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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCTextureDrawQuad.h" | 7 #include "CCTextureDrawQuad.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 scoped_ptr<CCTextureDrawQuad> CCTextureDrawQuad::create(const CCSharedQuadState*
sharedQuadState, const IntRect& quadRect, unsigned resourceId, bool premultipli
edAlpha, const FloatRect& uvRect, bool flipped) | 11 scoped_ptr<CCTextureDrawQuad> CCTextureDrawQuad::create(const CCSharedQuadState*
sharedQuadState, const IntRect& quadRect, unsigned resourceId, bool premultipli
edAlpha, const FloatRect& uvRect, bool flipped) |
12 { | 12 { |
13 return make_scoped_ptr(new CCTextureDrawQuad(sharedQuadState, quadRect, reso
urceId, premultipliedAlpha, uvRect, flipped)); | 13 return make_scoped_ptr(new CCTextureDrawQuad(sharedQuadState, quadRect, reso
urceId, premultipliedAlpha, uvRect, flipped)); |
14 } | 14 } |
15 | 15 |
16 CCTextureDrawQuad::CCTextureDrawQuad(const CCSharedQuadState* sharedQuadState, c
onst IntRect& quadRect, unsigned resourceId, bool premultipliedAlpha, const Floa
tRect& uvRect, bool flipped) | 16 CCTextureDrawQuad::CCTextureDrawQuad(const CCSharedQuadState* sharedQuadState, c
onst IntRect& quadRect, unsigned resourceId, bool premultipliedAlpha, const Floa
tRect& uvRect, bool flipped) |
17 : CCDrawQuad(sharedQuadState, CCDrawQuad::TextureContent, quadRect) | 17 : CCDrawQuad(sharedQuadState, CCDrawQuad::TextureContent, quadRect) |
18 , m_resourceId(resourceId) | 18 , m_resourceId(resourceId) |
| 19 , m_uvRect(uvRect) |
19 , m_premultipliedAlpha(premultipliedAlpha) | 20 , m_premultipliedAlpha(premultipliedAlpha) |
20 , m_uvRect(uvRect) | |
21 , m_flipped(flipped) | 21 , m_flipped(flipped) |
22 { | 22 { |
23 } | 23 } |
24 | 24 |
25 void CCTextureDrawQuad::setNeedsBlending() | 25 void CCTextureDrawQuad::setNeedsBlending() |
26 { | 26 { |
27 m_needsBlending = true; | 27 m_needsBlending = true; |
28 } | 28 } |
29 | 29 |
30 const CCTextureDrawQuad* CCTextureDrawQuad::materialCast(const CCDrawQuad* quad) | 30 const CCTextureDrawQuad* CCTextureDrawQuad::materialCast(const CCDrawQuad* quad) |
31 { | 31 { |
32 ASSERT(quad->material() == CCDrawQuad::TextureContent); | 32 ASSERT(quad->material() == CCDrawQuad::TextureContent); |
33 return static_cast<const CCTextureDrawQuad*>(quad); | 33 return static_cast<const CCTextureDrawQuad*>(quad); |
34 } | 34 } |
35 | 35 |
36 } | 36 } |
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