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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCTileDrawQuad_h | 5 #ifndef CCTileDrawQuad_h |
6 #define CCTileDrawQuad_h | 6 #define CCTileDrawQuad_h |
7 | 7 |
8 #include "CCDrawQuad.h" | 8 #include "CCDrawQuad.h" |
9 #include "GraphicsTypes3D.h" | 9 #include "GraphicsTypes3D.h" |
10 #include "IntPoint.h" | 10 #include "IntPoint.h" |
11 #include "IntSize.h" | 11 #include "IntSize.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 #pragma pack(push, 4) | 16 #pragma pack(push, 4) |
17 | 17 |
18 class CCTileDrawQuad : public CCDrawQuad { | 18 class CCTileDrawQuad : public CCDrawQuad { |
19 public: | 19 public: |
20 static scoped_ptr<CCTileDrawQuad> create(const CCSharedQuadState*, const Int
Rect& quadRect, const IntRect& opaqueRect, unsigned resourceId, const IntPoint&
textureOffset, const IntSize& textureSize, GC3Dint textureFilter, bool swizzleCo
ntents, bool leftEdgeAA, bool topEdgeAA, bool rightEdgeAA, bool bottomEdgeAA); | 20 static scoped_ptr<CCTileDrawQuad> create(const CCSharedQuadState*, const Int
Rect& quadRect, const IntRect& opaqueRect, unsigned resourceId, const IntPoint&
textureOffset, const IntSize& textureSize, GC3Dint textureFilter, bool swizzleCo
ntents, bool leftEdgeAA, bool topEdgeAA, bool rightEdgeAA, bool bottomEdgeAA); |
21 | 21 |
22 unsigned resourceId() const { return m_resourceId; } | 22 unsigned resourceId() const { return m_resourceId; } |
| 23 void setResourceId(unsigned id) { m_resourceId = id; } |
23 IntPoint textureOffset() const { return m_textureOffset; } | 24 IntPoint textureOffset() const { return m_textureOffset; } |
24 IntSize textureSize() const { return m_textureSize; } | 25 IntSize textureSize() const { return m_textureSize; } |
25 GC3Dint textureFilter() const { return m_textureFilter; } | 26 GC3Dint textureFilter() const { return m_textureFilter; } |
26 bool swizzleContents() const { return m_swizzleContents; } | 27 bool swizzleContents() const { return m_swizzleContents; } |
27 | 28 |
28 bool leftEdgeAA() const { return m_leftEdgeAA; } | 29 bool leftEdgeAA() const { return m_leftEdgeAA; } |
29 bool topEdgeAA() const { return m_topEdgeAA; } | 30 bool topEdgeAA() const { return m_topEdgeAA; } |
30 bool rightEdgeAA() const { return m_rightEdgeAA; } | 31 bool rightEdgeAA() const { return m_rightEdgeAA; } |
31 bool bottomEdgeAA() const { return m_bottomEdgeAA; } | 32 bool bottomEdgeAA() const { return m_bottomEdgeAA; } |
32 | 33 |
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45 bool m_topEdgeAA; | 46 bool m_topEdgeAA; |
46 bool m_rightEdgeAA; | 47 bool m_rightEdgeAA; |
47 bool m_bottomEdgeAA; | 48 bool m_bottomEdgeAA; |
48 }; | 49 }; |
49 | 50 |
50 #pragma pack(pop) | 51 #pragma pack(pop) |
51 | 52 |
52 } | 53 } |
53 | 54 |
54 #endif | 55 #endif |
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