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Unified Diff: ui/views/bubble/bubble_border.cc

Issue 10905311: Consolidate bubble border code. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove USE_AURA ifdef for kBigShadowImages and kSmalleShadowImages Created 8 years, 3 months ago
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Index: ui/views/bubble/bubble_border.cc
diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc
index 881f082369efbbf2a41259c80a8545da9c2b12e7..4a5547cfde9ef05fbf919b43db891ed8332afe47 100644
--- a/ui/views/bubble/bubble_border.cc
+++ b/ui/views/bubble/bubble_border.cc
@@ -13,70 +13,150 @@
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/skia_util.h"
+namespace {
+
+// Stroke size in pixels of borders in image assets.
+const int kBorderStrokeSize = 1;
+
+// Border image resource ids.
+const int kShadowImages[] = {
+ IDR_BUBBLE_SHADOW_L,
+ IDR_BUBBLE_SHADOW_TL,
+ IDR_BUBBLE_SHADOW_T,
+ IDR_BUBBLE_SHADOW_TR,
+ IDR_BUBBLE_SHADOW_R,
+ IDR_BUBBLE_SHADOW_BR,
+ IDR_BUBBLE_SHADOW_B,
+ IDR_BUBBLE_SHADOW_BL,
+};
+
+const int kNoShadowImages[] = {
+ IDR_BUBBLE_L,
+ IDR_BUBBLE_TL,
+ IDR_BUBBLE_T,
+ IDR_BUBBLE_TR,
+ IDR_BUBBLE_R,
+ IDR_BUBBLE_BR,
+ IDR_BUBBLE_B,
+ IDR_BUBBLE_BL,
+ IDR_BUBBLE_L_ARROW,
+ IDR_BUBBLE_T_ARROW,
+ IDR_BUBBLE_R_ARROW,
+ IDR_BUBBLE_B_ARROW,
+};
+
+const int kBigShadowImages[] = {
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM,
+ IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_TOP,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_BOTTOM,
+};
+
+const int kSmallShadowImages[] = {
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM,
+ IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_LEFT,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_TOP,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_RIGHT,
+ IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_BOTTOM,
+};
+
+} // namespace
+
namespace views {
struct BubbleBorder::BorderImages {
- BorderImages()
- : left(NULL),
- top_left(NULL),
- top(NULL),
- top_right(NULL),
- right(NULL),
- bottom_right(NULL),
- bottom(NULL),
- bottom_left(NULL),
- left_arrow(NULL),
- top_arrow(NULL),
- right_arrow(NULL),
- bottom_arrow(NULL),
- border_thickness(0) {
+ BorderImages(const int image_ids[],
+ size_t image_ids_size,
+ int arrow_interior_height,
+ int border_thickness,
+ int corner_radius)
+ : arrow_interior_height(arrow_interior_height),
+ border_thickness(border_thickness),
+ corner_radius(corner_radius) {
+ // Only two possible sizes of image ids array.
+ DCHECK(image_ids_size == 12 || image_ids_size == 8);
+
+ ResourceBundle& rb = ResourceBundle::GetSharedInstance();
+
+ left = *rb.GetImageSkiaNamed(image_ids[0]);
+ top_left = *rb.GetImageSkiaNamed(image_ids[1]);
+ top = *rb.GetImageSkiaNamed(image_ids[2]);
+ top_right = *rb.GetImageSkiaNamed(image_ids[3]);
+ right = *rb.GetImageSkiaNamed(image_ids[4]);
+ bottom_right = *rb.GetImageSkiaNamed(image_ids[5]);
+ bottom = *rb.GetImageSkiaNamed(image_ids[6]);
+ bottom_left = *rb.GetImageSkiaNamed(image_ids[7]);
+
+ if (image_ids_size > 8) {
+ left_arrow = *rb.GetImageSkiaNamed(image_ids[8]);
+ top_arrow = *rb.GetImageSkiaNamed(image_ids[9]);
+ right_arrow = *rb.GetImageSkiaNamed(image_ids[10]);
+ bottom_arrow = *rb.GetImageSkiaNamed(image_ids[11]);
+ }
}
- gfx::ImageSkia* left;
- gfx::ImageSkia* top_left;
- gfx::ImageSkia* top;
- gfx::ImageSkia* top_right;
- gfx::ImageSkia* right;
- gfx::ImageSkia* bottom_right;
- gfx::ImageSkia* bottom;
- gfx::ImageSkia* bottom_left;
- gfx::ImageSkia* left_arrow;
- gfx::ImageSkia* top_arrow;
- gfx::ImageSkia* right_arrow;
- gfx::ImageSkia* bottom_arrow;
+ gfx::ImageSkia left;
+ gfx::ImageSkia top_left;
+ gfx::ImageSkia top;
+ gfx::ImageSkia top_right;
+ gfx::ImageSkia right;
+ gfx::ImageSkia bottom_right;
+ gfx::ImageSkia bottom;
+ gfx::ImageSkia bottom_left;
+
+ gfx::ImageSkia left_arrow;
+ gfx::ImageSkia top_arrow;
+ gfx::ImageSkia right_arrow;
+ gfx::ImageSkia bottom_arrow;
+
+ int arrow_interior_height; // The height inside the arrow image, in pixels.
int border_thickness;
+ int corner_radius;
};
// static
-struct BubbleBorder::BorderImages* BubbleBorder::normal_images_ = NULL;
-struct BubbleBorder::BorderImages* BubbleBorder::shadow_images_ = NULL;
-
-// The height inside the arrow image, in pixels.
-static const int kArrowInteriorHeight = 7;
+struct BubbleBorder::BorderImages*
+ BubbleBorder::border_images_[SHADOW_COUNT] = { NULL };
BubbleBorder::BubbleBorder(ArrowLocation arrow_location, Shadow shadow)
: override_arrow_offset_(0),
arrow_location_(arrow_location),
alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
background_color_(SK_ColorWHITE) {
+ DCHECK(shadow < SHADOW_COUNT);
images_ = GetBorderImages(shadow);
// Calculate horizontal and vertical insets for arrow by ensuring that
// the widest arrow and corner images will have enough room to avoid overlap
int offset_x =
- (std::max(images_->top_arrow->width(),
- images_->bottom_arrow->width()) / 2) +
- std::max(std::max(images_->top_left->width(),
- images_->top_right->width()),
- std::max(images_->bottom_left->width(),
- images_->bottom_right->width()));
+ (std::max(images_->top_arrow.width(),
+ images_->bottom_arrow.width()) / 2) +
+ std::max(std::max(images_->top_left.width(),
+ images_->top_right.width()),
+ std::max(images_->bottom_left.width(),
+ images_->bottom_right.width()));
int offset_y =
- (std::max(images_->left_arrow->height(),
- images_->right_arrow->height()) / 2) +
- std::max(std::max(images_->top_left->height(),
- images_->top_right->height()),
- std::max(images_->bottom_left->height(),
- images_->bottom_right->height()));
+ (std::max(images_->left_arrow.height(),
+ images_->right_arrow.height()) / 2) +
+ std::max(std::max(images_->top_left.height(),
+ images_->top_right.height()),
+ std::max(images_->bottom_left.height(),
+ images_->bottom_right.height()));
arrow_offset_ = std::max(offset_x, offset_y);
}
@@ -95,39 +175,46 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
border_size.set_height(std::max(border_size.height(), 2 * arrow_offset_));
// Screen position depends on the arrow location.
- // The arrow should overlap the target by some amount since there is space
- // for shadow between arrow tip and image bounds.
- const int kArrowOverlap = 3;
+ // The bubble should overlap the target by some amount since there is space
+ // for shadow between arrow tip/bubble border and image bounds.
int x = position_relative_to.x();
int y = position_relative_to.y();
int w = position_relative_to.width();
int h = position_relative_to.height();
- int arrow_offset = override_arrow_offset_ ? override_arrow_offset_ :
- arrow_offset_;
+
+ const int arrow_size = images_->arrow_interior_height + kBorderStrokeSize;
+ const int arrow_offset = GetArrowOffset(border_size);
// Calculate bubble x coordinate.
switch (arrow_location_) {
case TOP_LEFT:
case BOTTOM_LEFT:
x += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ? w / 2 - arrow_offset :
- -kArrowOverlap;
+ -(images_->left.width() - kBorderStrokeSize);
break;
case TOP_RIGHT:
case BOTTOM_RIGHT:
x += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ?
w / 2 + arrow_offset - border_size.width() + 1 :
- w - border_size.width() + kArrowOverlap;
+ w - border_size.width() + images_->right.width() - kBorderStrokeSize;
break;
case LEFT_TOP:
+ case LEFT_CENTER:
case LEFT_BOTTOM:
- x += w - kArrowOverlap;
+ x += w - (images_->left_arrow.width() - arrow_size);
break;
case RIGHT_TOP:
+ case RIGHT_CENTER:
case RIGHT_BOTTOM:
- x += kArrowOverlap - border_size.width();
+ x += images_->right_arrow.width() - arrow_size - border_size.width();
+ break;
+
+ case TOP_CENTER:
+ case BOTTOM_CENTER:
+ x += w / 2 - arrow_offset;
break;
case NONE:
@@ -139,26 +226,35 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
// Calculate bubble y coordinate.
switch (arrow_location_) {
case TOP_LEFT:
+ case TOP_CENTER:
case TOP_RIGHT:
- y += h - kArrowOverlap;
+ y += h - (images_->top_arrow.height() - arrow_size);
break;
case BOTTOM_LEFT:
+ case BOTTOM_CENTER:
case BOTTOM_RIGHT:
- y += kArrowOverlap - border_size.height();
+ y += images_->bottom_arrow.height() - arrow_size -
+ border_size.height();
break;
case LEFT_TOP:
case RIGHT_TOP:
y += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ? h / 2 - arrow_offset :
- -kArrowOverlap;
+ -(images_->top.height() - kBorderStrokeSize);
break;
case LEFT_BOTTOM:
case RIGHT_BOTTOM:
y += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ?
h / 2 + arrow_offset - border_size.height() + 1 :
- h - border_size.height() + kArrowOverlap;
+ h - border_size.height() + images_->bottom.height() -
+ kBorderStrokeSize;
+ break;
+
+ case LEFT_CENTER:
+ case RIGHT_CENTER:
+ y += h / 2 - arrow_offset;
break;
case NONE:
@@ -179,29 +275,33 @@ void BubbleBorder::GetInsets(gfx::Insets* insets) const {
void BubbleBorder::GetInsetsForArrowLocation(gfx::Insets* insets,
ArrowLocation arrow_loc) const {
- int top = images_->top->height();
- int bottom = images_->bottom->height();
- int left = images_->left->width();
- int right = images_->right->width();
+ int top = images_->top.height();
+ int bottom = images_->bottom.height();
+ int left = images_->left.width();
+ int right = images_->right.width();
switch (arrow_loc) {
case TOP_LEFT:
+ case TOP_CENTER:
case TOP_RIGHT:
- top = std::max(top, images_->top_arrow->height());
+ top = std::max(top, images_->top_arrow.height());
break;
case BOTTOM_LEFT:
+ case BOTTOM_CENTER:
case BOTTOM_RIGHT:
- bottom = std::max(bottom, images_->bottom_arrow->height());
+ bottom = std::max(bottom, images_->bottom_arrow.height());
break;
case LEFT_TOP:
+ case LEFT_CENTER:
case LEFT_BOTTOM:
- left = std::max(left, images_->left_arrow->width());
+ left = std::max(left, images_->left_arrow.width());
break;
case RIGHT_TOP:
+ case RIGHT_CENTER:
case RIGHT_BOTTOM:
- right = std::max(right, images_->right_arrow->width());
+ right = std::max(right, images_->right_arrow.width());
break;
case NONE:
@@ -216,73 +316,83 @@ int BubbleBorder::GetBorderThickness() const {
return images_->border_thickness;
}
-int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) {
- gfx::Size border_size(contents_size);
- gfx::Insets insets;
- GetInsets(&insets);
- border_size.Enlarge(insets.left() + insets.right(),
- insets.top() + insets.bottom());
- offset = std::max(arrow_offset_,
- std::min(offset, (is_arrow_on_horizontal(arrow_location_) ?
+int BubbleBorder::GetBorderCornerRadius() const {
+ return images_->corner_radius;
+}
+
+int BubbleBorder::GetArrowOffset(const gfx::Size& border_size) const {
+ int arrow_offset = arrow_offset_;
+ if (override_arrow_offset_) {
+ arrow_offset = override_arrow_offset_;
+ } else if (is_arrow_at_center(arrow_location_)) {
+ if (is_arrow_on_horizontal(arrow_location_))
+ arrow_offset = border_size.width() / 2;
+ else
+ arrow_offset = border_size.height() / 2;
+ }
+
+ // |arrow_offset_| contains the minimum offset required to draw border images
+ // correctly. It's defined in terms of number of pixels from the beginning of
+ // the edge. The maximum arrow offset is the edge size - |arrow_offset_|. The
+ // following statement clamps the calculated arrow offset within that range.
+ return std::max(arrow_offset_,
+ std::min(arrow_offset, (is_arrow_on_horizontal(arrow_location_) ?
border_size.width() : border_size.height()) - arrow_offset_));
- override_arrow_offset_ = offset;
- return override_arrow_offset_;
}
// static
BubbleBorder::BorderImages* BubbleBorder::GetBorderImages(Shadow shadow) {
- if (shadow == SHADOW && shadow_images_ == NULL) {
- ResourceBundle& rb = ResourceBundle::GetSharedInstance();
- shadow_images_ = new BorderImages();
- shadow_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_L);
- shadow_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TL);
- shadow_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_T);
- shadow_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TR);
- shadow_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_R);
- shadow_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BR);
- shadow_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_B);
- shadow_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BL);
- shadow_images_->left_arrow = new gfx::ImageSkia();
- shadow_images_->top_arrow = new gfx::ImageSkia();
- shadow_images_->right_arrow = new gfx::ImageSkia();
- shadow_images_->bottom_arrow = new gfx::ImageSkia();
- shadow_images_->border_thickness = 10;
- } else if (shadow == NO_SHADOW && normal_images_ == NULL) {
- ResourceBundle& rb = ResourceBundle::GetSharedInstance();
- normal_images_ = new BorderImages();
- normal_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_L);
- normal_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_TL);
- normal_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_T);
- normal_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_TR);
- normal_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_R);
- normal_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_BR);
- normal_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_B);
- normal_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_BL);
- normal_images_->left_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_L_ARROW);
- normal_images_->top_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_T_ARROW);
- normal_images_->right_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_R_ARROW);
- normal_images_->bottom_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_B_ARROW);
- normal_images_->border_thickness = 0;
+ CHECK_LT(shadow, SHADOW_COUNT);
+
+ struct BorderImages*& images = border_images_[shadow];
+ if (images)
+ return images;
+
+ switch (shadow) {
+ case SHADOW:
+ images = new BorderImages(kShadowImages,
+ arraysize(kShadowImages),
+ 0, 10, 4);
+ break;
+ case NO_SHADOW:
+ images = new BorderImages(kNoShadowImages,
+ arraysize(kNoShadowImages),
+ 7, 0, 4);
+ break;
+ case BIG_SHADOW:
+ images = new BorderImages(kBigShadowImages,
+ arraysize(kBigShadowImages),
+ 9, 0, 3);
+ break;
+ case SMALL_SHADOW:
+ images = new BorderImages(kSmallShadowImages,
+ arraysize(kSmallShadowImages),
+ 9, 0, 3);
+ break;
+ case SHADOW_COUNT:
+ NOTREACHED();
+ break;
}
- return shadow == SHADOW ? shadow_images_ : normal_images_;
+
+ return images;
}
BubbleBorder::~BubbleBorder() {}
void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
// Convenience shorthand variables.
- const int tl_width = images_->top_left->width();
- const int tl_height = images_->top_left->height();
- const int t_height = images_->top->height();
- const int tr_width = images_->top_right->width();
- const int tr_height = images_->top_right->height();
- const int l_width = images_->left->width();
- const int r_width = images_->right->width();
- const int br_width = images_->bottom_right->width();
- const int br_height = images_->bottom_right->height();
- const int b_height = images_->bottom->height();
- const int bl_width = images_->bottom_left->width();
- const int bl_height = images_->bottom_left->height();
+ const int tl_width = images_->top_left.width();
+ const int tl_height = images_->top_left.height();
+ const int t_height = images_->top.height();
+ const int tr_width = images_->top_right.width();
+ const int tr_height = images_->top_right.height();
+ const int l_width = images_->left.width();
+ const int r_width = images_->right.width();
+ const int br_width = images_->bottom_right.width();
+ const int br_height = images_->bottom_right.height();
+ const int b_height = images_->bottom.height();
+ const int bl_width = images_->bottom_left.width();
+ const int bl_height = images_->bottom_left.height();
gfx::Insets insets;
GetInsets(&insets);
@@ -293,29 +403,31 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
const int height = bottom - top;
const int width = right - left;
- // |arrow_offset| is offset of arrow from the begining of the edge.
- int arrow_offset = arrow_offset_;
- if (override_arrow_offset_)
- arrow_offset = override_arrow_offset_;
- else if (is_arrow_on_horizontal(arrow_location_) &&
- !is_arrow_on_left(arrow_location_)) {
- arrow_offset = view.width() - arrow_offset - 1;
- } else if (!is_arrow_on_horizontal(arrow_location_) &&
- !is_arrow_on_top(arrow_location_)) {
- arrow_offset = view.height() - arrow_offset - 1;
+ // |arrow_offset| is offset of arrow from the beginning of the edge.
+ int arrow_offset = GetArrowOffset(view.size());
+ if (!is_arrow_at_center(arrow_location_)) {
+ if (is_arrow_on_horizontal(arrow_location_) &&
+ !is_arrow_on_left(arrow_location_)) {
+ arrow_offset = view.width() - arrow_offset - 1;
+ } else if (!is_arrow_on_horizontal(arrow_location_) &&
+ !is_arrow_on_top(arrow_location_)) {
+ arrow_offset = view.height() - arrow_offset - 1;
+ }
}
// Left edge.
- if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) {
+ if (arrow_location_ == LEFT_TOP ||
+ arrow_location_ == LEFT_CENTER ||
+ arrow_location_ == LEFT_BOTTOM) {
int start_y = top + tl_height;
int before_arrow =
- arrow_offset - start_y - images_->left_arrow->height() / 2;
+ arrow_offset - start_y - images_->left_arrow.height() / 2;
int after_arrow = height - tl_height - bl_height -
- images_->left_arrow->height() - before_arrow;
+ images_->left_arrow.height() - before_arrow;
// Shift tip coordinates half pixel so that skia draws the tip correctly.
DrawArrowInterior(canvas,
- images_->left_arrow->width() - kArrowInteriorHeight - 0.5f,
- start_y + before_arrow + images_->left_arrow->height() / 2 - 0.5f);
+ images_->left_arrow.width() - images_->arrow_interior_height - 0.5f,
+ start_y + before_arrow + images_->left_arrow.height() / 2 - 0.5f);
DrawEdgeWithArrow(canvas,
false,
images_->left,
@@ -324,24 +436,26 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
start_y,
before_arrow,
after_arrow,
- images_->left->width() - images_->left_arrow->width());
+ images_->left.width() - images_->left_arrow.width());
} else {
- canvas->TileImageInt(*images_->left, left, top + tl_height, l_width,
+ canvas->TileImageInt(images_->left, left, top + tl_height, l_width,
height - tl_height - bl_height);
}
// Top left corner.
- canvas->DrawImageInt(*images_->top_left, left, top);
+ canvas->DrawImageInt(images_->top_left, left, top);
// Top edge.
- if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) {
+ if (arrow_location_ == TOP_LEFT ||
+ arrow_location_ == TOP_CENTER ||
+ arrow_location_ == TOP_RIGHT) {
int start_x = left + tl_width;
- int before_arrow = arrow_offset - start_x - images_->top_arrow->width() / 2;
+ int before_arrow = arrow_offset - start_x - images_->top_arrow.width() / 2;
int after_arrow = width - tl_width - tr_width -
- images_->top_arrow->width() - before_arrow;
+ images_->top_arrow.width() - before_arrow;
DrawArrowInterior(canvas,
- start_x + before_arrow + images_->top_arrow->width() / 2,
- images_->top_arrow->height() - kArrowInteriorHeight);
+ start_x + before_arrow + images_->top_arrow.width() / 2,
+ images_->top_arrow.height() - images_->arrow_interior_height);
DrawEdgeWithArrow(canvas,
true,
images_->top,
@@ -350,26 +464,28 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
top,
before_arrow,
after_arrow,
- images_->top->height() - images_->top_arrow->height());
+ images_->top.height() - images_->top_arrow.height());
} else {
- canvas->TileImageInt(*images_->top, left + tl_width, top,
+ canvas->TileImageInt(images_->top, left + tl_width, top,
width - tl_width - tr_width, t_height);
}
// Top right corner.
- canvas->DrawImageInt(*images_->top_right, right - tr_width, top);
+ canvas->DrawImageInt(images_->top_right, right - tr_width, top);
// Right edge.
- if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) {
+ if (arrow_location_ == RIGHT_TOP ||
+ arrow_location_ == RIGHT_CENTER ||
+ arrow_location_ == RIGHT_BOTTOM) {
int start_y = top + tr_height;
int before_arrow =
- arrow_offset - start_y - images_->right_arrow->height() / 2;
+ arrow_offset - start_y - images_->right_arrow.height() / 2;
int after_arrow = height - tl_height - bl_height -
- images_->right_arrow->height() - before_arrow;
+ images_->right_arrow.height() - before_arrow;
// Shift tip coordinates half pixel so that skia draws the tip correctly.
DrawArrowInterior(canvas,
- right - r_width + kArrowInteriorHeight - 0.5f,
- start_y + before_arrow + images_->right_arrow->height() / 2 - 0.5f);
+ right - r_width + images_->arrow_interior_height - 0.5f,
+ start_y + before_arrow + images_->right_arrow.height() / 2 - 0.5f);
DrawEdgeWithArrow(canvas,
false,
images_->right,
@@ -380,25 +496,27 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
after_arrow,
0);
} else {
- canvas->TileImageInt(*images_->right, right - r_width, top + tr_height,
+ canvas->TileImageInt(images_->right, right - r_width, top + tr_height,
r_width, height - tr_height - br_height);
}
// Bottom right corner.
- canvas->DrawImageInt(*images_->bottom_right,
+ canvas->DrawImageInt(images_->bottom_right,
right - br_width,
bottom - br_height);
// Bottom edge.
- if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) {
+ if (arrow_location_ == BOTTOM_LEFT ||
+ arrow_location_ == BOTTOM_CENTER ||
+ arrow_location_ == BOTTOM_RIGHT) {
int start_x = left + bl_width;
int before_arrow =
- arrow_offset - start_x - images_->bottom_arrow->width() / 2;
+ arrow_offset - start_x - images_->bottom_arrow.width() / 2;
int after_arrow = width - bl_width - br_width -
- images_->bottom_arrow->width() - before_arrow;
+ images_->bottom_arrow.width() - before_arrow;
DrawArrowInterior(canvas,
- start_x + before_arrow + images_->bottom_arrow->width() / 2,
- bottom - b_height + kArrowInteriorHeight);
+ start_x + before_arrow + images_->bottom_arrow.width() / 2,
+ bottom - b_height + images_->arrow_interior_height);
DrawEdgeWithArrow(canvas,
true,
images_->bottom,
@@ -409,18 +527,18 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
after_arrow,
0);
} else {
- canvas->TileImageInt(*images_->bottom, left + bl_width, bottom - b_height,
+ canvas->TileImageInt(images_->bottom, left + bl_width, bottom - b_height,
width - bl_width - br_width, b_height);
}
// Bottom left corner.
- canvas->DrawImageInt(*images_->bottom_left, left, bottom - bl_height);
+ canvas->DrawImageInt(images_->bottom_left, left, bottom - bl_height);
}
void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas,
bool is_horizontal,
- gfx::ImageSkia* edge,
- gfx::ImageSkia* arrow,
+ const gfx::ImageSkia& edge,
+ const gfx::ImageSkia& arrow,
int start_x,
int start_y,
int before_arrow,
@@ -438,21 +556,21 @@ void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas,
* before_arrow ─┘ └─ after_arrow
*/
if (before_arrow) {
- canvas->TileImageInt(*edge, start_x, start_y,
- is_horizontal ? before_arrow : edge->width(),
- is_horizontal ? edge->height() : before_arrow);
+ canvas->TileImageInt(edge, start_x, start_y,
+ is_horizontal ? before_arrow : edge.width(),
+ is_horizontal ? edge.height() : before_arrow);
}
- canvas->DrawImageInt(*arrow,
+ canvas->DrawImageInt(arrow,
start_x + (is_horizontal ? before_arrow : offset),
start_y + (is_horizontal ? offset : before_arrow));
if (after_arrow) {
- start_x += (is_horizontal ? before_arrow + arrow->width() : 0);
- start_y += (is_horizontal ? 0 : before_arrow + arrow->height());
- canvas->TileImageInt(*edge, start_x, start_y,
- is_horizontal ? after_arrow : edge->width(),
- is_horizontal ? edge->height() : after_arrow);
+ start_x += (is_horizontal ? before_arrow + arrow.width() : 0);
+ start_y += (is_horizontal ? 0 : before_arrow + arrow.height());
+ canvas->TileImageInt(edge, start_x, start_y,
+ is_horizontal ? after_arrow : edge.width(),
+ is_horizontal ? edge.height() : after_arrow);
}
}
@@ -463,7 +581,7 @@ void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas,
const bool positive_offset = is_horizontal ?
is_arrow_on_top(arrow_location_) : is_arrow_on_left(arrow_location_);
const int offset_to_next_vertex = positive_offset ?
- kArrowInteriorHeight : -kArrowInteriorHeight;
+ images_->arrow_interior_height : -images_->arrow_interior_height;
SkPath path;
path.incReserve(4);
@@ -506,7 +624,7 @@ void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
SkPath path;
gfx::Rect bounds(view->GetContentsBounds());
bounds.Inset(-border_->GetBorderThickness(), -border_->GetBorderThickness());
- SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius());
+ SkScalar radius = SkIntToScalar(border_->GetBorderCornerRadius());
path.addRoundRect(gfx::RectToSkRect(bounds), radius, radius);
canvas->DrawPath(path, paint);
}
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