() |
112 { | 114 { |
113 ASSERT(monotonicTimeLimit >= m_monotonicTimeLimit); | 115 // Post a 0-delay task when no updates were left. When it runs, |
114 m_monotonicTimeLimit = monotonicTimeLimit; | 116 // updateTexturesCompleted() will be called. |
117 if (!updateMoreTextures()) | |
118 m_timer->startOneShot(0); | |
119 } | |
115 | 120 |
116 // Update already in progress. | 121 void CCTextureUpdateController::updateAllTexturesNow() |
117 if (m_timer->isActive()) | 122 { |
123 if (!m_queue->hasMoreUpdates()) | |
118 return; | 124 return; |
119 | 125 |
120 // Call updateMoreTexturesNow() directly unless it's the first update | 126 updateTextures( |
121 // attempt. This ensures that we empty the update queue in a finite | 127 m_resourceProvider, m_copier, m_uploader, m_queue.get(), |
122 // amount of time. | 128 numeric_limits<size_t>::max()); |
123 if (m_firstUpdateAttempt) { | |
124 // Post a 0-delay task when no updates were left. When it runs, | |
125 // updateTexturesCompleted() will be called. | |
126 if (!updateMoreTexturesIfEnoughTimeRemaining()) | |
127 m_timer->startOneShot(0); | |
128 | |
129 m_firstUpdateAttempt = false; | |
130 } else | |
131 updateMoreTexturesNow(); | |
132 } | 129 } |
133 | 130 |
134 void CCTextureUpdateController::onTimerFired() | 131 void CCTextureUpdateController::onTimerFired() |
135 { | 132 { |
136 if (!updateMoreTexturesIfEnoughTimeRemaining()) | 133 if (!updateMoreTextures()) |
137 m_client->updateTexturesCompleted(); | 134 m_client->updateTexturesCompleted(); |
138 } | 135 } |
139 | 136 |
140 double CCTextureUpdateController::monotonicTimeNow() const | |
141 { | |
142 return monotonicallyIncreasingTime(); | |
143 } | |
144 | |
145 double CCTextureUpdateController::updateMoreTexturesTime() const | 137 double CCTextureUpdateController::updateMoreTexturesTime() const |
146 { | 138 { |
147 return textureUpdateTickRate; | 139 return textureUpdateTickRate; |
148 } | 140 } |
149 | 141 |
150 size_t CCTextureUpdateController::updateMoreTexturesSize() const | 142 size_t CCTextureUpdateController::updateMoreTexturesSize() const |
151 { | 143 { |
152 return textureUpdatesPerTick; | 144 return textureUpdatesPerTick; |
153 } | 145 } |
154 | 146 |
155 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() | 147 // Performs buffered texture updates. Currently only full uploads. |
148 bool CCTextureUpdateController::updateMoreTextures() | |
156 { | 149 { |
157 if (!m_queue->hasMoreUpdates()) | 150 if (m_uploader->isBusy()) { |
151 m_timer->startOneShot(uploaderBusyTickRate); | |
jamesr
2012/09/14 23:03:06
why the new 1ms delay? did anything in the previou
reveman
2012/09/14 23:38:00
So the main reason this code is here is because we
jamesr
2012/09/17 06:57:38
This is all because we poll (via the query object)
reveman
2012/09/17 15:32:52
Yes, it's because we poll.
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152 return true; | |
153 } | |
154 | |
155 if (!m_queue->fullUploadSize()) | |
158 return false; | 156 return false; |
159 | 157 |
160 bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMo reTexturesTime(); | 158 size_t uploads = min(m_queue->fullUploadSize(), updateMoreTexturesSize()); |
161 if (hasTimeRemaining) | 159 m_timer->startOneShot( |
162 updateMoreTexturesNow(); | 160 updateMoreTexturesTime() / updateMoreTexturesSize() * uploads); |
163 | 161 |
162 m_uploader->beginUploads(); | |
163 | |
164 size_t uploadCount = 0; | |
165 while (uploads--) { | |
166 m_uploader->uploadTexture( | |
167 m_resourceProvider, m_queue->takeFirstFullUpload()); | |
168 uploadCount++; | |
169 if (!(uploadCount % textureUploadFlushPeriod)) | |
170 m_resourceProvider->shallowFlushIfSupported(); | |
171 } | |
172 | |
173 // Make sure there are no dangling partial uploads without a flush. | |
174 if (uploadCount % textureUploadFlushPeriod) | |
175 m_resourceProvider->shallowFlushIfSupported(); | |
176 | |
177 m_uploader->endUploads(); | |
164 return true; | 178 return true; |
165 } | 179 } |
166 | 180 |
167 void CCTextureUpdateController::updateMoreTexturesNow() | |
168 { | |
169 m_timer->startOneShot(updateMoreTexturesTime()); | |
170 updateTextures(m_resourceProvider, m_copier, m_uploader, m_queue.get(), upda teMoreTexturesSize()); | |
171 } | 181 } |
172 | |
173 } | |
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