| Index: Source/core/platform/graphics/filters/custom/FECustomFilter.h
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| diff --git a/Source/core/platform/graphics/filters/custom/FECustomFilter.h b/Source/core/platform/graphics/filters/custom/FECustomFilter.h
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| deleted file mode 100644
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| index 95a61848c5ad67d79fcfedfdab6a1a186e90bf24..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/filters/custom/FECustomFilter.h
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| +++ /dev/null
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| @@ -1,101 +0,0 @@
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| -/*
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| - * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
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| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
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| - * are met:
|
| - *
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| - * 1. Redistributions of source code must retain the above
|
| - * copyright notice, this list of conditions and the following
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| - * disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following
|
| - * disclaimer in the documentation and/or other materials
|
| - * provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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| - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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| - * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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| - * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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| - * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| - * SUCH DAMAGE.
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| - */
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| -
|
| -#ifndef FECustomFilter_h
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| -#define FECustomFilter_h
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| -
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| -#include "core/platform/graphics/filters/custom/CustomFilterOperation.h"
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| -#include "platform/graphics/GraphicsTypes3D.h"
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| -#include "platform/graphics/filters/Filter.h"
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| -#include "platform/graphics/filters/FilterEffect.h"
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| -#include "platform/graphics/filters/custom/CustomFilterConstants.h"
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| -#include "wtf/RefPtr.h"
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| -
|
| -namespace WebCore {
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| -
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| -class CustomFilterRenderer;
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| -class CustomFilterValidatedProgram;
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| -class GraphicsContext3D;
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| -class IntSize;
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| -
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| -class FECustomFilter : public FilterEffect {
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| -public:
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| - static PassRefPtr<FECustomFilter> create(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&,
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| - unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
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| -
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| - virtual TextStream& externalRepresentation(TextStream&, int indention) const;
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| -
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| -private:
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| - FECustomFilter(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&,
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| - unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
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| - ~FECustomFilter();
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| -
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| - virtual void applySoftware() OVERRIDE;
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| -
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| - bool applyShader();
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| - void clearShaderResult();
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| - bool initializeContext();
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| -
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| - bool prepareForDrawing();
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| -
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| - void drawFilterMesh(Platform3DObject inputTexture);
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| - bool ensureInputTexture();
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| - void uploadInputTexture(Uint8ClampedArray* srcPixelArray);
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| - bool resizeContextIfNeeded(const IntSize&);
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| - bool resizeContext(const IntSize&);
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| -
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| - bool canUseMultisampleBuffers() const;
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| - bool createMultisampleBuffer();
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| - bool resizeMultisampleBuffers(const IntSize&);
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| - void resolveMultisampleBuffer();
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| - void deleteMultisampleRenderBuffers();
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| -
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| - bool ensureFrameBuffer();
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| - void deleteRenderBuffers();
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| -
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| - RefPtr<GraphicsContext3D> m_context;
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| - RefPtr<CustomFilterValidatedProgram> m_validatedProgram;
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| - RefPtr<CustomFilterRenderer> m_customFilterRenderer;
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| - IntSize m_contextSize;
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| -
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| - Platform3DObject m_inputTexture;
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| - Platform3DObject m_frameBuffer;
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| - Platform3DObject m_depthBuffer;
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| - Platform3DObject m_destTexture;
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| -
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| - bool m_triedMultisampleBuffer;
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| - Platform3DObject m_multisampleFrameBuffer;
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| - Platform3DObject m_multisampleRenderBuffer;
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| - Platform3DObject m_multisampleDepthBuffer;
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| -};
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| -
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| -} // namespace WebCore
|
| -
|
| -#endif // FECustomFilter_h
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|
|