| Index: ui/views/bubble/bubble_border.h
|
| diff --git a/ui/views/bubble/bubble_border.h b/ui/views/bubble/bubble_border.h
|
| index 17d1de7300fb126438d92b4210b69932e548c944..d883ca7c5ee33b119b38b549aac92f9d8473abf6 100644
|
| --- a/ui/views/bubble/bubble_border.h
|
| +++ b/ui/views/bubble/bubble_border.h
|
| @@ -24,22 +24,37 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| // 0 bit specifies left or right.
|
| // 1 bit specifies top or bottom.
|
| // 2 bit specifies horizontal or vertical.
|
| + // 3 bit specifies whether the arrow at the center of its residing edge.
|
| + enum ArrowLocationMask {
|
| + RIGHT = 0x01,
|
| + BOTTOM = 0x02,
|
| + VERTICAL = 0x04,
|
| + CENTER = 0x08,
|
| + };
|
| +
|
| enum ArrowLocation {
|
| - TOP_LEFT = 0,
|
| - TOP_RIGHT = 1,
|
| - BOTTOM_LEFT = 2,
|
| - BOTTOM_RIGHT = 3,
|
| - LEFT_TOP = 4,
|
| - RIGHT_TOP = 5,
|
| - LEFT_BOTTOM = 6,
|
| - RIGHT_BOTTOM = 7,
|
| - NONE = 8, // No arrow. Positioned under the supplied rect.
|
| - FLOAT = 9 // No arrow. Centered over the supplied rect.
|
| + TOP_LEFT = 0,
|
| + TOP_RIGHT = RIGHT,
|
| + BOTTOM_LEFT = BOTTOM,
|
| + BOTTOM_RIGHT = BOTTOM | RIGHT,
|
| + LEFT_TOP = VERTICAL,
|
| + RIGHT_TOP = VERTICAL | RIGHT,
|
| + LEFT_BOTTOM = VERTICAL | BOTTOM,
|
| + RIGHT_BOTTOM = VERTICAL | BOTTOM | RIGHT,
|
| + TOP_CENTER = CENTER,
|
| + BOTTOM_CENTER = CENTER | BOTTOM,
|
| + LEFT_CENTER = CENTER | VERTICAL,
|
| + RIGHT_CENTER = CENTER | VERTICAL | RIGHT,
|
| + NONE = 16, // No arrow. Positioned under the supplied rect.
|
| + FLOAT = 17, // No arrow. Centered over the supplied rect.
|
| };
|
|
|
| enum Shadow {
|
| SHADOW = 0,
|
| - NO_SHADOW = 1
|
| + NO_SHADOW,
|
| + BIG_SHADOW,
|
| + SMALL_SHADOW,
|
| + SHADOW_COUNT,
|
| };
|
|
|
| // The position of the bubble in relation to the anchor.
|
| @@ -53,6 +68,7 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| BubbleBorder(ArrowLocation arrow_location, Shadow shadow);
|
|
|
| // Returns the radius of the corner of the border.
|
| + // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
|
| static int GetCornerRadius() {
|
| // We can't safely calculate a border radius by comparing the sizes of the
|
| // side and corner images, because either may have been extended in various
|
| @@ -70,11 +86,13 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| BubbleAlignment alignment() const { return alignment_; }
|
|
|
| static ArrowLocation horizontal_mirror(ArrowLocation loc) {
|
| - return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 1);
|
| + return (loc == TOP_CENTER || loc == BOTTOM_CENTER || loc >= NONE) ?
|
| + loc : static_cast<ArrowLocation>(loc ^ RIGHT);
|
| }
|
|
|
| static ArrowLocation vertical_mirror(ArrowLocation loc) {
|
| - return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 2);
|
| + return (loc == LEFT_CENTER || loc == RIGHT_CENTER || loc >= NONE) ?
|
| + loc : static_cast<ArrowLocation>(loc ^ BOTTOM);
|
| }
|
|
|
| static bool has_arrow(ArrowLocation loc) {
|
| @@ -82,15 +100,21 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| }
|
|
|
| static bool is_arrow_on_left(ArrowLocation loc) {
|
| - return loc >= NONE ? false : !(loc & 1);
|
| + return (loc == TOP_CENTER || loc == BOTTOM_CENTER || loc >= NONE) ?
|
| + false : !(loc & RIGHT);
|
| }
|
|
|
| static bool is_arrow_on_top(ArrowLocation loc) {
|
| - return loc >= NONE ? false : !(loc & 2);
|
| + return (loc == LEFT_CENTER || loc == RIGHT_CENTER || loc >= NONE) ?
|
| + false : !(loc & BOTTOM);
|
| }
|
|
|
| static bool is_arrow_on_horizontal(ArrowLocation loc) {
|
| - return loc >= NONE ? false : !(loc & 4);
|
| + return loc >= NONE ? false : !(loc & VERTICAL);
|
| + }
|
| +
|
| + static bool is_arrow_at_center(ArrowLocation loc) {
|
| + return has_arrow(loc) && !!(loc & CENTER);
|
| }
|
|
|
| // Sets the background color for the arrow body. This is irrelevant if you do
|
| @@ -101,6 +125,11 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| void set_client_bounds(const gfx::Rect& bounds) { client_bounds_ = bounds; }
|
| const gfx::Rect& client_bounds() const { return client_bounds_; }
|
|
|
| + // Sets a fixed offset for the arrow from the beginning of corresponding edge.
|
| + // The arrow will still point to the same location but the bubble will shift
|
| + // location to make that happen.
|
| + void set_arrow_offset(int offset) { override_arrow_offset_ = offset; }
|
| +
|
| // For borders with an arrow, gives the desired bounds (in screen coordinates)
|
| // given the rect to point to and the size of the contained contents. This
|
| // depends on the arrow location, so if you change that, you should call this
|
| @@ -108,11 +137,11 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| virtual gfx::Rect GetBounds(const gfx::Rect& position_relative_to,
|
| const gfx::Size& contents_size) const;
|
|
|
| - // Sets a fixed offset for the arrow from the beginning of corresponding edge.
|
| - // The arrow will still point to the same location but the bubble will shift
|
| - // location to make that happen. Returns actuall arrow offset, in case of
|
| - // overflow it differ from desired.
|
| - int SetArrowOffset(int offset, const gfx::Size& contents_size);
|
| + // Returns the corner radius of the current image set.
|
| + int GetBorderCornerRadius() const;
|
| +
|
| + // Gets the arrow offset to use.
|
| + int GetArrowOffset(const gfx::Size& border_size) const;
|
|
|
| // Overridden from Border:
|
| virtual void GetInsets(gfx::Insets* insets) const OVERRIDE;
|
| @@ -141,8 +170,8 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
|
|
| void DrawEdgeWithArrow(gfx::Canvas* canvas,
|
| bool is_horizontal,
|
| - gfx::ImageSkia* edge,
|
| - gfx::ImageSkia* arrow,
|
| + const gfx::ImageSkia& edge,
|
| + const gfx::ImageSkia& arrow,
|
| int start_x,
|
| int start_y,
|
| int before_arrow,
|
| @@ -155,8 +184,7 @@ class VIEWS_EXPORT BubbleBorder : public Border {
|
| struct BorderImages* images_;
|
|
|
| // Image bundles.
|
| - static struct BorderImages* normal_images_;
|
| - static struct BorderImages* shadow_images_;
|
| + static struct BorderImages* border_images_[SHADOW_COUNT];
|
|
|
| // Minimal offset of the arrow from the closet edge of bounding rect.
|
| int arrow_offset_;
|
|
|